Showing posts with label fight. Show all posts
Showing posts with label fight. Show all posts

Thursday, August 15, 2013

Siden Survival/Horror Sim


By Theonlyjohnny Resident


    Siden is an amazing sim, filled with creatures to kill, as well as a vampire castle, a pirate ship, an abandoned town, an elf cave, a place to relax with your partner, and even a hell world. Adding all of this, along with the hud, the weapons, the staff, and the visitors, this is a place a lot of people should check out.

    Siden is mainly a creature killing sim, using a hud, along with a lot of weapons. Like most places, that allow guns, Siden has its own set of weapons, and also allows other weapons. The Siden weapons, unlike most weapons, in SL, are scripted to a minimum. This means they use as little scripts as possible. In fact, they don't even have a draw and sling script. They do, however, have a safe mode. When the weapon is attached, it is automatically put into safe mode, meaning you cannot fire it accidentally. To remove the weapon from safe mode, simply click it. Clicking it again will put it back into safe mode, of course. These weapons don't even have the many mouselook fire scripts that guns usually have. While you can still fire in mouselook, it is not needed to fire/swing these weapons.

    The Siden creatures are affected by nearly all weapons, in SL, but are damaged more by the Siden weapons. This causes more people to want to use the Siden weapons, which reduces lag, a lot. The weapons have a safeguard against griefers. You cannot buy the major weapons, from a vendor. The major weapons are all scattered around the sim, but require a certain level, on your hud, in order to get them. These weapons require ammo, which can be found around the sim, and you must have your weapon, in your hand, in order to pick up ammo. The minor weapons, however, do not require ammo, and can be bought, either around the sim (for free), or at the landing point (using credits). The minor weapons bought, around the sim, are only bats, bloody bats, and crowbars.

    The creatures found here are, rats, minor apparitions, apparitions, strong apparitions, angry ghosts, elder ghosts, hell apparitions, guardians, and then there are the bosses, the Blade Lady, Death Tree, Ghost Lizzy, Flesh Lizzy, and the Siden Van (Siden Mini Event). Of course, the bosses are difficult to defeat. It wouldn't be fun if it was easy. There are also zombies, but killing them does not help you increase your EXP on your hud.

    The Hud is what makes it so you can collect resources, buy things with credits, and level up. The hud is a circle, surrounded by 4 meters. The top meter is purple and it keeps track of your body condition. Each time you die, your body condition will decrease, however there are ways to raise it again, but that is something you need to find for yourself. The right hand meter is cyan, and it keeps track of your Nourishment. There are ways to keep your nourishment high, but what is the fun in me giving you all the answers? The yellow meter, under the hud, keeps track of your Life Style points. And the left hand meter is your health.

    Inside the circle, of your hud, are three rows of words, followed by the menu button, and then there are three circle buttons. The rows of words, in order from top to bottom, are your level, then your cash amount (I like to call them credits), and then there are your experience points (showing how much you have, and the number needed for the next level). The menu shows you, well, the menu, and it is how you can switch between different pages in the hud, of course you will have to figure out them for yourself. The three buttons, on the bottom of the hud, are another thing you will need to figure out for yourself.

    The look of the place is amazing, as so much detail was put into it, and so much work. It is hard to not be impressed by it all. Even the placement of the creatures is amazing, as if they have a plan for everything. This is truly one of a kind, and is a place really worth paying a visit to.


The Siden Survival horror - Elven/Pirate RPG , is at Emata Almarae (115, 8, 656)

Theonlyjohnny Resident


Friday, June 7, 2013

Urban Zombie

Urban Zombie

    From the minute I first saw this place, I was amazed. I was amazed at how much work was put into the designing, and developing of this sim. Of course, there are several zombie sims in SL. However, this sim is different.

    This sim does not use a meter and does not use melee. However, what this sim does have, is the 5 unique areas, tons of zombies, and yes, guns. However, these guns are different from the guns that you can buy at any other gun store. These guns are scripted specifically for this sim.


    Of course most of the guns need to be bought from the gun shop on the sim. However, despite the size of the gun shop, it, like the rest of the sim, is different from other places. Most places have shooting areas for their gun shop. While Urban Zombie has a gun shop for its shooting areas.

    Like I mentioned before, there are 5 unique areas. These five areas are, in no set order, Urban, Military Base, Suburbia, Prision, and Gothica. All five areas are made for different things. If you are looking for lots of kills, and a challenge, then Gothica is what you're looking for. Prision offers a moderate amount of kills at any given moment, and high safety since you can shoot from the bridges between the guard towers. Military Base offers a rugged terrain, low safety, and a high number of kills at any given moment. Suburbia offers a moderate amount of kills at any given moment, lots of safe places to shoot from, and a moderate challenge. Urban is the landing point and the hangout, however it is surrounded by a zombie infested area that offers a moderate amount of kills at any given moment, a moderate amount of safety, and a moderate challenge.

