Showing posts with label dark. Show all posts
Showing posts with label dark. Show all posts

Friday, June 2, 2023

SLEA3 - A Dark Star

 
 By Bixyl Shuftan

At the Second Life Endowment for the Arts regions, there's an exhibit named "A Dark Star." It was designed by Gem Preiz, and is listed in the Destinations Guide.

A DARK STAR by Gem Preiz will be the third of 3 installations exhibited on SLEA 3 full region grant during the first half of 2023. It synthesizes the colors of "LINES OF LIGHTS" and the shape of the structures of "COLOR & GLOW", both still on display on the same Sim (see landmarks below). After an enclosed maze of lines and lights, and glowing colors open to sky and horizons, A DARK STAR concludes the series with a construction in 3 dimensions, surrounded by orbiters, and nested in an isotropic 3D universe of glowing lines, the boundaries of which are unreachable.
 
I, along with Charlee, headed to the listed location at SLEA3 (80/66/319). And the place was quite stunning, a little like stepping into a "Tron" scene. It was dark with neon-like lines of colored light, with small pyramid-shapes on the ground and larger crystals. Hearing some sound, I looked around, and there was some cluster of objects made up partially of white, blue, and purplish light and partially of black spheres, the latter which were moving in and out of the cluster. There was also a "throne" of amber crystal and shapes. We also found a spaceship, and were able to fly around see most of the place from above.

It wasn't long before I got contacted by someone, the artist of the exhibit, Gem Preiz. He told me this wasn't the only place in the sim, but the latest one of three, the two others being "Color and Glow" and "Lines of Light." "If you see the two first ones, you will see that this third one, the dark Star is a bit the synthesis of the others," he described.

"I have been exhibiting fractals in SL for years, then started to build environment to display them, and then the builds became predominant, and nowadays I show mostly constructions if this kind, using much reflections, lights and highlighting of this kind. (It is) purely conceptual, not aiming at meaning anything special, else than pleasure for the eyes. And I like minerals, crystals, and geometries. I like repetitive patterns and try to create some nice ones to look at. ... as recommendation, advanced lighting model , shared environment, and long drawing distance to see everything as I created it.
 
"I like to build sim wide environments, almost always going off sim as much as I can,  to maximize (for me at least) the immersion I like to be overwhelmed by the environment. 

When I asked what he had made before, Gem answered, "... in summary, many fractals exhibition, several LEA grants in the past, and sim wide builds : skyscrapers, a short model of a modern city, arcadia, a neoclassical city, a space station, a space base on exoplanet. You can see some pictures of everything in my flickr if you are interested:  https://www.flickr.com/photos/187894176@N07/albums ."

Charlee and I would visit the other two places. "Color and Glow" was just as impressive and striking in its own right. The landscape and some objects would change color every several minutes. Over time, we would see it go from red, to green, to orange and yellow, to blue. So would a "couch" that we saw. There were also large dark spheres that would roll down inclines at some places. 

After some time, we checked out "Lines of Light" next. While interesting, it wasn't quite as good as the other two places, lacking the up and down movement of the other two. Sill, it was worth a look with it's lit blue and reddish passageways.
 
To get to A Dark Star, head to http://maps.secondlife.com/secondlife/SLEA3/80/66/3199 
 
Bixyl Shuftan
 

Tuesday, October 29, 2019

Halloween Attractions at Caledon


By Bixyl Shuftan

Earlier, the Newser reported on a Halloween party held at the steampunk-themed community of Caledon. For fans of the area and people who missed on the event or are looking for more fun there, or are just looking around for more spooky fun, there's more fun and games to be found there.

Cynthia Farshore's Caledon Downs has a few games that residents looking for spook-tacular fun. One is a Skull hunt courtesy of Shockwave Yareach. To start, look for one of three large "giver skulls" that will hnd you instructions, as well as a basket. "There are nineskulls hidden about, here and there.  When you find one, simply touch it (note: you must be within 20m).  The picture of a skull will appear in your basket, showing how many you have found.  Try to find all nine skulls and put their souls to rest.  But don't think this too easy.  Not to give anything away right now, but keep in mind as you search that the dead are not resting right now.  Just keep that thought in mind."

