Friday, June 2, 2023

SLEA3 - A Dark Star

 
 By Bixyl Shuftan

At the Second Life Endowment for the Arts regions, there's an exhibit named "A Dark Star." It was designed by Gem Preiz, and is listed in the Destinations Guide.

A DARK STAR by Gem Preiz will be the third of 3 installations exhibited on SLEA 3 full region grant during the first half of 2023. It synthesizes the colors of "LINES OF LIGHTS" and the shape of the structures of "COLOR & GLOW", both still on display on the same Sim (see landmarks below). After an enclosed maze of lines and lights, and glowing colors open to sky and horizons, A DARK STAR concludes the series with a construction in 3 dimensions, surrounded by orbiters, and nested in an isotropic 3D universe of glowing lines, the boundaries of which are unreachable.
 
I, along with Charlee, headed to the listed location at SLEA3 (80/66/319). And the place was quite stunning, a little like stepping into a "Tron" scene. It was dark with neon-like lines of colored light, with small pyramid-shapes on the ground and larger crystals. Hearing some sound, I looked around, and there was some cluster of objects made up partially of white, blue, and purplish light and partially of black spheres, the latter which were moving in and out of the cluster. There was also a "throne" of amber crystal and shapes. We also found a spaceship, and were able to fly around see most of the place from above.

It wasn't long before I got contacted by someone, the artist of the exhibit, Gem Preiz. He told me this wasn't the only place in the sim, but the latest one of three, the two others being "Color and Glow" and "Lines of Light." "If you see the two first ones, you will see that this third one, the dark Star is a bit the synthesis of the others," he described.

"I have been exhibiting fractals in SL for years, then started to build environment to display them, and then the builds became predominant, and nowadays I show mostly constructions if this kind, using much reflections, lights and highlighting of this kind. (It is) purely conceptual, not aiming at meaning anything special, else than pleasure for the eyes. And I like minerals, crystals, and geometries. I like repetitive patterns and try to create some nice ones to look at. ... as recommendation, advanced lighting model , shared environment, and long drawing distance to see everything as I created it.
 
"I like to build sim wide environments, almost always going off sim as much as I can,  to maximize (for me at least) the immersion I like to be overwhelmed by the environment. 

When I asked what he had made before, Gem answered, "... in summary, many fractals exhibition, several LEA grants in the past, and sim wide builds : skyscrapers, a short model of a modern city, arcadia, a neoclassical city, a space station, a space base on exoplanet. You can see some pictures of everything in my flickr if you are interested:  https://www.flickr.com/photos/187894176@N07/albums ."

Charlee and I would visit the other two places. "Color and Glow" was just as impressive and striking in its own right. The landscape and some objects would change color every several minutes. Over time, we would see it go from red, to green, to orange and yellow, to blue. So would a "couch" that we saw. There were also large dark spheres that would roll down inclines at some places. 

After some time, we checked out "Lines of Light" next. While interesting, it wasn't quite as good as the other two places, lacking the up and down movement of the other two. Sill, it was worth a look with it's lit blue and reddish passageways.
 
To get to A Dark Star, head to http://maps.secondlife.com/secondlife/SLEA3/80/66/3199 
 
Bixyl Shuftan
 

Thursday, April 20, 2023

Bellisseria's Fourth Anniversary

 
By Gemma Cleanslate
 

What a marvelous busy weekend I had along with so many others! At 10:00 am Saturday Patch Linden opened the Bellisseria 4th Anniversary celebration with a short to the point speech thanking everyone who has been involved over the preparation and building of the new continent. He said also it was the residents who made it a community. He also promised more big things in the planning and to come. One thing he did mention specifically was Welcome Hubs for new residents of the continent which sounds great. There were 85 residents and visitors at Patch’s speech . Strawberry Linden and Chronos Mole were present also.


Pruudence Anton , who was the main collaborator said, “Thank you today to Patch Linden for opening the celebration and our 3 Amazing DJs, & all our Wonderful Guests!

