Showing posts with label Klaus Bereznyak. Show all posts
Showing posts with label Klaus Bereznyak. Show all posts

Monday, August 18, 2025

Wind Phones in Second Life

 
By Klaus Bereznyak

When words left unsaid weigh heavily and the person we need to say them to is no longer with us, what solace can there be? In 2010, a Japanese garden designer Itaru Sasaki set up an old telephone booth in his garden in Ōtsuchi to continue “talking” to his cousin who had passed away. Knowing the line was not connected, he imagined his words carried instead on the wind. Since then, the idea of a kaze no denwa (a wind phone) has caught on and spread all over the world ... and even into the virtual spaces beyond our everyday 'first life'.

Thanks to a group of residents in Second Life, the wind phone phenomenon has taken root in the virtual world too. The Wind Phone Collective was formed to extend these spaces to others, offering places of solace where an avatar can let their voice travel in the wind to a lost loved one.

I spoke with Zoe Foodiboo, one of the founders of the collective, about how the idea came to her:

“I learned of wind phones in 2022, through a novel that a fellow book lover, Veyot, shared at a book club event. The novel is called The Phone Booth at the Edge of the World by Laura Imai Messina. One of my special interests in Second Life is curating meaningful experiences inspired by literature. So naturally, after reading about wind phones, I was inspired to host one at The Reading Room, my book-themed gathering space. Two years later, I added a second wind phone in Seogyeoshire.”


The presence of these installations has had a quiet ripple effect. “Having a wind phone has brought new friendships and kind words. People often share their experiences in my guest book or directly with me. Having lost SL friends myself, I also appreciate having a place of solace so close to home, where I can reconnect and remember them.”

In time, Zoe connected with another resident, Emm Evergarden, who had also created a phone booth sanctuary. This sparked the idea of networking such places together. “Thus the Wind Collective was born,” Zoe explains, “with the aim to help others create their own version of the wind phone and to share these spaces of solace with a broader community.”

So far, a handful of wind phones have been created across the grid, each with its particular atmosphere and setting. The most recent notecard of landmarks, available from any one of the windphone locations, lists five currently in service. So far, a handful of wind phones have been created across the grid, each with its own atmosphere and setting.


I started with Zoe’s original installation, the Reading Room Wind Phone. It lies along a winding path in Seogyeoshire (http://maps.secondlife.com/secondlife/Gundeulbawe/42/166/45). The path is bordered by wildflowers and shrubs, leading past cottages and gardens to a secluded spot where the booth waits. It feels nicely integrated with Zoe’s Reading Room, which is right next door, and, on lingering for a while, the poetry begins to seep in from the surroundings.


Then, staying in Seogyeoshire, which takes up an expanse of leafy acres on the Northwestern side of the mainland continent of Jeogeot, it's not far to the Seogyeoshire Wind Phone (http://maps.secondlife.com/secondlife/Seogyeo/210/246/39). Also placed by Zoe, this one is a classic, red phone booth typical of British yesteryears. If you use this phone, your whisperings will be accompanied by bleating sheep. It's also close to the railway station, and it seems appropriate that this is located in a spot that invokes the memories of comings and goings: as if those missed have simply caught an earlier train. It is also appropriately just next door to the local war memorial, which offers a quiet place to sit in remembrance.
 
Seogyeoshire is a collective mainland community of homes, villages and landscaped spaces inspired by RL rural Wales.


In the nearby region of Somdari on Jeogeot, Petronella Piers hosts the Somdari Wind Phone in a secluded garden (http://maps.secondlife.com/secondlife/Somdari/124/250/43). This wind phone feels like a well-kept secret. It sits on the edge of broad lawns, with well-maintained floral borders and trees. The sound of a waterfall mingles with birdsong in the background and it feels truly timeless. So, there are three wind phones, relatively close to each other, but each with a slightly different atmosphere. The remaining two are further afield.


The Cerulean Sea Wind Phone, created by Emm Evergarden, the other instigator and founding member of the Wind Phone Collective, is situated in the Cerulean Township (http://maps.secondlife.com/secondlife/Cerulean%20Sea/28/133/24). This overgrown booth, with its door hanging off, is located alongside the remnants of an abandoned railway in a setting of delightful decay. The area provides a gateway to the wider township, which is an easy place to get lost in nostalgia and forget about the passing of time. As with all the phones, there is a way provided to write a message to a departed one or read those others have left, so the memories exercised (or even exorcised!) have a communal as well as a personal aspect.


