Showing posts with label Xymbers Slade. Show all posts
Showing posts with label Xymbers Slade. Show all posts

Wednesday, December 31, 2014

Xymbers' Avatar Reviews: The DreamCrawler Dragon


By Xymbers Slade


Waltzing about the social islands one afternoon I ran into a mesh dragon that looked remarkably like a Seawolf, and I went "Oh, did Seawolf update their dragons to mesh?" -- well, they didn't; this dragon is by DreamCrawler, and at a hefty pricetag of $4700L (!), you're going to have to decide for yourself whether the price is worth the avatar. According to the 50-some positive reviews for the various breeds of this particular dragon (for each breed), I'd say the avatar creator is making quite a lot of $L.

This dragon follows the rest of the DreamCrawler line of avatars; you buy the dragon and get a few "soul gems" that determine its color (buying a dragon gets three gems, each with a different base texture that goes over the dragon mesh). You wear the dragon (itself a solid black blob until you pop in a soul gem), wear the variety of horns (several types) or ear fins (one type) you like, then wear a soul gem and boom, the dragon mesh is colored. This dragon currently has three styles: "Nocte" (mostly reds, oranges and blacks, making me think of volcanic dragons), "Voluptas" (Purples and blues that make me think ice or crystal), and "Marenostrum" (blues and whites mostly, ice drakes).

I grabbed myself a Nocte, popped in a soul gem and went to wander some sims. The animations on it are exceptionally well done and I got a lot of compliments on it. If anyone whined, it was about how the claws appeared "clipped" instead of full-on claws, but you can only do so much with mesh and that's just a minor thing. Flying is good, and every so often the animation has the dragon doing a little mid-air flip if you're hovering idle somewhere. The dragon does not come with a saddle but I think with a little bit of work one could be modified to work with the dragon. The breath weapon is customizable, with three different breaths (fire, frost, or poison gas), and the colors of the breath weapon are editable (one color for starting particles, one for ending particles).

It's not without its flaws. The hud has an expressions tab that has the names of the expressions in a tiny, almost unreadable font that almost requires the hud be resized, especially if someone has bad eyesight (on the plus side, my experience was that dreamcrawler avatar huds are slow to respond... not so with this one). When in flight, the head bobs and weaves, meaning you're not getting a direct line from your breath weapon, but a spray/blast all over the place like a firehose. There's no talkjaw, but this seems to be a theme with mesh objects, so I can let that slide. If you want more colors you have to buy more soul gems, and last I checked, extra color schemes were $999L each for a pack of 3. That's expensive when the easier way would be to add a colorchange hud like the mesh dinosaurs of Prehistorica... which would allow for individual customization of various parts of the dragon rather than just layering over one color scheme.

If anything, the real "flaw" is its price. I do not think any avatar with the current level of SL-tech is worth nearly $5000L. A well made dragon like the dragon from Spider Productions is half that (and has options for biped or quad when the Dreamcrawler is just a quad), and this DreamCrawler dragon certainly fits the definition of well-made. That's really the only reason (other than the "blurry" low rez hud, or at least it was blurry to me) that it gets Four Dragon Hoards out of five. If you can afford it, great, because you won't be unimpressed by it. If you can't afford it, there are cheaper just as good mesh dragons out there.

The Dreamcrawler dragon can be found on the Marketplace (here).

Monday, December 15, 2014

Xymbers' Avatar Reviews


By Xymbers Slade

It's been a long time since I went avatar hunting (or really, anything hunting since there's really nothing in SL I need at this point), but I'd heard of two locations with mesh avatars that sounded popular, and so I decided I'd check them out. The first location is The 5th Wolf, a place with a couple of mesh avatars and some clothes for the (non-mesh) 1st Act werewolf avatar. 5th Wolf has two avatars, a wolf and a minotaur, so I bought them both (at $2000L a pop) and decided to have myself a look.

First, the Wolf. It comes with two types, "Beast" and "Normal", which don't seem to be different at all except one might be a little bit larger than the other and might be better working or something depending on the AO used. Said wolf does NOT come with its own animation override. It also puts you into a very wide stance when you first wear it, which made me go "???" and tilt my head for a minute or two. While it has no AO of its own, the notecard suggests the "Vista Animations Beast Ao-vo1" (L$ 399 according to the notecard). It is RARE that you don't see anyone include animations in their work these days, but according to Karolline Khandr, the creator, "I don't know anyone who does animations." We can only be good at what we know (smile). The other big negative to this wolf is that there is no talkjaw... the mouth doesn't move. They're working on it, from what I've been told.

On the good side, the mesh looks awesome. Probably one of the best meshes I've seen yet, very detailed without looking like someone just painted a picture onto and over a blob of a mesh and called it good. Still, the programming "feels clunky" when I move without an AO, and the HUD was a bit slow to respond in some places. To be honest, at 2000 $L, with no AO and a lack of a talkjaw, it does feel unfinished (or underfinished). So I can't give it the best rating. I want to give it 4 Dragon Hoards out of five... but I just can't. This one gets 3 Dragon Hoards out of five, and that's pushing it.

The other avatar is the "Ukko Minotaur." It comes with two different forms, one with hair and attachments, and one without. It also comes in two sizes (big and slightly less big). It took me a little bit to figure out, especially since the box I purchased was of an old version and it had yet to update. There's still no AO or talkjaw on this one, but it does have an option to remove the horns (especially since some of its costumes, sold separately, come with another set of horns). There's options for skin coloring (four different variables), horn coloring (three) and eye color (four) and here the effort shows; it's as if the creator learned from whatever mistakes or whatever they ran into when creating the wolf. I'm going to give the Ukko Minotaur a good 4 Dragon Hoards out of Five.

Finally we have the last of the avatars I'm reviewing today, the mesh KOT Centaur. I pulled out my dark elf shaman avatar, strapped her into the equine body, and...

First, there's a demo you can get. The demo disappears if taken outside the sim, and only shows the mesh color on one side of it while you're exploring the coats. After getting the real thing, I found the avatar itself has 16 coat options, from black to seal to palomino to Pinkie Pie Pink. The skins are bought with "tokens" you can buy on the marketplace, but I didn't see such option or thing there and could freely cycle through the coats at whim. So I do not know if this is an idea that was abandoned mid-stride, or if the HUD I have somehow has access to all of the skins. You begin with the "Seal" skin (a dark brown) and get one token to start (I bought a "Rocky Mountain Black" skin with it); extra tokens supposedly cost $350 on the marketplace.

The notecard suggests that you should "always detatch the av via the hud" or it causes AO conflicts. I've never heard or seen something like that happen and I didn't have it happen to me when I switched avatars and back, so that is a plus (or maybe I don't use enough AOs... heh). The one glaring problem I DID have is that the arms lock whenever you click on something, freezing in the point animation and requiring a detatchment of the equine body or even a relog to reset. And even then, the arms seem to be "locked" in place. If you type and have the typing animation on, the arms will freeze mid-type when you're done. I had an extra AO from elsewhere I could use to reset the arms' position, but your mileage will vary. Is it a good mesh with good movement animations and clopping sounds while you're moving? Yes. Is it worth $2000L with a glaring "bug" like the arms locking? No. Thus, four dragon Hoards out of Five.

The 5th Wolf and the Ukko Minotaur can be found at the Waterton Commerce sim (57,224,2300) and the KOT Stables can be found at the The Triquetra sim (223,103,23).