"Dj Gio, who you can find 2 days a week at Bellis Blues Cafe. - TY!
"DJ Hammie, find her with BEE and at Zoo-Palooza this month. - TY!
"DJ Stephanie, find her at BEE events and Bellis Blues Cafe. - TY!
"Thank you to the Hostesses, Brooke, Vari and Kizzie.

"And a special thank you to Kalia and Riot Hax for their help with this event and build.”
 
The party went on all day with visitors coming and going.

For those who do not know the whole history of the continent I asked Teresa Firelight who wrote a marvelous article for The Gazette, Journal of record of the Bellisserian Bureau of Bureaucracy and the Continental Passport Control Board in Second Life® if I could include her article here.

"I caught up with Bellisseria's head builder Abnor Mole, and he had this to say;

'When we started building Bellisseria, we figured it was going to be a few hundred regions and we thought that was HUGE. We wanted to incorporate what we always loved about mainland --its ‘connectedness.’ This is a feeling of continual space that you can't get on just a few regions. It is the perception of community that Second Life started out with, a feeling that many of us remember from so long ago. If fact, that feeling of community is what made us fall in love with this platform in the first place. 

People responded to that idea. Four years later it has ballooned to a few THOUSAND regions. When we moles step back and look at what we've built over those years, it gives us a reverent pause. We think, ‘Wow, we started building some homes and some land, and we ended up building a CONTINENT, and it is full of people!’ It cannot not make one smile.

So let me give you a quick history about Bellisseria and how it was built. Bellisseria was born on April 15, 2019 with an initial release of 136 regions. This included two house styles: Traditional and Houseboats. The user community’s response surprised and overwhelmed Linden Lab (LL). Every single house sold out in less than 48 hours. There were many additional requests for homes that LL could not fill because there were no more left. The moles were kept very busy building more homes as soon as possible. On May 15, 2019, LL released another 709 houseboats, which were again snatched up quickly.

By June 24, 2019, Linden Lab was ready to release more Traditional homes, and elected to go with a new strategy. They released one region at a time, rather than all at once. The attempt was to release a new region every day or two, except for obvious gaps on the weekends. The homes remained very popular and tended to “sell out” just about as fast as they were released.

On Sept 17, 2019 the 512 m2 campers were released. Roughly three months later, the Victorians were released (on Dec 16, 2019). Demand still exceeded supply and Linden Lab and the moles kept working hard to make more homes available. They released an additional 2,330 new homes (spanning all 4 house styles) on December 18, 2019.

In short, they released over 10,000 Linden homes in 2019, and there was still demand for more! On April 1, 2020, less than a year after the initial release, Linden Lab made Log Homes available – 4,828 of them. The good news is that by this time, there were usually some Linden Homes available for those who wanted them. They might not be able to get the theme they wanted, but there was usually something available. There would be occasional times where all homes on the Land Page were sold out, but if a person tried back a little later, they could find a Linden Home.

Linden Lab hoped to release the Stilt Homes shortly after that, but the 'uplift' project caused a long delay. This was a project where LL moved their code from their own (somewhat aged) computers to the AWS Cloud. That was a complex project that preempted most others. People kept asking Patch when the Stilts would be available. In response, he ended up Trade Marking the term Soon™
Roughly eight months went by. On December 21, 2020, the Stilts were finally released. The initial release was 3900 Stilt homes, plus another 552 House Boats. There were a few bumps in the road with this release, but were sorted out before year end.

About four months later, the Chalets were released, along with a massive community center – Die Betrunkene Maus – located in Muehlenbach. This happened on March 30, 2021. Four and a half months after that, on August 12, 2021, the Fantasy homes were released. The fantasy regions introduced new technology. They had trees and plants that glowed at night, and the foliage colours changed as the seasons passed. Next came the Newbrooke container homes on March 3, 2022, followed by scenic Sakura (Japanese) homes on May 16, 2022.

