Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Monday, March 21, 2022

Interview With Ina Garnier, Producer at The Déjà vu Ballet Troupe

 
By:  Michael (Bubblesort Triskaidekaphobia)

On Sunday, the Déjà vu ballet dance troupe performed the Tempest.  The set design, costuming, choreography, effects, and music all came together beautifully, to tell the story of Shakespeare’s last play.

After the show, I caught up with Déjà vu’s producer, Ina Garnier, for an interview, where she shared with me her process for creating ballet in Second Life, her thoughts on how ballet is best experienced, and how the Déjà vu ballet troupe is directly effected by the war in Ukraine.

Prospero summons a storm

(Note:  This interview has been edited for length, grammar, and clarity)

Michael (Bubblesort Triskaidekaphobia):  Thank you, for talking to me on such short notice!  Just so our readers know, English is a second language for you.  Your profile says you are from Gdansk, in Poland?

Ina Garnier (lna carpaccio):  Poland, right.

Michael:  Oh yes, Poland is right next to Ukraine.  I love the Ukraine support at your show!  I noticed the flag giver on the stage and the t-shirts at the front doors.  One detail I noticed was that during the show, when firestorm showed me stream title notifications, every track was named Deja Vu - Glory to Ukraine!

Ina Garnier:  Yes, I announced at the opera house at the beginning of this war that Deja Vu would be playing in honor of Ukraine.  That's why I changed the titles.  One of our dancers is now in Ukraine.  She is not with us, but this is not the only reason why we support Ukraine.

Michael:  I hope she will be ok.  We are all hoping for the best in Ukraine.

Ina Garnier:  The issue is very close to me.  Ukraine is our neighbor.

Michael:  That must be difficult.  Do you meet a lot of Ukranian refugees where you are?

Ina Garnier:  Yes, there are a lot of them in Gdansk

Michael:  I hope things work out in the end.

Ina Garnier:  I hope too

Top: T-Shirt Giver at Royal Theater front Steps.  Bottom: Ukraine flag giver, front and center, on the stage.

Michael:  What is your title at Deja Vu?  Producer?

Ina Garnier:  I am a woman-orchestra, that's what we say.  That is, I deal with everything:  producer, director, choreographer.  I also do decorations and some costumes.

Michael:  That sounds like a lot of work.  How did you get involved with dance?  Were you a dancer and choreographer before you came to Second Life?

Ina Garnier:  In real life, I used to run a neighborhood theater for children.  It was called the Cheese Keyhole Theatre.  I have long been passionate about ballet, music and theater.

Michael:  Tell me a little bit about your process.  When you decide what play to put on, what is the next step?  Recruiting dancers?  Choreography?  Costuming?  Set design?

Ina Garnier: The first step is always an idea.  Then I make set design, and costumes, and I choose the music.  Then I devise a choreography.  These are not always adaptations of ballets that exist in real life, I often make up my own stories.

Michael:  That is interesting!  So, you begin with the set and costumes and then do the choreography.  That makes sense, because it's probably easier to choreograph things as they will look with full costume and set design.

Ina Garnier:  Exactly.

Michael:  What tools do you use to choreograph?  Do you make your own animations?

Ina Garnier:  I am using the animations available in Second Life.

Michael:  Do you use any in world tools to put the animations together?

Ina Garnier:  I also use Spot On Choreography tools, so that I can set precise paths, on which the dancers can move, and match time the animations.

The full cast takes a final bow

Michael:  Are your dancers all actual people, or bots, or mannequins?

Ina Garnier:  Sometimes I use alts, if I need more people than there are in the troupe.  There are 14 people in the troupe.  Alts are also a reserve in case someone breaks down, so I don't have to cancel the show.

Michael:  Most of your dancers are actual people, then.  I'm surprised all the dance and theater companies use so many real people.  It seems to me like alts, or mannequins, would be easier.

Ina Garnier:  For sure, the alts do not argue, and are extremely disciplined.  They always obey my will.  It is different with people.

Michael:  Tell me, when you block the scenes out, as a choreographer, do you block them out with the idea that the audience will see the stage the same way we would see it in real life?  I mean, in Second Life we can violate the proscenium arch.  In other words, we can move our camera to extreme angles and zoom in on dancers and things like that.  Do you think your audiences would get more from your performances by keeping a straight angle, looking directly at the stage?  Or maybe you would prefer we move our cameras around during the show?

Ina Garnier:  It would be best if the people watched my performances as they would in real life, but one of the special qualities of Second Life is that you can see from everywhere, without any problems.  It is up to the people where to look, and what to see.  If someone is curious, they can watch us stand behind the scenes, between acts.  I often see photos taken from the back of the stage, that kind of spoil the fun a bit.

Michael:  I can understand how that would be annoying, if you choreograph as you would in real life, and then the audience does unexpected things that can't be done in the real world.

Ina Garnier:  Yes, but I understand people.  They want to know what it looks like from the back when I'm in a real theater, as well, so that curiosity is not that much different than in the real world.  I'm also interested in how it really works, when I see a performance.

Michael violated the proscenium arch to get a more dramatic angle, and get closer to the performers.  You can’t get angles like this in real life.

Michael:  How far in advance do you usually announce your next show?  Do you usually put it on the google calendar a week before the show, or a month?

Ina Garnier:  Sometimes, I manage to plan for a month in advance, but sometimes at the last minute.  There are different situations, and it is not always possible to plan far in advance.  Sometimes, I just don't have time to do something, and then I have to change my plans.

Trailer, from when the Polish National Ballet’s 2017 performance of Chopiniana & Bolero

Michael:  Tell me a little bit about your show next week:  Chopiniana & Bolero.

Ina Garnier:  This double ballet is an unusual performance.  The first part to the music of Fryderyk Chopin, the second is Bolero by Ravel.  The first part is calm, romantic, and the second part is growing, and dynamic.

Michael: That sounds wonderful!  I’m looking forward to seeing it.  Also, I noticed on your Facebook group that you repeat shows now and then.  That's really nice, because if I miss a show, I can wait for it to come back around.  How often do shows rotate?  I mean, if I missed the Tempest yesterday, how long do you think I might have to wait, before you perform it again?

Ina Garnier: I don't repeat them systematically.  I just sit down and think about what to repeat. I have a total of 24 ready-made performances, so there is a lot that can be repeated throughout the year. But I also do new ones.  It only takes a bit longer than a week to put a new show together.  Sometimes it can take several months to put together one new performance.

Michael:  Oh yeah, I can imagine it would probably be impossible to do a new play every week.  I hope you do Prometheus again some time, though.  That's my favorite play.

Ina Garnier:  Prometheus is difficult, because there are as many as 30 avatars in it, so I don't repeat it too often.

Display found in the Royal Theater’s basement, displaying fliers from previous performances.