Thursday, September 25, 2014

Prehistorica: The Dawn Kingdoms


By Xymbers Slade

While wandering about the other day, I managed to spot someone in a tiny velociraptor avatar that looked incredibly well done. I got a landmark from them and immediately headed over to a place known as "Prehistorica, The Dawn Kingdoms."

I'm glad I did. I haven't been impressed by what goes on in SL in a long long long time, which is why I haven't written much for the Newser. However, here at The Dawn Kingdoms, I can honestly say I'm impressed by what I have found. You begin in front of the store, where there are tons of avatars to choose from, both sculpt and mesh. All of the classic favorites, from the triceratops, tyrannosaurus rex, stegosaurus, Pteranadon, and the ankylosaurus (my personal favorite) are available at about $2000L each. I did not look at the sculpts, but I only assume they're cheaper and are earlier versions of the meshes.

Behind you there's a portal to a few prehistoric-themed areas (jungle, beach, pond and some petrasaur cliffs, which I did not go exploring to on account of heavy lag). It might be slower on older machines because there's a LOT of stuff to load (it was very laggy for me, but it can't be avoided with the amount of detail that's down there, plus I have my settings on high, which adds to the problem). Deciding to splurge on myself I picked up an Ankylosaur and a Tyrannosaur.

Both avs I picked up come with three separate folders, and you -have- to put the folders on in order or there will be errors (according to the notecard)... you can't just throw everything into one folder and put it on all at once. The AO that comes with the avatar is very detailed and colorful, and best of all it seems to be -intuitive-, meaning that for those of us who never bother reading the notecard (such as myself) it's easy to figure out. There are about 16 different default skins, with room for four more custom, and 20 eye colors/four claw/four tooth skins. There are about 24 different gestures (six sounds, six combat, six poses, six "life" gestures, such as eating and drinking).

The "Extras" folder they come with adds some decorations (like a watering hole or some eggs) though I don't know why the folder would include some "gift vendors" scripted to ask you for permission to your $L account. That's my only bone to pick with the whole thing.

I'm giving the place five Dragon Hoards out of five without hesitation (even in the face of the "gift vendors", even though the T-Rex sounds make me think of the old movie "Jurassic Park" (what would I know, we don't know what they sounded like, after all). The avatars are well done for the price, the animation is great and they're cheaper than some of the other meshes I have seen. Having an intuitive HUD really helps.

The Dawn Kingdoms can be found at Fort Nowhere (130,127,1101).

Xymbers Slade

(For Becky Shamen's article on Prehistoria, Click Here) 

Tuesday, August 19, 2014

TS Creations


By Xymbers Slade

It's been a while since I went out exploring, and after seeing someone in a rather high quality dragon knight mesh I got a landmark for a place known as TS Creations. Reasonably priced at about $2000L apiece (with some packs going for about twice that), I went "Wow, I'm impressed and that's pretty hard these days." So I quickly contacted Topa Adamski, the owner, for an interview and we sat down briefly.

TS Creations specializes in armor/knight meshes and spellfire weapons, all of which are a solid 4 Dragon Hoards out of five to me because of the obvious level of effort put into them. There are a few Death Knight Arthas meshes that look remarkably well done, and I can say with some confidence that they're not just "game rips" (which is something I am surprised I am not seeing more of in Second Life, I know there are a couple Team Fortress 2 rips on the Marketplace, so) but built from the ground up instead.

Being from Serbia (which surprised me... SL really does have people from all over the world, doesn't it) his english wasn't the best, but that didn't slow down the interview one inch. I did clean up the grammar and spelling for the article.

Xymbers Slade: All right, to start off, how long have you had this shop? I haven't seen it before."

Topa Adamski: Since 2009, but it became really popular in 2011.

Xymbers Slade: Wow, and I hadn't heard of it. Maybe it's because I'm not terribly well versed in the roleplay scene on SL. At least you sell enough to stay in business. That's not easy to do anymore *smile* How long does it take to make these avatars? Is it just "throw together in Blender"?

Topa Adamski: Mostly i am working in the Zbrush program. Blender i use only for rigging and photoshop for texturing... it depends of complexity. I need a few weeks for one complete avatar or armor. I can say 3-4 weeks.

Xymbers Slade: I assume you don't do commissions then, because of the length of time it takes... or do you do commissions if someone has an interesting idea?

Topa Adamski: Usually I don't make custom armors. but I help many other creators to learn my skill and help them make their own business. i like to share knowledge and I do not charge money for that. For me sharing knowledge gave me a lot of motivation to make more.

Xymbers Slade: That's a good outlook to have, sharing the knowledge like that, and if it gives you motivation for more, so much the better. Maybe start up a class about it like the building classes they hold at Caledon... what are some of the difficulties of Zbrush? Anything you want to do that you can't due to the limitations of the program? I'm not a builder of any sort, so don't know much about the programs.

Topa Adamski: I can say that Zbrush is one of best tools for SL. For organic modeling... even texturing... anyone who tries Zbrush can tell you the same. It's more natural feeling when you're working. It's like you work with clay. Blender, 3DMax and Maya are more technical programs. But all have their advantages.

Xymbers Slade: Maybe I'll look into it one of these days when I have more time to kill. What are some of your top sellers, and do you have any favorites... a piece of work you're particularly proud of?

Topa Adamski: I am proud of many. Maybe my Phoenix Armor is one of my favorites (the one I am wearing right now) but original version is not gold. I have many "bestsellers" so far... Chaos armor, old Archangel... Soul Reaper is very popular today and its one of newest I made. I can say that many of my customers proudly wear my armors. Reviews on the Marketplace are great as feedback is important to me.

Xymbers Slade: If I had the $L I'd get a suit myself (probably the copper dragon ISC armor or that Savage Fury female avatar). Let's talk about Spellfire for a moment, as I see a lot of your creations are scripted to work with it. What sets it apart from the other combat systems that are out there, that makes you want to set your creations to be usable with it? I don't know a thing about the various combat systems.

Topa Adamski: It is a good choice :)) About spellfire... that's the combat system I used for years back when I was roleplaying... that is how I started to build. First with Spellfire weapons, then I switched to armors... I am one of the sponsors of that combat system. The community is really active in my shop and events.

Xymbers Slade: That's good to hear, that the community for such a thing is still going strong. "When" you were roleplaying implies you quit roleplaying (which is understandable, I find it very hard to find a good RP on SL). Finally, since I know it's getting late for you... what do you think about the upcoming SL 2? I have heard Linden Labs is making a "newer" or updated version of SL, though I am not sure about if things will be able to be imported from SL 1 to SL 2. They say it'll be out in two or three years or so, last I heard. I might be wrong on that, though. I know they're making -something- to replace it...

Topa Adamski: I am sure you are talking about "highfidelity" that Philip is working on... I can't wait to get my hands on and yes I am realy informed about it. Just waiting for when it would be available for users.

Xymbers Slade: Waiting with anticipation I see. I'm not too thrilled about LL's track record, but maybe they learned from their mistakes and the next one will be better. That about wraps up the questions I had, so I'll take off and write the story up and send you a link when it is up.

Topa Adamski: "Ok thank you for your time; it was an honor to be interviewed for the SL Newser."

I'm impressed by the things in this store. Most avatars cost about $2000L, which isn't too bad; there are a couple of packs for $4000L. I've certainly added it to my list of landmarks to give to newbies I come across.

TS Creations can be found at at the sim known as Avaron (103, 162, 25), specializing in medieval armor (dragon knights, death knights, and a few others including a suit of Halo armor and Spellfire weapons).

