Showing posts with label Bryn Oh. Show all posts
Showing posts with label Bryn Oh. Show all posts

Friday, June 4, 2021

Interview With Bryn Oh

 *
By Anita Kimono

Bryn Oh is an artist who uses the virtual world of Second Life to create what she calls Immersivist art. The viewers not only see her art but participates and travels through her spaces that she creates. Visiting one of Bryn Oh’s exhibits is like walking through a virtual book, sometimes I pass a few “pages” but realized I have to turn back to see what I had missed or I had to “reread a couple of paragraphs” to get what was being said.

Bryn Oh has been in Second Life for 14 years and yet is able to retain her Second Life identity even in real life virtual exhibits internationally. Her virtual art has appeared in museums, movies, TV and Vogue Magazine twice (Italy and India). She was awarded several grants from the Ontario Arts Council in Canada to produce virtual reality exhibitions.

The following is an interview with Bryn Oh as she describes her concepts and thoughts of combining real life art with virtual world to create a new expression.

1.  What kind of artist are you? And what medium do you work in? How would you describe your art?

I began as an oil painter and moved into virtual art such as I create in Second Life and other virtual spaces.  My virtual art is what I call Immersivist art, meaning that its focus is on creating an experience whereby the viewer forgets the real world around them for a period as they become immersed in my artwork.  The techniques and tools used in a virtual space, especially one with VR, allow for a very powerful experience where the viewer is an active participant to the artwork rather than a passive observer.  The use of ambient sound, identity, colour theory, composition, interaction, narrative and other elements all combine to create an Immersivist artwork.

2.  What is your process? Do you work from photos? Do you work from life? How do you approach your art?

All my art in Second Life is a continuous story which began in 2008 with a build called Condo's in Heaven.   That work got me thinking of the idea of immersion as a type of movement or school of thought.  There were the Impressionists, Cubists, Surrealists, Modernists and so on... and I daydreamed of being an Immersivist.  Each new work is a chapter in the ongoing story and they are based on my life almost like a diary.  I take things I see in society or technology and combine it with parts of my life and then shape it into a story. 

Each virtual artwork takes about six months to create beginning with the writing of the story, then sketches in pen and ink or oil paintings, combined with building models in Zbrush (a digital tool to create high resolution models for animation.)Slowly I will plan out the composition of the virtual space so that the visitor will have freedom to explore but also naturally will follow the narrative.  I will add elements that help shape the mood subconsciously such as colour and ambient sound, shapes and so forth.   For example,a rounded shape is comforting to the eye whereby a shape with edges and angles like a triangle can subconsciously create anxiety or discomfort. Colour and sound naturally work the same.  

3.  Did you have any formal training in art? If so, what university? If not did you take workshops or learned from books?

Yes, I attended the Ontario College of Art and Design also known as OCAD university and focused on fine art drawing and painting.  After that I went to Seneca College for Softimage XSIComputer Animation then the Toronto School of Art for Zbrush.

4.  What is your earliest experience with art that you remembered that mark your path into becoming an artist? Who influenced you to be an artist? A family member, a teacher?  

Coming from Canada my first medium was building in snow. Watching my mom paint as a child got me interested in art as I loved the smell of oils and turpentine in her studio and seeing her canvas slowly emerge into places. My first experience with art was when I was just a child in school.  I did a drawing in class one day not knowing it was part of a large art competition across many schools in Canada.  Somehow my drawing was picked as the winner for my school which was shocking to me as I didn't know I had entered in a competition.  I was then informed that I would be taking a long bus trip to a location where all the winners of each school would attend a day of art training. It was my first experience of realizing I had some artistic talent.  

The event that encouraged me to become an artist was when I was at Carleton University studying Psychology and a friend asked me one day, “Why do you come home from classes every day and go in your room and paint?  You love painting more than your classes! Why didn't you go to art school?” I thought about it and decided they were right. My passion was art and not psychology. So,I decided to apply to Canada’s top art school and if I was accepted then I would drop out of university and go there. I was accepted.

5.  What artists in real-life and Second Life have affected you?

Early on I was very interested in the pen and ink drawings of John Tenniel and George Cruikshank as well as the shadowy paintings of Georges de La Tour.  Later it was Gustav Klimtfor his beauty, Van Gogh for the brush strokes and colour, Edvard Munch for his ability to paint mood and feeling, and Swoon and Banksy for expanding the way I saw art and concepts/messages. 

