Friday, February 13, 2015
JasX Games Part 2
By Locke Esgal
In the previous segment, we took a look at how Jasdac Stockholm of JasX Games got his start in creating his different games. Jas had created a game called Fable of the Unknown that took SL by storm, setting the framework that helped create Tentacles in Space. However, it wasn't his first game.
“Somewhere there I also made a Halloween game. I think that might have actually preceded all of those. Well before all that tentacle stuff, I do remember making a Halloween puzzle game. Basically just a big haunted house (like Fright). I got permission to rez it and play in one of the sandboxes during Halloween and a bunch of people had a lot of fun with it. Even though it was VERY crude, that game kinda spawned a running gag. In the game you'd first find a shovel, then you'd find a frying pan and pitchfork to tie to the shovel to remove spider webs, then you'd find a key holder to add to it to keep your keys in one place. Then finally, you'd be able to add a bolt launcher to it. The 'shovelnator' made it's way into TiS. I think there might still be a shovelnator poster somewhere in Fright. It's not in BARE though.”
References to Jas's other games do occasionally pop up in the background of BARE maps, but they weren't the only inspirations for some of the games. “Anyways, moving ahead to 2010. A friend and I play Borderlands a lot. I decide I want to make a similar thing in Second Life. Thusly, TiS is born. A new function has been added, llSetLinkPrimitiveParamsFast(), which lets you reduce lag by a lot. Also by implementing a sort of "LOD" which makes monsters only animate when players are near. So TiS is still laggy, but at least it's better than FotU.”
Even with TiS' success, Linden Scripting Language is notoriously limited for such large-scale complex projects. “Some time a few years ago, I stopped selling and took down the remnants of FotU, because it was a security hole. Right now, TiS is the security hole in by back. Going back, it's awfully scripted. But TiS is nonetheless where I got my first popularity, if you can call it that, in SL. It's a really good learning experience, if I see something I like, I tried implementing it. It was fun all around to make, even if it's a pain now.”
“TiS today has 4500 registered users. That sort of game is really not meant for SL, though. It does have some major issues, most of them stemming from it's size and age. High lag, high prim cost, and a steep learning curve makes it not a game for everyone. But it did get some very dedicated fans, and I made enough money to keep going at least.”
Not all of JasX games were the successes we know today. In the next part, we'll take a look at a game that didn't do so well, as well as some more of the well known games. See you next time for Part 3 of the Jasdac interview!
Locke Esgal
Monday, February 9, 2015
A Visit to Linden Endowment for the Arts 17
The Greatest Story Ever Told—The History of Second Life™
1999-2015
By DrFran Babock
Perception is
Everything
Over the years there have been numerous displays that
covered the history of Second Life. It’s hard to deny that SL was and is something new
and different and completely different. A lot of the past has been destroyed
and built over, but the facts remain, and they chronology of this virtual can
be laid out. What differs in each presentation that has been created is
perspective and viewpoint. Different displays have focused on different aspects
of the evolution. This is perfectly understandable. At the risk of getting too
philosophical, it has to be said: The way in which a person sees things is
clearly their truth and their reality.
Marianne McCann’s Second Life Tenth Anniversary (SL10B)
build (http://slnewserpeople. blogspot.com/2013/06/sl10b- interview-marianne-mccann.html
) focused a lot on the early days. There is hardly anyone around who has a
bigger collection of SL memorabilia than Marianne, nor anyone who can speak to
it with as much eloquence.
That said, there is yet another display now that focuses on
the history of Second Life™, and it opened February 8th on the LEA
17 sim. It is the work of Sniper Siemens, who had attempted this challenging
task once before on very short notice in LEA6 last year and was determined to
try again.
I ran into Sniper, perched on an interesting armchair at the
entrance to the installation, and she told me that she was very pleased with
how this year’s version had turned out.
What about perception? Well, I found that a lot of the time,
as I walked through this amazing installation, that I thought I might not have
covered things the same way. Everyone loved the Greenies, but Sniper spent a
lot of space covering them. It could have been that she had a lot of content
from that time, but I can’t really know.