    I cannot begin to name all the weapons allowed at the sim, since there are a lot of them. However, I can tell you what is not allowed on the sim. Redemptions, T3 Weapons, Iron Sights, Mini guns (with the exception of the Blue Works Studio UZ scripted BGF6 Hydra, purchased on sim), and explosives of any kind, are not allowed on sim. This is understandable since the use of these weapons would give the user an unfair advantage against all other players.

    Of course you can kill zombies safely without the threat of dying. In which case, you don’t wear the radar. The purpose of the radar is to make it so you can die, but it also allows your overhead kills number to function. You can wear the overhead kills without the radar, however then you won't be able to raise your kill number.

    I interviewed three people, this is what they told me, when I asked them questions:

Interview with Doc

1. How did you hear of Urban Zombie?
>A friend brought me here.

2. What is your favorite weapon?
>Depends on what I'm doing, how I chose to attack the zombies. But right now I use the VSG45 Vortex. A good all purpose weapon.

3. How long have you been at Urban Zombie?
>A little over a year.

4. What is your favorite thing about Urban Zombie?
>The comaraderie, we are more like family, stand around and talk as much as we shoot.

Interview with MistyHarbour
1. How did you hear of Urban Zombie?
>A friend brought me here.

2. What is your favorite weapon?
>Right now, the pdw90 blitz.

3. How long have you been at Urban Zombie?
>A year I think.

4. What is your favorite thing about Urban Zombie?
>All kinds of things .. I get (to) run, jump and shoot,
I set my own goals .. try pushing my limits .. improving
my skills.

Interview with Tex
1. How did you hear of Urban Zombie?
> Got invited by someone I met at a music event.

2. What is your favorite weapon?
>Right now the VSG 45, but I swap around a lot.

3. How long have you been at Urban Zombie?
>About a year.

4. What is your favorite thing about Urban Zombie?
>The community atmosphere.


    These are the true words of the people that I interviewed. These are just three people who love Urban Zombie, and think of it as a second home.

Haumea (93, 123, 242)

Theonlyjohnny Resident

Friday, August 5, 2011

Aria Clash

For the past few months, a team of builders have been working on a new combat sim, one that’s been described as a “feudal Japan/sci-fi crossover” - Aria Clash. The setting: an advanced world develops the ability to travel to other worlds and comes across a world lower in tech, but the locals are very good at melee and magical combat.

To start playing, head to the Aria mall at Aerynth (44, 216, 2157). and pick up the free Combat Heads Up Display. Before playing, decide if you want to play as a warrior engaging in melee combat or a ranger whom fires at a distance. After opening the box and the warrior and ranger packages, wear the “AC Headset” HUD plus either the warrior or ranger HUDs. Then choose one of the weapons provided, the HUD package containing one from each class of weapon. You’re ready for action. Press “Q” after disabling chat to draw the weapon (press it again to put it away). Don’t rez the HUDs themselves on the ground as they will disappear.

Combat falls into two categories: Player vs Player - combat between residents playing the game, or Player vs Enemy - players fighting the computer controlled opponents. Attacks offer the chance to gain a skill point, and defeating PvE monsters may result in a gold drop that players can pick up. Players have both an energy bar and a health bar, moves costing an amount of energy, and successful attacks dealing an amount of damage. Once a health meter reaches “0,” the player is knocked out. Defeating player’s isn’t usually necessary, and after a player is bested he/she recovers 10 seconds later to full health. Sheathing a weapon allows one to recover lost health faster. For every 5 skill points made, the character levels with a blue flash, and becomes a little more powerful, with higher hitpoints, stamina, and a bonus skill point.

Skill points help with specific abilities. Warriors have Strength, Speed, Defense, Spirit, and Valor. Rangers have Aurora, Soldier, Tools, Officer, and Machine. Both also can put skill points into weapon class abilities.

Aria Clash is not just “hack and slash.” There are a couple unarmed attacks. Pressing “R” allows the player to kick the enemy, possibly knocking them back and be stunned for a few seconds. “X” is the sweep move, briefly knocking everyone else to the ground. Warriors can air-jump (jump while already airborne with their weapon drawn), backstep (spacebar), and wall-stab (“R” while airborne with weapon drawn and next to the wall). Rangers armed with pistols can also backstep. Warriors can also press “C” to block, reducing the damage of blows by half.

