Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Friday, May 16, 2014

Attack on Titan at Grenadine


By Theonlyjohnny

While an Attack on Titan sim was already written about, a while back, this sim is much different, and deserves its own article. While the other sim, Edelweiss, is very well built, and is based off one of the cities of Attack on Titan, Grenadine is much more than that.


Yes, the city on this sim is much smaller than Edelweiss, I feel it is much better. Rather than having just a bunch of blocks, textured to look like buildings, without an interior, Grenadine's Wall Avarice is filled with actual buildings. There are a few houses, that people can rent, a library, an infirmary, a market, even an MP castle, and a fort.

However, it doesn't just stop there. There are other areas too, including Caravan trail, Travel route, Training grounds, and even more areas, used for roleplay.

When you first show up to the sim, you will be in a little area called the Recruitment Center. Getting started is really easy, and quick too. If you want to join the military, you can get your gear from the wall, that has the big poster of the gear, with the two machines in front of it. To sign up for either civilian, or military, simply go to the top of the steps, and click on the one you wish to join. Then fill out the app, and send it in. It's quick because they usually accept you within about 24 hours.

If you chose to be a civilian, and were accepted, go to the teleporter, by the door at the top of the steps, and go to the Wall Avarice. If you chose military, then go to the training camp.

In the training camp, you will find a few buildings, a large tower, two red circles, an area with a bunch of titan dummies, a lantern course, and a 3DMG trainer. Each of these is important, for you.

In the military, you always start as a trainee. You must finish your training in order to earn the rank of private. After your training is over, you will earn the right to choose which branch you proceed to. There are three branches, but most cadets, upon graduation, only get to choose between two of these. The two that everyone gets to choose from, are Garrison, and Scouts. If your grades are good enough, you may get the choice of joining Military Police.

Back to the training grounds now. In order to graduate, you must pass nine phases. and your final test. The first phase is very simple, and very basic. You must use the 3DMG trainer, and succeed. Once you've succeeded, you must then go to phase two, which is putting together your 3DMG (don't worry you just rp it out), and learning to use boosts, and zips. Once you've finished that, it's time for phase three, learning how to kill a titan. You must go to the titan pit, and kill as many titan dummies as you can, without dying, in three minutes. If you die in phase three, your score is reduced by five.

After you've completed phase three, phase four takes you to the lantern course. You must touch all the lanterns, before time runs out, and you can only use boosts, no zips. If you wish for a challenge, my time is 18 seconds, why not go and try to get a better time? Then, it's time for phase five, "The Tower of Death." You must use thrusters and zips to propel yourself around the tower, five times. Phase six is seriously the easiest phase there is. It's simply a physical, of sorts. Then once you've gotten that far, phase seven really pushes you. You must kill 200+ dummies, within a week. After you've done that, it's time for good old phase eight, hand-to-hand combat. You must get into a fighting ring, and perform hand to hand combat with an opponent (don't worry, you simply rp this out, using a roller).

Then it's time for the final phase. Phase nine is a class about titans, and everything people know about them. Finish this, and you get to go to your final. For your final, you must put everything you've learned, to the test. You must kill a titan (don't worry, you will be taught all about that in phase nine). Of course, you don't really need to do these in order. I mean look at me, I did phase eight before any of the other phases, and I passed with flying colors.

Don't get scared though, I mean my character is a 4 ft 6 in tall, 13 year old cadet. You have nothing to be scared about. Well, unless your instructor loses his mind (trust me, it happens).

All in all, this sim really is an awesome sim, as it uses somewhat of the same training methods as the show/manga. If you love Attack on Titan, you want to know what it is, then come to this sim, and have an awesome time.

TheonlyJohnny

Thursday, August 15, 2013

Siden Survival/Horror Sim


By Theonlyjohnny Resident


    Siden is an amazing sim, filled with creatures to kill, as well as a vampire castle, a pirate ship, an abandoned town, an elf cave, a place to relax with your partner, and even a hell world. Adding all of this, along with the hud, the weapons, the staff, and the visitors, this is a place a lot of people should check out.

    Siden is mainly a creature killing sim, using a hud, along with a lot of weapons. Like most places, that allow guns, Siden has its own set of weapons, and also allows other weapons. The Siden weapons, unlike most weapons, in SL, are scripted to a minimum. This means they use as little scripts as possible. In fact, they don't even have a draw and sling script. They do, however, have a safe mode. When the weapon is attached, it is automatically put into safe mode, meaning you cannot fire it accidentally. To remove the weapon from safe mode, simply click it. Clicking it again will put it back into safe mode, of course. These weapons don't even have the many mouselook fire scripts that guns usually have. While you can still fire in mouselook, it is not needed to fire/swing these weapons.

    The Siden creatures are affected by nearly all weapons, in SL, but are damaged more by the Siden weapons. This causes more people to want to use the Siden weapons, which reduces lag, a lot. The weapons have a safeguard against griefers. You cannot buy the major weapons, from a vendor. The major weapons are all scattered around the sim, but require a certain level, on your hud, in order to get them. These weapons require ammo, which can be found around the sim, and you must have your weapon, in your hand, in order to pick up ammo. The minor weapons, however, do not require ammo, and can be bought, either around the sim (for free), or at the landing point (using credits). The minor weapons bought, around the sim, are only bats, bloody bats, and crowbars.