From 1995 to 2015
I loved the intelligent design of this exhibition. There is
a definite path (a beautiful stone walkway that has outstanding specularity,
created by Kriss Lehman of Botanical) that meanders from 1995 to 2015. The
specularity is important, because it adds to the overall look of the build. As
I wandered from year to year, the gleam on the ground and the trees that
surrounded the paths created a sense of unity that was artistic at the same
time that it decreased some of the confusion that often occurs when trying to
get the sense of a large installation.
I won’t spend a lot of time covering the individual
exhibits, because I just noticed that genius writer and blogger Canary Beck has
discovered this gem of a build, and will focus on the history details and the
quiz contained on the sim. (http://canarybeck.com/2015/ 02/08/take-the-second-life- history-quiz/
)
What I Noted
The installation is a knockout for those of us who love and
appreciate the history of this virtual world. One thing of note: If you don’t
like to read a lot when visiting, you will miss a lot. There are many signs
with a lot of writing on them. I don’t know how to get around this, when there
is a detailed story to tell, but I am not sure many will stop to read unless
they want to complete the History Quiz.
The only other comment I have is that Sniper is a good
builder. Her mesh seemed to add a lot to the build, especially when there is
not a lot of 3D content about the early days.
For anyone who has ever built a history build (as I did for
SL10B and SLL11B) the big problem is always how to represent residents,
because the human/furry, etc. form has a high land impact. Sniper’s solution
was to use these bean type cartoon characters along the paths to represent the
human aspect of SL. They added color, and another level of uniformity to the
build, but they didn’t really seem to be part of SL history, so they struck an incongruent
note to me.
What I Loved
It is clear that this build is a labor of love, and that
Sniper poured her soul, and her time into its creation. I especially loved the
Linden Lab San Francisco build, and the silliness around the Zindra build.
This build is a must for anyone who wants to learn about the
history of Second Life™. Sniper had a vision for creating this history, and it
is accessible and understandable.
The build focuses a lot on the financial aspects of the
history, and for me, it provided a revelation. I never knew that the “haptics”
equipment that is now becoming so popular with the current virtual reality
craze, was actually the catalyst for Phillip Rosedale to create Second Life™.
The Rig, as its called, supposedly still sits in boxes in Linden Lab.
There is a great display for those of you who don’t remember
a time when Burning Life was very much a part of the culture. I have always
thought, along with many others, that Phillip Rosedale was trying to create a
virtual Burning Man when he first envisioned Second Life™.
The Greatest Story Ever Told—the History of Second Life™
1999-2015 will run through the end of May of this year on LEA 17, allowing you
plenty of time to learn about what came before, and what might come in the
future.
DrFran Babcock
Wednesday, February 4, 2015
Two Artists in Exhibits
By Gemma Cleanslate
Sorry to say I missed the opening of Giovanna Cerise " Retrospective" over
at Gay Island Resort Saturday the 31st . In November I did an article on her
“Chaos” at LEA http://slnewserdesign. blogspot.com/2014/11/the- chaos-at-lea21.html
I made it over to the gallery the next day however and was so impressed with her
many pieces from all years . The entrance I believe is from her Chaos exhibit .
Inside the art on the walls and the sculptures ts are so impressive. Her
first piece ‘Obelisco a spresa’ from 2009 is amazing.
I was lucky to see
Giovanna while I was there as people were coming in to see the exhibit. She told
me that most of her works are in prim but lately has added mesh to the newer
ones. I had a hard time deciding which I like best as did another visitor . Her
latest, The Ballerina , I believe is almost all mesh. It is entrancing. Giovanna
also will have an exhibit at the 1Billion Rising so I will be looking for her
works there too.
This Retrospective will be on display for the month of
February . I hope you will be able to visit to see the full range of her past
years all in one place. This is an adult sim and I am not sure if you need to be
age verified but try..