In November 2022, they released an update to the Traditional homes and a new Traditional community center on Chippewa Junction. Then in December, 4 new houseboat styles were released.

Of course, Bellisseria is much more than just the houses that people live in. Several community groups sprang up, such as Bellisseria Citizens, Bellisseria Entertainers and Events, etc. These have really fostered community and organised many parties. There have also been volunteer groups who work to create fun activities such as The BBB (Bellisseria Bureau of Bureaucracy) who issue passports, passport stamp machines, licences, etc. Other service groups included the Parade of Homes to showcase nicely-decorated homes owners open to the public, Belli Bin to playfully collect our trash, in-home clubs open to the public such as the Bellis Blues Cafe, etc. And there have been publications to keep people informed of what is going on, such as The Gazette. There are so many others that I did not list who contribute to making Bellisseria a great place to live. It is not just the place; it is the community.

Happy Birthday Bellisseria!”

Many thanks to Teresa for saving me hours of work! I know she put in many to get this all together and The Gazette~


Sunday after I had recovered a bit I spent the morning traveling all over the grid on The Nature Collective hunt which goes on until the end of the month. Many of the members of the Collective had lovely gifts hidden at their nature regions.


If you have an affinty with nature and want to see the lovely builds visit the Nature Collective and get their Hud that will help you visit the sites of all the members. Some are massive some quaint and small by the side of a road. Each has its own charm and they are all well worth visiting. There is also a photo contest involved. Check that out too!

http://maps.secondlife.com/secondlife/Erazor/35/89/66

After belli party that the Bellihub is open and so is the belli demo homes ... and Abnor Mole did a great job with the tutorials!!!

http://maps.secondlife.com/secondlife/BelliHub/75/186/22
 
Source: The Gazette
 
Gemma Cleanslate
 

Wednesday, March 22, 2023

The VWBPE Grounds

 
 By Gemma Cleanslate

I made a visit to the Virtual Worlds Best Practices in Education (VWBPE) Monday just to let you get a glimpse of what a visit there will look like. The programs look wonderful with great presenters as usual. The Press  Release contains the information.


The venue is quite different from the past years.  Last year it was in space This year it is solidly on the ground. It is titled’ Uncommon Realities’. You will have a wonderful Hud to guide you to the sites for presentations and social event .When you arrive at the Gateway, grab the Swag Bag that contains the hud and other items that will help you on the vast area.


Various Biomes await you from desert to forest.  I looked up a definition of Biome just to be sure , it is”  a biome is a community made of all the habitats in a given region and climate. Different organisms inhabit different types of biomes. “As you travel from one biome to another you will find an explanation of each.


 I was taken especially by The Wetlands. It is expansive and lovely. The building there contains lots of information about wetlands . There will be a guided tour there one day. Check the program for the time and day.


The auditorium where the Keynote speeches will be held as well as some other large events is delightful and there is plenty of room in different sections.


The place of remembering those who have gone from life is the Lest We Forget. I stopped there. Ebbe Linden’s plaque was prominent at the entry way. Take a walk to see the others remembered. Here is the full program for you to peruse. Some of the presentations may peak your interest. https://www.vwbpe.org/conference/vwbpe23-program?mc_cid=b72656b04f&mc_eid=aafed12562
 

Scattered among the biomes along the roads  you will find structures such as this . Inside it a wealth of information about The University of New Mexico. There are many in each biome. Walk around and check everything. Look for some nice gifts as you go along. Look through the events clicking on the picture and see what you like. The social events are always fun and all are welcome . Freebies will be found in the social area. I picked up an outfit, some  sneakers and other items. . Here is the gateway. https://www.vwbpe.org/conference/vwbpe23-program?mc_cid=b72656b04f&mc_eid=aafed12562vw
 

I will be a host Ranger at the event for the 5th year I think .  I found my outfit and this is how to recognize me. Say Hi!