Michael:  Let’s talk about dance groups in Second Life.  Your Deja Vu group is wonderful, and I think everybody should join it, but if somebody is new to ballet in Second Life, are there any other groups they should look for, to connect with the theater and dance communities in Second Life, to learn about new shows?

Ina Garnier:  There are a lot of dance groups and theaters in SL.  If you are interested in this topic, there are a few places you can look for more information.  One group is called Keep Performance Alive, and another is called Dance Queens.  Both of them advertise a lot of shows.  Dance Queens also has an online calendar of dance shows.

Michael:  One last question:  If somebody wants to become a Deja Vu ballerina, is there an application process for that?  How would somebody get involved with joining Deja Vu?

Ina Garnier:  Just write to me, I will talk to any one candidate

Michael:  Thank you so much for a wonderful interview!  Is there anything else you would like our readers to know before we finish?

Ina Garnier:  I cordially invite everyone to our shows!

Michael
 

Monday, March 7, 2022

Interview With Sabina Valeska, An SL Video Award Winner About Her Passion as A Videographer

 *
by Marcel Mosswood

Being someone who wins a world-class competition will make you feel proud and increase your self-confidence. Especially if that field is your passion, where you can express your abilities and there is healing in it’s process.


A few days ago I had the privilege of speaking with Sabina Valeska, winner of the February SL Video Award in the Music Video category (https://slvideogroup.wixsite.com/slvideocreators/sl-video-awards). Our conversation is very interesting and reveals Sabina's passion for her profession as a videographer.


Marcel: Congratulation! I’m so proud that you are the winner! Can you tell me about your experience on SL Video Awards?

Sabina: Being eligible to participate in the Second Life video award itself is definitely a humbling experience, not to mention winning the competition. I have been making SL videos since 2018 and I have just made a return in 2021 after taking a long break. My sole motivation for making the video has been for self-amusement; I consider it as a part of therapy, really. It, therefore, took me by surprise when Jordan Rizzo informed me that two of my videos had been nominated for the award.

Marcel: What inspired you to create this winning video?

Sabina: My SL partner, Dylan Sinatra (YKZ4 resident), has always been my inspiration. He has been a professional videographer himself since 2017.

It was my birthday when I made this video. I reminisced the uneasy years I had been through and I felt so grateful for his company and support which helped me rise from fall. I then decided to express this gratitude through this video. It was all spontaneous.

I found “Return to Innocence” as a perfect song to convey all this message for its deep-meaning lyrics, precisely depicting what Dylan had contributed to my life in these two years. He taught me how to ignore the negativity and instead, focus on achieving our goals and being who we are. Many people are lost along their journey in life and I want to inspire them through this video to find themselves and regain peacefulness. I believe self-peacefulness is the predecessor of spreading positivity, healing people, and lifting them up.

Marcel: Very interesting! Is this your first experience of an Second Life video competition?

Sabina: Yes, it is. Being nominated together with professional renowned videographers was truly a humbling yet exciting experience. I want to learn a lot from them, especially on the execution technics.

Marcel: What makes you enjoy making videos on Second Life?

Sabina: I find it difficult to convey what I feel through words. Through video, on the contrary, I find liberty. Therefore, creating a video is an effective way to pipeline the emotion and ideas; it is a therapy. Definitely, it would be wonderful if my videos can reach people in need, inspire them to be a better version of themselves. Pipelining the emotion while inspiring people, what would be better therapy than that?

Marcel: Wow, that was very inspirational. I think this will be great if you share this inspiring moment with SL Newser readers.

Sabina: Sure! I will be glad.

And this has closed our conversation. Hope this inspires you.

Marcel Mosswood

Friday, June 4, 2021

Interview With Bryn Oh

 *
By Anita Kimono

Bryn Oh is an artist who uses the virtual world of Second Life to create what she calls Immersivist art. The viewers not only see her art but participates and travels through her spaces that she creates. Visiting one of Bryn Oh’s exhibits is like walking through a virtual book, sometimes I pass a few “pages” but realized I have to turn back to see what I had missed or I had to “reread a couple of paragraphs” to get what was being said.

Bryn Oh has been in Second Life for 14 years and yet is able to retain her Second Life identity even in real life virtual exhibits internationally. Her virtual art has appeared in museums, movies, TV and Vogue Magazine twice (Italy and India). She was awarded several grants from the Ontario Arts Council in Canada to produce virtual reality exhibitions.

The following is an interview with Bryn Oh as she describes her concepts and thoughts of combining real life art with virtual world to create a new expression.

1.  What kind of artist are you? And what medium do you work in? How would you describe your art?

I began as an oil painter and moved into virtual art such as I create in Second Life and other virtual spaces.  My virtual art is what I call Immersivist art, meaning that its focus is on creating an experience whereby the viewer forgets the real world around them for a period as they become immersed in my artwork.  The techniques and tools used in a virtual space, especially one with VR, allow for a very powerful experience where the viewer is an active participant to the artwork rather than a passive observer.  The use of ambient sound, identity, colour theory, composition, interaction, narrative and other elements all combine to create an Immersivist artwork.

2.  What is your process? Do you work from photos? Do you work from life? How do you approach your art?

All my art in Second Life is a continuous story which began in 2008 with a build called Condo's in Heaven.   That work got me thinking of the idea of immersion as a type of movement or school of thought.  There were the Impressionists, Cubists, Surrealists, Modernists and so on... and I daydreamed of being an Immersivist.  Each new work is a chapter in the ongoing story and they are based on my life almost like a diary.  I take things I see in society or technology and combine it with parts of my life and then shape it into a story. 

Each virtual artwork takes about six months to create beginning with the writing of the story, then sketches in pen and ink or oil paintings, combined with building models in Zbrush (a digital tool to create high resolution models for animation.)Slowly I will plan out the composition of the virtual space so that the visitor will have freedom to explore but also naturally will follow the narrative.  I will add elements that help shape the mood subconsciously such as colour and ambient sound, shapes and so forth.   For example,a rounded shape is comforting to the eye whereby a shape with edges and angles like a triangle can subconsciously create anxiety or discomfort. Colour and sound naturally work the same.  

3.  Did you have any formal training in art? If so, what university? If not did you take workshops or learned from books?

Yes, I attended the Ontario College of Art and Design also known as OCAD university and focused on fine art drawing and painting.  After that I went to Seneca College for Softimage XSIComputer Animation then the Toronto School of Art for Zbrush.

4.  What is your earliest experience with art that you remembered that mark your path into becoming an artist? Who influenced you to be an artist? A family member, a teacher?  