Xymbers Slade

Wednesday, January 22, 2014

Avatar Review: 1st Act Mesh Werewolf


By Xymbers Slade

In thinking along the lines of "Go Mesh or Go Home", I decided to go through my old landmarks and see if any other of my favorite avatar makers had also gone mesh. Cue 1st Act, makers of werewolves. I've spent quite a lot of $L on their werewolves (their originals --- the "big buff wolf" in my pictures --- cost 1950 $L per color of wolf and I have over a dozen) and I was pleasantly surprised to find that they too had "gone mesh" with a new variety of werewolf.

The starting werewolf comes in three flavors (each for 1250 $L) --- Timber, Shadow and Arctic. Off to one side, there's also a vendor for re-skinning (at 650 $L a skin) where you buy a little hud that you click to change the basic color of the body. Simple and easy. There's a shop next to the vendor that has basic mesh clothes to fit the body (I settled on a dress for 450). The hud for controlling the wolf allows you to control the expression of the wolf (there's about a dozen programmed expressions, and five different hand positions) as well as controls for the ears, eyes and mouth.

Missing from the hud is a howl or snarl sound effect gesture like from their originals as well as an option for coloring eyes (those are now human-esque and need to be bought separately (at 150 $L per variety, coming in black background with "rich color", natural, evil eyes or cybernetical), but I think that's just a minor nitpick as the mesh is really well done. My only real nitpick is that the mesh isn't easily editable; in an effort to make my female wolf a bit bustier, nothing changes from the "edit my shape" menu when I go to edit (well, the shape changes but is hidden by an alpha layer; the mesh doesn't change with the avatar shape as the two are different things).

So that's that. A short and sweet write up on the new 1st Act mesh werewolves which I am going to rate at 4 dragon hoards out of 5 --- I think the skins and the clothing could be a bit cheaper, and I would have liked to see a few more gestures like snarling, scratching, tail-flicking, etc. It's a good choice if you want to upgrade your avatar to a mesh skin (that and it's hard to find clothes  for the female bigger buff original versions that -aren't- harem wear, so I was looking for something new). These new mesh wolves can be found at the 1st Act Main Store.

Xymbers Slade

Wednesday, January 15, 2014

Avatar Review: Spider Productions Dragon Guardian


By Xymber Slade

Wandering around Second Life, these days I tend to wander the Social Islands, where new residents start out. In between dodging simcrashers, trolls, religious nuts, "free lindens, click here" signpost-wearing bots, and mic-screamers, I came across someone wearing a huge mesh dragon. It was really well done and when I found out the dragon was by Spider Productions, my interest was raised (as I have some of their original dragons and they do good work). Naturally, I hopped over to the Spider Productions mainstore to have myself a look.

Spider Productions makes quite a lot of things, from medieval armor and weapons, some jewelry, to multiple avatars (the Dragon Lord, an anthro shark, an anthro fox and a "freak" which looks like a rabbit-ized version of a Crux).

This newest mesh dragon of theirs is billed as "over one and a half years of blood, sweat, patience and experimentation" and quite honestly I think they did a good job. The dragon stands in at about three or four times the height of a normal human avatar (about the size of an adult Seawolf dragon, for comparison). It's very Godzilla-like in its bipedal form, which was a slight turn off for me but I quickly put it out of my head as I messed about with the HUDs. There are quite a lot of different options on an actions hud, 12 different dragon sounds (the roar of which they reuse from their original dragons, but I think that's a shortcut they're allowed to take), and they can both take a rider and carry people in their claws while flying (which is something I haven't tried yet).

The work that went into this avatar is plainly visible, and the only complaints I had while stomping around with it (there's a "stomp footstep" sound that can be toggled on and off) was that the anatomy looked a little weird and that the body shouldn't be supported on such short thin legs. Well tough, this is Second Life, things can look how we want them to look (grin) These dragons are also able to go into a quad mode (there's a shape and a mod attachment to move the feet to the right shape, though to me the movement makes it look like the dragon is crawling on his knees).

Overall, I think Spider Carnot (the maker of this dragon) outdid himself. Certainly they're much better than his original bipedal ones (of which I have a few). At 3000 $L, I think it's a bargain considering how much work obviously went into making this avatar work. I'm going to give it a full five dragon hoards out of five because to give anything less would be a crime. About the only bad thing that might be a put-off would be the price, but the price is reasonable. I ended up looking at the other dozens of dragons I have in my inventory and went to myself, "People are going to have to go mesh or go home..."

Spider Productions and the avatar itself can be found both on the Marketplace and at the Arachnid Island (129, 243, 376).

Xymbers Slade

Wednesday, May 2, 2012

The Kattoan Avatars

I haven't been inworld much, playing Minecraft and other games and all, but when I heard that Kinzart Kreetures had a new variety of Hyena out (Kinzart being one of the places I avatar shop often at), I came across something... unusual. Something I hadn't seen before, and after being on Second Life for five plus years, anything unique or that stands out is rare for me.

Enter the Kattoans. These are small avatars that look like, well, a mammal, at first look. I wasn't quite sure what they were. They're mesh avatars with a wide variety of colors. I grabbed a lime green one and was referred to as a muppet, so I grabbed an almond-color one as well. I was impressed with the avatar overall, and could actually envision a tiny civilization of these guys elsewhere. They're only a little bit bigger than the largest of the Meeroos, and I could -easily- see them as befriending the 'roos for companionship.

I tracked down the avatar creator, one Athau-xan, also known as 1000 Carlos, and we sat down to a brief interview.

Xymbers Slade, "These are some pretty neat avs, 1K. Where did you come up with the idea? (smile)"

Athau-xan, "Most of my inspiration came from Spiral Knights, mainly. I also threw together a couple different art-styles from around the N64-era."

Xymbers Slade, "Can't say I've heard of that... sounds like an anime. It's still very unusual and it was enough to draw my attention away from the hyenas I was after for the time being. Were they difficult to create? I hear mesh isn't the friendliest thing to work with."

Athau-xan, "They weren't too difficult to make. How long it actually took me to make them is hard to say, as I just worked on them a little bit whenever I had spare time. I purposely kept them really low polycount because, artistically, it looked better, and I wanted them to use as little resources on the sim as possible."

Xymbers Slade, "What exactly are they supposed to be, besides a very unique race? Kind of like... I don't know, a groundhog or something? Or a fuzzy rodent of some kind, perhaps?"

Athau-xan, "I'm not quite sure myself really, something like a mix between a rodent and a mole I guess."

Xymbers Slade, "Is there anything you wanted to do with them but couldn't thanks to Second Life, well... being Second Life?"

Athau-xan, "I would've liked to make the body separate pieces, which I could. but unfortunately SL likes to make really bad seams where parts are split, and I didn't really want the avatar covered in seams."

Xymbers Slade, "I don't know a thing about building, so I'll take your word for it. I see over there the sign for the 'Republic of Kattoa.' Do you have a grand design for them in mind or are you letting the incoming community build on its own?"

Athau-xan, "I do have my own future plans for the Kattoans. Such as perhaps an entire sim dedicated to them in the long run. I'll eventually release a builders kit when I get around to it so the community can create their own ideas for them."

Xymbers Slade, "Do you also do commissions? I know I'd like to see, say, a set of knight's armor, or something."

Athau-xan, "I am currently not accepting commisions, and I don't expect to start in the forseeable future, but I do have a knight set planned, among plenty of other outfits."

Xymbers Slade, "Ok, is Okarthel the only spot you have these available, or have you got a main store somewhere?"

Athau-xan, "Currently Okarthel is the only location to find Kattoans. I do plan on getting my own simulator for them eventually, but I cannot say when that will happen."

