Monday, October 28, 2013

"Flesh Dreams" at Burn2 by Ub Yifu


By Gemma Cleanslate

I have been working as a ranger on the playa at Burn2 for several weeks now , helping builders get settled and assisting with any problems. Since the gates opened to the public I have been even more busy, too busy to write much and left that to the other reporters. One build that has intrigued me for weeks ,and I find myself going back to it over and over is that of Ub Yifu in the sim Frog Pond. Cargo Cult is the theme of the Burn2 in real life and in SL this year. But this is a unique interpretation from many of the others on the playa. The name of the plot and the build is “Flesh Dreams.” For a while I had a hard time deciphering the meaning of it all.

The description by Ub finally gave me the meaning, “My vision of the cargo cult but from another point of view..... Here on Earth in 3247 humankind is no more than a dream in survivors mind: the robots we built. Humans have been gone a very long time, and our machines survived as they could without us. But, now wishing for our return, they build human-like figures with the rare memory they have of us to convince their creators to come back.” 

The sad machines lie in a set of destruction in the are future as you can see. You can become part of their dreams by finding a place to sit . The strange robots circle the human creature they are trying to create. The devestation all around shows the remnants of our demise. I wonder why we are gone? So many images for thought. 

Be sure to visit this amazing build in Frog Pond sim on the playa.  SLURL: http://maps.secondlife.com/secondlife/Burning%20Man-Frog%20Pond/211/56/24   Remember the playa will still exist all next week so you can go back and visit all the marvelous builds before they disappear. 

Gemma Cleanslate

Sunday, October 27, 2013

Gracie Kendel's "Goodbye to Second Life Stuff"


By Bixyl Shuftan

On Sunday October 20th, Gracie Kendel, known as Kristine Schomaker in real-life, ended her "Binge and Purge" art exhibition. Originally done for artistic reasons, with the Terms of Service controversy, the exhibit was taking a new meaning. It could also very well be Gracie's last exhibit within Second Life.

The event for the exhibit's close was announced on her blog for 10 AM. At the time, a number of residents dropped in at the LEA16 sim where "Binge and Purge" was. Gracie was in her "painted maniquen" skin which she started wearing when her "This is Not a Painting" exhibit was up. Among those attending were Any1 Gynoid, Crap Mariner, Fuchsia Nightfire, and Tuna Oddfellow, whom earlier had made news by moving his "Odd Ball" performance from Second Life to Inworldz. Without terrain, the sim was just open ocean with a barrier for walking on, and of course Gracie's inventory.

Not all of her inventory was rezzed. Landmarks and notecards, which often make more than half a resident's inventory, of course could not be brought out into the open. She would delete those last. But her list of friends, she would certainly not erase. She also planned on keeping her skin, shape, and AO.

What was in her inventory? Much of it was what one would expect in that of most resident's, vehicles such as a dune buggy and a place, Christmas decorations, furniture, etc. But there was some Relay for Life related items, and an award given to her. Among those objects she considered important, one was from the late Artistic Fimicloud, a pink foxgirl known for her work with the Relay for Life.

For a while, we hung around with her as she went around deleting objects. There was something odd going on at first as only those near us could be seen, even if we extend our range. Someone poked fun at Crap Mariner's name, by joking Gracie was eliminating the "crap" from hers, which got chuckles all around.

I had to leave before long, but came back a few hours later to see everyone but Gracie was gone, and she was still getting rid of her inventory. She explained she was still rezzing items, and it could take many hours before only Landmarks and notecards were left.

Gracie explained this art project started out as a statement about consumerism and dieting, hence the name "binge and purge." But after Linden Lab's recent moves, It became a statement against the TOS. This was the last exhibit she was planning to do within Second Life until Linen Lab changed their Terms of Service to remove the language content creators found objectionable.

Gracie explained she was standing up to support fellow artists whom had taken actions in protest. But she had some genuine concerns as she worked in Second Life as well as real life. Could the Lab sue her for duplicating content in real life? Maybe not, but she didn't want to take chances.

So what would get her to do another performance? Linden Lab would have to change it's terms. While They did issue a statement, it wasn't legally binding. Would she move to InWorldz? Gracie answered she had no plans to make performances there, as that alternative world lacked the history Second Life did, "I've been where for seven years. I love Second Life. … I'll come in socially, but I won't be creating in Second Life any more."

Before I left, Gracie expressed hope the Lab would change it's mind, "I hope they realize content creators are the ones who make Second Life what it is, and they're just shooting themselves in the foot.."