Finally, I visited The Respite for Reflection Wind Phone, which can be found on the Gaeta V mainland in Huscovan (http://maps.secondlife.com/secondlife/Huscovan/78/80/33). It stands at the edge of a cool green forest, attended by butterflies and fairy lights. The location is close to the ocean, which infuses it with cool mist and a shifting, mysterious light. The setting has a liminal quality and feels more like a threshold between two worlds.
 
Choosing a favourite is completely impossible, but it's nice to think that one could choose from a few different settings the one most appropriate to the person you want to talk to on the wind. They are clearly valued and in use, judging by hearsay and the guest books. And there's room for more. Zoe has simple advice for anyone wishing to make their own: “There’s no ‘right’ way to set up a wind phone. Choose a phone that appeals to you. Set it up in a peaceful setting—perhaps with a place to sit. Let people know about it. Looking at images of wind phones around the world is a fruitful way to get ideas.”

The Wind Phone Collective compiles and distributes an updated list of wind phones in SL and welcomes new contributions. Nobody seems to have done an urban, grungy one yet. It would be wonderful to see some more Wind Phones in Second Life.

Join the Wind Phone Collective: secondlife:///app/group/7f110e95-6345-1567-65be-772c2833178e/about

Submit your own Wind Phone: Application link - https://tinyurl.com/sl-windphones

Klaus Bereznyak 
 

Monday, May 12, 2025

Fresh Art Unveiled at Xaraz Gallery for May

 
 by Klaus Bereznyak

On Tuesday, May 6th, a fresh breeze of creativity swept through Clementina as the Xaraz Gallery unveiled a new group exhibition featuring seven diverse artists. Organised by long-time Second Life art advocate Michiel Bechir and hosted by gallery curator Veyot, the opening marked another successful edition of Bechir’s Art Walk series. DJ Niloy Kas provided the soundtrack, and the event brought together artists and visitors in a lively exchange, with many of the participants meeting one another for the first time.


Bechir, active in Second Life for over 18 years, is known for his dedication to promoting in-world photography and visual art. He regularly hosts Art Walks at various galleries, combining his curatorial eye with a gift for community-building. Veyot welcomed the opportunity to co-curate this latest round at Xaraz, which runs through May: “As curator, I am always looking for artists, so it's a pleasure when someone else brings the artists. The organiser, Michiel Bechir, likes to bring people together in this way.”

The exhibition at Xaraz spans both indoor and outdoor spaces, including the distinctive glass-walled structure that has become a signature of the Xaraz Gallery. The show takes visitors on a journey through mood, memory, and medium: from figurative dance to abstraction, photography to AI-enhanced surrealism.


Veyot also commented on the evolving nature of the gallery space itself: “I get new ideas for the gallery from each artist that shows their art here. They arrange things in clever ways, or add walls in unexpected places.” In the same spirit, the current show gives each artist the opportunity to express their own aesthetic and approach.

The show includes "Dance Energy", a six-piece series by Maat celebrating the emotion and beauty of movement. Adjacent to this, Malou Inglewood presents four softly treated Second Life landscapes evoking stillness and reflection. In the outdoor conservatory, Princess Tata, a Russian digital artist, offers a joyful series with a cultural nod to bright Mexican styles worked up by integrating AI and Photoshop with a sunny palette.

Nearby, on one side of a square court, Ourane NuevaVida's treatment of female forms suggests softness and sorrow, exploring fragility and resilience. On another side, Scarlett Auster brings three photographic portraits of solitary figures in the great tradition of Rückenfigur. One particularly touching piece shows a woman and her dog gazing out toward a misty horizon together.

On the third side of the court, Giselle Seeker’s trio of digitally hand-painted pieces plays with varying degrees of abstraction, keeping a similar palette across the swirling colour field of "Sea of Flowers" to a tranquil scene of water and trees.


Inside the main gallery building, Elan’s "Digital Dust in the Winds" asserts a clear vision exploring contradiction, time, and the ephemeral with paintings boldly spare in places and strongly textured in others. Elan is openly critical of AI in art, and his works assert a deeply human, if restless, presence. If you do venture down into the main gallery building, do take a peek in the basement too ...

As a whole, the exhibition brings to light the multiplicity of Second Life art in a representative cross-section of subject matter and technique: from playful and decorative to deeply philosophical. Some artists embrace AI and digital enhancement, others reject it in favour of raw technique and conceptual depth. All of them, however, are contributing to the evolving topology of SL’s creative landscape.