Xymbers Slade, "Sims ain't cheap, but I'll get behind this if one does pop up."

I could see these critters clearly in my head in their own little civilization running around. It is very rare that one can see something just "spring to life" in one's head like that. These guys are small enough to even ride the My Little Pony avatars I did a piece on a while ago, and I can see several potential possibilities in my head that this could really take off and give other avatar makers a run for their money. At about 350 $L, plus the cheap cost of outfits, they're far cheaper than most avatars I've come across. They come in a wide variety of colors and currently four mesh outfits are also available as separate purchases. One of them, the civilian outfit, being free.

Four Dragon Hoards out of five --- only because I want to give it room to grow and see where it goes. This is something I can really get behind. They can currently be found in a corner of the Okarthel sim.

Xymbers Slade

Wednesday, April 18, 2012

A Look at Minecraft

So I haven't been around much on SL. Other things have occupied my time for the moment (Google things like Dungeon Crawl and Dungeon Hack for examples). Things such as Minecraft, the game of mining resources and building things.

It's essentially SL in 8-bit, where things are a lot more "basic." When you first start the game, a landscape is generated, and this stretches infinitely in all directions, generating randomly as you walk. The more you walk, the more is generated. The world is made up of blocks of all kinds, each line of blocks being marked as a "layer" (Layer 63 is sea level, 128 is the highest and 0 is bedrock, unbreakable). You wander the procedurally-generated landscape, digging into the dirt and gravel to build yourself a little domain (which can be little or not so little, depending on what you want) and look for resources such as seeds, wheat, iron and coal to make things like torches, dyes for colored wool, iron for tools, and water and lava for basic decoration. Digging deeper into the ground exposes ravines, mines, caves and strongholds, all with basic things to loot (such as chests) and things to destroy (monster spawners).

Along the way you can lure cows and sheep to a "farm" to raise wool and steak (your character does need to eat), build an enchanting table for enchanting items, and build a Nether Portal out of a material called "Obsidian" to explore a procedurally generated "Hell" version of Minecraft. All the while you need to defend yourself for when the monsters come out at night --- zombies, spiders, skeletons with bows, and the deadliest of them all, a walking bomb known as the Creeper. They get close and go off, and boom, you die. When you die your gear remains in-world for five minutes, so if you were hundreds or thousands of blocks away from your place of death and spawn at "home," and you lose a lot of time spent and resources. It can be frustrating.

There's also a feature where you can connect to play multiplayer, and servers exist for creation, combat, and almost all in between. So you can build sprawling pixel art several dozens of layers high, or go hunting for other players' homes/bases dug into the mountainside and try and loot them, fighting in PvP. If you're good, you manage to loot a month or two's worth of real-time efforts in gathering resources like iron, coal and gold (and the more valuable things, such as Lapis Lazuli, Redstone, Obsidian and Diamonds). If you're bad, you don't have the reflexes to take on a bunch of players at once when you're a lone wolf out in the wilderness and you lose up to two real time months or more of gathered resources as your base gets heavily griefed (as mine was recently) in a nine-on-one gang stomp.

Minecraft gave me a new appreciation for the builders of SL (blocks and prims, very similar); I might even get into more building of things in SL now --- and not get my stuff destroyed by players less than half my age!

I'm going to give Minecraft a firm Three Dragon Hoards out of five --- it inspires creativity yet limits you to an 8-bit feel and resources, so you have to get creative on how to use what you do have to the best of its ability. It would have been five but I took one away for the brattiness of some of the players (turns out the server I chose is full of 12 year olds, literally, and I don't want to deal with those kinds of temper tantrums if things go bad for -them-); and I took another one away because of its cost... while a basic version of Minecraft can be played on their website if you sign up, the full version is pretty pricey (at about $30).

Xymbers Slade

Wednesday, March 14, 2012

Battlebeasts' Release Party

Last week, the Battlebeasts held their launch party, with live music by a variety of residents, hunts to find things, and of course, the Battlebeasts themselves. While I didn't buy any myself (I burnt out on the Meeroos, having about 112 of the things at one point), the event kicked off strongly and everyone had fun all around.

There were some technical glitches (mostly waiting a couple hours after launch before the Battlebeasts were able to be purchased, and an upgrade to the food that was recently released because LL broke something -else- that didn't need fixing) but for the most part it looked like a smooth run. There was also a hunt going on for tiny buyable crystals with extra toys and shinies hidden in them, but my attention was elsewhere and I didn't stay long in any one place to really go looking for them.

Already there seems to be more things in the works. I saw scattered "Dragon Crystals" around and I was told their use would be revealed in a week or so. I haven't playtested the battlebeasts myself, but I may in the future once more varieties come about. Single dragons cost just shy of 700 $L, with bigger packs costing more (1825, 3600, and 5000). The dragons currently come in six scaled patterns (Orange, Green, Azure, Blue, White and Black, with Blue being more of a purplish hue than the Azure) and six "glass eye colors" (Green, Blue, Red, White, Orange and Purple). I'll be doing a follow up in a few months to see what other things are released or come down the Battlebeast line, and will write about them here.

Battlebeasts currently can be found at Divine Dragons At Omega [Serena Becuma (227, 194, 23)], GeneSys Breedables Rental Office [TK Genesys (45, 210, 21)], The Knights of Battlebeast [Amon Ambar (175, 185, 22)], Blue Fusion Lost City of Breedables [Blue Fusion Breedables (204, 127, 21)],St Georges [Britannia (181, 116, 21)], Rainbow's End Breedables [Whispering Angels (97,111,25)], Wheels Family Breeding and Auction [Seadramon (108, 72, 1001)], and Xxtreme Oasis Breedables 2, [Xxtreme Oasis Breedables2 (224, 45, 21)] --- although I am sure more stores will be cropping up soon.

Xymbers Slade

Friday, February 17, 2012

Battlebeast Breedables

Sniffing around the Grid, recently I was whispered about something called the BattleBeasts --- dragons who are essentially breedables, but which also have combat statistics added. As I have not yet seen that concept in Second Life work to a satisfactory extent, I tracked down BattleBeast Resident, the maker of the Beasts, and together with Wynter Sommer, and Andi Canare (two others on the Battlebeast team; Wynter is the project dev manager and Andi is the director of marketing), we sat down to discuss what was coming forth as the BattleBeasts haven't officially been released yet.

Development of the BattleBeasts, which are a series of dragons, started last September. Battlebeast remarked he was facinated by how successful breedables are as a whole (when there's no one to sell to but others interested in breedables) and what he's done here is "cross-fertilized groups of interests". They bring something to the gamers (dragons and combat) and something to the breeders (the ability for the dragons to breed). It's a "synergystic" sort of thing --- better breeding means better battles, and better battles may make for better breeding afterward.

Now, obviously, SL isn't the greatest for programming. We all know that if you ride most physical objects, the control is garbage and you end up banking or barrel rolling, then faceplanting yourself into the nearest cliff. I asked Battlebeast the one thing he was unable to do in SL due to limits in SL, and what surprised me is that he has been LSL coding for several years. If he has that kind of experience, then limits don't exist, only workarounds. Indeed, the real challenge is getting it to work across multiple viewers (Firestorm, Phoenix, the default, etc). The only real problem is "there can be only so many ideas. Which ones are best for the breeders... for the gamers? Which ones do we use, what's the priority, what do we do afterward for the beta tests, etc."