Weapons also have different abilities. All bladed weapons have a 25% chance to cause a bleed for 10 seconds after a successful attack. Longswords are average in attack and damage. Sword and shield are short in range and damage, but can block damage by 75%. Dual-Wield, are also short in range and damage, but have a faster attack speed. The Heavy-Blade, “the huge swords that many anime fans gush over,” is slow but has a long range and hits hard. Blunt weapons, the huge clubs and warhammers, are also slow but long range and heavy-hitting, but instead of bleeding have a 25% chance to knock the opponent down.

For rangers, weapons are also a bit different. Assault rifles have an average damage per shot, and inaccurate but a high rate of fire. Sniper rifles have a low rate of fire, but are accurate and heavy damage. Pistols are low accuracy with average rate of fire and damage, and allow the wielder to backstep. Siege-class weapons “are intensely varied ... excel in very specific situations ... while failing in normal situations.” These include lasers, flamethrowers, and Gatling guns. The Cannon is a long range weapon, with high damage and accuracy, with a strong recoil that can “throw the ranger around (for better or worse).”

The team member I met first was Aasha “Geecku” Kohime. I first met Aasha a couple years ago while looking over a martial arts combat sim, a cheerful and spunky lizardgirl whom was happy to help out new players such as myself. As it turned out, sparring wasn’t the only thing she was good at. She showed me a combat arena she was working on, one that the owner could chose of one a few scenes for players to fight on, each requiring a different strategy. Today, she brings her experience as a combateer and builder to Aria Clash.

Heading the team is Kamiko Fazuku, also known as “Sylu the Scientist.” Aasha introduced me to her, telling me she was a genius scripter. Kamiko called her comments flattery, but admitted, “I made a pretty brilliant AI. I wanted to develop an AI which could in fact play as well as players, or give players a good fight.” A nearby player commented, “So far, you are doing a damn good job. (grin)” Kamiko gave one creature as an example, the wisp, “So far, the wisp, despite having INFERIOR abilities to players, has a pretty good kill rate against them. He only has 300 hit points, and his attacks do only 100 damage and are fairly easy to dodge. Yet due to his sophistication, he's got a good kill record.”

Kamiko offered to show me how the wisp worked in the area. In the sim, the Arena is the place for player vs player combat. The staff doesn’t mind friendly sparring in the mall too much, especially when showing new players the ropes or showing off something, but ask that scraps be kept away from shoppers. The area I normally saw as a high-tech maze, dark with orange walls. It had the appearance of a reflective floor, but was told that was an illusion, the images not a true reflection. But there was also an ice room mode, with slippery floors and easy to fall off ledges and a bridge. And in this moment of testing, it had a high-tech look with the white walls, but with the uneven floors was no ordinary lab.

In the arena, Kamiko rezzed the wisp, a Level 25 monster, launched a blade attack at it, and missed, “notice how he dodges.” The wisp proved a bit tricky for her, moving around, and for some reason getting close to me. But eventually she got it, “To explain what happened, the wisp has a natural slight dodge tendency. This is to dodge bullets, but he also tries to stay out of reach, which is why I had a pain trying to catch him with my sword.”

Kamiko went on, “Additionally, you noticed he started hanging around you while still shooting at me. This is an additional feature. Let’s say you and I were on a team, and you had a gun. The wisp is following you, or dodging you and staying near you, and it shooting at you. Let’s say I try to ambush it. Well, the wisp will start following me instead, but still shoot at you, his first victim. That way he can dodge multiple players, he dodges whoever gets close to him. But still aims for that first victim ‘till the victim is defeated, then he swaps targets.”

Kamiko asked Aasha to help demonstrate. Aasha drew a gun. Kamiko rezzed the wisp again, and another fight started. But once again, the battle plan did not survive contact with the enemy. The wisp kept near me and one other visitor. After it was beaten, Kamiko decided it needed a script reset, “I had rezzed it before so it has me as it's prime target. (grin)” starting the battle again, it behaved more as expected, and this time dropped some coins, “It drops gold, we're still working on implementing that as an ingame currency of sorts. ... I'm making this alot like an MMO.”

Kamiko then stated, “Before you came, I was working on an NPC boss monster. The Queen Bee.” She showed a smaller worker first to demonstrate, which at Level 10 was easily beaten. She then rezzed the big one, which was Level 40. Made for team fights, it bested Kamiko in a scrap, “If the victim tries to run away, the Queen Bee will spawn assistance. You either fight it or you die.”

Kamiko went on, “I've been working on many ways to make AI alot more sophisticated than your simple "follows the player till they die" type AI you get alot in games. I want AI that give the player a challenge, or make the player feel like they are fighting another player. I know alot of players fight my beta Wisp AI to get better at PVP, they are that good. Bees are stupider than wisps, the bees just ... heh... ‘bee-line’ to their victim. ... NPCs have been my latest project. After them I want to return to adding more Ranger weapons and adding more to our beta Caster hud.” Aasha added, “I made a ton of poses for the weapons, more for melee though. Guns can get by with a stance, aim, and fire.”