    The creatures found here are, rats, minor apparitions, apparitions, strong apparitions, angry ghosts, elder ghosts, hell apparitions, guardians, and then there are the bosses, the Blade Lady, Death Tree, Ghost Lizzy, Flesh Lizzy, and the Siden Van (Siden Mini Event). Of course, the bosses are difficult to defeat. It wouldn't be fun if it was easy. There are also zombies, but killing them does not help you increase your EXP on your hud.

    The Hud is what makes it so you can collect resources, buy things with credits, and level up. The hud is a circle, surrounded by 4 meters. The top meter is purple and it keeps track of your body condition. Each time you die, your body condition will decrease, however there are ways to raise it again, but that is something you need to find for yourself. The right hand meter is cyan, and it keeps track of your Nourishment. There are ways to keep your nourishment high, but what is the fun in me giving you all the answers? The yellow meter, under the hud, keeps track of your Life Style points. And the left hand meter is your health.

    Inside the circle, of your hud, are three rows of words, followed by the menu button, and then there are three circle buttons. The rows of words, in order from top to bottom, are your level, then your cash amount (I like to call them credits), and then there are your experience points (showing how much you have, and the number needed for the next level). The menu shows you, well, the menu, and it is how you can switch between different pages in the hud, of course you will have to figure out them for yourself. The three buttons, on the bottom of the hud, are another thing you will need to figure out for yourself.

    The look of the place is amazing, as so much detail was put into it, and so much work. It is hard to not be impressed by it all. Even the placement of the creatures is amazing, as if they have a plan for everything. This is truly one of a kind, and is a place really worth paying a visit to.


The Siden Survival horror - Elven/Pirate RPG , is at Emata Almarae (115, 8, 656)

Theonlyjohnny Resident


Friday, June 7, 2013

Urban Zombie

Urban Zombie

    From the minute I first saw this place, I was amazed. I was amazed at how much work was put into the designing, and developing of this sim. Of course, there are several zombie sims in SL. However, this sim is different.

    This sim does not use a meter and does not use melee. However, what this sim does have, is the 5 unique areas, tons of zombies, and yes, guns. However, these guns are different from the guns that you can buy at any other gun store. These guns are scripted specifically for this sim.


    Of course most of the guns need to be bought from the gun shop on the sim. However, despite the size of the gun shop, it, like the rest of the sim, is different from other places. Most places have shooting areas for their gun shop. While Urban Zombie has a gun shop for its shooting areas.

    Like I mentioned before, there are 5 unique areas. These five areas are, in no set order, Urban, Military Base, Suburbia, Prision, and Gothica. All five areas are made for different things. If you are looking for lots of kills, and a challenge, then Gothica is what you're looking for. Prision offers a moderate amount of kills at any given moment, and high safety since you can shoot from the bridges between the guard towers. Military Base offers a rugged terrain, low safety, and a high number of kills at any given moment. Suburbia offers a moderate amount of kills at any given moment, lots of safe places to shoot from, and a moderate challenge. Urban is the landing point and the hangout, however it is surrounded by a zombie infested area that offers a moderate amount of kills at any given moment, a moderate amount of safety, and a moderate challenge.

    I cannot begin to name all the weapons allowed at the sim, since there are a lot of them. However, I can tell you what is not allowed on the sim. Redemptions, T3 Weapons, Iron Sights, Mini guns (with the exception of the Blue Works Studio UZ scripted BGF6 Hydra, purchased on sim), and explosives of any kind, are not allowed on sim. This is understandable since the use of these weapons would give the user an unfair advantage against all other players.

    Of course you can kill zombies safely without the threat of dying. In which case, you don’t wear the radar. The purpose of the radar is to make it so you can die, but it also allows your overhead kills number to function. You can wear the overhead kills without the radar, however then you won't be able to raise your kill number.

    I interviewed three people, this is what they told me, when I asked them questions:

Interview with Doc

1. How did you hear of Urban Zombie?
>A friend brought me here.

2. What is your favorite weapon?
>Depends on what I'm doing, how I chose to attack the zombies. But right now I use the VSG45 Vortex. A good all purpose weapon.

3. How long have you been at Urban Zombie?
>A little over a year.

4. What is your favorite thing about Urban Zombie?
>The comaraderie, we are more like family, stand around and talk as much as we shoot.

Interview with MistyHarbour
1. How did you hear of Urban Zombie?
>A friend brought me here.

2. What is your favorite weapon?
>Right now, the pdw90 blitz.

3. How long have you been at Urban Zombie?
>A year I think.

4. What is your favorite thing about Urban Zombie?
>All kinds of things .. I get (to) run, jump and shoot,
I set my own goals .. try pushing my limits .. improving
my skills.

Interview with Tex
1. How did you hear of Urban Zombie?
> Got invited by someone I met at a music event.

2. What is your favorite weapon?
>Right now the VSG 45, but I swap around a lot.

3. How long have you been at Urban Zombie?
>About a year.

4. What is your favorite thing about Urban Zombie?
>The community atmosphere.


    These are the true words of the people that I interviewed. These are just three people who love Urban Zombie, and think of it as a second home.

Haumea (93, 123, 242)

Theonlyjohnny Resident

Wednesday, April 25, 2012

The JessicaBelle Aeronautic Projects Airbase


JessicaBelle Dayafter, whom made the news some months ago with the release of her FW190 fighter-bomber, has an airbase. Located on a platform high over the Potomac Center sim, it is open to all, and is fun for either hanging out, target practice, or both.