Gemma Cleanslate
 

Wednesday, February 8, 2023

Reader Submitted: Digital Farm System

 
 By Serenity Herold (SerenKitty Resident)


No matter where your interests lie, there are a lot of fun activities to do in Second Life. One of those SL activities that has been garnering a lot of interest is farming. Enter Digital Farm System (DFS), which started way back in October of 2016. DFS isn’t just farming, though. It is so much more.


DFS requires the use of a HUD, which is free at the DFS Main Store. The HUD keeps track of your energy. Most of the activities in DFS use a little energy. It’s easy to replenish the energy in the HUD by consuming DFS foods. Foods can be made by the HUD user by having the ingredients necessary for the recipe they’d like to make, or by purchasing the food they’d like to eat from one of the many DFS users that cook and sells their goods.

Those items can be purchased easily in one of the many DFS markets or at one of the many DFS auctions.

The HUD has an area that drops down when clicking the ‘Craft’ button of the HUD; this allows for recipe ingredients to be loaded. Recipes can be found directly on the DFS website at digitalfarmsystem.com


As far as farming goes, DFS has been masterfully set up to allow you to be as involved or apart from the farming aspect as you prefer. Would you like to raise animals, plant crops, and sell your harvest? You can do that! Would you prefer to buy the ingredients you need from farmers and just cook and bake? Done. Maybe you have always wanted your own vineyard and wine line. You can do that too. You can even focus on crafting and making dyes, rugs, and woodworking projects. The system is set up in such a way that you can really customize it to your own personal tastes. You can even role-play in DFS or choose not to. It’s all up to you.

For the sake of trying to fully understand this expansive system, let’s imagine that you wanted to role-play as a farm-to-table restaurant owner that is world-renowned for your desserts. For this example, we’re going to imagine that you prefer to do as much by hand as possible.

On this particular day, you plan to make some cakes for a special cake-tasting event that you’re holding at your restaurant later this week.

For this scenario, you tend and water your animals, harvest some milk and eggs from them, then draw some extra water from your well. Moving to your crops and trees, you gather some wheat, vanilla, and oranges. You realize that you’re out of butter, so you decide to churn some. Then, you get ready to start making cakes. Realizing that you’re out of one of the ingredients that you need, you decide to TP over to one of the many DFS markets in order to buy it. While at the market, you spot a bottle of wine with a beautiful wine label, so you pick that up too.

Heading back home, you make a couple of cakes, and then decide to start working on decorations. You make some dye and use it to dye some wool, which you then weave into fabric. You then take that fabric and a few more ingredients and turn it into a beautiful rug.

Your best friend comes over to visit. Your best friend enjoys DFS, too, but prefers to have just a couple of specific crops and to focus mainly on producing alcohol in their stills, making wine in their fermenters, and taking part in fishing tournaments. They also enjoy collecting DFS collectibles, such as some of the specially designed equipment that is only available at special events.


They have brought a beautiful DFS bouquet of flowers, a box of candy, and a nice meal to replenish your energy, all of which they picked up last week at a DFS auction in order to celebrate your special cake-tasting event.

 
As this scenario demonstrates, DFS is truly customizable to the interests of every single person that enjoys DFS.


Now to touch on the most important aspect of every system: support. I have found DFS support to be unmatched.


From the creator, Ice Dover, to the multitude of CSRs that are ready and able to answer your questions, whether that be via the incredibly active group chat or directly over IM.

The DFS team also goes out of their way to encourage farmers. From the monthly cooking contest, to promoting DFS markets on the main sim, to special events, to keeping the prices of equipment and collectibles low in order to keep DFS affordable, this team is top-notch.

DFS is also friendly with creators that have utilized DFS to build their own businesses. There are outside systems, texture packs, and rezzers that all work alongside the DFS system in order to make selling, crafting/cooking, and animal organization easier.



