Showing posts with label historical. Show all posts
Showing posts with label historical. Show all posts

Friday, August 7, 2026

Walk Around The Grid: Jason and the Argonauts

 
By Netera Landar


On July 25, the notice said Drama Libre was featuring Jason and the Argonauts. 
 

Who doesn’t love a 3rd-century BC Greek epic poem coming to life? 
 

With Drama Libre, you’re never too sure who you’ll find on the dance floor. In this case, the beach. 
 

So, you approach with caution and watch for signs of mythical beasts surfacing from the depths of the ocean, or land creatures of magical form coming closer. For heaven’s sake, not Medusa.


Scanning the beach, I noticed an ancient Greek army, a few levitating mermaids, a hybrid griffin, a black lamb with yellow fur, a Greek warrior DJ ...
 
 
...  and a few more creatures I wasn’t sure what they were. But you don’t ask questions.
 

Iceman Merlin handled the music and greeted those teleporting onto the long boat.
 

 Everyone enjoyed the party and couldn’t wait until the next themed event.


On Saturday, Aug. 1, they had an “Interdimensional Flea Market featuring DJ Noctoon Edelweiss. This week (Saturday, Aug. 8, 7-10 p.m.) features DJ Zathras Afarensis at a Sasquatch Beauty Pageant. Not sure how you dress for that one.
 
Netera Landar
 

Wednesday, April 15, 2015

LEA2 : The History of the Vehicle




By Gemma Cleanslate
I am so absolutely blown away by the exhibit that Sapphire Hotaling, Chief Exhibit Builder & Designer,  has put together in LEA2 . It is The History of the Vehicle in Second Life. According to Sapphire’s notecard, “Thank you for your interest in this 6-month long project; hoping you enjoy it and have as much fun as we all did in the build and creation of this exhibit.  Feel free to invite friends, and share the notecard through your groups.” At the entrance you will see the names of some of those involved in the project.

After taking the TP in the police box, I landed in front of the Museum building and found in there exhibits of the early forms of building vehicles , prim and texture and sculpts. Even then the vehicles were very impressive. Moving out into the parking lots you will be amazed at the cars, trucks and other forms of transportation. On one side of the museum building you will see the cute shopping cart and even Flintstones' roller car where I took a seat, and some other oddities. On the other side wonderful early trucks and cars. There is a sections of parts and shells. These are all from various companies in sl that are identified on signs near the builds. The racing section has some absolutely spectacular vehicles . The effort and work put into the cars is amazing . 

When I have gone to a race I have not really taken the time to examine and admire what I am seeing in the cars or whatever is racing. I am there for the race itself.  This exhibit is giving me time to really examine and appreciate them. The parts themselves are "wowing," (not sure that is a word but fits).  One whole section is for the Giant Snails with so many examples of the variety of the snails themselves . There are giant cutouts of all those involved in the snail racing fun. 

All along the way you will find notecards with information on what you are viewing. Go out into the grassy area too where you will find some more to see.  Those who are older in Second Life will have lots of nostalgia and laughs, and those who are new will really find so much to help understand about the background of building moving objects in sl from the early days to now. There are a few air vehicles around, but I think there might be another exhibit sometime for air and water moving objects. 

This exhibit will be open until the end of May . I will certainly be going back for several more looks. It takes time for so much to rezz . There will be events every weekend so pick up the schedule at the entrance. 

This is  the best set of history exhibits I have seen since Marianne Mccann’s build at the SL10B. Do not miss it!  http://maps.secondlife.com/secondlife/LEA2/129/127/1501
Gemma Cleanslate

Monday, February 9, 2015

A Visit to Linden Endowment for the Arts 17


The Greatest Story Ever Told—The History of Second Life™ 1999-2015

By DrFran Babock

Perception is Everything

Over the years there have been numerous displays that covered the history of Second Life. It’s hard to deny that SL was and is something new and different and completely different. A lot of the past has been destroyed and built over, but the facts remain, and they chronology of this virtual can be laid out. What differs in each presentation that has been created is perspective and viewpoint. Different displays have focused on different aspects of the evolution. This is perfectly understandable. At the risk of getting too philosophical, it has to be said: The way in which a person sees things is clearly their truth and their reality.

Marianne McCann’s Second Life Tenth Anniversary (SL10B) build (http://slnewserpeople.blogspot.com/2013/06/sl10b-interview-marianne-mccann.html ) focused a lot on the early days. There is hardly anyone around who has a bigger collection of SL memorabilia than Marianne, nor anyone who can speak to it with as much eloquence.

That said, there is yet another display now that focuses on the history of Second Life™, and it opened February 8th on the LEA 17 sim. It is the work of Sniper Siemens, who had attempted this challenging task once before on very short notice in LEA6 last year and was determined to try again.

I ran into Sniper, perched on an interesting armchair at the entrance to the installation, and she told me that she was very pleased with how this year’s version had turned out.

What about perception? Well, I found that a lot of the time, as I walked through this amazing installation, that I thought I might not have covered things the same way. Everyone loved the Greenies, but Sniper spent a lot of space covering them. It could have been that she had a lot of content from that time, but I can’t really know.