The Xaraz Gallery continues to thrive as a space where ideas flow as well as images. With the exhibition running through the end of May, there’s still time to check it out.

Visit: Xaraz Gallery: https://maps.secondlife.com/secondlife/Clementina/98/161/31.
 
Klaus
 

Monday, August 17, 2020

Scraps: Collages at Montara Bridge Works Gallery


By Klaus Bereznyak


Scraps, by Veyot (Resident) is the current collection of art on display at Montara Bridge Works Gallery in Second Life.

The gallery is located in the sky above a tiny beach idyll where visitors are welcome to relax and enjoy the waterside setting, take off for further exploration in a passing Yavascript Pod, select a destination from the posters on display or check out the landmarks from a notecard in the news vendor.


Into this context, Veyot has placed her virtualized collection of hands-on, real-life collage work, made initially not with pixel manipulation but with glue, paper, and scissors. The collages are abstract and freeform with thematic echoes of shape, color, and content, leaving it very much to the observer to take what they will from the detail.

Veyot's summary, provided in a notecard at the exhibit, states: "These abstract collages are made from scraps of junk mail, old calendars, magazines and newspapers. I use them for greeting cards or fold them over to make covers for tiny notebooks. I prefer to tear random shapes instead of carefully cutting around an object. In SecondLife, they seem more useful as textures rather than wall hangings, so I put them all in one box. It's upstairs."


Many of the pieces include tantalizing fragments of text and a mixture of formal and informal composition, figures, faces, textures from nature, fabrics, maps and photographs. There are 12 individual pieces on the wall and several décor items textured with collages as well as the box of textures, which are on offer as freebies.

However playful and accidental the works may appear at first, they are marked by a coherent style and overall feel that perhaps comes from the fact that Veyot has been making collages for several years, although this is the first time they have been presented in an inworld collection. Veyot explained to me it was the combination of her commitment to making a "collage a day" while stuck at home during the Covid-19 crisis and an invitation by gallery owner, Pearl Grey, that provided the impetus for the project.


The pictures were chosen from dozens of possible options. Choosing the ones that would work together in the space, Veyot tells me, was a challenge that took "some imagination". It is an accessible exhibit in that we are likely to be familiar with printed material and many of our humans had a crack at sticking things together on paper in our early education. I found myself naturally responding to the colorful, kaleidoscopic compositions as they seemed to celebrate nature and topography, everyday life and exotic locations, inviting fresh associations between visual cues.


It's inspiring to look at these pictures, and I found myself wanting to have a go too. I asked Veyot if she had any tips for wannabe collagers. She said, "Calendar pictures are an especially good source because of the size. Tear the page into random shapes and then glue them down in random order for a simple abstract collage. Take care which way you hold the paper when you tear. You can get a white edge either showing or not, whichever you prefer."


Veyot is one of many creative souls making ingenious use of the opportunities in our virtual world to make art and stories and have adventures. You can read what she's up to on her blog or follow her on Tumblr.

SLURL: https://maps.secondlife.com/secondlife/Montara/47/187/702
Veyot's View: https://veyot.tumblr.com/
Virtual Veyot: https://veyot368870036.wordpress.com/
Klaus Bereznyak

Monday, March 18, 2019

Environmental Art Delivers a Sobering Message at Ecoscape


Environmental Art Delivers a Sobering Message at Ecoscape

by Klaus Bereznyak

EcoScape opened March the 3rd in a dedicated setting at Asmita Duryanjaya's InterstellART sim. Environmental Art installations from 8 Second-Life artists treat a variety of issues from the threat of biosphere collapse to human survival strategies in a polluted future scenario. The exhibits are impactful and informative and well worth experiencing up close.


One of the contributing artists, Elle Thorkveld explained to me how she'd been inspired with the seed of an idea while participating in an online class in Environmental Humanities. She highlighted a rare interview with the artist Gustav Metzger in AnOther magazine which talked of a need for artists to speak up about the issues the earth is facing.

"I mentioned an environmental art exhibit as a possibility for a different venue to Asmita Duranjaya. She liked the idea and offered to host it at her interstellART sim.  I would like to credit Asmita for all the great work she has done refining the concept, curating, organizing and creating installations herself for the exhibit. I have done much less in comparison.

Beyond the initial idea and some support, my contributions have been limited to creating an installation."