The platform is made of of four regions: the airport, the ground target field, the sea target field, and a green space which for the moment had just grass and trees. The airport's largest building is the hangar, which houses one of each of her aircraft: the German Focke-Wulf-190 fighter bomber, the American Grumman Wildcat fighter-bomber, and the Junkers Ju 87 G2 Stuka. The FW-190 and Wildcat can strike at ground targets through either bombs or rockets. The Stuka is a "Kanonenvogel" model, equipped to fire either bombs or anti-tank cannons. All fire machine guns, with the Stuka also having a rear-mounted gun. The planes are on sale for 1,000 Lindens each. To see what the plans have to offer, there is a rezzer besides the hangar that allows visitors to "try before you buy."

To test out the airplanes before buying, or target practice in general, there are a number of targets up to demolish. The airfield itself has a nubbier of parked planes which can be fired upon. After their hitpoints reach zero, the explode and are reduced to smoldering wrecks. They self-repair after a few minutes. Outside the airfield is a water area with a couple ships. Blasting them with bombs, rockets, rounds, etc. will result in an explosion followed by the stricken ship sinking. In another corner are fuel tanks and tents. Blowing up the tanks can be fun as the explosion sends the top hurtling in the air, spinning.

There's also a robo-plane, marked with the word "Target" that sits on the ground until touched. Once airborne, it flies around at random, until shot down.

The other building at the airport is the lounge. The building has a pool table people can play at, or get a drink at the nearby bar. There's also a map on the wall showing the various airports of the Second Life Mainland (and there are a *lot* of them). Upstairs is JessicaBelle's office. For fun, there's a "Death Star" that people can press, which releases hordes of buzzing particle TIE fighters.

The JessicaBelle Aeronautic Projects Airbase is located at Rainbows of Hope, Potomac Center (203, 170, 1001).

Bixyl Shuftan

Friday, February 17, 2012

Battlebeast Breedables

Sniffing around the Grid, recently I was whispered about something called the BattleBeasts --- dragons who are essentially breedables, but which also have combat statistics added. As I have not yet seen that concept in Second Life work to a satisfactory extent, I tracked down BattleBeast Resident, the maker of the Beasts, and together with Wynter Sommer, and Andi Canare (two others on the Battlebeast team; Wynter is the project dev manager and Andi is the director of marketing), we sat down to discuss what was coming forth as the BattleBeasts haven't officially been released yet.

Development of the BattleBeasts, which are a series of dragons, started last September. Battlebeast remarked he was facinated by how successful breedables are as a whole (when there's no one to sell to but others interested in breedables) and what he's done here is "cross-fertilized groups of interests". They bring something to the gamers (dragons and combat) and something to the breeders (the ability for the dragons to breed). It's a "synergystic" sort of thing --- better breeding means better battles, and better battles may make for better breeding afterward.

Now, obviously, SL isn't the greatest for programming. We all know that if you ride most physical objects, the control is garbage and you end up banking or barrel rolling, then faceplanting yourself into the nearest cliff. I asked Battlebeast the one thing he was unable to do in SL due to limits in SL, and what surprised me is that he has been LSL coding for several years. If he has that kind of experience, then limits don't exist, only workarounds. Indeed, the real challenge is getting it to work across multiple viewers (Firestorm, Phoenix, the default, etc). The only real problem is "there can be only so many ideas. Which ones are best for the breeders... for the gamers? Which ones do we use, what's the priority, what do we do afterward for the beta tests, etc."

Naturally, being breedables, they require food and water to eat to keep up their strength. Based on and named for ancient herbal remedies, they influence the dragon's Vigour (akin to health), Euphoria (happiness; an unhappy dragon probably won't mate) and Desire. There are also boosters to boost up the statistic in question, with each booster being allowed only once every 24 hours. Battle is done by HUD, in a turn-based manner, and the person who drops the other one to 0 HP first is the winner.

BattleBeast Resident further said "Our goal is to be innovative but also recognizable for breedables fans. For many breedables, things can be passed down in a sort of 'it either gets this trait or it doesn't get it'; here we get the possibility to strengthen it the more it breeds in." I mentioned that I heard they could "patrol" a person's land. Naturally I thought this was a security feature built into the dragons (which I think would be nice, but according to BattleBeast, "The idea was floated, but we're not trying to be in the security business. It's just random wandering."

Sure, all of this is well and good, but can they compete with the Meeroos and the other more famous brands out there in Second Life? "Yes. We don't have dreams of being rich, but we do have dreams of being successful. We're inspired by what has come before us and have improved on that. We've developed a 'touch-coupling system' for breedables. You can pick which dragons you want to breed rather than waiting for random connections. ... or if you want a free for all, you can do that too."

What about variety and cost? The 'roos have dozens of patterns, and they're also expensive to upkeep. BattleBeast had this to say: "That's one of our trade secrets. We have the colors, patterns and textures for a lot of dragon types, but we're keeping a tight lid on that, for now. There are five in beta, but we have a lot of surprises coming. There were 50 people in the closed beta test, and we expect many more for the open beta. Cost is another secret for now, because right now the hype is high. We would rather keep the energy focused on the energy on the dragon. The moment we shift that focus away, it takes away from the entire experience. Not one person visiting has asked the cost, nor what they have to buy in order to get the dragons going. Nothing talked about price at all. It's not where we're focused. It was never about money, it's always about experience to others."

One thing that surprised me is that Battlebeast said there is already a LOT of interest on these dragons coming up. "In the beta, people are excited. And I mean excited. They're making sims, castles, stories, everything. There is a lot of interest with resellers and we have affiliates worked out along with our premere store. I am eager to release as soon as we can, but everyone else has the veto power so we can polish it to a perfect shine."