From 1995 to 2015

I loved the intelligent design of this exhibition. There is a definite path (a beautiful stone walkway that has outstanding specularity, created by Kriss Lehman of Botanical) that meanders from 1995 to 2015. The specularity is important, because it adds to the overall look of the build. As I wandered from year to year, the gleam on the ground and the trees that surrounded the paths created a sense of unity that was artistic at the same time that it decreased some of the confusion that often occurs when trying to get the sense of a large installation.

I won’t spend a lot of time covering the individual exhibits, because I just noticed that genius writer and blogger Canary Beck has discovered this gem of a build, and will focus on the history details and the quiz contained on the sim. (http://canarybeck.com/2015/02/08/take-the-second-life-history-quiz/ )

What I Noted

The installation is a knockout for those of us who love and appreciate the history of this virtual world. One thing of note: If you don’t like to read a lot when visiting, you will miss a lot. There are many signs with a lot of writing on them. I don’t know how to get around this, when there is a detailed story to tell, but I am not sure many will stop to read unless they want to complete the History Quiz.

The only other comment I have is that Sniper is a good builder. Her mesh seemed to add a lot to the build, especially when there is not a lot of 3D content about the early days. 

For anyone who has ever built a history build (as I did for SL10B and SLL11B) the big problem is always how to represent residents, because the human/furry, etc. form has a high land impact. Sniper’s solution was to use these bean type cartoon characters along the paths to represent the human aspect of SL. They added color, and another level of uniformity to the build, but they didn’t really seem to be part of SL history, so they struck an incongruent note to me.

What I Loved

It is clear that this build is a labor of love, and that Sniper poured her soul, and her time into its creation. I especially loved the Linden Lab San Francisco build, and the silliness around the Zindra build.

This build is a must for anyone who wants to learn about the history of Second Life™. Sniper had a vision for creating this history, and it is accessible and understandable.

The build focuses a lot on the financial aspects of the history, and for me, it provided a revelation. I never knew that the “haptics” equipment that is now becoming so popular with the current virtual reality craze, was actually the catalyst for Phillip Rosedale to create Second Life™. The Rig, as its called, supposedly still sits in boxes in Linden Lab.

There is a great display for those of you who don’t remember a time when Burning Life was very much a part of the culture. I have always thought, along with many others, that Phillip Rosedale was trying to create a virtual Burning Man when he first envisioned Second Life™.

The Greatest Story Ever Told—the History of Second Life™ 1999-2015 will run through the end of May of this year on LEA 17, allowing you plenty of time to learn about what came before, and what might come in the future.

LEA 17: http://maps.secondlife.com/secondlife/LEA17/26/237/22

DrFran Babcock

Wednesday, November 20, 2013

Second Life Historical Museum


By Becky Shamen

In my explorations of Second Life, I have covered many millions of square meters of space. For this adventure, we will travel in time and go back to the beginning days, when all of SL amounted to a mere 16 sims. I found the Second Life Historical Museum in the Destination Guide. The guide described it as follows.

Learn about the origins of Second Life and see displays of historical artifacts, images, and notecards that have been instrumental in shaping SL. Wear a free, fully-customizable avatar of our Primitar "ancestors" and relive magic from the early days.



The "museum" is an open air monument and, by panning your cam, the entire thing can be viewed, without taking a single step. In mid-December of this year, I will celebrate my 4th Rezday in SL. I have often wondered why I didn't start when SL first came on line. Now, having viewed it's early history, I can see why. With a life time of experience in art and design, early SL, to me, looks like something made from Leggo Blocks.

 Looking at this early street scene, it seems, back then, builders were limited to using basic primitives, like cubes, spheres, cylinders and cones. They had sculpts then, but nobody was very good with them yet. Today, we have mesh objects. Mesh is great for clothes and for limited use in scenery. While mesh does allow sim owners to have many decorations, using fewer prims, the trade off is increased lag. There have been many times that I have gone to a sim that sounded interesting, only to turn around and leave, because excessive use of mesh kept the place from rezzing and my av from being able to move. I wonder if lag was as big a problem, 10 years ago.

Early avatars, called `Primitars' at the museum, by today's standards, were scary monsters. I think  I would rather be bald than wear a hair do like this one. Thank goodness for flexi-prims. In one picture, I saw a dozen avatars, all sitting on the ground, with exactly the same pose. Today, with countless pose and animation balls, AOs, and avatar physics, motion has become very realistic. One can only hope that, ten years ago, with stiff, ugly avatars, they hadn't invented sex yet. That would be too perverse, even for my adventurous tastes.
 
This is the first Halloween party, held in Second Life. We have just ended the Halloween season and been to a lot of, so called, scary parties. If I had been around for this first party, I think I would still be having nightmares from it.

The next time you find yourself cursing Linden Labs, because you are still a cloud, the scenery isn't rezzing, you are only getting 1 Frame Per Second, or you've crashed three times in the last hour, remember, it could be worse. It could be 2002 and the big yellow duck wants to dance with you and take you home to his nest.