In Second Life, Light Waves/Starax showed me a new way to see the second life space with his work,“Greenies”(which was a comical giant room where avatars ended up being the size of a mouse). I liked the traditional artistic look of AM Radio’s works as well as the experimental minimal artwork of Selavy Oh. Also,the work, “Petrovsky Flux” by BlottoEpsilon and Cutea Benelli, used the unique traits of the virtual space.  I look at Second Life as a medium for art and I try to determine what makes it unique over other art mediums like painting, sculpture or cinema.  I enjoy artwork that sees the virtual space as a unique medium and does not attempt to make things that mimic "real life" art from galleries and museums.  I like to see things that can exist here but could not in real life where we are hampered by weather, gravity etc.

6.  What is your reason to exhibit in Second Life? and what is your experience had been? Any positive or negative. And has exhibiting in SL affected your real-life art?

When I was in art school,we would learn the history of art.  We would read about art movements like Cubism or Surrealism, Impressionism etc.   Often with a movement they are named years later and the very first artists working in the concepts are remembered and shape it.  For me, while painting, I thought to myself that my paintings were not doing anything new in art, but I possibly had the chance to be a part of something new and very rare in second life or virtual spaces.  I daydreamed of what I daydreamed of what we do here as being a new movement and I took the chance to try to be one of the first to focus on it as a medium.  Time will tell if I made the right decision but chances are rare in life and I wanted to make sure I didn't let it pass.

There is always positive and negative, sometimes there is drama with Second Life artists, but I do my best to ignore it and focus on what I want to achieve in a positive way.  And yes,exhibiting in Second Lifehas affected my real-life art.Originally when I came to Second Life,I would bring my painting ideas to the virtual space, and now I bring my virtual space ideas to painting and drawing sometimes.

7.  Do you have your own galleries? Do you exhibit in other galleries? What art related projects do you usually do in SL?

I don't tend to exhibit in traditional Second Life gallery spaces very often anymore unless it’s for a cause like Relay for Life, Missing Children, Toys for Hospital Children, etc.  On very rare occasions a curator will convince me to exhibit but generally that is due to their enthusiasm which rubs off on me :). My work is not about standalone single sculptures. They are just components to larger conceptual artworks.   What my focus is on in art is not really shown by placing individual sculptures around a room that resembles a real-life gallery space.  My machinima do a better job showing what I do but again they are a rigid artwork which doesn't allow the viewer to walk around a virtual space with freedom of choice.  My machinima force the viewer to follow the path of my camera and each time they watch it it is the same, the viewer is a passive observer to what I show them but my artwork is about being an active participant to the artwork, where the viewer is not separate to the art but in it and part of it.  Where they decide which way to walk or if they want to peek under a desk to find ahidden message.

8.  What advice would you give to artists who is interested in exhibiting in Second Life?

I would say to think about what you are most passionate about and focus on that.  Create a body of work on that topic and be patient.  

9. Do you have links that you would like to provide for people to view your works?

https://www.patreon.com/brynoh https://www.youtube.com/c/BrynOh/featured

https://www.instagram.com/bryn_oh/?hl=en

https://www.facebook.com/BrynOhh/  https://www.flickr.com/photos/bryn_oh/

Bryn Oh’s Second Life exhibits and store:

Hand by Bryn Oh - http://maps.secondlife.com/secondlife/Bryn%20Oh/44/211/22

Singularity of Kumiko - http://maps.secondlife.com/secondlife/Immersivist/16/100/21

Immersiva by Bryn Oh and Store - https://maps.secondlife.com/secondlife/Immersiva/18/111/24

Photos from Bryn Oh

Anita Kimono
 

Wednesday, January 11, 2017

Bryn Oh's "Hand"


By Gemma Cleanslate


I met Flutter sitting quietly on a bench in a flooded subway. Describing Flit as she is known is difficult. Her face and body are shrouded in black and she carries a small battered suitcase in her hand. It is obvious she is not waiting for the train to move because it never will.  I see she is on her way to somewhere and follow her up the stairs into a barren desolate land littered with ruined building. There are a few figures moving around but they all seem to be sightseers like myself. It is quiet and dark as we cross the street to a shattered shop. Here I begin to find out the story of Flit.


I have entered Bryn Oh’s latest installation called ' Hand'.This is the first time I have had time to thoroughly enjoy it .I have been to many of her builds and in my memory this is one of  darkest I have seen. Something terrible has happened in this city . I hope I can find out what it is. 