DFS is also kept fresh by readily adding new and fun recipes to make. Cooking contest winners and specific Patreon backers even have the option to create their own special recipe.

One of the things that really stands out with the DFS team and community is their support of causes that are working tirelessly to help others have improved lives, such as the American Cancer Society, The National Breast Cancer Foundation, and Doctors Without Borders. Go around to the main DFS sim or any of the markets and you’re sure to find kiosks, special auction boxes, and events aimed at showing their support.


It’s easy to get started with DFS. The DFS community as a whole is extremely friendly and open to questions. It is not uncommon to see people starting out in the DFS system by offering their assistance as farm hands, volunteers, and hired cooks. It’s also common to meet new people learning about DFS by visiting some of the many auctions that are held each day.

All in all, DFS provides an exciting and customizable way for users to enhance their Second Life experience.

Serenity  Herold
 
 
 
Design

Friday, January 27, 2023

Bonniebots and The Debate About Them

 
By Bixyl Shuftan
 
In recent days, there's been some controversy, notably in the Second Life Forums, about something called "Bonniebots." Some feel they're a useful tool. Others feel they're a real or potential threat to privacy.

 
The website for Bonniebots is at https://www.bonniebots.com/. What the bots do is described on this webpage (https://www.bonniebots.com/bonnie) : "BonnieBelle and her sisters are roaming bots who travel the grid collecting data. You can follow their progress on the map below." And the included map showed a number of markers going from place to place over Mainland, Bellisseria, and private sims. With the main page stating, "The worst part of Second Life is finding where everyone else is at. We're trying to come up with a better way to find the party. ..." It looks like the purpose is to check the activities of various sims, listing how many avatars are there, and mention how many have been there for more than an hour. It was unclear why these particular sims were listed. The "Regions" page would also display them with an option to go down the list of 27609 sims ten at a time.

There are other pages for most popular attatchments, which regions have the most abandoned land, which sandboxes have the most traffic, which regions have the most available Linden Homes, a Marketplace page for sales history over the past few days as well as a list of the top merchants and listing some items up for sale, and an avatar search page. At the bottom of each page was a Discord contact, the name of one of the bots to contact, and an email: bonniebellebots@gmail.com . There was also the semi-familiar phrase among longtime SL residents, "Be excellent to one another."

Looking up my own name on the search page, curiously I was the second person mentioned on the list, the first being someone who quoted an amusing comment I made. There were also two other with Shuftan as a surname, someone with one of them listed as a friend on their profile, and someone who I couldn't see why they would be there. Checking my home community, the Sunweavers, community leader Rita Mariner was the third person listed, me being the fourth, and two of the people listed I haven't see in months. Searching for Gemma Cleanslate let to a long list of names in which she only appeared after a dozen or so others.

The bots are not brand new, but according to the forum thread "Has Anyone Else Noticed the B[xxxx] Accounts?", they have been around since before August 2022. It started getting more attention, and debate, around mid-December. "They pop in, stay five seconds, and leave.  I can't image what they're doing excect gathering the number of guests at each." Eventually, a "Bonniebelle81" respoded, "We attempt to visit all regions at least once a day and are certainly not stalking anyone.  I'm sorry if we gave you guys a fright." Some people commenting didn't see a problem, "Just block them." Others grumbled they shouldn't have to or that preventive measures had a downside, "...my first thought was to allow Region access only to those who have payment info.The problem is that by doing so, potential customers who don't have such info can no longer enter my region to rent, and also friends or visitors of my tenants who also won't have pay info can no longer visit. ... why do I have to tolerate and accept your 'data collection' bots that make my customers nervous."