In spite of it being a difficult topic and far from cheerful, the project has been well received. It attracted a full sim for the opening event, and the level of interest has been encouraging.


The exhibits are stationed in a desert environment. Visitors can use teleport stations to get around or walk over the dunes on foot. There is information available in notecards at each station as well as in a dedicated information area, where a book about the show and some comfy chairs are free to pick up and take home.


Asmita, in a notecard, outlines the overarching intent of the exhibition:

"As artists we can neither influence necessary political decisions (except of voting for the parties and politicians, who care), nor reverse some negative developments of the industrial growth.
But we can warn, issue a statement beside trying our best in personal life to behave ecologically responsible."

I asked Elle what she thought artists can do about environmental problems:

"I think that they can raise awareness of the problems through presenting aspects in their work.  Artists have the freedom to look at issues in imaginative ways which I think can raise the public's consciousness of issues. They might even offer new solutions."

Some of the stations make use of the virtual environment to immerse the viewer in alternative visions of the future.


June Clavenham's "Overpopulation" features a city burned out and ruined, embedded with interactive media stations and leading to a brightly painted garden that could represent a better future.


Our choice is also emphasised in Duna Gant's "You Decide" and Alosio Congrejo's "To Be or Not to Be."


The diversity of approaches artists have taken to the subject is worth appreciating, both in their choice of issues and the techniques used to create their installations.

Melodie Heart has collaborated with Erico Lecker in creating "Armageddon in the Biosphere" to highlight the frightening consequences of the destruction of insect life through pollution, habitat changes, overuse of pesticides, and global warming.


It must have been challenging for artists to zoom in from all the possible environmental issues they could underline.

Elle Thorkveld's contribution, "No Ark in Sight", calls our attention to rising oceal levels and the plight of polar bears with imagery that melts together arctic scenes and open ocean, demonstrating the transition. She explained why she chose the bears:

"I like bears in general and I think polar bears, being so specifically adapted to an environment that is being dramatically impacted by climate change are sort of a canary in the coal mine for all animals and the mass extinction going on. They are beautiful animals, it is very sad."


The beauty of trees and the artists' evident love for them is poignantly presented by Lalie Sorbet on an island with cutout organic forms and by Asmita Duryanjaya in her tree-hugging trail.


Asmita's trail invites the visitor to ponder a series of quotes in a short pilgrimage and homage to trees, then to go and hug a tree in RL.


Overlooking the exhibit, Asmita has also composited an inspiring build with a focus on survival strategies, using mesh creations by Silas Merlin. It asks what kinds of alternative technologies humans might need to survive after a catastrophe.


All the contributring artists have more permanent exhibiting areas on the main part of the InterstellART sim, which can be reached by teleport from the landing area.

This exhibition is a bold foray into the ways virtual art can be used to inform, confront and offer some answers while emphasizing the worrying state of the planet. The challenge of using a virtual world to create a uniquely immersive branch of environmental art has been creatively entertained by the participants, and Asmita has done a great work in initiating and assembling the experience for Second life avatars. The exhibit remains open for visiting, and it has only been possible to mention a few of the details.

It seems fitting to end with an afterthought that Elle Thorkveld offered in our discussion:

"We have a focus on finding new life in the solar system, as a great search, yet we are participating in mass extinction of thousands of living species right here on our own planet. It is ironic and rather sad, we humans are strange creatures.  I think simply shifting our attitudes towards other species, to respect them and see that they too have a right to exist, live and raise their families, to be treated with kindness, would help greatly.  As Asmita said in her installation, Hug a tree."

Links:
Gustav Metzger: "We Must Become Idealists or Die" -  http://www.anothermag.com/design-living/8123/gustav-metzger-we-must-become-idealists-or-die
About the Environmental Art Movement - https://www.theartstory.org/movement-environmental-art.htm
SLURL: http://maps.secondlife.com/secondlife/Nice%20Atoll/159/112/2996

Klaus Bereznyak

Monday, February 18, 2019

Cica Ghost's Drawn Town


By Klaus Bereznyak

Imagine you had a magic pencil that could draw 3D lines in thin air so they became real objects ... what would you draw? Cica Ghost has been busy with her magic pencil creating her latest installation, Drawn Town, in Second Life - giving us a taste of what it might feel for a whole town to come to life from a sketch. Coming as it does, so soon after her last immersive offering, Lullaby, this new sim reveals a creative mind at play, recombining elements and ideas in fresh ways that are nevertheless instantly recognisable as classic 'Cica'.