Flutter stops by a mannequin standing forlornly, unadorned in the window of the abandoned shop. As I looked around , everything has been abandoned. There are a few lights glimmering here and there . Flutter takes the hand of the mannequin into her and leaves and I follow her. The way is treacherous and I fall a few times trying to keep up with her as we enter into a dilapidated  apartment building and begin to open doors and enter rooms. Some are empty, but others hold very strange contents.  In some rooms are sleepers lying in pods, kept alive by a vial of food attached to their pods. .


 Flit knows them and tries to communicate in her visit carrying on a one-sided conversation. 

As we move upward on the outside fire escape the way becomes harder as the entire structure is damaged. I want to follow her so do it in precarious ways. Along the way besides the sleepers we encounter strange things, drones that speak, or project messages on the walls and Flit converses with them. They try to hide themselves under a strange camouflage.   In one back room we find Juniper , still under her blanket , looking out.  Finally we reach the top of the building where Flit joins a group of other young persons gathered around a doll house.......
 



 This installation hold remnants of Bryn’s past art builds and poetry strewn around the region. After I left Flutter and her friends with her newly found treasure I wandered up and down the sim looking to see how she spends her days. I found it intriguing and thought provoking. As you move through the areas with Flit you will read the story that is the experience. It helps you understand what is happening now but not why or how it came to be. Flit and her friends are learning from Dick and Jane as they live their lives. I looked for hope.. perhaps there is some in discovering treasures still there.


When you arrive in the ante room Bryn has directions for you to aid you in having a full experience  and then takes you to the subway to begin. http://maps.secondlife.com/secondlife/Immersiva/16/103/32

<iframe width="560" height="315" src="https://www.youtube.com/embed/_ws9Cz1qmFY" frameborder="0" allowfullscreen></iframe>

(Click here if the video fails to play

Gemma Cleanslate

Friday, April 3, 2015

Bryn’s Lobby


By Gemma Cleanslate
 
Bryn Oh is one of the most prolific artists in Second Life. Her creations are well known across the grid for many years. Her latest, Lobby Cam, opened Sunday,  March 28. I had some difficulty getting there at first. That is okay with me because Bryn is limiting the visitors to a low number at one time so everyone will be able to appreciate the installation in its fullest. 
 
Admire the real-life art of Bryn Oh before you leave the lobby.  Pick up a HUD at the entrance for a pleasurable visit and I suggest you read the directions on the wall and floor to aid you.  Walking down the hallway,  I found a special picture on a wall ... I walked into to it as it opened, and found myself in a lush wheatfield with the golden grasses waving in the breeze.  A singing red winged blackbird sat on a fence post . I found a paper on the ground and clicked it, and it entered a page into my diary hud beginning the story.
 
I wandered across the wide field to find a large grain elevator with an outside patio.  I crossed the railway tracks to the  charming patio with umbrellas and chairs for relaxing. A delightful old fashioned bicycle caught my eye and I tried to sit on it, but found myself “goofing around” in a  crazy dance. I entered the doorway into a kitchen area and sat down for a few minutes for a shot of whiskey. If you don’t like whiskey there is a can of ginger ale in the ice box.  I climbed the stairs where I found a sleeping area and on up to an attic where a television was blaring. There were birds that had entered the room through holes in the walls chirping on the floor. All through the walls of the stairwell there are paintings from Bryn’s real life and on one floor under the attic you will find an easel where Bryn may paint. Be sure to click on the art  to get a good closeup view. 
 
Outside again, I went along the walkway next to the rails, passing a dropped book with loose pages. It looked like the diary so I clicked it. Out on the field I spied a truck and made my way there. All along the way I looked for more pages to click to add to my diary hud. It is important to watch for these where ever you go here . There is a story for you in your hud when you collect them all. 
 
I ran into Bryn who was watching over the field and greeting visitors, listening to their stories and helping out with questions. There is so much to see and visit. This installation is as amazing as her others that I have visited and will take more trips to locate all the secrets for the story. Be prepared with hud and the directions so you won’t miss the whole thing. But, as Bryn told me “  its open ended so you can go and do as you wish. Some will just like to see the sim. Others will want to find the story. And still others will do the secret bits.“
 
I had some trouble collecting pages at first, but they did appear in my hud diary . I need to find the secrets,one of which I do have with Bryn’s help. Wave if you see me in the field or on the hills walking , or in the kitchen with my whiskey. Join me. 
 
Here is a sneak peek:
 
<iframe width="560" height="315" src="https://www.youtube.com/embed/d0p44ng5rvM" frameborder="0" allowfullscreen></iframe>
 
 
It is a real adventure. 
 