On her blog post for October 24, Gracie announced the job was done, her inventory was finally empty, aside from what she planned to save. "It was a rather liberating feeling letting go of all the stuff," she wrote, "I felt like I did when I had my hair shaved off. I felt free." But looking back at old photos, she felt sad about some things what were gone.

And so, Gracie Kendel joins the list of those making a statement against Linden Lab's new Terms of Service. Will the Lindens be persuaded to change? Time will tell

Bixyl Shuftan

Wednesday, October 9, 2013

Death in the Desert

 By Grey Lupindo
If you like riddles and mysteries, the new “Death in the Desert” site should be on your list of go-to places.    It opened October 1st and will remain open until October 31st.   The site was created by Slueth-Sayers Builders and is located at Death in the Desert, Fun and Games (130, 20, 22)
The mystery is that that Edmund Mallory, a great archaeologist but perhaps a not-so-great person, is missing.  He has lots of enemies, including rival archaeologists, shady businessmen, government agents, and even his own son.   There are notecards which give you the background on the historic site, as well as a few bare facts about Mallory.  After the original investigator was promoted to a position with INTERPOL, a new agent—you-- is assigned to the case.  To make matters more interesting, the evidence that the first Investigator found has been stolen from the police evidence locker.    
Since I love hunts and mysteries, this seemed like a perfect challenge for me.    The locale is beautiful, too:  an Egyptian market surrounded by the desert, the Nile, a pyramid, and lovely oasis waterfalls.    
The first problem I faced was too high a script count.   To its credit, the sim keeps lag down by keeping scripted avi’s at bay.    Warning messages told me how many scripts I needed to lose or risk being sent home.   It took a bit, but I finally got my weight down without shedding too many clothes.
You are instructed to first go to the police station to meet Police Chief Fasir.   This is easy since there is a large sign.  At the police station you receive a Case File filed with photos of the main suspects, interview notes, clues and other items.   You are then sent out to investigate. 
To work the case you will need to look in every shop and back alley.   As you hunt you’ll find some freebies as well as some beautiful items for sale.   I picked up some free clothing, lots of snacks, and a few other fun items.   The goods for sale range from beautiful furniture to inexpensive trinkets.   My favorite furniture item was an inlaid desk with drawers that open and close.   My favorite fun item was a pool of blood on the floor, which was for sale for $30L.   I passed up buying either item, but I may go back after that desk.
 There’s also a train and a boat to ride, both of which were fun and passed by sites where you might find clues.  I hopped off once or twice, but when I stayed off too long the train left without me.   It was a long, dry walk back to the market.  
After receiving the case file, I snooped around and soon found informant Badru Fayad.   I collected some evidence off of him, including a pick axe and shovel.  Then I was off to dig up more clues.
As soon as I found my first person, I was able to access the interview sheet.   I quickly realized I was going to have to gather all of the basic information before I could solve the crime, just like a RL detective should do.   Once all of the evidence is gathered, the rules tell you to take your time solving the mystery.  If you guess wrong, you have to start all over gathering the clues again.  
So far I’ve found four of the people I need to interview and lots of evidence, including a potentially useful recipe for poison.   I’ve filled up on snacks and Skeleton Cake, too.   In short, I had a great time.
The names of the ace detectives who have already solved the puzzle are listed at the entrance.  My name isn’t there yet, but I’m working on it.

 Fun and Games (130, 20, 22)


Grey Lupindo

Monday, October 7, 2013

The Portuguese Way


By Gemma Cleanslate


Often when I get an invitation to a LEA sim I encounter spectacular  installations that are really busy, show the art of one builder, and sometimes send one spiraling into the space or depths. There is a new installation on LEA19 to which I received an opening party invitation and, for once was able to attend. It was wonderful to sit at a picnic table and listen to a tribute to the popular Portuguese Fado singer, Mariza. I sat among some of the famous artists of Second Life and enjoyed it all. There was even a very famous performance artist who is banned by  LEA, but attended, incognito, almost, and actually sort of behaved. The party was fun, but to enjoy the sim I had to go back several times. 

The installation is quiet and lovely. It is called The Portuguese Way. It was created by Winter Wardhani and a team including Chagal Campestre, FlorCampestre, Janjii Rugani and Wan Laryukov. The scenes depict the beauty of the land of Portugal and tries to incorporate the history of  the past 900 years since its beginning. I took Qwark, a native of Portugal, on my second visit and he said so easily “Oh, there is the famous bridge into Lisboa”... “Oh! There is the castle of Sao Jorge” and on seeing a windmill on a hill said those are very common in Portugal. 