The Battle Beasts can be found at the Le Terassa Sim, (236/128/21) and will be available ... when they're ready. They plan on kicking things off with a two day launch celebration (which yours truly will probably attend). Everything else about them can be found on their website, at www.BattleBeastBreedables.com.

If the hype matches the product, they will give the Meeroos a *run for their money.* I'm going to play conservative here and give room for the hype to hit as hard as they're expecting it to. So I am going to say Four Dragon Hoards out of Five; I was going to give it three because this has real room to take off but the professionalism of the group that started this thing up was just through the roof and it would be wrong not to make note of it.

Xymbers Slade

*Editor's Note* Check this review from Inara Pey.

Monday, December 19, 2011

Be the Ninja! The Nexus Core System RP Sim


Ninja Combat System is a complex MMORPG (Massive Multi Online Role Play Game) created especially for SL. It is located at NxCS (12, 120, 3159). The role-play is wildly popular, with over 4000 members. When I visited there recently, it was my first introduction to the world of Ninjas and role-playing games. I was fascinated by this detailed, creative world. Peaceful, beautiful music plays in the background, but danger lurks everywhere.

BioBlaze Payne and Silicon Plunket own NCS, and Numberofthebeast Angelus is the main Builder. Currently the role play area of Ninja Combat is set in Yōso no tochi, Land of the Elements. The site is expanding rapidly. Currently you can find a Village set within a volcano, waterfalls, meadows, and more. Outside of the role play area is a Mall, library, classrooms, and a combat practice area. If you are not familiar with MMORPG, there are classes, notecards, and friendly people who will help get you started. There is even a blog dedicated to Ninja Combat: http://blog.ncs2.net/.

NCS can be enjoyed in many different ways. The premise of the game is built on a legend about three brothers who come from a distant world but then go their separate ways. The middle brother lived among nature, communing with the Forest and eventually the elements themselves. From the elements he gained longevity and prospered. His descendants became Yōso no rēsu, the Race of the Elements. Some of these people have the ability to control "Chi/Ki/Chakra" a spiritual energy that gives them power to protect or to destroy. This ability is so valuable that others will kill to have it.

In order to protect the children who are born with this power, the people joined together in clans and families to form Villages. The villages offer protection and employment for those with this miraculous ability. An individual Ninja can join a clan and take part in massive group events or go on individual quests and journeys. Elaborate histories of the groups and clans exist and drive the plot of this RPG. Each Ninja who joins the group brings his or her own story to the game, enriching and adding to the community. The Ninja advance through different levels and complete missions as they progress through life.

To play, you pick up the free game box on Marketplace. Inside the box you’ll find a HUD, weapons pouch, some clothing and both male and female shapes. The HUD is key to the game because it intertwines the RP with missions where you find and seek objects or engage in combat. Wear the HUD and go to the landing point listed above. Create your character by choosing a name, your abilities, symbols, village and clan. NCS guides you through the character building process. In addition to the HUD, notecards, signs and other tools are available to help you.

I decided to be a male Ninja. I wore the male student shape and put on the Nagushi uniform of Kunai Holster. NCS provided the Nagushi clan shinobi pants, wrist band, shingaurd boots, headset, and projectile pouch. It didn’t include a shirt, which isn’t a problem for a real male. In my case, I added the tunic from a male outfit available in the Linden Library.

Like any endeavor, the more thought you put into this, the better your outcome will be. But don’t let lack of experience stop you from trying this game. I was able to create a presentable character with minimal effort and no prior Ninja knowledge. Once I looked like a Ninja, I needed to gain some knowledge and experience.

In the library there are rows of books, some of which give out freebies and experience points. There are also classes, which BioBlaze Payne and others teach to newcomers. In addition to the library, a weapon practice area and other “safe” zones exist so you can learn Ninja skills without getting injured. For those who want to support the community with Lindens, there is also a way to purchase experience and other benefits. The purchases help the sim and the community, too.

But I wanted to jump into action. Ready or not, I teleported into the Village.

The Village is an impressive, multi-level structure constructed of dark, grey stone and linked by bridges. One of the bridges is featured as the cover art on the game box. A few private meeting rooms are tucked away behind the massive pillars. Fireplaces have been placed in the center of the room to offer warmth and light. The rooms are great places for small groups of Ninja to meet and plan their strategy. A hospital is located in the corner of one of the buildings, although it appeared a rock slide had damaged it.

The creative Builder of this world is Numberofthebeast Angelus. He took me on a tour of the Village, including some hidden and behind-the-scene areas. We started with a walk-through of the Village area, where we made a quick stop for Take-Out food. Angelus made the Chef, who is an NPC, a Non-Player Character. “The Chef,” Angelus said, “is my fav NPC to date.” In addition to cooking, the Chef gives out missions, such as sending a Ninja on a quest to find a needed ingredient. Angelus’ creativity and humor are found in the carry-out boxes, too. “Go Home Happy” is written on them.

New areas and creatures are continually being added to keep the game exciting and fun for the Ninja. From the Village we went to a hidden hot springs that is still being perfected. The giant Slug is slated to become a Mission Giver. Other creatures, like moles, leeches and ants, are in the works, too. But the human-looking NPCs were my favorites. The detail and diversity were amazing. Even more impressive is that they are only 1 prim each.

In addition to the NPCs, magical plants have been created at another hot springs. A new HUD is in the works that will involve a mining system. Different ores are being created, ranging from basic iron ore up to valuable diamonds. A new village that will be hidden in a forest is also planned, and Angelus will build living quarters for anyone who wants to live at NCS.