The skulls could be "in any public building, gun placement, tower, runway, hanger...  If you don't have to cam to go there, it can be there." They will not be underwater, inside vehicles, in trees, or private homes.

http://maps.secondlife.com/secondlife/Caledon%20Downs/99/90/32

Also at Caledon Downs, in the northwest corner of the sim, is a Haunted Steeplechase. To run it, go to the starting gate, touch it to start, and run the course as it goes up and down a nearby hill, jumping over obstacles. The best times are posted on the board. I saw no sign of a horse rezzer, so you'll have to provide your own steed.

http://maps.secondlife.com/secondlife/Caledon%20Downs/43/156/23

To the east, there's a shooting gallery. To play, press the sign to get the spider gun in your inventory, then click on it and select "add." You then press the green button to start a round, shooting spiders at the various monsters and ghosts. When you're done, your score is displayed.

http://maps.secondlife.com/secondlife/Caledon%20Downs/202/81/44

To the south of Caledon Downs is Caledon SouthEnd. Here, you'll find a spooky amusement park in three parts. There are a number of rides to go on, notably four rides through haunts. The "Orphan Asylum" ride was busted, but the other three were working. Probably the scariest of these was a demonic-themed one which the maker felt they needed to add a disclaimer on.

There were also games to play, such as a "wack-a-mole" type game with witches popping out of nine pumpkins. There was another shooting gallery game, in which one was to shoot the zombies while avoiding hitting the human. In another shooting game, one shoots at witches, ghosts, black cats, etc. while avoiding hitting the pumpkin, "we need it for the pie." For those wanting a break from the spooky, there are regular rides such as a ferris wheel.

The main parcel of the carnival is at http://maps.secondlife.com/secondlife/Caledon%20SouthEnd/129/41/23

Caledon is a big place, so there's likely to be a Halloween attraction I missed. But the ones I found are worth stopping by to look.

Bixyl Shuftan

Friday, July 27, 2018

Andrea Jones' "Reflections of Darkness" Opens at National Museum of Caledon


By Bixyl Shuftan
On Sunday July 22, there was an opening party for a new exhibit at the National Museum of Caledon in the Caledon II sim : "Reflections of Darkness." As it turned out, while this was  Andrea Jones' exhibit, the artwork wasn't hers but rather the poetic verses tied to these dark (mostly) images of various artists. There was a notecard one could pick up at the entrance, as well as a sign on the wall, that explained how the exhibit came to be.

Welcome, Back in the early part of 2013 I was a heavy Facebook user and I was going through a rough time. I ended up spending several months where, as I came across different pictures posted on FB.  I saw stories in the pictures and crafted verses to go with them.

Some of the verses were a form of therapy and as such some are very dark. Some were written for friends on Fb and some as parts to their Wiccan pages. The verses are raw, placed here as they were originally posted so many years ago, good, bad, short or long. Many of the images here have the artists name on them. So credit is placed to them, the words are mine.

Due to the amount of material, It could take some time to go through so take your time. Enjoy.

Cynthia Farshore played the music for the event, which got some complements, "Thanks, trying to put in something for everyone." There were a couple songs from "The Phantom of the Opera," "Thriller," "Ghost Riders in the Sky," the theme music to "Ghostbusters," Ray Stevens' "Sittin Up With The Dead,""Monster Mash," and more.

People also complemented Amdrea for her verses, "... you did write some really good poetry to the pictures, Andrea." "It is true, Andrea, it is only having journeyed through loss and darkness that one truly appreciates the light." Talking to Andrea, she had a few things to say about the exhibit, "There are a few lighter pieces in the mix. The Facebook page was made for darkness though. A few friends are keeping it running. I only wrote for a few months."