Skyler Pancake tried to assure they weren't out to collect anything that wasn't already done so, at least by Linden Lab, "All data collected HAS to be publicly available data. There's no way for anyone aside LL to collect data that isn't. So this is information you are putting out on Second Life. It's just data being anonymized and compiled." But the complaints continued, "This website and its avatar search provides information to the public that is not otherwise public knowledge." Not everyone else posting was against the bots, "So many words to excuse paranoia." "You people are freaking out entirely too much over a network of land survey and census bots." But the majority were either outright against them or expressing reservations about them, "I am tired of seeing your bots teleport in all the time and having to mass ban them. You are disturbing Second Life residents who are paying money to rent or lease their virtual property. You are doing this without asking permission for your own entertainment." There was also a debate about whether this was against the Terms of Service or not.

Finally at page seven on Friday January 20, Keira Linden announced the following:

Hi all, I understand some are upset by what they are seeing on the BonnieBots website.  Let me assure you that all the information they are displaying is accessible via lsl script call or openly available information on various web pages.  In other words, this is public information and has been for quite some time.  Nothing that is discoverable in this manner is considered personally identifiable information.  If you have something on your Profile you do not wish others to know, you should remove it at this time.  As has been pointed out, land owners have the ability to restrict access to private areas via the land management tools.  

If you are concerned about the safety of your account, please enable MultiFactor Authentication.  The steps to do so can be found here:  accounts.secondlife.com/mfa/status

And, as always, if you believe anyone has broken the Terms of Service, please file an Abuse Report so that we may investigate the situation.  

We are in communication with the owner of this system to ensure all it adheres to all requirements and will now be closing this thread.


But the debate didn't stop as another thread was opened the next day, "Sorry, This Is Not OK, B Bots Profile Scraping." The poster stated that her profile "is set in the privacy options to FRIENDS ONLY," and compared the limited information in my.secondlife.com to much more being available in a Bonniebots search, "I am deeply disheartened by LL's initial reaction to this. ...  This is a massive wholesale data leak and should be treated as seriously as any other security issue. None of this is ok." And debate started immediately, "But unless you're daft enough to put RL in your profile it's not a big point.  Nothing to personally identify you." There were nine pages of comments over about 12 hours until it was closed by Volo Linden after he stated, "... the information displayed is accessible via LSL script calls and is publicly available information. We would recommend removing content from your profile if you did not wish for others to see it. "

On Sunday January 22, a third thread was started, "Banning Bots From The Grid?" This time the person starting the thread wasn't so sure about going after the bots. It would be locked seven pages and less than eight hours later, the Lindens basically saying the chatter had gone off the rails. So on Monday a fourth thread started, "Open Letter to Linden Lab: Enforcing Policies?", the person suggesting there was a double standard between how the Lab enfoced it's policies on the forums and it's policies on bots, "We all know that these are hardly enforced at all, laissez faire at best.  I think we as (paying) costumers have the right to expect and IMHO even demand that Linden Lab enforces all their own policies in the same way and not only in the advantage of themselves, meaning as it pleases the company." This one lasted two days and eighteen pages, then Patch Linden stepped in.

 This post, like others has been locked for going so far off the rails of the topic that I think was originally intended to be discussed, and the outward accusatory, defamatory tones and attacks towards others, while still a thinly veiled attempt to discuss the matters behind the other locked topics is no longer going to be tolerated on our forums.   

That said, I am in direct contact with the creators behind the Bonniebots and I have consulted our legal teams and a GDPR specialist, to give me a full understanding of the situation at hand.  Out of respect for all concerned in the matter, I turn your attention to reviewing the policy at stake, and understand that we will enforce this policy:

    Information You Provide when Using our Services. Please note that our Services may offer chat functions (either one-to-one or within a limited group) or other forms of communication services (such as real time voice communication either one-to-one or within a limited group), forums, community environments (including multiplayer gameplay) or other tools that are either restricted to other account holders or Services users or that do not have a restricted audience and can be accessible by anyone. Any information, content or communications, including personal information, you provide when you use any of these features will be available to the recipients (dependent on the nature of the tool) and may be publicly posted and otherwise disclosed without limitation as to its use by us or by a third party.
    While we endeavour at all times to protect the privacy of our users and to ensure no harm is caused through our Services, given the nature of the tools, we have no obligation to keep private any information you made available to other users or the public using these functions.