When the sim opened at the start of the month, white lines in a black, starry night outlined the moonlit town. Visitors landed in a box high above and were invited to jump through a hole and fall through the darkness into the drawn wilds surrounding the town. A short walk through the trees and plants brought them to the town where there are alleyways to explore, ladders to climb, and even a cafe where one can relax and drink drawn coffee.


It seemed as if you were walking into a child's drawing on a blackboard but, up close, everything seemed to be outlined with frosted icing. Some of Cica's installations have stories to follow, leaving space for the avatar to also make up their own. This one was introduced with just a simple quote from the Irish Actress Maureen O'Hara: "In the beginning it was all black and white."


Last week, members of Cica's group received a notice that the whole town had switched black and white: what was black was now white, and vice-versa. I went back to look and it was a very different experience in the 'daytime'. For one thing, the sun now looked down where the moon had flickered before.


Visitors to the installation will keep tripping over the cats that make an appearance, wherever Cica has been at work, but the town is also inhabited by her signature, sketched figures who have even hung out their washing to dry between the tall houses.


For the curious, there is plenty to click on and look at, including places to sit high up with great views of the streets.


Cica cars are available to drive, and easier to maneuver than many SL vehicles. Time spent here is rewarding, and I mean not popping in for a few highly unusual selfies but immersing in the playful fantasy and pondering the stories that might be behind the doors. The little details, like stars floating up from the chimneys, characters looking out from windows, and huge street lamps that look more like the standing lamps you might find in a living room, are all worth spotting.


Cica Ghost is an SL artist based in Serbia and has been drawing marvelous landscapes filled with fantastical whimsy and bringing them to life in our virtual world since 2010. Many of her creations can be bought at her store and found all over the grid, especially the cats. Virtually every single month last year (2018) saw a fresh creation unleashed, some dark, some playful, all compellingly unique and imaginative. We look forward to seeing what comes next.


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Draxtor Despress did a short video of the place: (click here if the video fails to play)

SLURLS:
Drawn Town - http://maps.secondlife.com/secondlife/Koro/169/128/22
Cica's Store - http://maps.secondlife.com/secondlife/Appalachian/141/139/3502

Klaus Bereznyak


Thursday, January 31, 2019

Burn2: "Seasonal Perceptions" Brings Snow and Dust Storms to January


By Klaus Bereznyak

The Playa at Deep Hole lit up again last weekend, bringing warming sparks of creativity to our virtual world and proving there are still great artists out there doing amazing things with prims and particles.


The theme for this year's Winter Burn was 'Seasonal Perceptions'. Builders' imaginations were challenged by the brief:

Our perceptions are a driving force in how we interact with the world around us. But imagination is also a strong influencer. Given all that, how would you perceive the seasons? Would you reflect the environment around you... or imagine something completely off the wall and different? Show us your "Seasonal Perceptions!"

The burn kicked off with a weekend full of performances starting from the moment the lamplighters walked onto the Playa early Friday evening, and continuing through Sunday night. Events included a fashion show by the Burn2Fashionistas, a collective of non-professional virtual models lead by Vickie Maidstone. The builds are still up this week to be explored and enjoyed.


Arriving at Deep Hole, visitors could choose to go left towards Summer or right towards Winter and to follow a wide circle around the builds showing the responses of some twenty different artists to the theme. Though much smaller than the main Burn, and only occupying one sim, a good hour or two could agreeably be passed delving into the builds. Whether made from scratch or by clever use of prefabricated components, the builds displayed a generous array of imaginative interpretations.


Providing a walk through the seasons of the year, there was a good balance of 'warm' and 'cold' from installations like Serra Quendra's surreal and summery beach hangout through to the mythological magic of Andrea Jones' ice-bound viking longship and the snow globe by ღ Dreams ღ.


Other installations sought to capture the experience of multiple seasons.


At the core of the sim, an interactive Weather Machine, created by iSkye Silverweb dominated the atmospheric conditions. Many of the builds featured interactive elements, including Suzie's melting snowmen and rideable snow bunnies and Leroy Horten's Sun Man popping out from the ground.


For added interest, visitors could participate in a scavenger hunt to find 10 prizes dotted about the installations. The variety of responses to the theme was impressive. Some, such as Melodie Heart and Erico Lecker's Wonderful World and Marcel Mosswood's Back Ton nature installations, not surprisingly sounded a warning about global warming.