Star (Astarynite Resident) is the owner of the museum. When I asked when the idea came about for the exhibit, she told me, "I think Andrea had three weeks to pull everything together." Andrea explained, "I stated importing the verses and pics from Facebook a couple of years ago. I built a museum to put them in, but did not finish pulling them all from outside Second Life. I spent  about three weeks, yes, finishing the material. Star's museum was already to go, so I did them for here. I have more material, but no pics to go with them. Wasn't really needed on the Facebook page"

When Cynthia started playing the theme music of "Dr. Who," that got Andrea thinking, "Hmmm, I had a piece about Dr. Who,. but I don't think I presented it. ... Ah, here it is. 'A Whovians Bad Night.'"

So I am a Whovian and sleep won't come
These rhymes these rhymes bounce off my ear drums.

Like the Master with the drum beat four
Drumming in my head with sledge hammer force

Beating and beating demanding release
Threatening to drive away my nights sleep

O Doctor O Doctor where have you gone
Inside the TARDIS is where peace will come

Inside the time nexus where time rages on
Sleep is possible because everything is gone

Here in the nexus the question is not asked
So silence can not fall like an axe.

Fixed time points must stay safe
So everything in time stays in place.

Alas the rhymes are at last fading
Like the wrath of a good man abating

So sleep is just around the corner
As the Vasta Nerada dances in my quarters

So asleep and dreaming must I be
Because Captain Jack just made a pass at me.


Another picture mentioned was "Sisters Mr. Spider."

Hello Mr Spider why are you there?
What are you doing on the wall over there?
Why are you hanging over fathers head?
He won't like it if he wakes and finds you there.

Mr. Spider why are you so large?
Do spiders grow that large in the yard?
Should father wake up he will try to take charge.
He will try to squish you for being so large.

Mother would probably let out a scream.
Awaking my brother who is pretty mean.
Mother would grab me and run until she ran out of steam.
Leaving father here to squish you to cream.

I think Mr. Spider you should come with me.
I was about to sit down with my dollies and have tea.
You can join us, as I have a cup already laid out for tea.
With as many arms you have, you can have as much as you need.

I think it would be best if we let them sleep.
Waking them now would cause a scene.
If you are hungry I have cookies with my tea with icing.
I think you will like them better than people sleeping.



One visitor commented, "I'm going to sleep with the lights on after seeing this spider over the bed picture." Andrea responded, "I have a spider human avatar, but it cleared the room last time I showed up in it. The DJ was frightened of spiders, she poofed. I left so she could come back." Cynthia commented, "While in the Nav,y a guy told me he was on the ship in his rack which are enclosed but for one side, he opened his eyes to see a spider about an inch and a half wide hanging right above his head which would have been only 8~12 inches." She soon played Jim Stafford's "Spiders and Snakes."

Another visitor commented, "The Great Beyond verse is my favorite so far!" This was a picture of a skeleton in an astronaut's suit. Andrea commented, "I was thinking of the early (Star Trek) Federation space flights when I wrote it, with a little 'Space Above and Beyond.'"

Space the Final Frontier
Where your corpse is preserved for all the years

In space no one can hear you scream
Outside your capsule all is quiet and serene

No more eyes, no more ears
Nothing left with for you to know fear

Through time and space you hurtle on
A silent witness to the great beyond


One picture looked like a big contrast with the others, a picture of puppies. What are puppies doing in a gallery full of ghoulish pictures? But a closer looked showed something wasn't quite right, especially with the title: "Demon Dogs."

We look so cute. But that is a disguise.
To see our true nature just look into our eyes

Still don't see what our disguises hide
Why you should run and hide

Come closer and we will show you why



Star has only had a few exhibits in the museum before this one, "Andrea's is my fifth show. I was hoping to have a miniature show of builders builds, but most builders it seems do not make small versions of their builds and many things in the build are already at their smallest size and can't be shrunk."