Coming from Canada my first medium was building in snow. Watching my mom paint as a child got me interested in art as I loved the smell of oils and turpentine in her studio and seeing her canvas slowly emerge into places. My first experience with art was when I was just a child in school.  I did a drawing in class one day not knowing it was part of a large art competition across many schools in Canada.  Somehow my drawing was picked as the winner for my school which was shocking to me as I didn't know I had entered in a competition.  I was then informed that I would be taking a long bus trip to a location where all the winners of each school would attend a day of art training. It was my first experience of realizing I had some artistic talent.  

The event that encouraged me to become an artist was when I was at Carleton University studying Psychology and a friend asked me one day, “Why do you come home from classes every day and go in your room and paint?  You love painting more than your classes! Why didn't you go to art school?” I thought about it and decided they were right. My passion was art and not psychology. So,I decided to apply to Canada’s top art school and if I was accepted then I would drop out of university and go there. I was accepted.

5.  What artists in real-life and Second Life have affected you?

Early on I was very interested in the pen and ink drawings of John Tenniel and George Cruikshank as well as the shadowy paintings of Georges de La Tour.  Later it was Gustav Klimtfor his beauty, Van Gogh for the brush strokes and colour, Edvard Munch for his ability to paint mood and feeling, and Swoon and Banksy for expanding the way I saw art and concepts/messages. 

In Second Life, Light Waves/Starax showed me a new way to see the second life space with his work,“Greenies”(which was a comical giant room where avatars ended up being the size of a mouse). I liked the traditional artistic look of AM Radio’s works as well as the experimental minimal artwork of Selavy Oh. Also,the work, “Petrovsky Flux” by BlottoEpsilon and Cutea Benelli, used the unique traits of the virtual space.  I look at Second Life as a medium for art and I try to determine what makes it unique over other art mediums like painting, sculpture or cinema.  I enjoy artwork that sees the virtual space as a unique medium and does not attempt to make things that mimic "real life" art from galleries and museums.  I like to see things that can exist here but could not in real life where we are hampered by weather, gravity etc.

6.  What is your reason to exhibit in Second Life? and what is your experience had been? Any positive or negative. And has exhibiting in SL affected your real-life art?

When I was in art school,we would learn the history of art.  We would read about art movements like Cubism or Surrealism, Impressionism etc.   Often with a movement they are named years later and the very first artists working in the concepts are remembered and shape it.  For me, while painting, I thought to myself that my paintings were not doing anything new in art, but I possibly had the chance to be a part of something new and very rare in second life or virtual spaces.  I daydreamed of what I daydreamed of what we do here as being a new movement and I took the chance to try to be one of the first to focus on it as a medium.  Time will tell if I made the right decision but chances are rare in life and I wanted to make sure I didn't let it pass.

There is always positive and negative, sometimes there is drama with Second Life artists, but I do my best to ignore it and focus on what I want to achieve in a positive way.  And yes,exhibiting in Second Lifehas affected my real-life art.Originally when I came to Second Life,I would bring my painting ideas to the virtual space, and now I bring my virtual space ideas to painting and drawing sometimes.

7.  Do you have your own galleries? Do you exhibit in other galleries? What art related projects do you usually do in SL?

I don't tend to exhibit in traditional Second Life gallery spaces very often anymore unless it’s for a cause like Relay for Life, Missing Children, Toys for Hospital Children, etc.  On very rare occasions a curator will convince me to exhibit but generally that is due to their enthusiasm which rubs off on me :). My work is not about standalone single sculptures. They are just components to larger conceptual artworks.   What my focus is on in art is not really shown by placing individual sculptures around a room that resembles a real-life gallery space.  My machinima do a better job showing what I do but again they are a rigid artwork which doesn't allow the viewer to walk around a virtual space with freedom of choice.  My machinima force the viewer to follow the path of my camera and each time they watch it it is the same, the viewer is a passive observer to what I show them but my artwork is about being an active participant to the artwork, where the viewer is not separate to the art but in it and part of it.  Where they decide which way to walk or if they want to peek under a desk to find ahidden message.

8.  What advice would you give to artists who is interested in exhibiting in Second Life?

I would say to think about what you are most passionate about and focus on that.  Create a body of work on that topic and be patient.  

9. Do you have links that you would like to provide for people to view your works?

https://www.patreon.com/brynoh https://www.youtube.com/c/BrynOh/featured

https://www.instagram.com/bryn_oh/?hl=en

https://www.facebook.com/BrynOhh/  https://www.flickr.com/photos/bryn_oh/

Bryn Oh’s Second Life exhibits and store:

Hand by Bryn Oh - http://maps.secondlife.com/secondlife/Bryn%20Oh/44/211/22

Singularity of Kumiko - http://maps.secondlife.com/secondlife/Immersivist/16/100/21

Immersiva by Bryn Oh and Store - https://maps.secondlife.com/secondlife/Immersiva/18/111/24

Photos from Bryn Oh

Anita Kimono
 

Wednesday, November 25, 2020

Interview With Xirana Oximoxi

 
By Kayly Iali

Xirana Oximoxi (Nuria Vives)is a mixed media artist though trained in classical realism, she explores all mediums; constantly learning new ways to express herself in different ways. She is one of many real life artists who brings her art into second life. Her work is exhibited in various venues in major galleries throughout Second Life. Exhibited are series of Xirana’s portraits, children’s books, and mixed media works that were produced.

Xirana works from photos as well as on location...it depends on the subject matter. With landscapes she would start sketching outside, then take a photo and finish the work in the studio. With abstracts, she allows the painting inspire her.

Xirana is inspired by the old masters, Munch, Pollock, Soutine, Picasso and especially Goya as well as Monet and Turner. Her greatest influence would be her grandfather who also was a painter and a photographer but had died when she was very young. Also, Xirana gets help from going to exhibits and reading art books.In Second Life her favorite artists are actually 3D artists such as Meilo Minotaur, Mistero Hifeng, and Rose Borchovski.

Xirana started to exhibit in Second Life just for fun by renting a small gallery. Then as she found herself exhibiting in more galleries it became a way to create more art. Some galleries have a policy to change exhibits every three months more or less.So,in Xirana’s own words, “... so, it was kind of a way to think, what can I exhibit next! (smile).... and it is a way to share what you do ... sometimes more people will visit your exhibit here than in real life.” She had found the pressure to change exhibits affected her real life art, too.Some of the galleries that are exhibiting Xirana’s art are The Galleries, La Maison D’Aneli, InterstellART and Artists United Gallery.More collections of her works can be found at Time Lost Art.

One of Xirana’s projects in Second Life as well as in real life are her children's books; she writes and illustrates them. A friend suggested that some of her drawings would be perfect for children's books. She researched in public domain for stories but ended up writing her own. A course in illustrated children’s book was a great help in getting started in writing and illustrating children’s books.