Another exhibit that I visited this past weekend was the new SL Photography
exhibit that opened at the Seaside Gallery owned by JMB Balogh. My
friend Slatan Dryke .with whom I have worked on several sl birthday events and
Burn2, is showing his varied pieces. Again I missed the opening event but
went over to see what he was displaying. Slatan likes to explore Second Life and finds
sites that intrigue hims. I asked him what windlights he uses, and he told me
that he plays with the setting until he finds one that he likes that will
achieve the image he wants.
The pieces on two floors are eclectic . He says of
his work "Photography... My Photography is not an Art Expression. It's
only a way to bust from myself... however, being closer to my Kernel."
There is a biography note card with more information about his works in the
gallery.
I would say my favorites are the ones with a foggy , smokey
look that are so intriguing. He does some in bright splashes of vibrant color
and some in subtle hues . He also has set some of his scuplts around the
gallery. Make time to visit both during February .
Gemma Cleanslate
Monday, January 26, 2015
JasX Games
by Locke Esgal
Second Life has always been a beacon of creativity in online sandbox gaming, predating games like Minecraft by years. People have been able to make avatars for people to use, clothing to wear, places to live, and even games to play. One company, JasX, has taken a spin on the usual card games and has managed to create exciting games like BARE, a card-based fighting game, TiS, a first person shooter similar to the Borderlands series and Fright, a Halloween themed scavenger hunt. However, many have wondered about the man behind the JasX logo. Well, I've been fortunate enough to grab an interview with Jasdac Stockholm and got to ask him the big question: How did you get started in creating games in Second Life?
I came across him coding for his next new game, a branch off from a pen and paper game, "Dungeons and Pandas." After a little persuasion, I got Jasdac to spill the beans on his rise to Second Life fame and his history creating games for the virtual sandbox.
Jas wrote, “Well, it started off with a flash game someone made. I liked the idea of a furry game with tentacles and went like, 'Wait with my scripting knowledge in SL, maybe I could make something'. So I made a prototype...To position the player, I made a little invisible vehicle the user would have to rez and sit on called a 'walkpad'. My first prototype was just an obstacle course and it was laggy, as well, because sculpt swapping (sculpts had just been introduced) was laggy as s**t, and still is. I just had the little thing as a test. Then I made FotU.”"Fable of the Unknown," while not on his current list of playable games, is recognizable to many long time fans as the predecessor to his first person role playing game, Tentacles in Space.
Jas continued, “FotU was kinda like my previous game except it had very rudimentary combat. You got to pick between 3 classes, I think. You still had a walkpad which would cause people to fall over and it had achievements...But the monsters were now mobile! It was still laggy, but not as bad.”
Back in 2007-2008, many functions in the Linden Scripting Language didn't exist, so it made certain aspects of coding difficult at best, lag-inducing at worst. Despite this, FotU did rather well.
“...FotU was my first 'success'; I was so happy when I made 10k Linden Dollars (around 50 USD) from it. It was heavily focused on puzzle solving. It got popular enough to warrant an expansion. The coding was terrible, but it did pave the way for TiS.”
Ten thousand Lindens is nothing to sneeze at for a first game, especially when you consider most of the JasX games available these days are free to start, save for the 300L TiS. While FotU was a rousing success, Jas moved on to create even more games. We'll move even farther down the path that led us here, along with a glance into Jasdac's current projects in Part 2!
Locke Esgal
Thursday, January 22, 2015
Club Eclipse
By Wesley Regenbogen
Club
Eclipse is a special club in open air that plays EDM ( electronic
dance music ) and allows DJs from all over Second Life to play their
tunes in the club. A friend of mine, DJ Robina Ewing, plays often in this club. A while
back she invited me over to the club to listen to her set and it was
a good one, I might add.
The
club opened on Wednesday October 17,
2014 and was bought by Ɗل-ƊãՐԌØ
(kardargo.adamczyk). It was a package that he bought from the
previous owner and they managed to make the club in three days. The fact
that it’s a “prefab” club doesn’t mean it’s easy to manage
things. It’s not
easy to keep a 177 man club crew and the DJs satisfied at all times,
sadly. Communication
is everything for them, so that’s why they have a Facebook page and
a VIP group. The group has 335 members.