Along the way you can learn of the  history culture of this lovely land by picking up notecards at all the interesting stops. We visited a charming farm village typical of ones you will find in the Portuguese countryside. In a quaint shop there we saw the wares you might find in such a tiny town. Outside you will find pens with pigs and other animals roaming. As Winter said she thinks she went a it overboard on the contents of the notecards.  As you roam the sim you will find delightful views and places to sit and enjoy. I collected a shield and sword at the castle, a costume cap outside the chapel, and a few other items, so watch for them. 

There are teleports in many locales that will take you around to the interesting spots. I like to walk this type of sim after teleporting to the important places  because there are many quaint spots I will miss if I don’t. I found a paddleboat rezzer and took a ride along the river to a lighthouse , passing by the experience called blindness. This is described as “This totally dark maze was build based on the book "Blindness" by the Portuguese Nobel Prize winner José Saramago. Do you dare to feel all the emotions arising from being blind? To feel the despair of not seeing? To struggle to see the light again?” 

I went back the other way along the river, which passed a charming cozy spot to sit, and went to the base of a great waterfall where the fish are jumping all around. These are the points you might miss by just taking the teleports so take time to wander. I recommend beginning at the balloon ride, taking the TPs to various spots of interest and then ending with the paddle boat ride so you will not miss much in the region. The river winds under bridges and finally leads back to the beginning spot where you will find a fisherman’s camp . Grab a pole or just sit by the fire and relax. Savor the time you spend here. It should be here until December. 

Begin at the balloon ride. http://maps.secondlife.com/secondlife/LEA19/155/200/21

Gemma Cleanslate

Wednesday, September 25, 2013

First Impressions


By Becky Shamen

Making a Good First Impression
Image Essentials

How many times has this happened to you? You're in a club, shopping, or just exploring a new sim, when, out of nowhere, an IM comes with just one word; Hi. Zooming out your radar, you find the sender has just entered chat range and is comming closer. Several things happened, before they decided to start a conversation. They probably spotted you first as a green dot, on their radar, and wanted to see who was on the sim with them. Next, they zoomed their cam in on you, from a safe distance, to check out your gender, clothing statement and face. Now, to come up with an ice breaker, they check out your profile, to see if you have any interests in common and get a better first impression of you. At the top of your profile, the first thing they see is your profile picture. It's amazing how few pay attention to this important first impression. Getting a good profile picture can be expensive. Just taking a snapshot is not enough. You need a good image editing program, like Photoshop or Paint Shop Pro, which are expensive to buy. Alternatively, you could hire an artist to make one for you. Don't expect to get them to do it free. They have a lot of projects going for themselves already. Many of us don't have money or enough to pay for a good profile picture. My experience with Graphic Arts starts from my grandfather, a sign painter and fine artist, and is developed through school and on the job experience. Using that, in writing this article, I am going to show you how to make a good first impression, profile pic, for FREE.

Camera Tricks
Many of us have already learned how to aim and zoom the camera. You can zoom in and rotate the camera to any point on a sim, called "Perv cam", if you know a few simple tricks to control the camera. To start, you could just turn your av in the direction you wish to view and use the mouse wheel to zoom in and out. However, when you get to your back, the cam switches to mouseview, the equivalent of looking through your avatars eyes. To move the camera, without changing your av's position, hold the [Alt] key down and left click the person, object or wall (not sky) you wish to focus on. Now, as long as you keep the [Alt] down, the movement of the mouse will zoom in or out and rotate (pan), left or right, on the point selected. If you need to pan up or down, add the [Ctrl] key, while still holding the [Alt] down. Using these two keys, you can get a close look at anything you can click on. I use this trick often, when exploring new sims, to save having to walk so much. This is also very usefull for setting camera position and zoom for a good picture of yourself. Close ups make much better profile pics than full body shots.

Posing for the camera
By default, avatars are never still. To make them look alive, slight movements are added. Wearing an AO makes you look even more lifelike, but it's hard to get a good picture of a moving target. Editing appearance will freeze your av and is good for fine tuning the objects you wear, but it sucks as a camera pose. Camera studios have a selection of poses and backgrounds to use. To pose with a background from your own favorite sim, there are poses you can get for your inventory, for sale and/or free. Clothing, hair and skin show your beauty, but a good pose shows your attitude.