So what is Andrea planning next? She told me, "I'm working on a community build in the Steam Skye City region. The Island of the Circle. ... I'm trying to come up with a build for Burn 2 in October ... for the Caledon Oxbridge University October fundraiser." She would be doing a Halloween-themed build, "I'm going to build one big one like last year ... with maybe two dance areas."

As for Star's museum after Andrea's exhibit, "I will be looking for a show in September if anyone has photographs, writings, anything they would like to display for a month or so."

http://maps.secondlife.com/secondlife/Caledon%20II/164/52/23

Bixyl Shuftan

Wednesday, March 5, 2014

Bryn Oh's "The Singularity of Kumiko"


By Bixyl Shuftan

Bryn Oh, the Second Life artist long known for her three-dimensional exhibitions that tell a story, such as her "Rabbicorn" series, has been at it again. Her latest work, "The Singularity of Kumiko" is up at her sim of Immersiva. Hearing about it, I went over to take a look.

Arriving at the entrance, Bryn Oh herself was there and greeted me, "Hi Bixyl." Of her new exhibit, she mentioned I might have to make a few changes in my preferences, as well as picking up a light which is then worn on the forehead, "You will need to set up a few things and get a headlamp to see. ... You need some specific things to allow the flashlight to work." Asking her to describe her exhibit, she wouldn't say much, "Hmmm, perhaps a moral question. 'The Singularity of Kumiko' is a discourse between two people on love and choices. A question on what gives value to our lives. I don't want to give up too much of the story though. It is a non linear narrative that the viewer must put together over time and figure out what has happened to Kumiko and who she really is."

Among the instructions for better lighting on the wall was a sign stating "With Generous Support from the Ontario Arts Council." I asked her about it, and she responded, "Yes, I got a new grant a week ago. ... I applied for a new media grant and they liked the idea enough to award me one. ... very exciting, opens many doors."

Going inside was simple enough, touching the red door to the exhibit, then walking in. The scenery is Bryn Oh's classic style, dark, detailed, often  hauntingly beautiful and a little disturbing. The first scene one comes across is the aftermath of an accident: a small car stopped on the road, in front of it a bicicle on the road with a spilled napsack beside it. Near this scene, and others, are both a message in a bottle and a microphone. One can click on the bottle to read the message, or click on the bottle to hear an audio one.

There is much more scenery one comes across. Some are spots of illumination in the darkness, such as a metal mobile. Others such as a giant skeleton on the ground are hidden by the darkness and you'll probably won't recognize until you're right by it. I was trying to get the messages from Kumiko and her friend Iktomi  in order, but ended up finding some a few ahead at times. Memory is a theme in the story, and it's like you're trying to piece together what happened, much like someone struggling to remember an event.

As one goes along, the exhibit describes a future in which humankind has tried to compensate losses with machines and technology. Visitors are also likely to come across a roving robot, possibly the "Mr. Zippers" in the story. The robot will try to attack you, and as the sim is "damage enabled," if you're hit enough your avatar "dies" and reappears back in it's home location, so it's best to run if you come across the 'bot.

Going about, I was able to find the majority of the messages, enough to piece out what happened. The final scene, appearing just after the last message, was both happy and sad at the same time, with the song "We'll Meet Again" playing in the background. Exiting the scene, one is teleported out of the exhibition.

There is a trailer of "Kumiko" out that sets the tone for the story.



<iframe width="560" height="315" src="//www.youtube.com/embed/JONF4tgTh34" frameborder="0" allowfullscreen></iframe>

(click here if the video fails to load)


I give the story/exhibit my thumbs-up. Very well done. If you have the time, I reccomend dropping by. If you're a fan of Bryn Oh's work, by all means do see it. There is a limit to how many can be on the sim at once, which Bryn Oh describes as getting about 600 visitors a day at this time. So if you're blocked from entering, try again later.

Immersiva (14, 104, 21)

Bixyl Shuftan