They then showed me the PvE area, which started with the “Forest of Death,” where the hornet hive was, “The number of hornets varies on how many players are near it, and the hornets spawn from random directions.” Combating them proved unpredictable as other players would run through, and stir up more of them, “Do you people have to piss them off?” She wondered if she should lower the spawn time. The workers were Level 10, and the soldiers Level 15.

Also in the Forest of Death is a rocky area with spiders, Lvl 20 creatures. A cave leads to another area, where the Lvl 25 wisps are.

“I have tons planned for this system,” Kamika continued, “new weapon types, new classes such as Caster and Brawler, loads of new monsters. A pet system even. I want players to be able to, on rare occasion, earn themselves a pet. The pet would be semi-intelligent so that the player wouldn't really have to boss the pet around unless they needed to - I would want the pet mostly automated. The player could customize it's color, and as it leveled up it would grow in size. there would be a pet stat system as well to allow further diversification. I want pets to possibly serve as mounts, depending on the pet, and when they get large enough.”

Other detail about the HUD is it allows a player to have a name float over them, or change the color of the bleeding blood.

Kamiko and Aasha on different occasion showed me a couple “bosses” involved in the game, much larger than the Queen Bee. These were actually 40-50 ft tall macro avies at the moment, though would be in the game later. Aasha made clobbering one a group event once, offering a prize to the player who landed the final blow.

Besides the free weapons provided, one can also buy weapons at the mall. Comparing them to a few weapon stores I had LMs to, the blades were less expensive than other brands of melee weapons. Also for sale are medkits and other aids for players.

On August 1st, I attended a PvP tournament, attended by a number of players. It was recorded on Youtube, my match being the first (and the shortest). The winner was SeafaringWarlord Resident, also known as Eridian Ampora. As a player, he was always acting “in character” at Aria, talking in boastful tones, “I AM THE HERO!” Others told me he’s not always like this, and he did earlier offer yours truly a few suggestions how to play, saying character height affects the range one can kick, but naturally also affects the ease guns can strike as well.

And oh yes, with the heavy-blades already making the place look a bit like an anime, the background music is often in Japanese, or is playing some theme music of a Japanimation. I recognized the tunes of a few shows while there.

While doing some active research on the game, I ran into another friend of mine. I had never mentioned the game to her, so perhaps this is a sign of the game gaining popularity. We spared for a while, and went into the Forest of Death a little. So far, I've leveled several times.

I have yet to see everything about the game. And of course the team is always looking for things to improve or add. But the place is definitely worth a look, especially if you’re a fan of combat games.

Head over to Aerynth (44, 216, 2157).

Bixyl Shuftan

Friday, May 6, 2011

Assassins Everywhere!

Did you know that as you move around the SL sims, or just rest quietly on your own sim, or attend parties that there are Assassins all about you? They are traveling around the SL sims taking control of land by force. There are small battles taking place you did not even know!

I looked out my window one day and saw three avatars shooting at each other as they hid behind trees and rocks and trying to move into better position with stealth. I called Caliba Sassower, whom I heard talking about Assassins. Yes, they were assassins and she knew them, but she had already taken control of the sim where I live (little did I know!).

It seems that once you get a territory you must be ready to defend it. Caliba told me, “Yes you do or someone can siege it, you need a fort to fortify it, a tower lets you know when someone is bombing it, turrets fire on anyone trying to kill your land, and you have Arc Reactor & Bunkers to replenish the fort & tower when you are attacked. I am the leader of the sieged lands. I have over 1200 lands killed and my title is Destruction Goddess.”

The website warns “Conquer. Gather. Rebuild. Destroy. Object of the game is actually 'finding the object of the game by exploration'. If you like exploring different new regions, this is the game for you. Make it count! While you can conquer and claim any available land and gain more power and ranks to brag to your friends about, you also have to defend yours.

Akaesha Revnik, was feeling bored and wanted to have something entirely different to do in SL. I knew about Tiny Kingdoms but this was new to me. The website tells you everything about it so You can read more here, http://www.assassinsgrid.com/. Check out the FAQS and Back story. I watched a short battle for land during a fishing contest. My friends , Caliba and Tolsen Decycla were on one side and some avatar killed them both and got the land, I assume. But fortunately they came back to life. Then they began a battle which I think was just in fun but gave me an idea of how this game went.

I bought the hud to see what it was about. It is on sale for 0L on the Marketplace. One also gets a folder of beginner essentials. knives, guns... typical starter folder LOL . You are then invited to register. I have not done that yet . I do not think I will , but who knows!! Just watch out, your lands or you may be next!


Gemma Cleanslate