Phobos (229/151/33)

Becky "Sha" Shamen

Tuesday, July 5, 2011

Goddess Apparel

The fashions of the twenties are the basic foundation of many of today's dresses explained Athene Forder in the first floor of Goddess Apparel's Roaring 20’s Chicago location.

"If you look at the ball gowns of today, the slender style came to fruition in the twenties," stated Forder as she sits in a high-back chair, dressed in an elegant silk gown of her own creation, "It was a time of pushing limits. Men found that women would no longer be forced into the subservient mold of the past. Women had tasted the power of the vote and had learned that they could make changes in other areas of their lives as well."

Perhaps the more men pushed to control women, the more styles limits were pushed, was Forder's comment. Women's hair was cut shorter, as well as their skirt lengths. The best dressmakers of that time were women, but men held the pocketbooks prior to the twenties.

The most popular dress of the era was the flapper.

"Well, my guess would be because of it's flair," Forder declared. "It flaunted the staid, lady-like moray of expected female behavior. The style for a woman always included some type of hat. The twenties headdress kept that tradition, but once more pushed the limits, using pearls, beads, and feathers instead of, or in addition to a regular hat."

As for fabrics, Forder stated that cottons were still used, but mostly for the poor. Though the small detailed patterns of these cotton fabrics are a twenty's earmark. Satins tended to replace the heavy silks and beaded fabrics became popular. Though satins were originally from Asia, fabric manufacturers began duplicating the fabrics the best they could to fullfill the growing demands.

"An unusual fact about fashions during the twenties was the flat-chested look," she added. "Many of the women would actually bind themselves to fit the style."

At Goddess Apparel, Forder is making creative decisions. She has styled what she is proud to add her signature to since June of 2008. Her work began with a commission two years ago. Today, she has a portfolio of 79 different gowns. She also has men's jerseys, shirts and jeans. She works two hours a night and six over the weekend.

After a great deal of research about the flapper style, she created "Marika." Her goal was a dress that would allow the wearer to select the amount of fringe she wanted. By using actual photos of styles she loved, she'd then go to her drawing board and attempt to recreate them. She tries to keep a balance of soft pastels, bright jewel tones and dark, muted colors in her gowns. Marika comes in black, lilac, red wine, sapphire and teal.

"I was looking for a sexy style in the flapper tradition. I shortened the length for that bit of edge and then went wild with the fringe," she confessed. "It moves with you as you walk."

"Since then, I've been adding more and more period dresses to the gowns in the Goddess Apparel line," she said. "It wasn't until I looked through my line, with Chicago in mind, that I realized how many of them fit the style of the 1920's, especially the ball gowns."

"Zelda" is her second flapper dress. Instead of a feather, it has a little hat and veil and a more traditional cut to the top. The gown is made out of sequined material and comes in nine different metallic based colors," she informed me.

Forder selected a variety of colors that she could give a metallic sheen to. She named the dress after Zelda Fitzgerald, stating that Zelda was the icon of the day. It was her husband that wrote the Great Gatsby. I note that the gown she is wearing during our interview is named Lady Gatsby. It is available in a number of pastels with two exceptions: one is blood red and then she added black to a cream for a dramatic effect. She said that sales of this dress have been doing very well. Both have the shimmer of satin as you move and the skirt sits nicely without adjusting a sit script.

Forder created an alternative dress. She liked the lines so much and the jewels on the back straps, that she made a little cocktail dress from it, "Siren was actually designed as a challenge to myself," she confesses. "I wanted to try my hand at a split skirt... so I split more than the skirt. Siren is done first in silks, but it has a second set inside that is done in see-through chiffons...all held together with silver clasps."

Some of her gowns are adoptable to different time periods. She stated that most of the slender gowns may be considered a modern ball gown that fits nicely into the 1920's. Some of her older Victorian gowns have slender skirts to allow it to fit more eras. The outfits on the second floor of her Chicago location she considers to be more universal in look than the twenties, but would pass in Chicago.

We move on to the playful Leto, which is one of her early creations. She enjoyed adding the feathers. "I was trying to create a design that might catch the eye of the singer Katia Keres. The high cut skirt is surrounded by the feathered flexi. I tried to keep it feathered, so when I changed the colors, I kept as much of the white base of the feather there. This would keep them from all blending into one mess, preserving the outlines." With the more formal style skirt, she created a salsa version with the feathers which lead to the Leto Edge.

One gown demands my attention and I'm entranced with its detail. The Psyche is an elegant wedding gown. Without the train, the gown is perfect for bridesmaids. And, yes, she has veils available so you don't have to visit another store looking for one.

Forder is updating her main store to include multi-dress vendors that will have a note card of the included outfit parts. Some accessories are sold separately beside the appropriate dress.

She has conducted fashion shows in the past and hopes to do them again. Forder is also working on expanding her stores a little. Her main store, located in Newport Keyes, now has a dance area.

Netera Landar