Charlee and I would visit the other two places. "Color and Glow" was just as impressive and striking in its own right. The landscape and some objects would change color every several minutes. Over time, we would see it go from red, to green, to orange and yellow, to blue. So would a "couch" that we saw. There were also large dark spheres that would roll down inclines at some places.
Friday, June 2, 2023
SLEA3 - A Dark Star
Charlee and I would visit the other two places. "Color and Glow" was just as impressive and striking in its own right. The landscape and some objects would change color every several minutes. Over time, we would see it go from red, to green, to orange and yellow, to blue. So would a "couch" that we saw. There were also large dark spheres that would roll down inclines at some places.
Monday, March 21, 2022
Interview With Ina Garnier, Producer at The Déjà vu Ballet Troupe
By: Michael (Bubblesort Triskaidekaphobia)
On Sunday, the Déjà vu ballet dance troupe performed the Tempest. The set design, costuming, choreography, effects, and music all came together beautifully, to tell the story of Shakespeare’s last play.
After the show, I caught up with Déjà vu’s producer, Ina Garnier, for an interview, where she shared with me her process for creating ballet in Second Life, her thoughts on how ballet is best experienced, and how the Déjà vu ballet troupe is directly effected by the war in Ukraine.
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| Prospero summons a storm |
(Note: This interview has been edited for length, grammar, and clarity)
Michael (Bubblesort Triskaidekaphobia): Thank you, for talking to me on such short notice! Just so our readers know, English is a second language for you. Your profile says you are from Gdansk, in Poland?
Ina Garnier (lna carpaccio): Poland, right.
Michael: Oh yes, Poland is right next to Ukraine. I love the Ukraine support at your show! I noticed the flag giver on the stage and the t-shirts at the front doors. One detail I noticed was that during the show, when firestorm showed me stream title notifications, every track was named Deja Vu - Glory to Ukraine!
Ina Garnier: Yes, I announced at the opera house at the beginning of this war that Deja Vu would be playing in honor of Ukraine. That's why I changed the titles. One of our dancers is now in Ukraine. She is not with us, but this is not the only reason why we support Ukraine.
Michael: I hope she will be ok. We are all hoping for the best in Ukraine.
Ina Garnier: The issue is very close to me. Ukraine is our neighbor.
Michael: That must be difficult. Do you meet a lot of Ukranian refugees where you are?
Ina Garnier: Yes, there are a lot of them in Gdansk
Michael: I hope things work out in the end.
Ina Garnier: I hope too
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| Top: T-Shirt Giver at Royal Theater front Steps. Bottom: Ukraine flag giver, front and center, on the stage. |
Michael: What is your title at Deja Vu? Producer?
Ina Garnier: I am a woman-orchestra, that's what we say. That is, I deal with everything: producer, director, choreographer. I also do decorations and some costumes.
Michael: That sounds like a lot of work. How did you get involved with dance? Were you a dancer and choreographer before you came to Second Life?
Ina Garnier: In real life, I used to run a neighborhood theater for children. It was called the Cheese Keyhole Theatre. I have long been passionate about ballet, music and theater.
Michael: Tell me a little bit about your process. When you decide what play to put on, what is the next step? Recruiting dancers? Choreography? Costuming? Set design?
Ina Garnier: The first step is always an idea. Then I make set design, and costumes, and I choose the music. Then I devise a choreography. These are not always adaptations of ballets that exist in real life, I often make up my own stories.
Michael: That is interesting! So, you begin with the set and costumes and then do the choreography. That makes sense, because it's probably easier to choreograph things as they will look with full costume and set design.
Ina Garnier: Exactly.
Michael: What tools do you use to choreograph? Do you make your own animations?
Ina Garnier: I am using the animations available in Second Life.
Michael: Do you use any in world tools to put the animations together?
Ina Garnier: I also use Spot On Choreography tools, so that I can set precise paths, on which the dancers can move, and match time the animations.
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| The full cast takes a final bow |
Michael: Are your dancers all actual people, or bots, or mannequins?
Ina Garnier: Sometimes I use alts, if I need more people than there are in the troupe. There are 14 people in the troupe. Alts are also a reserve in case someone breaks down, so I don't have to cancel the show.
Michael: Most of your dancers are actual people, then. I'm surprised all the dance and theater companies use so many real people. It seems to me like alts, or mannequins, would be easier.