Naturally, being breedables, they require food and water to eat to keep up their strength. Based on and named for ancient herbal remedies, they influence the dragon's Vigour (akin to health), Euphoria (happiness; an unhappy dragon probably won't mate) and Desire. There are also boosters to boost up the statistic in question, with each booster being allowed only once every 24 hours. Battle is done by HUD, in a turn-based manner, and the person who drops the other one to 0 HP first is the winner.

BattleBeast Resident further said "Our goal is to be innovative but also recognizable for breedables fans. For many breedables, things can be passed down in a sort of 'it either gets this trait or it doesn't get it'; here we get the possibility to strengthen it the more it breeds in." I mentioned that I heard they could "patrol" a person's land. Naturally I thought this was a security feature built into the dragons (which I think would be nice, but according to BattleBeast, "The idea was floated, but we're not trying to be in the security business. It's just random wandering."

Sure, all of this is well and good, but can they compete with the Meeroos and the other more famous brands out there in Second Life? "Yes. We don't have dreams of being rich, but we do have dreams of being successful. We're inspired by what has come before us and have improved on that. We've developed a 'touch-coupling system' for breedables. You can pick which dragons you want to breed rather than waiting for random connections. ... or if you want a free for all, you can do that too."

What about variety and cost? The 'roos have dozens of patterns, and they're also expensive to upkeep. BattleBeast had this to say: "That's one of our trade secrets. We have the colors, patterns and textures for a lot of dragon types, but we're keeping a tight lid on that, for now. There are five in beta, but we have a lot of surprises coming. There were 50 people in the closed beta test, and we expect many more for the open beta. Cost is another secret for now, because right now the hype is high. We would rather keep the energy focused on the energy on the dragon. The moment we shift that focus away, it takes away from the entire experience. Not one person visiting has asked the cost, nor what they have to buy in order to get the dragons going. Nothing talked about price at all. It's not where we're focused. It was never about money, it's always about experience to others."

One thing that surprised me is that Battlebeast said there is already a LOT of interest on these dragons coming up. "In the beta, people are excited. And I mean excited. They're making sims, castles, stories, everything. There is a lot of interest with resellers and we have affiliates worked out along with our premere store. I am eager to release as soon as we can, but everyone else has the veto power so we can polish it to a perfect shine."

The Battle Beasts can be found at the Le Terassa Sim, (236/128/21) and will be available ... when they're ready. They plan on kicking things off with a two day launch celebration (which yours truly will probably attend). Everything else about them can be found on their website, at www.BattleBeastBreedables.com.

If the hype matches the product, they will give the Meeroos a *run for their money.* I'm going to play conservative here and give room for the hype to hit as hard as they're expecting it to. So I am going to say Four Dragon Hoards out of Five; I was going to give it three because this has real room to take off but the professionalism of the group that started this thing up was just through the roof and it would be wrong not to make note of it.

Xymbers Slade

*Editor's Note* Check this review from Inara Pey.

Wednesday, February 1, 2012

Dranopia Quest

A few days ago, something called the Dranopia Quest was advertised on the login screen, and curious, I came to check it out.

Visiting the Dranopia Quest area, you begin on a huge island in the sky, with the "rules" of the area over on the nearby wall. Your goal is to hop on a dragon, descend into the canyon below and try to collect as many gems as possible. It sounds simple enough until you remember that the physics of SL and riding flying animals absolutely sucks (I speak from my experiences as a gryphon with a saddle; if you bank, you either do a barrel roll or just tip over) and that there's an additional little difficulty spike in the game: You only have four minutes to snag the gems.

According to the wall of information, you get a choice of dragons to ride: Water Dragons add Endurance (ride a dragon for too long and it despawns; these last longer), Earth Dragons add Stability (not sure what this was), Fire Dragons add Speed, and Air Dragons add Agility (easy to control). In my first time there, I saw no difference in power, but that was just because the place was packed --- the place's a homestead, and almost at all times of the day and night it had the full 20 people on it. The whole place is a no-fly zone, fortunately there's a sign you can click for a landmark back to the top, or an "elevator" to bring you back up.

I like being able to control my character; in the various racing games I played as a kid, I always played a character with great control, not so high damage output or speed. So originally I selected Earth dragons for stability, until I found the Air dragons were much easier to control (especially at off-hours of the night when less people were around and the lag wasn't so bad). You move with the arrow keys; be sure to turn off local chat. Otherwise you'll be left typing a long string of Es and Cs as pressing E makes it go skyward and pressing C noses it into a steep dive. The diamonds themselves are worth points, with white ones (1), yellow (2), green (5), blue (10), and pink (20), and if you're thinking about flying through the same gem more than once for point-spamming, they don't register on the third fly-through (nevermind it's almost impossible to orient and do a second run through the same gem let alone a third time).

The obstacles include floating trees that make you lose control if you hit them, and the Groms --- enemies that bear a strong resembelance to the Malboros of Final Fantasy 6. Hit the former, and you'll go bouncing out of control, as they're physical objects. The same will happen if you hit the trees on the ground. Hit the Groms, and your points are blanked. This is not a good thing, as you want the most points you can in the 4 minutes alloted.

The one with the highest points by Febuary 9th wins a $20,000 $L voucher for the Dranopia sim, where you can buy the dragons themselves to decorate your home. As I understand it, the dragons are also breedables, but there doesn't seem to be much variation other than the four elements (and the fact they can be ridden).

Now, I know that flying on ridables isn't the most stable thing in Second Life. I have several quad avatars (yes, people can "ride" me) but the control is utter crap. And by that I mean there's absolutely no control at all. If you bank, you're going to tip over or do a barrel roll and then end up upside down. Control WAS crap while the place was packed to bursting, but when the place was empty it was a lot easier (not turn-on-a-dime easier, but still it's better than most flying areas that I've seen in SL).

Sniffing around a bit more, I tracked down one of the sim creators, Leni Galli. English wasn't her first language, so I have edited the interview slightly for a little bit of clarity.

Leni Galli: Hello, nice to see you.
Xymbers Slade: One sec while I get a good screenshot and then I'll ask a few questions. (smile)

Leni Galli: Sure (smile).

Xymbers Slade: Ok, the first thing I wanted to ask, for those who haven't seen the quest area yet, what exactly is the Dranopia Quest you set up?

Leni Galli: First it is a fun game, and second it is to make Dranopia more popular (grin).

Leni Galli: Do you need more information about the game?

Xymbers Slade: So I see. I thought it was just something standing alone... and instead it's something to bring attention to this sim as well. :) How long did it take to create the Quest? It looks like it took quite a bit of effort to get it underway.

Xymbers Slade: And sure, more information about the game itself would be helpful (smile).

Leni Galli: Yes you are right, the Quest should draw some attention to Dranopia and to make it more interesting. Not only for breeders but also for people which like beautiful landscapes and storylines. We love to create landscapes and items with a lot of details especially sculpted prims and now also mesh prims. We needed one year to create Dranopia itself and the game was actually just a add-on for our breeders. But we are surpised that so many people are interested in it. The game is set very simple...you just have to fly around and collect gems/diamonds in order to earn points in 4 minutes and expands the story about Dranopia itself.

Xymbers Slade: So these dragons are breedables as well? Do you find you get a lot of business, what with the other breedables in SL being quite popular (especially the Meeroos)?

Leni Galli: Yes all of the dragons are breedables but we do not mention this because the word breedables seems to have sometimes a bad reputation. We can not compare ourself to the Meeroos because they are so big and popular and have a lot more experience than we do.

Xymbers Slade: Good point. I keep thinking that with the Meeroos available it's difficult to compete. In programming the quest, what was the biggest coding problem... or was there anything you wanted to do but could not? And what are the difference in abilities of the dragons? Other than looking pretty, that is. (smile)

Leni Galli: We hope to be as popular as they are one day.