On another visit to NCS I met Vasari Nagushi, who is the Nagushi Sama of Noumugakure. He has been a member for three years. In addition to his duties as the Nagushi Sama and working security, he helps new people who want to get involved. His village has 21 people in it, but one of his goals is to increase that number. While we chatted, another Ninja, Isela Yuhara, joined us. She and Vasari Nagushi are members of the same clan, but reside in different villages.

But Ninja seek adventure, and it was time for me to return to find one. One of the first missions given a beginning Ninja is to kill the Lava bees that live in a giant bee hive. The bees are attacking the farmers and villagers and must be killed. As I stood there, debating whether I really wanted to get near the hive, encouraging messages came to me. One message said, “Lava Bees are attacking. This is a good chance for you to show us what you learned in School.” Another note encouraged me to “Go dwindle their numbers.”

I had to try to save the Village. With no experience and even less knowledge, I took on the hive. At the end of my fight, I received a message that said “You have Damaged yourself 8 time(s)” and another one that said “You have done a Direct hit 6 time(s)”. Not bad, I thought. But the best message was “You have done Double Damage 6 time(s)”. I saved the Village—at least for the moment. It was time for a reward. Time to shop.

I went shopping at the Gateway to Cosplay store, located in the mall area. Here I found a wide variety of clothes and outfits for both men and women. The women’s clothes included beautiful silks, fishnet stockings, boots, and hats. The men’s Shinigami Captain's Haori outfit was very dashing. On the other side of the Mall I found the Birth shop, where skins, eyes, and shapes are sold. The Mall is large, with lots of room available for more shops.

If you have ever wanted to explore the fascinating world of the Ninja, the NCS sim is a great place to start. With the HUD, notecards, posters, and classes to teach you the basics of this world, you can be a Ninja. You, too, can find adventure here.

Go defeat those Lava Bees!


Grey Lupindo

Monday, November 7, 2011

Tamarillo Island Maze

You begin in a large open area with a few vendors selling various weapons programmed for use inside the Maze. There are things like swords and blade-arms (good against flesh, not so good against robots) and there are energy weapons (designed more for blasting 'bots instead of zombies. After buying the "reloader hud" for 50 $L, I decided on a "Blade Arm" (short range, high damage) and hopped down to go into the maze proper.

The maze is just that, a maze. From my perspective, the upper levels look like an industrial warehouse with various zombies flitting about; I can see a Doom-ish influence here. I hit mouselook and began slashing at the zombies, and as I did so, they fell apart and as I moved closer I found they're physical objects. Killing them released "gems" which I had to walk over to pick up and they were added to my "hud" for eventual purchase of improvements to my weapon. Along the way there were a few terminals with buttons on them you can click (I had a good laugh over one button labeled "not bound", meaning it did nothing) with some opening doors and others releasing more monsters which I had to kill.

One problem I had was constantly entering mouselook and leaving it to click on my reload hud to reload a freebie pistol that is available (I figure there's a way to fire without being in mouselook but at the moment it escapes me). Another problem I had was that since the objects are actually -physical-, a lot of them in the area will lag the sim down. There was one area with about 6 or 7 "zombies" all grouped together as a single cluster when it was meant for them to be separate, and that slowed the system to a crawl. I saw the cluster fall through the floor twice trying to orient itself or move while the sim was computing how best to approach me and attack. Movement slowed and rubber-banded me back and forth as the sim repeatedly tried to compensate for all of the movement, and fortunately I've played enough of these game types to know to move away or around as far as possible until the system "woke up" and everything flowed smoothly again. On top of that, the "gems" are physical too, and walking over them sometimes kicked them instead of added them to my hud... I had to walk over them repeatedly.

I didn't end up getting very far. On my furthest foray into the maze, I got caught in between prims in one of those tight spaces that makes SL think you're falling. Couldn't move or jump or even fly out... easy prey for the zombies.

I tracked down the owner of the Maze, Chainsword Audion, and asked him a few questions...

Xymbers Slade: How long has the Maze been active, and what is the main objective?

Chainsword Audion: It opened a few months back. Its objective is to bring some fast paced action adventure to Second Life. Dancey clubs, beaches and lag are something we already have enough of.

Xymbers Slade: What kinds of critters can be found in the maze? Any power ups, puzzles, etc?

Chainsword Audion: New enemies and content are being added to the maze every so often. As of now you will encounter many kinds of zombies and robots. Puzzles yes; powerups: besides the weapon and hud everything you need is right here. #chestpat

Xymbers Slade: Any tips for survival in the maze?

Chainsword Audion: Bring friends. Do not let things get near you. Try to be fully reloaded at all times. Stuff like that.

Xymbers Slade: How long did it take to build this whole thing up?

Chainsword Audion: The maze has been something I have been working on since early 08. Created a total of 7 times and destroyed 6 times.

Xymbers Slade: I noticed a lot of the "monsters" are physical objects. Has that been a problem, since many physical objects interacting at once lag the sim down?

Chainsword Audion: This is unfortunately a part of Second Life. With careful managing of script resources though, this can be minimized.

Xymbers Slade: Is there anything you wanted to have the maze do/have, but could not thanks to the way SL works?

Chainsword Audion: Bigger battles. I would love to have large scale battles in the maze where you must hold off hundreds of enemies coming from all sides. This, however, is just not something that can happen with the amount of processing power Linden Labs chooses to allocate to a homestead or even fullsize sim for that matter. Would gladly be willing to shell out some cash to cover a hardware upgrade fee, however, that is not an option offered.