Gemma Cleanslate

Monday, October 6, 2014

Bryn Oh And More at the LEA

 
 By Gemma Cleanslate


I have been a fan of Bryn Oh for many years in Second Life. Her art is always a delight to visit  and often become part of it by interaction. Bryn is a real life artist living in Toronto Canada, whose landscapes are known over many countries and exhibited in many museums and galleries.  She has been doing various forms in exhibits that are extensive filling a sim from top to bottom and border to border and very interactive for the visitors. Some of my favorite exhibits include the "Rabbbicorn" story and "Anna’s Many Murders." 
 
Right now she has an installation titled  Retrospective in LEA 9.This goes back to here original art done in 2007and shows work to 2014.It is a wonderful perspective of how her art has progressed over the years.It is almost overwhelming in its scope. As you move through the site you will click on posters that lead you to  her machinima . Her artistry is in many media. The entire region is full of exhibit examples from each year. Just follow the signs. It will be open through December.  http://maps.secondlife.com/secondlife/LEA9/196/216/21
 
Another lovely exhibit not to be missed has opened in LEA6. It is art of real-life and Second Life photographs, and a poetry exhibit. Again the artist is a real life artist, Eliza Cabassoun, who says of her pieces, “Everyone has a place where they found their soul. This is where I found mine.  I found mine in a cabin by a lake where the fog rises in the morning into the mountains like a warm blanket.This lake is where I followed my soul to realize I have two gifts--writing and photography--and a part of my soul will always be here.” 
 
There is a convenient TP to get you to the gallery and Poetry Garden.  Walk around her lake to view some art  and some of her sculpture .
http://maps.secondlife.com/secondlife/LEA6/104/30/29
 
Gemma Cleanslate

Wednesday, March 5, 2014

Bryn Oh's "The Singularity of Kumiko"


By Bixyl Shuftan

Bryn Oh, the Second Life artist long known for her three-dimensional exhibitions that tell a story, such as her "Rabbicorn" series, has been at it again. Her latest work, "The Singularity of Kumiko" is up at her sim of Immersiva. Hearing about it, I went over to take a look.

Arriving at the entrance, Bryn Oh herself was there and greeted me, "Hi Bixyl." Of her new exhibit, she mentioned I might have to make a few changes in my preferences, as well as picking up a light which is then worn on the forehead, "You will need to set up a few things and get a headlamp to see. ... You need some specific things to allow the flashlight to work." Asking her to describe her exhibit, she wouldn't say much, "Hmmm, perhaps a moral question. 'The Singularity of Kumiko' is a discourse between two people on love and choices. A question on what gives value to our lives. I don't want to give up too much of the story though. It is a non linear narrative that the viewer must put together over time and figure out what has happened to Kumiko and who she really is."

Among the instructions for better lighting on the wall was a sign stating "With Generous Support from the Ontario Arts Council." I asked her about it, and she responded, "Yes, I got a new grant a week ago. ... I applied for a new media grant and they liked the idea enough to award me one. ... very exciting, opens many doors."

Going inside was simple enough, touching the red door to the exhibit, then walking in. The scenery is Bryn Oh's classic style, dark, detailed, often  hauntingly beautiful and a little disturbing. The first scene one comes across is the aftermath of an accident: a small car stopped on the road, in front of it a bicicle on the road with a spilled napsack beside it. Near this scene, and others, are both a message in a bottle and a microphone. One can click on the bottle to read the message, or click on the bottle to hear an audio one.

There is much more scenery one comes across. Some are spots of illumination in the darkness, such as a metal mobile. Others such as a giant skeleton on the ground are hidden by the darkness and you'll probably won't recognize until you're right by it. I was trying to get the messages from Kumiko and her friend Iktomi  in order, but ended up finding some a few ahead at times. Memory is a theme in the story, and it's like you're trying to piece together what happened, much like someone struggling to remember an event.

As one goes along, the exhibit describes a future in which humankind has tried to compensate losses with machines and technology. Visitors are also likely to come across a roving robot, possibly the "Mr. Zippers" in the story. The robot will try to attack you, and as the sim is "damage enabled," if you're hit enough your avatar "dies" and reappears back in it's home location, so it's best to run if you come across the 'bot.

Going about, I was able to find the majority of the messages, enough to piece out what happened. The final scene, appearing just after the last message, was both happy and sad at the same time, with the song "We'll Meet Again" playing in the background. Exiting the scene, one is teleported out of the exhibition.