When you
enter the club it will ask you to adjust your windings settings, or
something like that. I always accept it, although I don’t know what
that means. The
pumping beats are always awesome and I like them very much. As I’m
a house/techno/trance music fan. Their music is always nice to hear. Furthermore
this club is nicely decorated. The
decorations were done by Igz Dragostino. At the
moment of writing this article they were open 17 weeks. They had a New Years Eve party recently, but no further special events are
planned at this moment.
The VIP group has put in 590,000 L$ of tips into the club.
Club Eclipse's current design is not the permanent one, but there is a new one under construction.
They have a Facebook page at : https://www.facebook.com/eclipseinsecondlife. The club doesn’t have a website yet, but the owner is working on it, so the site is “under construction” at this moment. More information about EDM ( electronic dance music ) can be found at : http://en.wikipedia.org/wiki/List_of_electronic_music_genres .
When you
enter the club it will ask you to adjust your windings settings, or
something like that. I always accept it, although I don’t know what
that means. The
pumping beats are always awesome and I like them very much. As I’m
a house/techno/trance music fan. Their music is always nice to hear. Furthermore
this club is nicely decorated. The
decorations were done by Igz Dragostino. At the
moment of writing this article they were open 17 weeks. They had a New Years Eve party recently, but no further special events are
planned at this moment.The VIP group has put in 590,000 L$ of tips into the club.
Club Eclipse's current design is not the permanent one, but there is a new one under construction.
The
builder of the current Club Eclipse is DCL ( Digital Cult Lifestyle
). The
new club is built by DJ Dargo himself. A third design will be worked on next month.
In my
personal opinion : This is a great club, because it’s in open air
and also because I’m a dance music lover in real life too *smiles* I can
add this club to my list of favorite clubs in Second Life. It’s a
long list if you read my other club articles, but hey, I like clubs here, so, I hope
you all have fun when you visit Club Eclipse and I hope to meet you
there soon.
They have a Facebook page at : https://www.facebook.com/eclipseinsecondlife. The club doesn’t have a website yet, but the owner is working on it, so the site is “under construction” at this moment. More information about EDM ( electronic dance music ) can be found at : http://en.wikipedia.org/wiki/List_of_electronic_music_genres .
You
can find the current Club Eclipse at this location :
Wesley Regenbogen
Thursday, January 15, 2015
DJ Micah's Club Culture
By
Grease Coakes
DJ Micah hasn't been in
Second Life long but he's well known as a DJ around Furnication which
is Nemoen Magne's club. And now as a blue tiger from the UK he's
taken the next step from DJ to club owner. Micah has made a
graphically pleasing club with a vision all his own. In 2013 he
created the club however money issues forced him to close it down.
When I talked to him on Jan 14th this year he said it only
just opened the previous Friday.
Unlike some other furry clubs,
Micah's new club is centered on the music and not so much nudity and
sexual hijinks that a few have been noted for. One of the rules is no sexual conduct in the club.
It's also welcoming to humans who are looking for a new place to hang
out. Also he has put a lot of blood sweat and tears to make sure his
club looks like a real life club. The only exception is that no
security searches you for weapons or drugs like in the real world.
You can warp in at Nocturnal Chaos (200/220/4001)
and just walk in.
Like Shadowquine Maltz's Ark it's like a lounge
environment where you can hang out if you like or dance to either the
radio stream or the live DJ throwing down tracks for the crowd. I
also noticed he had a very realistic light system. Another rule he
stated was “no excessive glowy things”.He wouldn't want his club
to be lagged to all heck if 20 people had script intensive glow add-ons. There was also a couple statues that look very realistic and
not cartoony. When I tried an laugh emote I was surprised that it
didn't make any sound. It made sense that DJ Micah didn't want any
sound spam like in some human clubs. Also there's a very realistic
looking bar for bartenders (Like when I was a bartender for the old
BAY club.)