Xymbers Slade: What kind of improvements are you planning on making for the Maze in the future, or are you going to let the work stand for itself?

Chainsword Audion: I have several ideas for improving the hud and adding a possible armor feature. As for sure things though you can expect to see extensions to the bottom of the maze as well as new enemies and weapons. (only a little under 50% of the maze is actually finished)

Xymbers Slade: Any parting shots for those who want to make something similar? Pitfalls to avoid, words of wisdom, etc?

Chainsword Audion: Something similar? Don't make something similar. Make something that no one has ever seen before.

The Maze can be found at Tamarillo Island (238 239 1170). I'm going to give the Maze 3 Dragon Hoards out of five. The effort shows, but the SL physics take away from the overall effect and shoot 'em ups like this aren't my thing. Still, the pricing of the weapons is right (gotta support the sim somehow) and it's a nice thing to visit and try out if you're into this sort of thing.

Xymbers Slade

Friday, August 5, 2011

Aria Clash

For the past few months, a team of builders have been working on a new combat sim, one that’s been described as a “feudal Japan/sci-fi crossover” - Aria Clash. The setting: an advanced world develops the ability to travel to other worlds and comes across a world lower in tech, but the locals are very good at melee and magical combat.

To start playing, head to the Aria mall at Aerynth (44, 216, 2157). and pick up the free Combat Heads Up Display. Before playing, decide if you want to play as a warrior engaging in melee combat or a ranger whom fires at a distance. After opening the box and the warrior and ranger packages, wear the “AC Headset” HUD plus either the warrior or ranger HUDs. Then choose one of the weapons provided, the HUD package containing one from each class of weapon. You’re ready for action. Press “Q” after disabling chat to draw the weapon (press it again to put it away). Don’t rez the HUDs themselves on the ground as they will disappear.

Combat falls into two categories: Player vs Player - combat between residents playing the game, or Player vs Enemy - players fighting the computer controlled opponents. Attacks offer the chance to gain a skill point, and defeating PvE monsters may result in a gold drop that players can pick up. Players have both an energy bar and a health bar, moves costing an amount of energy, and successful attacks dealing an amount of damage. Once a health meter reaches “0,” the player is knocked out. Defeating player’s isn’t usually necessary, and after a player is bested he/she recovers 10 seconds later to full health. Sheathing a weapon allows one to recover lost health faster. For every 5 skill points made, the character levels with a blue flash, and becomes a little more powerful, with higher hitpoints, stamina, and a bonus skill point.

Skill points help with specific abilities. Warriors have Strength, Speed, Defense, Spirit, and Valor. Rangers have Aurora, Soldier, Tools, Officer, and Machine. Both also can put skill points into weapon class abilities.

Aria Clash is not just “hack and slash.” There are a couple unarmed attacks. Pressing “R” allows the player to kick the enemy, possibly knocking them back and be stunned for a few seconds. “X” is the sweep move, briefly knocking everyone else to the ground. Warriors can air-jump (jump while already airborne with their weapon drawn), backstep (spacebar), and wall-stab (“R” while airborne with weapon drawn and next to the wall). Rangers armed with pistols can also backstep. Warriors can also press “C” to block, reducing the damage of blows by half.

Weapons also have different abilities. All bladed weapons have a 25% chance to cause a bleed for 10 seconds after a successful attack. Longswords are average in attack and damage. Sword and shield are short in range and damage, but can block damage by 75%. Dual-Wield, are also short in range and damage, but have a faster attack speed. The Heavy-Blade, “the huge swords that many anime fans gush over,” is slow but has a long range and hits hard. Blunt weapons, the huge clubs and warhammers, are also slow but long range and heavy-hitting, but instead of bleeding have a 25% chance to knock the opponent down.

For rangers, weapons are also a bit different. Assault rifles have an average damage per shot, and inaccurate but a high rate of fire. Sniper rifles have a low rate of fire, but are accurate and heavy damage. Pistols are low accuracy with average rate of fire and damage, and allow the wielder to backstep. Siege-class weapons “are intensely varied ... excel in very specific situations ... while failing in normal situations.” These include lasers, flamethrowers, and Gatling guns. The Cannon is a long range weapon, with high damage and accuracy, with a strong recoil that can “throw the ranger around (for better or worse).”

The team member I met first was Aasha “Geecku” Kohime. I first met Aasha a couple years ago while looking over a martial arts combat sim, a cheerful and spunky lizardgirl whom was happy to help out new players such as myself. As it turned out, sparring wasn’t the only thing she was good at. She showed me a combat arena she was working on, one that the owner could chose of one a few scenes for players to fight on, each requiring a different strategy. Today, she brings her experience as a combateer and builder to Aria Clash.

Heading the team is Kamiko Fazuku, also known as “Sylu the Scientist.” Aasha introduced me to her, telling me she was a genius scripter. Kamiko called her comments flattery, but admitted, “I made a pretty brilliant AI. I wanted to develop an AI which could in fact play as well as players, or give players a good fight.” A nearby player commented, “So far, you are doing a damn good job. (grin)” Kamiko gave one creature as an example, the wisp, “So far, the wisp, despite having INFERIOR abilities to players, has a pretty good kill rate against them. He only has 300 hit points, and his attacks do only 100 damage and are fairly easy to dodge. Yet due to his sophistication, he's got a good kill record.”