Leni Galli: Oh yes we had so many great ideas but couldn´t realise all of them since we do not have that much space and too little preems. For example we would have liked the Groms to have an AI.

Leni Galli: Not only that the dragons look different and pretty but they also have different flight characteristics. For example the air dragons has agility, fire has speed, earth has stability and water has endurance.

Xymbers Slade: What do you mean by Endurance exactly? Do the dragons die off if ridden too long?

Leni Galli: Endurance means that they are able to fly longer in contrast to others. The dragons don´t die when you fly them to long, but they get tired over time and need a rest.

Xymbers Slade: What are the prizes for the Quest?

Leni Galli: if your name is on 9 February at the scoreboard, 1st place is a 20000L$ voucher, 2nd is a 5000L$ voucher, third is a 2500L$ voucher, and fourth through tenth is one Dranopia Starter Kit with a value of about 1850 $L. The voucher can be redeemed in the Dranopia Shop or Timmi Allen Team Shop.

Xymbers Slade: Ah, vouchers for Dranopia products, I am assuming. I take it the dragons will need food/water the same as any other breedable? (smile)

Leni Galli: yes, but they only need food. Other things are available, but they are not necessary in order to keep the dragons alive.

Xymbers Slade: What's next for Dranopia? Do you have any major plans to expand or add?

Leni Galli: Next, we plan the path of the ancients, and a "release" function. There will be the ability to release your Dragon into freedom. Your Dragon will say GoodBye and leave a crystal behind in order to be remembered by you. That special crystal can be kept as a souvenir and is able to give you ongoing information about your released dragon and its ancestors.

Xymbers Slade: That sounds like it will be very interesting to see once you bring it out (smile). That wraps up my list of questions; I'll write up a little review and point you to it when it goes up on the Newser. Should be sometime this week. :) Xymbers Slade: Here's hoping you become as popular as the Meeroos (smile).

Leni Galli: Oh thats so nice. Thank you very much and thank you also for your time, interest and support! Have a great time!

I'm giving it a strong 4 Dragon Hoards out of Five. I would have given it five out of five easily: the concept works and the effort really shows, but SL's screwed-up physics and the lag of a full sim really took away from it. Of course, now that it's out of the spotlight on the main login screen, it -should- be easier to navigate.

You can find the Dranopia Quest at Virtual Services (138,140,205), the Dranopia shop can be found at Sculptie Wonder (87,74,1020), and the main Dranopia area is at Sculptie Wonder (213,12,21). Hurry before Febuary 9th ends!

Dranopia can also be seen at www.dranopia.com.

Xmbers Slade

*Note* - Dranopia Quest has a lot of mesh objects, so a mesh-capable Viewer is needed.

Friday, January 20, 2012

Timber Wilds

Recently I was people-watching in Caledon Oxbridge when a couple of wolf avatars I hadn't seen before crossed my path. Asking them where they got their avatars, I was pointed to a place called Timber Wilds.

Timber Wilds is a very nicely done wilderness sim that's perfect for a quick getaway from the madness and insanity of regular SL life. There's a lot to explore, a lot of little nooks and crannies to hide in and wander about, and there's what appears to be a club at one end of the sim.

The avatar itself that was being sold is a wolf (they also have foxes) by Timber Wilds Industries. It's very very well done; had a bit of a "scruffy" look to it. It's about the size of a large dog; not as big as the Werehouse Dire Wolf but not so small as to be mistaken for a puppy or a chibi version of it. The HUD comes with recoloring options for every part of the body (except for the eyes, recolorable eyes have to be purchased separately, but are very cheap) as well as several options for gestures, like sitting and wagging your tail.

Timber Wilds (based in the sim Silent Hills, no relation to the video game) also has a sister sim, Whispering Wilds. This is an RP sim for ferals, and after wandering past the Timber Wilds vendors, saw that there was a sign advertising a trio of wolfpacks, perfect for RP opportunities. Further investigation revealed that the packs mentioned on the sign have been for the most part "inert"; from what I understand the leaders of the RPs got up and left and most of the groups followed suit. Now, Whispering Wilds is home to -some- RP, but my impression was that the RP is "here and there" --- no real main "quest line" or story line is ongoing at the moment.

Rabid Ghost, one of the admins of the sims, had this to say: "Timber Wilds is a public, feral animal roleplaying sim geared towards natural interaction between creatures in the dense forestlands that give the place its name. Also home to Timber Wilds Industries, offering high quality animated & expressive quadruped animal avatars and accessories, geared toward roleplaying and detailed character customization. Free demo avatars are available, as well as two full regions of beautiful scenery to explore with both In Character-enforced roleplay and casual OOC hangout areas."

One interesting thing I saw was that in their sim rules, the Werehouse Dire animal avatars seem to be marked as forbidden in the sim. This I learned was because of a lot of "god moding" while wearing them --- more the result of bad RP by players instead of bad blood between avatar makers, and the wolf avatars of Timber Wilds -do- look a lot like the Werehouse ones.

Both sims, especially Whispering Wilds (In-Character only) are beautifully done and give a good place to relax from running about in SL buying clothes, playing dress-up, or building things in the sandboxes. I'm definitely keeping an alt in the area on occasion; it gets Four Dragon Hoards out of Five, if only because the wolf avatar is a bit more pricey than I would of liked (2000 $L).

Xymbers Slade

Monday, November 7, 2011

Tamarillo Island Maze

You begin in a large open area with a few vendors selling various weapons programmed for use inside the Maze. There are things like swords and blade-arms (good against flesh, not so good against robots) and there are energy weapons (designed more for blasting 'bots instead of zombies. After buying the "reloader hud" for 50 $L, I decided on a "Blade Arm" (short range, high damage) and hopped down to go into the maze proper.

The maze is just that, a maze. From my perspective, the upper levels look like an industrial warehouse with various zombies flitting about; I can see a Doom-ish influence here. I hit mouselook and began slashing at the zombies, and as I did so, they fell apart and as I moved closer I found they're physical objects. Killing them released "gems" which I had to walk over to pick up and they were added to my "hud" for eventual purchase of improvements to my weapon. Along the way there were a few terminals with buttons on them you can click (I had a good laugh over one button labeled "not bound", meaning it did nothing) with some opening doors and others releasing more monsters which I had to kill.

One problem I had was constantly entering mouselook and leaving it to click on my reload hud to reload a freebie pistol that is available (I figure there's a way to fire without being in mouselook but at the moment it escapes me). Another problem I had was that since the objects are actually -physical-, a lot of them in the area will lag the sim down. There was one area with about 6 or 7 "zombies" all grouped together as a single cluster when it was meant for them to be separate, and that slowed the system to a crawl. I saw the cluster fall through the floor twice trying to orient itself or move while the sim was computing how best to approach me and attack. Movement slowed and rubber-banded me back and forth as the sim repeatedly tried to compensate for all of the movement, and fortunately I've played enough of these game types to know to move away or around as far as possible until the system "woke up" and everything flowed smoothly again. On top of that, the "gems" are physical too, and walking over them sometimes kicked them instead of added them to my hud... I had to walk over them repeatedly.

I didn't end up getting very far. On my furthest foray into the maze, I got caught in between prims in one of those tight spaces that makes SL think you're falling. Couldn't move or jump or even fly out... easy prey for the zombies.

I tracked down the owner of the Maze, Chainsword Audion, and asked him a few questions...