Aimed toward ages 5 to 7 years old, Xirana’s first story was about a little mouse and his adventures. One of the adventures was Minu exploring a river but accidentally falls in. To rescue himself he grabs a chair as it flowed down the river. Minu encounters an old man who takes Minu in to live with him.

Xirana has since then written 10 other stories including a family of hippos and a girl named Amanda. Xirana describes Amanda as a curious character, open to learn and willing to help friends. She had written and illustrated five other stories relating to her adventures.

In Second Life Xirana’s children’s books are in exhibit at The Galleries and her gallery in Jubata. At The Galleries, Georgiana (180, 109, 48), a 3D setup of her book “The Heroes in Face Masks” can be viewed. Delightful paper sculptures and collages of animals and little children dancing on papered ground. At her gallery at Jubata (131, 245, 99), there is a slideshow of “Amanda and the Ladybug.”

Xirana’s children books are available on Amazon (link) and her own website, http://mynicebooks.com (in which a donation can be made for a free downloadable book). Lots of her books are in some educational platforms in schools.

Xirana’s advice to new artists who wants to exhibit in Second Life is “My advice is that here all is possible...No worries about galleries, to create your own is very easy...”

To see more of Xirana Oximoxi’s art visit her website at http://nuriavives.com/. Xirana sells her works in her Etsy shop at https://www.etsy.com/shop/NuriaVivesArt. In real life Xirana’s artworks can be found in Spain and France. Also noted is her fundraiser, “A Pencil for Ghana” at her blog (link).

Kayly Iali

Wednesday, November 4, 2020

Interview with Judilynn India


by Kayly Iali

Judilynn India is an abstract artist in real life who brings her works into Second Life for exhibits. I have known Judilynn for many years and come to be one of the many admirers and collectors of her works. We recently sat and had a little chat about her artist life here in real-life and in Second Life.

(Kayly) What kind of artist are you? and what medium do you work in? How would you describe your art?

(Judilynn) I am an abstract painter working in acrylic and mixed media.  Mixed media for me includes paint, ink, and pixels. I like painting intuitively, but also include graphic elements at times. I was trained as a graphic artist and fell in love with painting later in life.

(Kayly) What is your process? Do you work from photos? Do you work from life? How do you approach your art?

 

(Judilynn) I generally begin with paint on canvas, starting with texture and color blends. I love layering for effects of depth and shadow. The painting may remain as is on canvas, or I'll take it into a computer program and further work the imagery to add other elements of grunge, etc. I don't generally do illustration, but when I do, it's somewhat surreal. I almost always work from my imagination. Occasionally, I may use a photo source for an idea.

(Kayly) So,your inspiration is from within?

(Judilynn) Absolutely

(Kayly) But you are probably responding to situations around you, subconsciously.

(Judilynn) I believe my mood and general state of mind determine what appears before me on the canvas. I work intuitively.

(Kayly) Did you have any formal training in art? If so, what university? If not did you take workshops or learned from books?

(Judilynn) My artistic training began as a child. Though I was involved in art programs during grade school, I began my formal training as a commercial art student in high school. I went on to study Graphic Design at Tyler School of Art at Temple University in Pennsylvania.  Through the years, I learned how to paint in oils and other media and decided I enjoyed painting. I've been doing so since the early 2000s. With the advent of YouTube, it's been fun watching other artists demonstrate their techniques. I've picked up ideas here and there. As a bookaholic, I've acquired a good library over the years. :)Lately, I've begun to explore cold wax and oil.


(Kayly) I also work in cold wax and oils. But for my still life paintings, it allows for more abstraction in my representational work...we have to exchange ideas later about cold wax and oils.

(Judilynn) Yes, I've seen how realists apply the cold wax to give more definition and texture to their work.

(Kayly) What is your earliest experience with art that you remembered that mark your path into becoming an artist? Who influenced you to be an artist? A family member, a teacher?

(Judilynn) I believe I came into the world with a pencil in my hand (laugh). My earliest memory was waking up one morning, stealing a crayon from my sister's desk and drawing on the wall next to my bed. I was three years old. My mother was a bit "intrigued" with my work, so she got a roll of butcher's paper and taped lengths of it on the wall. She'd replace it as I filled the sheet.  In kindergarten, instead of playing with the other girls, I would go to the easel the teacher had set up for us and I'd paint.  I recall once painting a purple flower and alarming my teacher when I painted the background in black. I had to explain to her that it was a flower at night (laugh) .My teacher would tell the class that 'Judi's going to be an artist when she grows up.'  That's when I first learned there was a word for what I loved to do. Drawing and sometimes painting, was my general pastime. My mother always encouraged me. She was also talented, but did art as a hobby. My father was an oil painter and commercial artist.

(Kayly) What artists in real life and SL have affected you?

(Judilynn) My earliest artist crush was Norman Rockwell. I'm not sure where I first saw his works, but my mother knew this and bought me a book of his artwork for Christmas one year. It was amazing. I also fell in love with Vincent van Gogh's work. The texture, color, expression-just amazing. Later in life, I would come to admire the work of Carol Nelson (https://www.carolnelsonfineart.com) and Gerda Lipski (https://www.gerdalipski.com) for their use of acrylic texture and color. Since coming to SL, I've taken note of artists like, Elin Egoyan and you.(I was flattered)

(Kayly) Whatis your reason to exhibit in Second Life? and what has your experience been like? Any positive or negative. And has exhibiting in SL affected your real-life art?

(Judilynn) I have also been a computer geek since the 80s and first learned of virtual reality in the late 80s. When I read about SL in an online news article and about how a Boston artist brought his work into SL, I knew I had to jump in. I was elated to find a place online where I could actually exhibit art and connect with other artists and art lovers in real time.  There have been ups and downs, but mostly, my experience here has been good. I came to SL with 12 pieces to show and soon started getting invitations to join group exhibits and solo shows. SL has actually kept me painting and developing my techniques.

(Kayly) Have you gotten commissions for real-life purchases from people in SL?

(Judilynn) I've only had a few people in Second Life actually make print purchases from my real life website at www.judilynnart.com. Real life purchases and commissions have come from people who have seen my work online or had conversations with me. I think my SL followers find it easier to collect in Second Life. It's financially easier to put together a virtual home gallery.

(Kayly) Do you have your own galleries? Do you exhibit in other galleries? What art related projects do you usually do in Secons Life?

(Judilynn) I have three of my own galleries in Second Life: Center Ground, Avalon town and Chelsea. My other resident installations are at various galleries throughout SL. I had the opportunity to build a sim sized installation for Linden Endowment for the Arts in 2018.  That was my first shot at a 3D build.  Most recently, I created an interactive installation at BURN2, this year's virtual Burning Man Festival. It was an amazing experience. I'm hoping to do more 3D work in the future.I've also been involved with exhibitions for Doctors Without Borders and Creations Gallery, fundraising for Parkinson’s.