Kamiko offered to show me how the wisp worked in the area. In the sim, the Arena is the place for player vs player combat. The staff doesn’t mind friendly sparring in the mall too much, especially when showing new players the ropes or showing off something, but ask that scraps be kept away from shoppers. The area I normally saw as a high-tech maze, dark with orange walls. It had the appearance of a reflective floor, but was told that was an illusion, the images not a true reflection. But there was also an ice room mode, with slippery floors and easy to fall off ledges and a bridge. And in this moment of testing, it had a high-tech look with the white walls, but with the uneven floors was no ordinary lab.

In the arena, Kamiko rezzed the wisp, a Level 25 monster, launched a blade attack at it, and missed, “notice how he dodges.” The wisp proved a bit tricky for her, moving around, and for some reason getting close to me. But eventually she got it, “To explain what happened, the wisp has a natural slight dodge tendency. This is to dodge bullets, but he also tries to stay out of reach, which is why I had a pain trying to catch him with my sword.”

Kamiko went on, “Additionally, you noticed he started hanging around you while still shooting at me. This is an additional feature. Let’s say you and I were on a team, and you had a gun. The wisp is following you, or dodging you and staying near you, and it shooting at you. Let’s say I try to ambush it. Well, the wisp will start following me instead, but still shoot at you, his first victim. That way he can dodge multiple players, he dodges whoever gets close to him. But still aims for that first victim ‘till the victim is defeated, then he swaps targets.”

Kamiko asked Aasha to help demonstrate. Aasha drew a gun. Kamiko rezzed the wisp again, and another fight started. But once again, the battle plan did not survive contact with the enemy. The wisp kept near me and one other visitor. After it was beaten, Kamiko decided it needed a script reset, “I had rezzed it before so it has me as it's prime target. (grin)” starting the battle again, it behaved more as expected, and this time dropped some coins, “It drops gold, we're still working on implementing that as an ingame currency of sorts. ... I'm making this alot like an MMO.”

Kamiko then stated, “Before you came, I was working on an NPC boss monster. The Queen Bee.” She showed a smaller worker first to demonstrate, which at Level 10 was easily beaten. She then rezzed the big one, which was Level 40. Made for team fights, it bested Kamiko in a scrap, “If the victim tries to run away, the Queen Bee will spawn assistance. You either fight it or you die.”

Kamiko went on, “I've been working on many ways to make AI alot more sophisticated than your simple "follows the player till they die" type AI you get alot in games. I want AI that give the player a challenge, or make the player feel like they are fighting another player. I know alot of players fight my beta Wisp AI to get better at PVP, they are that good. Bees are stupider than wisps, the bees just ... heh... ‘bee-line’ to their victim. ... NPCs have been my latest project. After them I want to return to adding more Ranger weapons and adding more to our beta Caster hud.” Aasha added, “I made a ton of poses for the weapons, more for melee though. Guns can get by with a stance, aim, and fire.”

They then showed me the PvE area, which started with the “Forest of Death,” where the hornet hive was, “The number of hornets varies on how many players are near it, and the hornets spawn from random directions.” Combating them proved unpredictable as other players would run through, and stir up more of them, “Do you people have to piss them off?” She wondered if she should lower the spawn time. The workers were Level 10, and the soldiers Level 15.

Also in the Forest of Death is a rocky area with spiders, Lvl 20 creatures. A cave leads to another area, where the Lvl 25 wisps are.

“I have tons planned for this system,” Kamika continued, “new weapon types, new classes such as Caster and Brawler, loads of new monsters. A pet system even. I want players to be able to, on rare occasion, earn themselves a pet. The pet would be semi-intelligent so that the player wouldn't really have to boss the pet around unless they needed to - I would want the pet mostly automated. The player could customize it's color, and as it leveled up it would grow in size. there would be a pet stat system as well to allow further diversification. I want pets to possibly serve as mounts, depending on the pet, and when they get large enough.”

Other detail about the HUD is it allows a player to have a name float over them, or change the color of the bleeding blood.

Kamiko and Aasha on different occasion showed me a couple “bosses” involved in the game, much larger than the Queen Bee. These were actually 40-50 ft tall macro avies at the moment, though would be in the game later. Aasha made clobbering one a group event once, offering a prize to the player who landed the final blow.

Besides the free weapons provided, one can also buy weapons at the mall. Comparing them to a few weapon stores I had LMs to, the blades were less expensive than other brands of melee weapons. Also for sale are medkits and other aids for players.

On August 1st, I attended a PvP tournament, attended by a number of players. It was recorded on Youtube, my match being the first (and the shortest). The winner was SeafaringWarlord Resident, also known as Eridian Ampora. As a player, he was always acting “in character” at Aria, talking in boastful tones, “I AM THE HERO!” Others told me he’s not always like this, and he did earlier offer yours truly a few suggestions how to play, saying character height affects the range one can kick, but naturally also affects the ease guns can strike as well.

And oh yes, with the heavy-blades already making the place look a bit like an anime, the background music is often in Japanese, or is playing some theme music of a Japanimation. I recognized the tunes of a few shows while there.

While doing some active research on the game, I ran into another friend of mine. I had never mentioned the game to her, so perhaps this is a sign of the game gaining popularity. We spared for a while, and went into the Forest of Death a little. So far, I've leveled several times.

I have yet to see everything about the game. And of course the team is always looking for things to improve or add. But the place is definitely worth a look, especially if you’re a fan of combat games.

Head over to Aerynth (44, 216, 2157).

Bixyl Shuftan

Friday, May 6, 2011

Assassins Everywhere!