Xymbers Slade: How long has the Maze been active, and what is the main objective?

Chainsword Audion: It opened a few months back. Its objective is to bring some fast paced action adventure to Second Life. Dancey clubs, beaches and lag are something we already have enough of.

Xymbers Slade: What kinds of critters can be found in the maze? Any power ups, puzzles, etc?

Chainsword Audion: New enemies and content are being added to the maze every so often. As of now you will encounter many kinds of zombies and robots. Puzzles yes; powerups: besides the weapon and hud everything you need is right here. #chestpat

Xymbers Slade: Any tips for survival in the maze?

Chainsword Audion: Bring friends. Do not let things get near you. Try to be fully reloaded at all times. Stuff like that.

Xymbers Slade: How long did it take to build this whole thing up?

Chainsword Audion: The maze has been something I have been working on since early 08. Created a total of 7 times and destroyed 6 times.

Xymbers Slade: I noticed a lot of the "monsters" are physical objects. Has that been a problem, since many physical objects interacting at once lag the sim down?

Chainsword Audion: This is unfortunately a part of Second Life. With careful managing of script resources though, this can be minimized.

Xymbers Slade: Is there anything you wanted to have the maze do/have, but could not thanks to the way SL works?

Chainsword Audion: Bigger battles. I would love to have large scale battles in the maze where you must hold off hundreds of enemies coming from all sides. This, however, is just not something that can happen with the amount of processing power Linden Labs chooses to allocate to a homestead or even fullsize sim for that matter. Would gladly be willing to shell out some cash to cover a hardware upgrade fee, however, that is not an option offered.

Xymbers Slade: What kind of improvements are you planning on making for the Maze in the future, or are you going to let the work stand for itself?

Chainsword Audion: I have several ideas for improving the hud and adding a possible armor feature. As for sure things though you can expect to see extensions to the bottom of the maze as well as new enemies and weapons. (only a little under 50% of the maze is actually finished)

Xymbers Slade: Any parting shots for those who want to make something similar? Pitfalls to avoid, words of wisdom, etc?

Chainsword Audion: Something similar? Don't make something similar. Make something that no one has ever seen before.

The Maze can be found at Tamarillo Island (238 239 1170). I'm going to give the Maze 3 Dragon Hoards out of five. The effort shows, but the SL physics take away from the overall effect and shoot 'em ups like this aren't my thing. Still, the pricing of the weapons is right (gotta support the sim somehow) and it's a nice thing to visit and try out if you're into this sort of thing.

Xymbers Slade

Friday, November 4, 2011

Meeroo Auctions

Having immersed myself into the Meeroos, I decided to head out and head for the Meeroo sim itself and check out the Meeroo Auctions they were having over there. I was surprised that such an auction house existed, but I probably shouldn't have been - I tell others "if it exists in real-life it exists in SL" all the time. I went over expecting to see a lot of shops and hear barkers giving prices for Meeroos, and I was not disappointed.

The sim is one big Meeroo store, with almost all traits, breeds, and varieties represented. I saw several places that had a lot of "rare coats" and a lot of "random nest givers" that promised good breeding lines and rare, normally-expensive 'roos at much cheaper prices... if you got lucky. Of course, seeing so many "rare coats" in one place kind of dumbed them down for me, I saw one pen filled with blue-coated meeroos that were supposed to be "very rare." Naturally, the more common the meeroo, rare coat or not, the less it would potentially be "worth."

In one corner of the sim, Auctioneer Emra Jantzen was calling out various meeroos and their bloodlines, sounding much like an overexcited infomercial. I mean that in a good way, because she had a LOT of interest and a lot of people clustered around the platform, all of them making various bids on the various meeroos presented before them. I caught up with her after her shift and asked her a few questions on the whole thing.

Xymbers Slade: How long have you been "hawking the 'roos"? Can you give a little bit of history behind the auctioneering here?

Emra Jantzen: I have been calling Meeroo auctions since late July, but Meeroo Market opened in late August. Daemon actually had a market on the sim but no auction area until August, when he decided to cash in on the growing trend of auctioning meeroos.

Xymbers Slade: Was it hard getting started? Did you just set up one day with a handful of nests and start calling them out?

Emra Jantzen: I actually started out as just a customer, new to meeroos, watching the auctions. I've been a DJ in SL for years and thought, how hard could this be? I didn't really think it through. It's a lot of work. I started at another auction house and was hooked at my first auction when I managed to sell a loch for 75000$L.

Xymbers Slade: How can you tell if a particular meeroo is very valuable, or is it just "the more traits the better"?

Emra Jantzen: It follows a simple supply and demand theory. The less there are of a coat the more valuable it is. If a rare coat has traits, that just ups the value more. If you come to one of my auctions you can hear me preach this, the more traits on a coat as possible. If a roo has just a coat the value will go down. If a roo has a rare coat with 3 good traits, its going to hold its value.

Xymbers Slade: How difficult would you say is it to get the particular traits? Is it luck, skill, patience or all three?

Emra Jantzen: Patience and skill with a dash of luck. If you know what you want and can wait it out you can get it. Knowing what is in the background of your roos genetics is key. I personally have managed to create a very reliable long mane line from two chest fluff off springs. It just took me awhile.

Xymbers Slade: How much would you say a Tribal with clear eyes, short tail, and short upturned ears would be (as that's the one I think I want the most)?

Emra Jantzen: A roo is only worth as much as someone will pay. That being said, I have seen tribals with no traits being sold for anywhere between 125k to 150k. The traits would add a significant amount to the price.

Xymbers Slade: Does it surprise you how much some of these meeroos go for? I was hearing bids of 4000, which is almost $20 USD, for 13 linked prims. (smile)

Emra Jantzen: Yes it does. You came on a bad night, we have sold roos for more then 150,000Ls here, and I have seen them priced for much more in markets. I always told myself I would never pay more then 5000 for a roo. I bought my first jubilee for 25,000. I think it gets kind of addicting at the auctions and before you know it you are bidding right along with everyone else.

Xymbers Slade: I heard the most one went for was $350,000L. What is the most you've sold a meeroo for, and where does the money all go?

Emra Jantzen: I don't have all of the high end roos that a lot have. I refused to invest in them for a long time and so I have fallen behind. The best one I sold was a Chest fluff back when they were selling for 16,000. I can't say where everyone else's money but mine actually goes to my RL. Being a single mother, the money from my auctions has really saved me a number of times. I actually paid my electric bill and rent last month with Roo money. I also pay my tier in world and pay for food for my roos. My tips last week will buy my kids Christmas presents when it gets in my bank.

Xymbers Slade: Finally, what do you think the chances are of a 'roo having "all" special traits (a hair trait, eye, rare coat... everything)... has it happened? What kind of price would it fetch?

Emra Jantzen: I have never seen a roo that had it all, but I personally know a few breeders who are trying. One in particular has come close, and you can sometimes see the results of her breeding in our auctions. We call them Callista Roos. I can only imagine how high they would go for when someone does manage to get all the traits in one roo.

Now, I've come close in my own meeroo breeding. I've gotten a couple of "short shorts" as they're termed, meeroos with the traits of "Short Tail" and "Short Upright Ears" (there are five possible "trait" slots, one for head shape, tail curl, clear eyes, ear shape, and coat). While I don't think I'll be putting them on the auction house (I want to see if I can get anything good out of my 'roos first), this is a good example of SL helping support people in real-life and what SL could be for everyone if done RIGHT. While I couldn't last more than ten minutes listening to someone bark out the virtues of something, I'm still giving the Meeroo Auction House five Dragon Hoards out of five. It can be found at Meeroo (218, 223, 25) so if you're looking for a possible bargain on the 'roo craze, that is a good place to check out and shop.

