Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Friday, November 10, 2017

"The Well: Ultimum" By Loki Eliot


By Bixyl Shuftan

Loki Eliot, the self proclaimed "digital mischief maker," is noted for two things. One is being the leader of the "Goonies,"  a group of adventuresome Second Life child avatars. The other is for being a skilled and creative builder, such as builds for the Second Life Birthday "The Behemoth" and "Dungeons and Nightmares."  A few days before Halloween, he came up with an adventure named "The Well: Ultimum."

"Ultimum" is the fourth installment of "The Well." The first he opened in November 2012 after Loki and his fellow Goonies visited a haunted hospital, and he decided to try and make something scarier. He came up with an adventure in which the player investigates the disappearance of a team that went down an old well to find a boy that fell down it. The second adventure took place a year later, with more areas to explore. The third, which ran from Halloween to early December 2015 started with the player waking up in a mental hospital and having to make his way out. Loki promises the latest "The Well" will be his last, describing it as a prequel that takes place before the other adventures.

To play "The Well," head to Escapades (218/232/3002). One board shows the recommended settings to view the game. Another has three buttons to click on. The first is to allow the games experiences to automatically affect your avatar. The second allows you to purchase a pass to the game (200 Lindens). The third allows you to start, you automatically having the game's HUD attach to you, showing your avatar's level of sanity (your own may be another matter).

The story starts in a boy's bedroom. Looking around, you find a boy's diary with all the pages torn out except one, in which he describes himself as being scared of "the THING." Leaving the room, you find yourself outside the house at night, with a station wagon still running and shining it's headlights onto a path into the woods. Looking around, you find a flashlight, and more pages of the boy's diary. Occasionally you will see a TV with a video, which require media to be enabled to view, but are not necessary to progress into the adventure. The pages help explain what's been going on, and one needs to get all of them to descend down the well, located at the end of the forest path.

Down the well, the player has to navigate a dark maze of tunnels. Unfortunately for you, the passages have ghosts floating around that in the darkness are barely visible. If one touches you, you hear a loud scream (real fun when you're wearing a headset), and your hud loses some of it's sanity level. Once you run out of sanity, you start back at where you first appeared under the well. Depending on your tolerance for shrieking, you may find yourself more terrified than frustrated as you try to get pasts the ghosts and tunnels.

There is a video available of the game, made by Strawberry Singh as she braved the spooky woods and terrifying caverns under the well along with Draxtor Despress and a few friends. There are more than a few spoilers if you watch it, so consider yourself warned. She found the ghosts more than a little frustrating, "Loki's trying to give me a heart attack! ... I don't have much sanity left, in both worlds."

<iframe width="560" height="315" src="https://www.youtube.com/embed/fc_0xrFzu18" frameborder="0" allowfullscreen></iframe>

All in all, a worthwhile adventure that fans of horror should enjoy that takes good advantage of Second Life's capabilities. Whatever Loki will offer next year, he's set the bar high for himself.

http://maps.secondlife.com/secondlife/Escapades/218/232/3002/

Bixyl Shuftan

Monday, June 8, 2015

Ocho Tango


By Ozymandus


Digital Art - Cammino e Vivo Capovolto , Blossom Land (121, 123, 25) also known as "Ocho Tango" is a visually compelling sim that combines the surreal elegance of Salvador Dali with the dark horror of Francisco Goya. Death surrounds you in this abstract world as silent stone titans rise up from a misty swamp, their bodies pierced with arrows, their limbs twisted with despair as they hold the shattered remains of fallen lovers.
 
When I first arrived at Ocho Tango the sim offered the option of automatically adjusting the wind light settings and, for those of you who are visiting Ocho Tango for the first time I recommend you click "yes" as the sim designer clearly had a strong vision of how he wanted the environment to be experienced. However, for those of you traveling to the sim to create your own photographic masterpieces, don't be afraid to play around with the ambient color setting or the reflective quality of the water.
 
After wandering around the sim I found that Ocho Tango attracts people of different nationalities. Russian, Japanese, Italian, German and French explorers all seemed to congregate in a countryside cantina, resting on a hill over looking the colossal works of art. It is here the explorers of the sim chat and dance tangos to a romantic soundscape that includes songs by Astor Piazzolla, Julio Iglasias, Caro Emerald and Bajofondo.
"This is a wonderful place!" DonDMarco from St. Petersberg, Russia declared. "Beautiful scenery, music and aura!"

"the reason for the popularity of the sim, I think that regardless of nationality, culture and religion is something that brings people together, it's music, dance, around the world there are many fans of tango, I'm one of them"  His compatriot, Confessa, explained.

Colin Mohindi from France echoed this sentiment; "I like its old feeling perfume, its style from past, it is original place, and dances are nice"

Kamilla Vayandar of Italy agrees; "I love this sim, I decorated mine in the same way, but most of all i love the atmosphere, and the music ... it reminds me of a lost ballroom in Patagonia"
 
My own impression of Ocho Tango is that it is a place where time stands still and visitors can escape into a simpler world where the sway of dry grass mirrors the movements of the dancers as they linger in a lazy embrace. Content to simply, exist the sentiment of the day seems to be “C’est la vie!” as one gazes out onto a marsh of crumbling statues until the eye is slowly drawn to a murder of crows, circling over the body of a decapitated woman, whose head has been severed, not by the sword or the guillotine, but by a tool as common as a garden shovel. 
 