(Kayly) What advice would you give to artists who is interested in exhibiting in SL?

(Judilynn) For artists who would consider showing their work in SL, I would suggest wasting no time setting up a small gallery of your work in rented shop with good traffic. I would look for areas that cater to artists (like Hotel Chelsea Manhattan NYC). Join all the art groups that you can, and introduce yourself to other artists and gallery owners for suggestions and advice. Find a mentor if possible. I'm always happy to help.

(Kayly) Any links to purchase your real-life works? website? And what main gallery would you like to direct your visitors to view your works?

(Judilynn) My website for art prints is www.judilynnart.com.  I can also be contacted through that site regarding canvas originals. The website will be updated soon to include more canvas art.  My main gallery, and one that is updated with newest work is the Center Ground Gallery of Art, Han Loso (226/30/72)

I should also add visit Judilynn’s Avalon Gallery, Tabula rasa (111/44/25).

Kayly Iali

Wednesday, August 26, 2020

Asadorable Delightful (Asadora Summers) On The Yavascript Pod Cars


By Bixyl Shuftan

With the Pod Car tours on the mainland created by Yavanna Llanfair in the news lately due to the announcement of their closing last Friday due to a miscommunication with Linden Lab, and the announcement a few days later that they would be staying. Unfortunately, Yavanna is not as active in Second Life as she used to be due to a Coronavirus infection having had some lasting effects on her. Fortunately, there was someone whom could answer questions about the pod cars and what's been going on, Asadorable Delightful (Asadora Summers).

When asked how long had she known Yananna, and her pod system, she answered, "Let's see, I first rezzed 2006, Pods started in 10 years ago... I've known Yavanna around five years. The pods I knew when they first began or near around then, experienced them, but haven't regarded them so passionately until I moved back to Mainland."

Of her role with the pod car system, "Currently, I am a moderator for the Pod Riders group, which is a group of people that enjoy exploring Mainland using the YavaPods. I also stay close outside of SL with Yavanna Llanfair who founded the Pod Riders group. If she isn't available, then I pass on what is asked to be passed on to her. I make sure to keep the Pod Riders group notified of new stations/new pod stops and what else regards the Yavapods."

When I asked if there was ever a glitch in the cars, Asadorable answered, "If there is a glitch with the pods, someone reports it to the Pod Riders group and/or will send a message to Yavanna telling her. Yavanna is excellent at sorting any problems out right away. Normally however, it's very rare there is a glitch with the pods, unless it has something to do with out of Yavanna's control."

As it turned out, Asadorable didn't hear about Yavanna's 24 hour ban until just before the announcement, "I first heard of Yavanna's 24 hour ban when she sent a notecard last Friday, explaining all that had happened and as to why she was doing what she had done, making the pods still work but not riding down roads on their own without a passenger." Of her being banned and the lack of a response from the Lab, "I'd chalk it up to it can be easy to have misunderstandings on any platform on the Internet, especially in SL."

Of the numerous comments that Yavanna had gotten in support, "Of course there were! Yavapods are a Mainland institution, actually a SL institution! One resident had a concept and created it, in an effort to bring people together on Mainland, to help people explore and see what they would not normally be able too without the pods."

In the middle of our interview came the announcement that Yananna and Linden Lab had resolved the misunderstanding. "It's exciting!" Asadorable told me, "Yavanna is certainly relived, as we all are in the community!" Of the part about "possible joint projects," she wasn't sure what they could be, "Mmmm, well honestly, Bixyl I can only imagine! It's Second Life after all and SL is what we make it! (smile)"

Might we see pod tours in Bellissaria? She answered yes and no, "Actually, as Patch Linden stated in his reply post on the thread that refers to the pods on the SL community forums, he did mention that they have already used some elements of that nature in Belliseria. You'd have to check out that post yourself, to make sure though."

When asked if she had anything to add, Asadorable answered, "I just want to add that Yavanna has has done Mainland Proud. The Pod Riders, all the support from other Mainland and Pod lovers, we all have done Mainland proud with the support we have shown Yavanna. She created a beautiful thing for us all to enjoy together and explore using the pods. Mainland wouldn't be the same without them."

To join the Pod Riders group (Click here).

Bixyl Shuftan

Friday, May 1, 2020

Genetic Love Interview


By Cyfir (Cyfiremmerich)

Last week, my article mentioned a release party for a new mod for the SPACE-A-LOPE at MIDI and Furzona This week, I got to interview the creator of the now released SPACE-A-LOPE, Dr Prawn (badasslobster) (also known as Doc), and pick their brain about their creative processes when working on mods and more.

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Cyfir: What got you started in modding and why did you open a Second Life store?

Doc: So modding was a consequence of being held back by the traditional sandboxes. I decided to do what I wanted instead.  Early on when I started Second Life, I heard it was an open world full of possibilities. So, I took that to a literal sense. Thus, I made a screaming house fire. Which got me labeled a griefer. But I was laughing, why couldn’t everyone else? As time passed, I wondered how I could make content that kept my childish whims while creating something beautiful and tangible yet inviting to all levels and types of people within Second Life.

Cyfir: How did you come up with the name for your store?

Doc: Genetic Love’s name came from an old project that got revived for a time, but didn’t make it in the end, although now it shares the same name as my upcoming comic. So, I put it into the mod store. I have a deep and enthralling love of science and genetics, so why not change the DNA of your avatar?

Cyfir: What programs do you use?

Doc: Sai 1.0, Sai 2.0, Z Brush, 3DS Max, Motion Builder as well as Daz for conceptual imagery.

Cyfir: What advice can you give to anyone thinking about starting to mod for Second Life?

Doc: Fear nothing. Do whatever the hell you want to do, and more importantly what you love. Take the raw imagination in your head and put it down on paper no matter what. Don’t be afraid if it doesn’t look perfect, everyone starts somewhere. Be proud that you took those first steps. Make sure to give yourself ample time to complete your commitments while still tending to your mental health and celebrate fiercely when you complete anything.

Cyfir: What was the inspiration for the SPACE-A-LOPE?

Doc: Last year I moved to Texas to join the moon of my life. After leaving New York and regaining some creativity, I became fascinated with lore of the south. So, what better than the crazy legend of the Jackalope. As for the space part, that came in because of my history with Genetic Love. My first mod was the Space Dragon, which lore wise are exactly what they sound like. Your traditional dragon, but with exotic colors and love of fiestas!

Cyfir: Can you walk us through the process of the SPACE-A-LOPE’s creation?