There is a trailer of "Kumiko" out that sets the tone for the story.



<iframe width="560" height="315" src="//www.youtube.com/embed/JONF4tgTh34" frameborder="0" allowfullscreen></iframe>

(click here if the video fails to load)


I give the story/exhibit my thumbs-up. Very well done. If you have the time, I reccomend dropping by. If you're a fan of Bryn Oh's work, by all means do see it. There is a limit to how many can be on the sim at once, which Bryn Oh describes as getting about 600 visitors a day at this time. So if you're blocked from entering, try again later.

Immersiva (14, 104, 21)

Bixyl Shuftan

Thursday, August 30, 2012

Virginia Alone


Earlier this summer, Bryn Oh had a new art exhibition at her Immersiva sim, "Virginia Alone," which is about a lady, Virginia Blakely, her house, and how she coped with a mental illness she tried to understand.

I went to the sim. At the entry point, there were a few signs, including one describing her exhibit. I found a path marked by posts, and began walking down it, soon seeing telephone poles and birds. I then saw a figure nearby, wearing a rabbit mask with a hole cut over one eye and cheek. It was Bryn Oh. She greeted me, "Just building a tree. (smile)" Talking about the house, "The only thing to know is to click the cassette tapes inside the house, and letters. It is the story of a lady I know in real life, who has schizophrenia, and is blind. It is a recreation of her home." She mentioned the sky would change for those using Firestorm, but in my Cool LV, I could see clouds moving.

I asked how she met the lady. Bryn answered, "I met her estranged daughter, and through her discovered Virginia. So I asked to meet her. … She knows she has issues, but she is not aware they are called Schizophrenia. For example, she says in one tape that she discovered her mouth open and saying some words. So she wrote down what she was saying, and tried to figure out why she would say those things and what made her do it. She is quite rational, rational in dealing with the irrational. … She is someone who lived alone, away from society, and fought against an illness that she refused to let overcome her."

The area has some subtle sounds of being in the countryside. Getting close to a tree with some plastic bags stuck in it, one can here them rustling in the wing. I also came across a couple visitors whom were just leaving after taking a look inside, a reminder Bryn's exhibit is still getting traffic. The building itself had a look of age, made of unpainted, fading, wooden planks. The first room one steps in is the one Virginia had been spending almost all her time in. She was nearly blind from cataracts. There are cupboards, a sink, and a representation of Virginia sitting in a chair listening to the radio. And in a corner are some of the items she collected over time.

The rest of the house, Virginia seldom ventured to. There is a basement, which with it's flooded floor and network of pipes is artistic creativity on Bryn's part. And there are other rooms, with boxes and bags, and 20 year old cobwebs. Some of the boxes are clickable, as Bryn described, leading to pictures, or links to recordings on Youtube. Stairs lead to a few more rooms. One had a music box, when clicked, was about Bryn Oh's "Rabbicorn."

  Sits forlorn
  The Rabbicorn
  A robot gift
  Set adrift
  In settled dust
  With spots of rust
  A once treasured toy
  Of a boy


The house is just one corner of the island on Immersiva. I spotted a couple round structures in the water that I couldn't identify. I also saw what looked like a frolicking fox, frozen in time. At the entrance is a teleport to a store area, an unearthly white region with a number of small exhibits up for sale, and at least one not so small.

I asked Bryn if Virginia knows anything of what she made here. "Oh yes, she is very excited about it. I went to visit her a few weeks ago to update her on the amount of people who have come to see it. And to give her messages from guests who wanted me to relay things to her. She was touched. There have been around 12,000 to see this (exhibit) so far. … The most impressive thing to me, that people from around the world who have completely different cultures or environments in which they live can look at this house and landscape, look at the life of a Canadian woman and associate, even though so little overlaps between them."



"Virginia Alone" is at Immersiva (21, 127, 21) One can read more at Bryn Oh's blog post here, and a little more at her "Piano" post.

Bixyl Shuftan

Friday, October 28, 2011

The Path

I missed the opening of The Path last weekend but went over there as soon as I could. As a curator of the Linden Endownment for the Arts, Bryn Oh, along with seven collaborators have put together the elaborate story of The Inventor. Some of the artists are known to me and others are new, but there so much talent in one place.

It is hard to decipher the real meaning of the story , its beginning and its end. The underlying basis for the exhibit is the surrealist “exquisite Corpse.” Each creator adds to the words, picture, or in this case, entire story of the Inventor. There are wispy hints of other stories we know. I have been through it three times now and each time my view has changed as I encountered more intricate discoveries and meaning in the scenes as I moved along. Each station is amazing in its diverse addition to the prior part of the story.