Ina Garnier: For sure, the alts do not argue, and are extremely disciplined. They always obey my will. It is different with people.
Michael: Tell me, when you block the scenes out, as a choreographer, do you block them out with the idea that the audience will see the stage the same way we would see it in real life? I mean, in Second Life we can violate the proscenium arch. In other words, we can move our camera to extreme angles and zoom in on dancers and things like that. Do you think your audiences would get more from your performances by keeping a straight angle, looking directly at the stage? Or maybe you would prefer we move our cameras around during the show?
Ina Garnier: It would be best if the people watched my performances as they would in real life, but one of the special qualities of Second Life is that you can see from everywhere, without any problems. It is up to the people where to look, and what to see. If someone is curious, they can watch us stand behind the scenes, between acts. I often see photos taken from the back of the stage, that kind of spoil the fun a bit.
Michael: I can understand how that would be annoying, if you choreograph as you would in real life, and then the audience does unexpected things that can't be done in the real world.
Ina Garnier: Yes, but I understand people. They want to know what it looks like from the back when I'm in a real theater, as well, so that curiosity is not that much different than in the real world. I'm also interested in how it really works, when I see a performance.
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| Michael violated the proscenium arch to get a more dramatic angle, and get closer to the performers. You can’t get angles like this in real life. |
Michael: How far in advance do you usually announce your next show? Do you usually put it on the google calendar a week before the show, or a month?
Ina Garnier: Sometimes, I manage to plan for a month in advance, but sometimes at the last minute. There are different situations, and it is not always possible to plan far in advance. Sometimes, I just don't have time to do something, and then I have to change my plans.
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| Trailer, from when the Polish National Ballet’s 2017 performance of Chopiniana & Bolero |
Michael: Tell me a little bit about your show next week: Chopiniana & Bolero.
Ina Garnier: This double ballet is an unusual performance. The first part to the music of Fryderyk Chopin, the second is Bolero by Ravel. The first part is calm, romantic, and the second part is growing, and dynamic.
Michael: That sounds wonderful! I’m looking forward to seeing it. Also, I noticed on your Facebook group that you repeat shows now and then. That's really nice, because if I miss a show, I can wait for it to come back around. How often do shows rotate? I mean, if I missed the Tempest yesterday, how long do you think I might have to wait, before you perform it again?
Ina Garnier: I don't repeat them systematically. I just sit down and think about what to repeat. I have a total of 24 ready-made performances, so there is a lot that can be repeated throughout the year. But I also do new ones. It only takes a bit longer than a week to put a new show together. Sometimes it can take several months to put together one new performance.
Michael: Oh yeah, I can imagine it would probably be impossible to do a new play every week. I hope you do Prometheus again some time, though. That's my favorite play.
Ina Garnier: Prometheus is difficult, because there are as many as 30 avatars in it, so I don't repeat it too often.
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| Display found in the Royal Theater’s basement, displaying fliers from previous performances. |
Michael: Let’s talk about dance groups in Second Life. Your Deja Vu group is wonderful, and I think everybody should join it, but if somebody is new to ballet in Second Life, are there any other groups they should look for, to connect with the theater and dance communities in Second Life, to learn about new shows?
Ina Garnier: There are a lot of dance groups and theaters in SL. If you are interested in this topic, there are a few places you can look for more information. One group is called Keep Performance Alive, and another is called Dance Queens. Both of them advertise a lot of shows. Dance Queens also has an online calendar of dance shows.
Michael: One last question: If somebody wants to become a Deja Vu ballerina, is there an application process for that? How would somebody get involved with joining Deja Vu?
Ina Garnier: Just write to me, I will talk to any one candidate
Michael: Thank you so much for a wonderful interview! Is there anything else you would like our readers to know before we finish?
Ina Garnier: I cordially invite everyone to our shows!
Michael
Monday, March 1, 2021
SLEA Bridge Project And Steve Who
By Gemma Cleanslate
The
Creative Arts in Second Life are so extensive. There are so many venues
for performances, galleries, museums, it is almost impossible to get to
all or even know they exist. SLEA Bridge Project does so much for all
of us to at least have a clue. I used to use the Gallery Hud to get to
some of them at times over the years. But Now,
“The Bridge Project Phase 1 Completed!