True to form, Burn2 has provided us with yet another memorable feast of radical self expression and been a beacon of grassroots virtual artistry. Well done, everybody!


Slurl: https://maps.secondlife.com/secondlife/Burning%20Man-%20Deep%20Hole/224/92/25

Klaus Bereznyak

Friday, December 7, 2018

The Tarot Garden Offers 22 Days of Winter Gifts


by Klaus Bereznyak

During December, avatars have the opportunity to grab some unique souvenirs of the fascinating Tarot Garden on LEA17 before it closes.

The Tarot Garden on LEA17 is a virtual analog of Niki de Saint Phalle’s sculpture garden in real-life Tuscany, created by SecondHand Tutti. Since its opening back in August 2018 (covered by Newser reporter Gemma Cleanslate), a full program of events has been offered on the sim, from concerts to lectures and competitions.


Finally, starting on the 1st of December, gifts can be collected from each of the 22 sculptures, representing the Major Arcana of the Tarot. Each gift is available for 24 hours, and it is a final opportunity to discover and explore the wonderful details of the garden. It's a hunt, if you will. All the gifts are wrapped and tied up with a bow, and relatively easy to find if you can locate the sculpture. There is also a Christmas gift from Tutti available throughout the event.


A map and visual guide is on display at the landing point but you will need to go on foot to find the location. Even having visited the sim a few times, it has shown me parts I had not noticed before and a little challenge is presented by the fact that some of the sculptures are hidden by others; for instance, the Chariot is inside the Empress.


The gifts are original pieces by Tutti, each having some relation to the archetype they represent. Some are sculptures to rez on your land and others are avatars to wear. In sequence, the gift for each day in December is as follows:

1st    The Fool
2nd    The Magician
3rd    The High Priestess
4th    The Empress
5th    The Emperor
6th    The Hierophant
7th    The Choice
8th    The Chariot
9th    Justice
10th    The Hermit
11th    The Wheel of Fortune
12th    Strength
13th    The Hanged Man
14th    Death
15th    Temperance
16th    The Devil
17th    The Tower
18th    The Star
19th    The Moon
20th    The Sun
21st    Judgement
22nd    The World

I have been delighted with the chance to have some beautiful things to keep so that the memory of this remarkable project can keep on giving.

Surl: http://maps.secondlife.com/secondlife/LEA17/13/244/21

Klaus Bereznyak

Monday, October 22, 2018

Bayou Chat Noir's Cat People Halloween Hunt


By Klaus Bereznyak


There's still time to dive into the sights and sounds of the sweltering delta on the Bayou Chat Noir sims and participate in the Cat People hunt until the end of the month. At any time, these districts are worth wandering, but the hunt is the perfect opportunity to immerse in the swampy atmosphere and see some of the most atmospheric locations.


Bayou Chat Noir, is modeled after French Louisiana in the early 1900s. The personality of one of the notorious sim owners, SL impressario 'Kitty' (Vinje), looms at every turn and it is popular with former residents of the similarly themed St. John sims which closed in December 2017. Kitty's love Shack was a popular venue in the St. John community and has been transplanted here to continue business as usual.


The Cat People hunt is based on the story of the 1942 horror film directed by Jacques Torneur. It tells of a Serbian woman, Irena, who cannot keep the 'cat' part of her true nature hidden for long. Participants begin in the zoo, by the panther cage, to pick up the first clue. Each of the ten clues, obtained by clicking on a found object in the location, unfolds a little more of the story and tells you where to go and what to look for next. Local windlight and volume up is recommended for the best experience. If there's some slow loading, you can drop the draw distance without missing much, because it's fairly gloomy anyway.


I found most of the items relatively easy to find. The locations themselves take a little more exploration but can all be reached on foot and pretty much follow a linear route that doesn't involve any back tracking or teleporting.


The town and swamp is eerily lit for the season and decorated with pumpkins and lanterns and haunted by glowing wraiths. The hunt covers shops, and galleries as well as taking in the residential areas, a church, a graveyard and a hunted house where there is a 'forgotten room' to discover. The final clue unlocks the room full of prizes, five in all plus directions to a bonus prize that can be picked up at Kitty's bar. Not surprisingly, the prizes are cat themed and well worth while for the hour or so it will take to get around.


SLURL:
Bayou Chat Noir: http://maps.secondlife.com/secondlife/BAYOU%20CHAT%20NOIR/164/203/21

Klaus Bereznyak