Blossom Land (121, 123, 25)

Ozymandus

Wednesday, April 9, 2014

A Look at Horror-Themed Sims


By Theonlyjohnny Resident

Second Life is full of sims of all types. There are clubs, stores, rp sims, and many more. There are even horror sims, for people looking for a good scare. This reporter is one of those people, looking for the best scare I can find.

However, there is a bit of a problem out there. Most "Horror" Sims, aren't truly horror sims. Out of 50 horror sims I have visited, very few of them can be called horror sims. Of those few sims, only a small number, are actually up to their potential. The others, of these few, have not met their potential yet. The rest are either sims that have horror in their description to get more visitors, or sims that need a lot of work before they can truly be called horror sims.

Two of the great horror sims are, Toxian City (of course), and Larisa Incident. Some would argue that Siden be in there as well, however, Siden is more of a survivalists sim, not a horror sim. Of Larisa Incident and Toxian City, we can really see how genre doesn't matter. We have Sci Fi/Horror (Larisa), and we have Rural/Horror (Toxian City). Both sims have not only met their potential, but have exceeded it as well.

A trip to Toxian city is filled with mystery, as one doesn't know what might come out of the doorways, if anything. It is also expertly designed, for rural horror, with a dark air around a falling apart city. This sim is one of the very few true horror sims.

On the other side of the hand, we have Larisa Incident, a horror RP sim based around science fiction. Just going into the cargo hold, makes one feel scared. Not only due to the dark air around them, but also due to the quietness. It gives even this reporter the shivers, thinking about what might jump out and attack.

Some sims advertise horror, and might be trying, but either aren't trying hard enough, or are trying too much. Take a look at *The House on Haunted Hill, a superb ghostly haunt*. This sim even says it's superb in the title, so one might assume it truly is. However, I am sorry to say, they are a bit mistaken.

While the sim does have potential, they tried too hard to make it scary, and ended up making a house with so many scares, it borders on comical. In fact, in one bed, they have enough scares to fill a small room. Not to mention, in that same bedroom, they have another piece of furniture that moves, as well as a demon (or ghost) in the wardrobe. If they remove quite a few of their scares, they would be able to say it is superb, but right now, it's not true.

All that is needed to make a perfect horror sim, is a vision, a computer, and the knowledge of what is too much, and what is not enough.

Theonlyjohnny Resident

Thursday, August 15, 2013

Siden Survival/Horror Sim


By Theonlyjohnny Resident


    Siden is an amazing sim, filled with creatures to kill, as well as a vampire castle, a pirate ship, an abandoned town, an elf cave, a place to relax with your partner, and even a hell world. Adding all of this, along with the hud, the weapons, the staff, and the visitors, this is a place a lot of people should check out.

    Siden is mainly a creature killing sim, using a hud, along with a lot of weapons. Like most places, that allow guns, Siden has its own set of weapons, and also allows other weapons. The Siden weapons, unlike most weapons, in SL, are scripted to a minimum. This means they use as little scripts as possible. In fact, they don't even have a draw and sling script. They do, however, have a safe mode. When the weapon is attached, it is automatically put into safe mode, meaning you cannot fire it accidentally. To remove the weapon from safe mode, simply click it. Clicking it again will put it back into safe mode, of course. These weapons don't even have the many mouselook fire scripts that guns usually have. While you can still fire in mouselook, it is not needed to fire/swing these weapons.

    The Siden creatures are affected by nearly all weapons, in SL, but are damaged more by the Siden weapons. This causes more people to want to use the Siden weapons, which reduces lag, a lot. The weapons have a safeguard against griefers. You cannot buy the major weapons, from a vendor. The major weapons are all scattered around the sim, but require a certain level, on your hud, in order to get them. These weapons require ammo, which can be found around the sim, and you must have your weapon, in your hand, in order to pick up ammo. The minor weapons, however, do not require ammo, and can be bought, either around the sim (for free), or at the landing point (using credits). The minor weapons bought, around the sim, are only bats, bloody bats, and crowbars.

    The creatures found here are, rats, minor apparitions, apparitions, strong apparitions, angry ghosts, elder ghosts, hell apparitions, guardians, and then there are the bosses, the Blade Lady, Death Tree, Ghost Lizzy, Flesh Lizzy, and the Siden Van (Siden Mini Event). Of course, the bosses are difficult to defeat. It wouldn't be fun if it was easy. There are also zombies, but killing them does not help you increase your EXP on your hud.

    The Hud is what makes it so you can collect resources, buy things with credits, and level up. The hud is a circle, surrounded by 4 meters. The top meter is purple and it keeps track of your body condition. Each time you die, your body condition will decrease, however there are ways to raise it again, but that is something you need to find for yourself. The right hand meter is cyan, and it keeps track of your Nourishment. There are ways to keep your nourishment high, but what is the fun in me giving you all the answers? The yellow meter, under the hud, keeps track of your Life Style points. And the left hand meter is your health.

    Inside the circle, of your hud, are three rows of words, followed by the menu button, and then there are three circle buttons. The rows of words, in order from top to bottom, are your level, then your cash amount (I like to call them credits), and then there are your experience points (showing how much you have, and the number needed for the next level). The menu shows you, well, the menu, and it is how you can switch between different pages in the hud, of course you will have to figure out them for yourself. The three buttons, on the bottom of the hud, are another thing you will need to figure out for yourself.

    The look of the place is amazing, as so much detail was put into it, and so much work. It is hard to not be impressed by it all. Even the placement of the creatures is amazing, as if they have a plan for everything. This is truly one of a kind, and is a place really worth paying a visit to.


The Siden Survival horror - Elven/Pirate RPG , is at Emata Almarae (115, 8, 656)

Theonlyjohnny Resident