Doc: Before you even model a single polygon, it all starts with a preliminary sketch. I wanted to be done in a reasonable time, so instead of doing my usual massive amount of conceptual art, I googled pictures of Jackalopes and sketched next to them until I found the iteration I loved most. There were even versions with wings! But, at the end of the day a lot of the crazier versions detracted from the simplicity of what Genetic Love’s concepts are. So, I cut back, I knew the horns were the centerpiece, so from there I began color blocking, finding what the right feel for this avatar was going to be. Once I found that, I put some money down on a shading kit, and began my work on the actual mod itself. There were a total of 12 prototypes until I settled on the final pattern that you see on the mod today. From that point, there was a lot of focus on color theory, figuring out which colors would be the most appealing to market. The classic Space-a-lope is very much a carbon copy of my original space dragon, right down to some of the original raw files used. Once all the texture work was done, I coded all the Omega Appliers.

But what a lot of people unfamiliar with being a creator in Second Life don’t know is the insane amount of time that goes into marketing and launch. It’s one thing to make a mod or a creation, and an entirely different beast to make the vendors, and build the gallery. I work hard to ensure even the pictures on the marketplace are flawless. Some of those pictures took hours to get right where we needed them so that we could separate ourselves from other makers as truly professional. When you step into a Genetic Love pop up shop, or go to an event, we want to make sure you feel whisked away to another world, to our Bauhaus so to speak, that the product speaks for itself. I do have the luxury of an excellent team, in fact, the vendors were made by my great friend and MIDI founder Lain Lycoris. My friend Zooks helped with some of our photography, and even my other half Altair Luna Sol modeled the Space-a-lope for the launch so people could better understand what they were investing in. We go so far as to develop each version of the space-a-lope into a fully-fledged character. Zooks and I have an everlasting and passionate love of fighting games and drew deeply on that when it came to building the personality and lore for each version of the Space-a-lope. For example, the “Natural” color of the space-a-lope is named Sparrow. As you will see from the pictures in the gallery he loves to spar, as he is pictured having it out in an old school brawl with “Kala” the classic Space-a-lope. As you will see all the other colors and versions are full of lore and personality. This was truly a labor of love, through and through. In fact, there will be a full bio for each character on the marketplace listings.

Cyfir: Tell us a little bit about your club MIDI.

Doc: So, I should clarify I don’t own it, that would be Serra / RaishiFox, with the help of Lain Lycoris. Rather, I got into MIDI long ago and was lucky to find a home on staff. I was DJ’ing at the ARK, but I felt like I didn’t have much of an audience, or rather one that was into my abstract music. But one day, I was offered a job with MIDI before it had even opened yet. I was unsure at first, but I had nothing to lose, so one teleport later and I quit immediately with the ARK and went full time at MIDI. It was the first time that I found home. I felt understood and accepted for who I was, and was allowed full creative expression as an artist, without any of the traditional and archaic club rules that prevent a lot of talent from blooming.

Cyfir: What do you have in mind for upcoming projects for your store?

Doc: First things first. I’m going to create a brand new, open source shade kit for the Second Life body, as well as Omega compliant bodies. The reason why I’m working on that first, is that most of the shade kits you see on the marketplace now are incredibly restricting. Also, I had a really horrible personal experience with the shade kit I purchased recently. I think it’s unfair the stranglehold that some of these creators have had on the marketplace, and the “Boys club” that some of this has become. So it’s my goal to make this open source, and community driven! So, anyone can go ahead and add any component, remove anything they want from the shade kit and put it into their own projects. And the best part is, it’s free, because I believe everyone should have freedom of creative expression without barriers.

After that is completed, the Genetic Love team and I will begin work on the SunF**** project. It will be in keeping with our current theme of mythical creatures. It is a nod to my current fursona, and a nod to one of my favorite bands, Swans, who has a song of the same name, which describes the creature in question. We are extremely excited to share this with all of you!

Cyfir: What would you say is most rewarding about making stuff for people in Second Life?

Doc: What’s the most rewarding part is seeing people get excited or fall in love with our products. Genetic Love is truly its own entity and different from many other stores. We are mod and creator friendly by design, which has really done a lot to make people go nuts for things that we make. Even better seeing what people do with our mods when they begin to sell. The way they make unique and original characters for themselves to live their best life. It brings me so much joy to help give them that. Another thing I absolutely love is when people take a species we have created, and make yet another new species from it, like a blossoming family tree! It’s truly the heart of what Genetic Love hopes to share.

Cyfir: Is there anything else you would like to plug?

Doc: Shout out to all the pears! Zooks, Art, my right-hand man and brother. Lain, my mentor. Altair / Infidailia, my loving partner for helping translate my nonsense, and keeping me sane, without her, this interview would’ve had far more profanity and broken desks. Shoutout to Xii from Apricot Paws! Shoutout to all the people who support us, and this project for over six years now! Of course, shoutout to MobianAngel for keeping me together, and being an amazing advisor and friend. (Checkout their YouTube! Smash that like button!) Finally, thank YOU Cyfir for this interview, I hope we get to do this again soon.

Doc, OUT *Drops Mic*

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You can find Doc’s store here: https://marketplace.secondlife.com/stores/148126

All SpaceAlope mods can be found here: https://marketplace.secondlife.com/p/Geneticloves-SpaceAlope-Natrual/19456334

Cyfir

Wednesday, April 8, 2020

Interview with Nams of Static and the Gacha Guild


By Cyfir (Cyfiremmerich)

Nams (Nama Gearz) is the owner of Static and the Gacha Guild. Just before the Gacha Guild started, I had a chance to send them a few interview questions. Unfortunately, they were so (understandably) busy that they just got back to me with the answers recently. Fortunately, it’s still a good interview and they were able to send answers that were pertinent to the upcoming Halloween event this Fall as well as some new information about her store.

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Cyfir: What inspired you and the other founders to start the Gacha Guild?

Nams: In the very beginning the main founders got together and started this event because there were all these great events centered around human avatars and there were basically none at all for the furry community. Since there were none, we made one! .GG. has blossomed so much in the past few years, more than we'd ever expected! We're not JUST a furry event though, even though we have our roots in that community.

Cyfir: What’s new at Gacha Guild this time around?

Nams: Unfortunately since I just now had time to respond because of all the craziness in the world lately, the spring round of .GG. is basically over. BUT I can say the next event will be a spoooky carnival theme and will be just as awesome as last year's Halloween event!

Cyfir: It must be challenging to put on such a big event with so many avatars trying to get in on opening day.

How do you and your team meet those challenges and what makes it worth it to you?

Nams: Oh man, it's a lagfest if you don't do things just right, but we're so thankful that the event is popular enough to have this problem. lol The off-sim shopping area helps a whole lot, so we're trying new ways to make that convenient for everyone. We try our best to make script time on the event sim as low as possible too and remind visitors to wear event friendly avatars. But honestly, what makes it worth it is seeing all those crazy avatars and people enjoying themselves.