I feel that I will be able to attain an ammicable and suitable solution to all soon, while preserving the spirit of the policy and allowing open exploration of Second Life to continue on a healthy trajectory.  Non-playable characters, "bots" and other automated means of roaming the grid are not prohibited in general at this time.   


By this time, the Bonniebots were starting to get the attention of Second Life media. New World Notes would write about it on Friday January 20, and the debate would follow there, "SL was always dead to me. ... Then someone goes and actually solves it ... What's the reaction? "OMG, my privacy." There would be a followup on Monday about the worries and counterarguments. Prokofy Neva would write in his Second Thoughts about the matter, "It's not enough to say 'oh, it's public'. Because what's happening is that it's being AMPLIFIED AND WEAPONIZED. When THAT happens in SL, we have a right to protest. Nobody thought when they signed the TOS and read the privacy policies that their annual sales data and their raunchy profiles would go into Google and be read by RL bosses or spouses or whoever can cause havoc in an avatar's life. So let's not be children here. AGGREGATIONS and AMPLIFICATION is the issue, NOT the mere act of scraping what is there."

Eventually New World Notes would report on Wednesday that Patch Linden met with the BobbieBots team "for a fireside meeting. It was stated that the website would be making some changes, "We'll be adding an opt-out to the avatar search and the Top Merchants listings. Avatar search will stay disabled until the opt-out is implemented. Top Merchants listing will have merchant names hidden." The time it would take to make the changes was described as "maybe a weekend or two."

The Newser reached out to the Bonniebots team to see if they could answer some quesions. They responded they couldn't at this time, but should soon be available for an interview.

It's unlikely the debate about Bonniebots will simply up and quiet down soon. feel free to leave comments below.

Sources, SL Forums, New World Notes, Second Thoughts
 
Image source: Bonnie Belle
 
Bixyl Shuftan

Thursday, December 22, 2022

Cynthia Farshore's Santa Sleigh Ride

 
By Bixyl Shuftan
 

 Christmas has come to Second Life, and the various communities are celebrating in their own way. This includes the Sunweaver Estates. The main venue, Club Cutlass, put up some decorations, including a tree, a gift-giving box that gives those in the Sunweaver group several presents, and a Santa that gives you a gift for those on the nice list.
 
 
Also at Cutlass is a sign advertising an attraction, a Santa sleigh ride. Touching it will give you a landmark to the location, at Farshore Field in Sunlight Bay (220/86/22).


Heading to Farshore Field, Cynthia Farshore showed me the sled.

Getting on, Saint Nick appeared, and got the reindeer to start pulling the sled down the runway.


"Clear Let's take off." And up we went.


We went past Joy Mountain.

"We'll let the deer romp through the woods a bit."



"Buzz the Bismark."


"Tried not to make just a straight boring ride," Cynthia told me, "In 20 minutes you cover all of Sunweaver and can see many of it's sights and attractions."
 

 

"Let's do a touch and go"


Flying over Sunweaver Bay, Santa would point out an amusement park, "Please do come by the place below it has a huge amount of holiday attractions!"




"We pause a moment to respect those we have lost and are not with us in body but now are in spirit."



Going into Pacific Waters and passing Mouse Hole Manor.


Passing the White Vixen Enterprises office, and approaching Gil Ottared's home, with it's ironclad ships and "Emma's Tower."


Passing the launch pad with regular rocket service to Club Zero Gravity, Glitch Troncon's "Tron house," and Penny Shuftan's "Friendly Lots." 


We went by the Newser office
 

 

The approach to the airport, "Landing on runway 9."
 
 
And back at the airport, "We have landed Back at Farshore Field of which we humbly thank her for providing us a remote base. Hope you enjoyed your ride! Merry Christmas! HO HO HO!"
 

Bixyl Shuftan