We, those of us involved in The SLEA Bridge Project, aspire to shorten that distance between YOU and an immersive arts experience in SL. As a bridge between the SLEA and the multitude of painters, sculptors, musicians, writers, performers, photographers, television and radio presenters, conceptual artists and so many more. Come view and learn more about our vast SL Art Community across the grid. https://slendowmentforthearts.wordpress “ came from Tansee a couple weeks ago. So I went to take a look.
It is amazing. Click any board on the bridge and the information and location are all there... so many people , so many locations. And the bridge itself is a work of art. Go take a look for yourself. If you love the arts join the group so you can get notices for marvelous shows and projects going on all the time. Join at the Hub.
SLEA
has so much going on all the time one could be occupied there 24/7 if
one had time. I made time to get over to the Street Cafe for a live
performance the other day and it was a marvelous experience.
Steve
Who (Steve Yiwama) brought his Saxaphone to entertain. When I arrived
there were about 6 avatars in attendance while many watched on Youtube
where you could see him playing live . By the time I left there were at
least 30 listening to his sweet sounds. Steve is Steve Nelson, a
professional musician or over 30 years in real-life.
This was his second appearance at the PopUP street artists cafe . Of himself he says, “....shouldn't really say this as I genuinely HATE self promotion.....but was the founding member of a well known signed rock band, and many tours and tv/radio appearances.....I never wanted to become an OLD rock guitarist so decided many years ago to learn saxophone-have played in many big bands and for some famous people too....oh shutup Seve!.....when are you going to grow up.“
It is not hard to see why his work is so popular . You can check him out at https://www.facebook.com/totalpaininthebuttcreative/ or look at his profile for other ways to hear his music.
Entrance to SLEA Hub where you can pick up a hud , accept the experience or use a teleport to the regions or venues. http://maps.secondlife.com/secondlife/SLEA7/30/35/56Gemma Cleanslate
Wednesday, December 7, 2016
Reader Submitted: "Cheap Thrills" by La Performance
By Isabel (Alysabelle Resident)
ÎsaЪeĻ (Alysabelle Resident)
Monday, November 23, 2015
The LEA 3 Entrance
By Gemma Cleanslate
You know that I visit the LEA sims often to check out the installations in each of the artist regions. Sunday I got a notice that Eupalinos Ugajin installed a bar near the entrance . Knowing his fun loving ways I went over to take a look. Though looking like a normal drink serving one it gives some interesting items when you click. I say go see and collect. The ‘drinks’ are from friends of Eupalinos. He also dropped some of his other pieces in the area that are interactive so click away. He always has fun items where ever he builds. I had fun opening the gifts and using them.
I took a picture of the entrance to the LEA welcome
area that shows most of the regions that are complete and are open for
visiting and this is how it looks when you start from the entrance . I enjoy
doing that because you can tp right from the posters for each sim by clicking to
get the slurl. You can choose your site to visit.Monday, September 29, 2014
What's New at the LEA
By Gemma Cleanslate
The Linden Endowment of the Arts have granted their regions to the artists for the next three months. Most builds are almost ready and you can actually get to visit some now. Bixyl did write about Pinwheels LEA 26 a few weeks back (link). I took a look at several and recommend visiting them all.
One that I loved was the region called Black Elk. It is a tribute to
the lovely prophetic words of Black Elk, a native American medicine man or
shamen. It is a beautiful display on LEA1. You will see his words in the
air amid horses and other symbols of the spirit of nature. Livio Oak
Korobase (Livio Korobase) is the creator in this region. Above in the air is a
stunning collection of symbols in a hovering tiny planet like build overseen by
flying doves. Sit and enjoy.
On LEA16 Dave Searby Mason had created a three
level interactive experience you don’t want to miss. Use the notecard you will
find there to help you enjoy each level to the fullest. The ground level is
restful. The tp at the entrance will take you up to the sound spheres where
headphones will enhance the visit. Wander and listen. Another tp will take you
to the third level of which David says, "is also designed to walk through like
the spheres but here the visual aim is different. I wanted to create a
ghostly feel to add another dimension to the sounds." It is an experience
not to be missed.
Another that I enjoyed very much is LEA 10, La Palma
Sculpture Garden by Peli Dieterle, still a work in progress. There are lovely
sculpts in the area near the water now. However the setting is so restful I
brought out my horse and took a long ride up the winding road to the top and
back down again. The build around the interesting sculptures is delightful. Take
a tp over there. While you are at the welcome area cam out and take a look
at the pieces of art that are in the sky.