Xymbers Slade

Friday, October 21, 2011

Meeroo Madness

I normally hate breedables in SL. They're clumsily-animated given the restraints in SL, they're expensive, they eat up a lot of prims, they have more hovertext over them than are words in the English language, they are usually actual physical objects (making them lag even more when there are dozens standing around), and so on. But, curious, when I noticed a Meeroo shop behind my cave a few days ago, I went to investigate.

With lots of different "nests" to choose from, I first looked at the ones in the pen in the middle. The Meeroos look like what I considered to be a cross between a squirrel and a rodent, and were just moving around, as they were programmed to do. Every so often they'd take a nibble at their food bowl (which I learned has a finite supply of food, so you have to keep buying more), sometimes they'd dig up treasures (worth points to their owner), and every now and again they would ask to be cuddled (which you do by a HUD). I decided to wander a couple of the Meeroo-related sims looking for more information, and on visiting to the Roo and Muffin sims (where the main store and some shops are), I asked a few people "What's the appeal of these things?"

I didn't get many answers, until I ran into "The Spookster" and we had a brief discussion:

Xymbers Slade: What's the appeal of these meeroo things?
The Spookster: What's the appeal of being dressed up as a poorly done imitation of bowser?
The Spookster: There are people in this world that can't have pets. Can't have children... can't leave their homes.
The Spookster: Things like this comfort them
Xymbers Slade: Ok, that quote I'm saving. You have a good point.
The Spookster: It's a beautifully built interactive virtual pet that offers companionship, atmosphere and joy to those that can't have it in other parts of their lives.
Xymbers Slade: After looking at things I admit I caved. I bought eight. And apparently one of them is going to be "giant".
The Spookster: I have rage issues IRL. I've been sent to see a therapist. I actually showed her Meeroos and told her how calming they were for me, she said they were a positive idea.
Xymbers Slade: No kidding? Wow.
The Spookster: yes, there are some that are expensive.
The Spookster: But I can sit around with all of my meeroos, working on what I do... and the noises, the friends I've made with them.
The Spookster: It's just a really positive world for me.
Xymbers Slade: I just started. Bought eight, dumped them in my skybox where I do fortune tellings and stuff
The Spookster: -chuckles-
Xymbers Slade: Now I just need to wait for them to grow up and get into 100% comfort or something
The Spookster: I've been at it for about 15 weeks now.
The Spookster: Petting them will raise comfort
The Spookster: If they go without food, it'll drop.
Xymbers Slade: Do you think they could be a real-life business? Like selling rares enough to actually afford real-life bills?
The Spookster: There's no special requirements for breeding other than compatibility.
The Spookster: I've sold two meeroos for 20k each.
Xymbers Slade: o.O
The Spookster: but keeping up on top of the rares is hard.
The Spookster: I had a tiger ear and long mane.. back when it was one of 12 on the grid
The Spookster: Someone wanted it so badly.. and honestly, I couldn't pass up the money. (I run an SL business and needed it for rent)
Xymbers Slade: I just have common ones... gael and the wine-something skin
[The Spookster: Winecoats.
The Spookster: I have about 50 roos, but only because I can't bring myself to release them! (big grin)
Xymbers Slade: Heh. Any real rare ones?
The Spookster: Emperor, Koi, Nile, All traits.
Xymbers Slade: I'm assuming they won't come out of ones I currently have...
The Spookster: Feline, Canine, Curled, V.short, Notched, Tiger, Button, Fluff and Chest, Long Mane.
The Spookster: Did you get starter nests from the Meeroo's mainstore?
The Spookster: Or did you buy them from random people?
Xymbers Slade: No, from my friend's store. I just grabbed eight at random.
The Spookster: Well
Xymbers Slade: But they were common ones
The Spookster: Here's the thing. No meeroo is common. They may LOOK it, but Meeroos are built around the concept of Mendelian Genetics. There could be KOI in any of those bloodlines, but you won't get a Koi until you find another with the gene. Make sense?
Xymbers Slade: A little, yeah. I know the concept but I've never wrapped my head around it.
The Spookster: taking you back to the sanctuary
The Spookster: so I can show you my lunatic roos?

She took me back to her skybox where quite a few Meeroos were wandering about. I must be jaded; the first thing I thought was "the prim count must be astronomical." We talked for a bit more and I went back to one of the mainstores, where I brought up the fact I was just starting. Someone out of the blue gave me four nests, saying "Good luck with them! x3" I guess nests are common enough that they can just be handed out if you run into the right people.

I finally decided they were cute enough, and bought three houses (250L each), 3 food bowls (1600L apiece but it lasts for a while), and a total of nineteen Meeroos (between 200L and 500L apiece; individual Meeroo sellers may vary). There are other "add ons" one can buy for their Meeroos, such as a "Meeroo translator" and an "auto-petter"... THEN I had to get individual *batteries* for the petter! The people who made these things must be making a tidy profit! The translator makes them say funny phrases on occasion (which you can add to; one of mine is "Occupy Wall Street? How about I occupy your hands instead... CUDDLE ME!") and the Auto-Petter "pets" your Meeroos at set intervals to raise "regard" (which is like improving odds that when breeding you get a rare coat or trait). Now I have quite the menagerie running around my home land in a skybox, but it was at a cost --- I had to get rid of my 125-prim stargates to make room. At 13 prims each, they DO add up!

What surprises me is the sheer cost of some of these "rare" Meeroos. One of them down in the store I got my original set was $16,000L (about $64 in real dollars), about the price of one month's rent on my land. I asked several people how much some of the rarest went and they said about 150K $L to 350K $L --- in real dollars, that could go half way to paying my bills! I could see how this could become a big business or profitable side venture if done -right-... although my landlady suggested to me that the market was bloated right now because more rare coats are showing up.

The Meeroos take 5 days of real time to mature and then they enter breeding cycles that rise and fall based on their "personality". So in order to get them to breed, they not only have to be in season, they have to have compatable personalities. Their breeding longevity is limited; after sixty real-time days, they become "elderly" and unable to breed.

350,000 $L though... damn, I must be in the wrong business.

Finally, on return to the Meeroo sims I learned that "Generation 2" or something similiar is about to be released... the "dark meeroos", though I think I'll just stick with the ones I have now, both due to prim limits on my land and especially since upon telling some people I am new to the whole thing, they kept giving me "good offspring" for breeding. They gave me a "Koi" coat and an "Emperor" coat (both male, so no intermixing there); I had to buy a FOURTH house and many weeks worth of "berries" for them to eat. Did I say menagerie? I meant infestation. I meant to have 8, I ended up with 27.

You can find all things Meeroo at the Roo sim (Roo, 68,44,21), at Muffins of Doom (Muffins, 76,130,22), at Mo's Meeroo Home of the Free (Purity, 49, 221,24), and there is a small shop at Sunweaver Air (143, 140, 25),and as a self-plug my own set of pens is at Sunweaver Air : Sunweaver Air (182, 100, 1252). There must be far more places than the ones I've listed; those are just the ones I've been to.

I'm going to give this whole thing 4 Dragon Hoards out of Five. It's unusual enough to keep someone's interest, the variety of combinations is a strong selling point (nevermind the six figure value!) although in most of these stores, the nests you can buy have hovertext over them --- to the point where if you go to the stores, you can't see one individual Meeroo's traits due to the ocean of hovertext from the others.

Xymbers Slade