Bryn said of the exhibit,”I really think this may be something people talk about for a long time. I personally couldn't pick my favorite scene as each excelled in some area or another. And that to me is a very good sign.“

I did have a favorite. I found the scene of the windows fascinating and spent time peering into each one. Each part of the story was been assigned randomly to each collaborator and each developed their own interpretation so when you reach the end you may feel the need to begin again as I did. The dimensions of the parts really needs to be studied for their many secrets. The third time I went I took someone with me to help find the hidden points I had missed and I am so glad I did! My own mental ending is not a happy one for the Inventor.

To insure not being lost, take along the teleport list that you can find before you enter the journey. On my first visit I used it many times but was able to find the way more easily in my other visits. This is a journey not to be rushed so plan to spend time there, or plan to return often. You should listen as well as look.

Bryn Oh says, “I would like to thank all the artists involved for working so hard on this project and in such a professional manner. They created a truly brilliant experience for me and hopefully for all the guests as well.” Here are the names of all the collaborators: Bryn Oh, Colin Fizgig, Marcus Inkpen, Desdemona Enfield / Douglas Story, Maya Paris, Claudia222 Jewell. Scottius Polke, Rose Borchovski.

Begin your journey here: http://slurl.com/secondlife/LEA2/181/185/23



Gemma Cleanslate

Friday, April 22, 2011

Steampunk Art Show

On April 17, 2011 a steampunk themed art show opened at Kafe Kruemelkram, Ataria (46, 204, 63). There’s enough metal and fire to please a steam aficionado, but the art extends beyond that genre. This exhibit should appeal to anyone who likes modern, experimental, or eclectic art. Well-known SL artists and designers, such as Bryn Oh, Sextan Shepherd, Glyph Graves, Artistide Despres and many others are featured here.

The exhibit is dedicated to the memory of Sabrinaa Nightfire, who died a month ago. She created the "Steaming Hot" Festival in 2010, a steampunk art event. The current art show aims to keep Sabrinaa’s vision alive. An exhibit of her metal flowers is on display, with links to her other SL artwork. A tribute and notecard created by Glyph Graves honors her memory, too.

A teleport exists to quickly transport you to the artist of your choice. But a more interesting way to view the exhibit is by walking. The exhibits are placed on metal platforms connected by metal bridges and walkways, which creates a work of art by itself.

I didn’t have a chance to view all of the exhibits, but the ones I saw were excellent. I started with “Nightmare” by Bryn Oh. This artist is a SL favorite, and this exhibit shows why that reputation is well-deserved. Like many of the exhibits, this one is interactive and takes advantage of SL’s features to create a memorable experience. The horse has many interesting steampunk elements, such as a wheel for a hoof, worked into its design. Be sure to sit on the horse to get the full impact of Byrn Oh’s imagination.


Next I viewed “Bio-Mecha”, which is an interesting piece by Sextan Shepherd. The reflection in the mirror gave a surprising and imaginative twist to the sculpt. All of Shepherd’s exhibits were interesting, but “Bio-Mecha” was my favorite.

“Clock Art Deco” and “Stellar Supernova Beta-3” were also created by Shepherd. Be sure to click on the clock, and be prepared to spend some time at “Stellar Supernova Beta-3”. There’s a lot to experience here. Sit in the explorer chair for a memorable trip to planets and the heavens. It took me a few attempts to get this to work, probably because I tend to be technology-challenged. But the colorful images are not to be missed, and I was glad I got it to work.

One of the largest exhibits was a steampunk structure by Daallinii Rae. I couldn’t find a name for this exhibit, but I really enjoyed it. The structure is on multi-levels, with ladders, ramps, and teleports to aid in its exploration. On the house level, you can sit in a basket and rotate around the exhibit. What a great view! There’s even a picnic table so you and your friends can pause to discuss the exhibit.

Next to this exhibit is the Jenney Mand'dson "1915" Scrambler 1.01 by Jenne Dibou. This is a fun steampunk motorcycle with metal workers oiling chains and getting it ready to rev. Be sure to sit on this exhibit, too.

Random music was the focus of a sound-based exhibit created by Artistide Despres. Make sure your sound is on when you are near the six trumpet horns that form this build.

There are more exhibits to be found at the Steampunk Art Show, but I had to save them for a return visit.

Grey Lupindo