Cyfir: Who all is involved in making the Gacha Guild happen?

Nams: It's definitely a group effort to get these events rolling, especially for Hallows. Much of the building and advertisement I'm in charge of, and Xuxu (Xulael Resident) helps out with a lot of the building as well. Scripting makes the magic happen, so Argon (Lazer Frog) and Skyler (firefox22771 Resident) get a lot of the credit for making the event function, and making all of my crazy build ideas work out. And the true heroines are Catloaf (Katyjlol Resident) and Sunny (Usada Izumi), the blogger / creator recruiting dream team! Bringing in the talented creators and bloggers that make this event truly special~

Cyfir: Being a fan of Hayao Miyazaki, I’m digging the theme for this Spring’s event. What are your favorite Studio Ghibli movies?

Nams: Spirited Away is at the top! But my second would totally have to be Howl's Moving Castle.

Cyfir: What Gacha Guild products are you personally excited about this year?

Nams: Before .GG. Spirited Festival started up, I was totally stoked to see what cool avatar accessories we'd see around. Clothing is also a thing I like to look around for. Since you said "this year" I'm gonna go ahead and say, I'm looking forward to absolutely everything in Hallows. I can't wait to see those Halloween horrors!

Cyfir: What’s new from Static?

Nams: I am in the midst of a rebranding of sorts. Re-working my logo, working on a new in-world shop design and overhauling my advertisements. It's a huge job to get all these things updated, but it's gonna be totally worth it.

Cyfir: What would you say inspires your products the most?

Nams: Honestly, I only make things that I'd personally like to wear. If I wouldn't wear it, why should anyone else? And if I'm totally into the project, the heart I put into it shows.

Cyfir: Can you describe your creative process when working on things for your store?

Nams: Sometimes an idea just pops into my head and I can just go crazy on it. When I'm a little stuck and searching for ideas, I hit up pinterest pretty hard for inspiration. It's an amazing resource. Once I'm totally stoked on an idea I have, I'll just jump into modeling it and not really stop until it's done. I really try to consider the user most though during the creation process and how I can make it the most convenient and easy to use, so a lot of thinking goes into some of these projects before I even hop into a 3D program.

Cyfir: Anything else you would like to add or plug?

Nams: I normally wouldn't plug events that aren't my own in something like this BUT I'd like to get Fantasy Faire as much attention as it can. I'm in this event coming up on April 23rd, and proceeds for some of the items I'm selling are going directly to Relay for Life! Fantasy Faire is also huge, with nearly a dozen sims (or maybe more than that!), each decorated differently. It's really a sight to behold. It's a great time just roaming around and I hope people check it out. Here's their site to stay updated! https://fantasyfairesl.wordfress.com.

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Nams’ store can be found in Second Life at Caisteal (221/85/32) and on MarketPlace here. Information about the Gacha Guild can be found at https://gachaguild.com . Nams Tumblr, Flickr, and Ko-fi can be accessed at https://telepotato.cat, https://www.flickr.com/photos/namacat, and https://ko-fi.com/telepotato .


Cyfir

Wednesday, August 7, 2019

Update on LEA 2.0


By Marcel Mosswood

The effort to return LEA to its function as a means for artists in SL has shown good development. Linden Lab (LL) has responded to the email sent by Tansee. I interviewed Riannah and Tansee about this effort.

“We are processing the feedback that we have received from everyone," Riannah explained about the work they have done so far, "We have put together in words how the new committee structure should be, regarding how many committee members and tenure. We looked very closely at the notecards we received and what the majority of the people think would be an ideal committee. We do have enough volunteers for the new committee but anyone can still volunteer. We also are looking at implementing a 'watchdog' group to guarantee transparency with the committee.”

Q: About the new committee structure, can you be more detail about that?
“We are looking at having five committee members each with a two-year tenure," Riannah told, "We are working on details of how the committee members will be appointed. We're thinking a voting system so that everyone has a voice.”

Q: The watchdog, who will be in that position? And how they will work?
“We have not discussed that yet. But they will be LEA members," Riannah said, " They will review the committee meetings notes and ensure the accuracy of what took place during the meetings. Such things as decisions made regarding grants and other things that affect everyone at LEA.”

Q: This is a good idea about the watchdog. How you can guarantee the transparency of watchdog performance?
“After the watchdog group has verified the accuracy, the information will be public," Riannah continued, "Anyone can read what transpired. And hopefully, easily understand why decisions were made. The watchdog will consist of more than one person.”

Riannah went on, “The current committee issues stem from not having anyone perform any checks and balances, to make sure the rules regarding the committee are adhered to. Because things like what we are facing now, just should not happen. They could have been avoided. Tansee and I are working very hard to ensure the continuance of LEA... but in the way, it was intended.”

Q: Does the previous LEA committee doesn’t have the watchdog?
“That is the difference," Riannah answered, "Tansee nor I have to be on the committee, that is not the plan. I will be if needed. But always, the priority is LEA itself. We are looking at resumes of potential committee members, and we have a variety of experiences involved. From technical to artist experiences. That will be required for the direction of LEA.”

“We continue to receive a lot of support. And it's very encouraging. We can not express enough how much we appreciate it. One thing we have heard a lot: people feel they are cut out of the process like they don't matter and that the administration of LEA is done in secrecy. That will no longer happen, the favoritism will stop!”

Q: Some people see that the LEA committee is exclusive, not transparent, is this what you want to improve on?
Riannah explained, “Absolutely! We want to provide as much transparency as possible. Everyone matters. Everyone has a voice. Everyone is treated equally and with respect.

Tansee added some explanations, “We are still in the infancy stage of putting all the ideas into place and as we progress it will all become more refined and include everyone's ideas. And I also reconfiguring the placement of 29 sims to include some of the new ideas and suggestions we have gotten from the group. Together WE can make a change!”

Marcel Mosswood

Wednesday, July 24, 2019

LEA 2.0 - An Effort To Save The LEA


By Marcel Mosswood

LEA (Linden Endowment for the Arts) is a place that is the hope of almost all artists in Second Life because LEA can provide a full sim for artists to create freely! However, Linden Lab will close the LEA in August. Some avatars reacted, they decided to act so that the LEA could be returned to Second Life artists. Two resident, Tansee and Riannah Avora started a movement to return LEA for the artists. 

Who are Tansee and Riannah Avora? How did they connect to LEA?

“I joined LEA seven years ago and can contribute my artistic, creative and personal growth as a direct result of my building trials and errors at the sandbox. From that point, I have been fortunate to be awarded both AIR and Core Grants which has enabled me to keep growing and learning. Along with the Grants I have been able to hold several art exhibitions, events, and educational displays. For me the experience has been priceless and continues,” said Tansee.