Did you know that as you move around the SL sims, or just rest quietly on your own sim, or attend parties that there are Assassins all about you? They are traveling around the SL sims taking control of land by force. There are small battles taking place you did not even know!

I looked out my window one day and saw three avatars shooting at each other as they hid behind trees and rocks and trying to move into better position with stealth. I called Caliba Sassower, whom I heard talking about Assassins. Yes, they were assassins and she knew them, but she had already taken control of the sim where I live (little did I know!).

It seems that once you get a territory you must be ready to defend it. Caliba told me, “Yes you do or someone can siege it, you need a fort to fortify it, a tower lets you know when someone is bombing it, turrets fire on anyone trying to kill your land, and you have Arc Reactor & Bunkers to replenish the fort & tower when you are attacked. I am the leader of the sieged lands. I have over 1200 lands killed and my title is Destruction Goddess.”

The website warns “Conquer. Gather. Rebuild. Destroy. Object of the game is actually 'finding the object of the game by exploration'. If you like exploring different new regions, this is the game for you. Make it count! While you can conquer and claim any available land and gain more power and ranks to brag to your friends about, you also have to defend yours.

Akaesha Revnik, was feeling bored and wanted to have something entirely different to do in SL. I knew about Tiny Kingdoms but this was new to me. The website tells you everything about it so You can read more here, http://www.assassinsgrid.com/. Check out the FAQS and Back story. I watched a short battle for land during a fishing contest. My friends , Caliba and Tolsen Decycla were on one side and some avatar killed them both and got the land, I assume. But fortunately they came back to life. Then they began a battle which I think was just in fun but gave me an idea of how this game went.

I bought the hud to see what it was about. It is on sale for 0L on the Marketplace. One also gets a folder of beginner essentials. knives, guns... typical starter folder LOL . You are then invited to register. I have not done that yet . I do not think I will , but who knows!! Just watch out, your lands or you may be next!


Gemma Cleanslate

Monday, November 29, 2010

JessicaBelle Aeronautic Projects’ Focke-Wulf Fw 190 "Butcher Bird"

JessicaBelle Aeronautic Projects has come on the scene with the release of it’s first warplane, it’s rendition of the Focke-Wulf Fw 190, also known as the “Butcher Bird.” Maneuverable, compatible with two combat systems, and with armament of machine guns, bombs, and rockets, it is both an excellent dogfighter and ground-attack aircraft in areal duels and combat RP battles.

From this writer/pilot’s point of view, the JessicaBelle Fw 190 flies easier than the other two brands I’ve flown. The engine scripts are made by Shana Carpool, whom has a record of building popular aircraft. Flight can be performed from either first-person-view/mouselook, or third-person-view from behind. Besides the owner, the plane can also be made to be flyable through someone else through guest mode.

Other controls are as follows:

guest=guestmode

start/stop=starts/stops the plane.

g=raises/lowers the landing gear.

vice on/vice off=activates the vice combat system,allowing guns/rockets/bombs to operate.

tcs on/ tcs off=activates the TCS combat system.

team1-4=chooses your vice team,default will be no team/team 0.

bt=toggles rockets/bombs

b=fires/drops rockets or bombs

left click on the mouse fires the guns once vice is active,also works in mouselook.

w=up
s=down
a=roll left
d=roll right
directional arrows also work.

page up/down=increases/decreases throttle.


The ease of flying the plane makes it ideal for dogfighting for both new and experienced pilots, able to maneuver with ease. For a combat roleplay sim with the VICE system, in which combat can be Air vs Ground vs Sea, the Dayafter Fw 190 makes for a useful addition. It can attack ground and sea targets with either bombs or rockets, the latter being the more popular choice (rockets can also be used against bombers, as real Fw 190s did, but some combat RPs consider them “cheating”).

By all means the plane is good for more than just combat. The same ease of control that makes it so good in a dogfight makes it a great plane for acrobatics, or just casual flying around.

There is also a smaller version of the JessicaBelle Fw190 available for pilots who prefer tiny avatars.

The Real Fw 190:

The Focke-Wulf Fw 190 Würger (Shrike) was designed by Kurt Tank in the late 1930s. It was used by the Luftwaffe during the Second World War in a variety of roles. Like the Messerschmitt Bf 109, the Fw 190 was employed as a "workhorse", and proved suitable for a wide variety of roles, including air superiority fighter, strike fighter, ground-attack aircraft, and operated with less success as a night fighter.

The Fw 190 was well-liked by its pilots. Some of the Luftwaffe's most successful fighter aces flew the Fw 190, including Otto Kittel with 267 victories, Walter Nowotny with 258 victories and Erich Rudorffer with 222 claimed kills. A great many of their kills were claimed while flying the Fw 190.

The Fw 190 participated on every major combat front where the Luftwaffe operated, and did so with success. Some 28 Fw 190s are in museums or in the hands of private collectors around the world. In 1997, a German company began manufacturing new models.

Build Team:

Scripts/texture: Shana Carpool

Build/sculpt: Selene Spellhunter & Mabon (built the bomb shape)

Plane/flight advisor: Sky Phydeau

Planner/financier: Jessicabelle Dayafter (also did some small things, like the spinner.)

DISCLAIMER: I do not support any hate-filled ideology, nor am I affiliated with any such persons or groups. I'm simply a history buff with an affection for fine aircraft. - JessicaBelle Dayafter

The plane can be found for sale at Vickster’s Flight-Pro Shop in The Channel sim at (145, 45, 3484).

Article by Bixyl Shuftan and JessicaBelle Dayafter (^.^)