This is just a sample of the
regions you can visit. There are other TPs from the welcome area to take and
you can save the LM to come back many times over. Some of the regions will be
holding events at various times during their stay and there is a calendar on the
website .I will do another article on more of the exhibits. There are many! You
can start at the Welcome area http://maps.secondlife.com/Gemma Cleanslate
Monday, February 10, 2014
LEA13 – The Work of Xineohp Guisse
I was
with my friend Brick, exploring the soon-to-be-opened Linden Endowment for the
Arts (LEA) builds. He had shown me the gigantic Dragon Curves fractal
installation by Mac Kanashimi on LEA 26, covered by Inara Pey here: http://modemworld.wordpress.
Xineohp
was modest: “I’m still building, sorry about the mess (smile),” he replied. He is
also a great jokester. After I told him I thought the build was gorgeous, and
hardly a mess, he responded with what I later realized was an out and out pun:
“Nope. Not mess; old-school build (smile)," by which he meant that he had used not
one sculpt or mesh object, but used prims for the entire construction!
On the main tower, there are two creatures, that
to me looked acquatic. They moved around on the grass creating tones as well,
and because they are random in their movements, the sounds evolve and change.
When two notes are struck, it creates a third resounding note. I walked around
and loved the experience of the sounds, and the cello notes were just perfect
with the swaying grass. Xineohp was working on a pod chair when I finally
joined him on one of the towers. He asked me to test it out, and I ended up
with my camera trained on one of the two wriggly creatures. The two creatures
on the main towers are named: Connie and Blyde (a spoonerism reference my older
readers may get).
Xineohp
was still debating some of the details of the build, set to open on Saturday,
February 8th, but he was still willing to talk about it. He also
told me he is the alt of an older resident, so watch for an Oldbie Project from
him in the future. DrFran Babcock
Monday, July 25, 2011
Toy's Art Gallery
A grand re-opening of Toys Art Gallery was held July 17 and 18 at its location on Grojnowski (33, 19, 1001). The show is titled “Mirages of Art”. I wasn’t able to attend the reception, but I went over early to check out the new gallery.
Toysoldier Thor is the multi-talented artist, builder, and designer who created the work. The gallery, which is said to have taken 5 weeks to design and build, is a unique, circular structure with a colorful walkway that winds around the 5 levels of gallery space. The top floor opens onto the Starfield Patio. Throughout the gallery, subdued lighting highlights the art work.
Unlike real-life galleries where touching is forbidden, Toy encourages residents to touch his art. He has created a notecard for each piece that explains his creative thought process, often provides the Second Life location of the photo, and shares other helpful or creative information. For example, his “Farm Falls Frost” was taken on the Alirium sim, located at Alirium (204,119, 22). He stated, “This is a place I strongly recommend my fellow SL'er must visit and explore. I wanted to express a peaceful abandonment of a home long since vacated and the view from a window of this home as the land around it overgrows. The arrival of winter is hinted with the frost on the few remaining panes of glass as well as no leaves left on the trees.”
In contrast to this pastoral scene, one of his other works is “Stormy Streets”, an urban street scape from the sim Sin City – Hard Rock Park. He added layers of additional color and elements to the Second Life photo, including some elements taken from real-life. The result is a vibrant scene, with symbolism and danger lurking everywhere in this city.
One of my favorites, shown in the second photo, is “Black Mamba Floral Delights”. Toy created this as a collage from photos he had taken of the many flowers found on the Black Mamba sim and which he enhanced with Photoshop.
The last photo shows another of my favorites, “Morning Meadow Hunt.” Toy found his inspiration for this work of art at the Gulf of Loon. On his notecard, Toy wrote, “I ended up bumping into this amazing Crane (at least that’s what I think he is) that was hiding in the cattails actually hunting for fish - and even caught one right in front of me. I had to capture his morning meadows hunt onto digital canvas! After several photos of different angles and a lot of photo manipulation to set the tone of the day, this is what I came up with.”
Toysoldier’s other works are equally varied and complex. Some of them, like “Magi’s Realm,” depict the mystical side of SL. Other of his works, such as “Barren Harvest” and “Floral Fox” include images from his real life that he brings into Second Life. Toys Art Gallery brings such a wonderful variety of colorful, unique art to SL that you will want to visit it often.
Grey Lupindo
