Different from Tansee, here is what Riannah said, “I came to LEA November 2018, so I have not been here that long. I had never heard of LEA before, as is the case for most people. Someone found me playing with light and shadows in a public sandbox and suggested that I come to LEA. Since I started Second Life, I have loved to build and create things... and I'm not the only one. When I came to LEA, it was like I found my "home" of sorts. I felt accepted. I am fairly shy about my work. I never really wanted it to be so public. However, others at LEA have been very encouraging. Bringing me out of my "shell" so to speak. I just got my first land grant at LEA... and it will be cut short because of the closing. But nonetheless, I will give it all that I have to give.”


Group joiner and notecard dropper at LEA Sandbox (http://maps.secondlife.com/secondlife/LEA5/215/149/21)

Well, we feel sad about the LEA closing, what do you think about this?

“Sad, very sad. It doesn't surprise me because LEA has been going on for so long and I fully understand that people get tired and need a break. Being in Second Life for nearly nine years now, I've seen places come and go. But if something can be done to save it, I'm all for it. Creating things, (objects, scripts, textures, and particles) is very therapeutic. And the atmosphere in LEA is very calming and people can do their work without fear of being ridiculed,” said Rainnah.

“It was not a complete surprise to me when I heard the news, and like so many others I felt a deep loss. In my heart, I knew that I would only have myself to blame if I did not take proactive steps to see that this would not happen. With the help of fellow LEA supporter Riannah Avora, the Group was formed,” according to Tansee.

Tansee Resident

Why do you think that LEA should not be closed?

“LEA plays a huge importance in the development of Virtual Art and creativity in SL as well as provides education on many levels. It provides positive social interactions with other like-minded online individuals. Those new to Second Life can come to see and learn the endless possibilities of creating in a virtual world. Friendships have been formed as well as the sharing of skills,” said Tansee.

And according to Riannah: “It provides a vital area and environment that enables people to express themselves via the things that they create, much like real life. There is no other place like LEA. Period. I know so many people who would love to learn, but they have no idea where to start. There are places to help you learn some of it... but they are not like LEA. No one really judges you here. They just want you to succeed in whatever it is you are creating. It's really a great "family" of sorts. And there's always something different to learn from looking at each other's work. No one can be great at everything that they want to do. But with the help of LEA, you can consult with others, learn, and figure it out. That's what LEA is about.

What are your ideas to persuade LL to turn LEA back for the artists?

For this question, Tansee decided to include her ideas along with all the others who are sending her notecards. “We're not exactly sure what it will take, to be honest. We are gathering ideas from our fellow artists. It's not just us, Tansee and me, in this. And we have gotten a very good response so far from other people in LEA. LEA is alive. LEA provides so many things that help people in so many ways, in Second Life and real life. There are opportunities that, without LEA, most people would never get to enjoy and experience. It's freedom. It's like the chains have been undone by being a part of LEA. And with LEA, there's nothing that we can't do!” said Riannah.

She continued, “The world is going to the 3D, VR, concepts of doing things. It would be an advantage if Second Life could say, "We helped". SL has always been great in showing support for many different causes. Their ability to support other real life organizations is amazing. Like with the Fantasy Faire... that totally rocked! Our cause might not be as obvious as some might think. But the people who make great builds, like at the Fantasy Faire, need and deserve a place to be. Most of us work and play here without any expectations on what we create. And a lot of our own money goes into what we build. Not to mention the time involved. We just need a bit of help with the "place" part. SL is great because of the people in it. And LEA is no exception to that. We create things that make SL better for everyone.”

Riannah Avora

You only have less than two weeks to gather ideas and coordinate with Linden Lab about the return of the LEA, is this enough time for you? How will you work to make it happen?

Tansee answered, “As we know viral can happen in an instant. I hope that anyone who has "positive" input will pass it on to other like-minded LEA supporters. So that we can compile a variety of suggestions. Spread the Word! Join the inworld group to stay informed. URL: secondlife:///app/group/4fec0f5b-ae2d-8cff-3b38-b8763bf2ca68/about

“It will just have to be enough time. We can only do what we can do. And if you don't try, you will never know. We can do a lot of things here, but we have yet to be able to control time. However, you never know when that might happen! There are some really great creators here, never underestimate them,” said Riannah positively.

Many people think that your efforts will be in vain, how do you deal with this?

“That is a great question. I respect and appreciate everyone's point of view and opinion however and I am determined to have a solid focus on taking swift "positive" action. (I can not use that word enough) to the best of my abilities. It is easy to be a critic. My real life background is in business and along with that management and problem-solving. I love the quote by Eldridge Cleaver and have used it many times with others: "You either have to be part of the solution, or you're going to be part of the problem." I invite all critics to share specific suggestions to be a part of the solution,” said Tansee.

“That may be true, having a reason not to do something is easy. But I have never been one to back down from a challenge though. People can say "that can't be done" or "that is too much work"... eh... It's not that I disbelieve them, it's just that I'm a firm believer in "you can do anything you put your mind to.'' To not try at all, is certain failure. To have tried and failed, well, I will take my experience from trying and learn from it. Failure is a part of learning. I'm not afraid of it,” said Riannah.

Has Linden Lab reacted with this plan?

“I don't really know, actually. We are to meet with Patch Linden and Derrick Linden to present our case after they have read over ideas and comments that we collect from our fellow members of LEA. We feel there is a good chance we can reach an agreement. We have to start somewhere, and this is as good of a place as any. We'll go wherever the path takes us. Sometimes just starting somewhere is the answer,” said Riannah.

According to Tansee, “At the present moment, the group was formed to find like-minded positive people who are willing to share specific suggestions. Riannah and I are accepting those in Notecard format and will be credited and presented to Lindens in two weeks. My greatest hope is that they will give us a big thumbs up so that we can move to the next level of Keeping LEA Inworld!”

Do you get help from other avatars to make this happen?

“I have developed a friendship with another avid LEA supporter and Second Life creator Riannah Avora and it was a natural collaboration to work on this as a TEAM effort as we both love LEA and its future. Many who have joined the group and are offering some fantastic input already on many levels. Keep them coming!” said Tansee.

“Yes! We do! There are some truly awesome people in Second Life. Chelo, Rory, Earthling, and Roxy just to name a few people.

This is uncharted territory for us all. Even folks that can't help with the technical inner workings of things are doing a lot to help just by their support and encouragement. But we do need more support! So everyone should contact us that wants to be a part of it.”

“Ending this interview with a bit of philosophy that I live by:

"I'm fearless at times because the only alternative is to be terrified."
~Me (Riannah)

"The great pleasure in life is doing what people say you cannot do." ~Walter Bagehot

"Kindness is more persuasive than force." ~Aesop,” said Riannah closing the interview section.

Marcel Mosswood