For such a young club he already put a
lot of pizazz as he has a website explaining club rules here
at http://www.indigofuzz.co.uk/culture/opguide/. Also never seen
before in Second Life is a there's also an option to fill the club
with foam just like a real life foam party in a club. Already it
shows a video with DJ Micah djing live on their facebook page here at
https://www.facebook.com/cultureonline
Micah being a DJ in real life his SL
club is being sponsored by his own record label Tantrem records. The
record label itself is also young. So if you have written a song you
really want heard, talk to DJ Micah he might choose your song to add
it to 700 retailers in the real world like Sony music Amazon Beatport
and much more. Feel free to read it here
https://www.dropbox.com/s/xo5jo02qunzxxua/Tantrem%20Distribution.txt?dl=0
Club CULTURE being a new club is
looking for bartenders hosts and of course DJs! However Micah
warned that his club sets a high standard for high quality so you
have to have excellent skills or at least above average to represent
the ethos of the club which is all about the music. Rock music or
jazz DJs need not apply. DJ Micah made it clear that he wants to have
it as an edm club. Remixes of rock or pop songs into house music or
any other edm genre is ok.
If you're looking for a new place to
work at or just to hang out and have a good time Club CULTURE is the
place for you.
Grease Coakes
Labels:
club,
clubs,
culture,
dance,
Design,
DJ Micah,
Grease Coakes,
music,
Nocturnal Chaos,
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secondlife,
sl
Friday, January 9, 2015
Gacha Market and The Arcade
By Wesley Regenbogen
Imagine a
shop where you get items from so-named "fruitmachines" of which you make a purchase, and you're not a hundred percent sure what you might get. But if you're not truly happy with what you got, you can trade it with someone else who made a purchase whom had gotten something you like. This is "Gacha," a concept that's apparently been in Second Life for a while, but it's new and innovative to me as I haven't seen it around yet.
I took a look at two Gacha shopping locations. The newer one was the Gacha Market. The owners of the Market
and its residential area are Erick Miles and
Marc Bing, both are Dutch residents. You can also rent a home and a shop
basement there too. They made the homes first, and then built everything around it. The
decorations at the sim were done by both as well.
The older, better known Gacha area is The Arcade. It was co-founded by Octagons Yazimoto, Katharine McGinnis, and Emery Milneaux. The idea behind it started as a joke, but eventually the owners decided to put the project in action. The Arcade
sim was created five years ago. You
can buy items from the “fruitmachines” for L$ 50 or L$ 75 and you
don’t quite know what you will get. It’s
possible you get an item that you don't really care for, but it can also be
that you get a rare item. So,
it’s basically a “I buy something, but I don’t know what I will
get” thing, which is quite original in my opinion. Different
creators make stuff and they put it in the "fruitmachines," which
can be totally different with every creator. If you
don’t like the item that you bought, you can resell it on the “Gacha Market.”
Of the team behind The Arcade, some might know Katharine McGinnis for her work on the "Fennux" breedable pet. Marianne McCann, listed as a chat moderator, is noted for helping organize events at Bay City and other places.
On the
Arcade location there is a radio station that is played, with
different styles of music. It has events four times a year at March, June, September, and December.
The
music which is played in the Gacha Dream location is from the 1950's and 60's. There
are no events planned in the near future yet, because the sim has
just recently opened. But
they promise that they will give an “extra twist” to things down the road.
The
Gacha Market shops and sim is a realistically designed place with homes and
shops that you can rent. The
homes are photorealistic and very well made.
The
Arcade is a circle path where the shops are at both sides of the
path. The path is formed by a brick pattern and it’s beautifully made.
It's website describes it as "set in a seaside build that evokes the whimsical feel of the penny arcades of early 1900’s Coney Island and Brighton Pier."
More
information about Gacha Shop and Sim can be found at this website :
More
information about The Arcade can be found here :
You
can find the Gacha Shops and Sim at this location :
The
Arcade can be found here :
image credit: thearcadesl.com
Addition: Scratch the part about Gacha Market being part residential, they don't do it any more.
Wesley Regenbogen
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