Lighting
This is also an important part of getting a good picture. Viewers come with a selection of lighting choices. Some, like "Nirans", have a larger selection. For a good photo, you need more than just ambient light. Photographers use additional lights to remove shadows, light the background and create mood and depth. You can buy lights, but making your own is free. To make a light, first rez a sphere, or any other prim, then edit it. In the texture tab, make it's texture invisible, then open the features tab and click the box to make it a light and set it's color, intensity, radius and fall off (fading with distance). In locations where you can rez things, place the light where needed. In no rez locations, wear the light and then edit it's location. You can't edit things that are invisible, so to find and edit your light push [Ctrl]+[Alt]+T at the same time. This makes all invisible objects appear as translucent red, letting you click and edit them.

Backgrounds
In a photo studio, there is a button that lets you select from an assortment of backgrounds. If you prefer to use a background, from in your home, favorite club, or scenic sim, just walk up to the location and turn around. If you want to use a favorite picture or image from your hard drive as a background, there are two ways to do it. You can upload the image, for $10, and make it a texture on a large box and pose in front of it. Alternatively, you can use, what the industry calls, a "green Screen", by making the box a solid green (or other color close to the color of the image that will be your background). Before adding your snapshot as a new layer, above the desired background, the green can be removed easily, then stray colored pixels can be erased individually.

Taking your best shot
Setting up the scene, pose, lighting, and camera position takes a long time. If, for some reason, you don't like the way the photo came out, when you go to work with it offline, setting up for a new shot will take a lot of extra time. Since saving the photo to your hard drive is free, try changing things and taking as many shots as it takes to get what you want. On the photo shoot for my new profile pic, I took 12 photos and ended up using the last one. You'll thank me for this tip.

Finishing up
Here is not the place tell explain how to use your editing software. That would take a whole book. What should be remembered is that profile pics are square, so you will need to crop your picture to a square, before uploading it to your profile. If you upload a rectangle, it will be squeezed to fit and ruin all your work and leave a bad impression on those that view it. As a final note, here are two free softwares that you can get on the internet, for making and editing pictures.

QAvimator is for making animations and poses, which can be uploaded to SL.

Paint.NET works like Photoshop and Paintshop Pro, but it's easier to use and free. I use it also for making clothing textures.

I hope my tips will help you make a good first impression. If you have questions, find me inworld and I'll be glad to help.

Becky "Sha" Shamen

Friday, September 20, 2013

Taralyn Gravois – Art Collector and Artist


By DrFran Babcock

Taralyn Gravois has been an avid collector of Second Life™ art since her earliest days in world. She has the practiced eye and sense of taste that compares with the major first life art collectors, and buys the work of others with zeal. Like many collectors, she never had any particular active artistic skills herself, but knew what she liked. Menubar Memorial, a renowned artist and sculptor in SL described her as one of the most creative women he has ever met.

 That is why it is so gratifying to see that she has found her artistic voice, and is the subject of a major exposition going on right now. Even more impressive is that her art is completely a creation of this virtual world. She used Second Life™ to make Second Life™ art. If you are confused, I will explain:

Many of the great artists here download their first life artwork and place it on a prim. This is not a negative thing, because there doesn’t really seem to be a way to paint in SL with the accuracy, layers and passion present in the real world. Many artists here photograph avatars and scenery in Second Life™, and their work is incredible as well.

What Taralyn did was to figure out something that no one else has done here, surely a reflection of her gift. Coincidentally, reflection and refraction are a big part of her works, in her show at the Pyramid Café. Taralyn describes her technique as building above Linden water, and then photographing the build looking up from below the water, so that abstract and impressionistic effects are created. Marlee Theas, who visited the exhibition along with me, Lauren Weyland, and Menubar Memorial ( a long-time friend of Tara’s) said that some of the works reminded her of the feeling she gets looking at Monet’s Water Lilies paintings.

Taralyn’s joy at having discovered her way of expressing art in Second Life™ was infectious, and the group that visited felt joyful and alive. That’s one of the things that art can do for us. Taralyn’s show runs until September 28, and is  a place worthy of a long and dreamy visit. The gallery is set up very much like a major art house in first life, and the painting burst out of the darkness like phosphorescent fish in an underwater paradise. Enough gushing from me…go see the show.

Visit Taralyn’s show at the Pyramid Café: http://maps.secondlife.com/secondlife/Solaris%20Island/25/50/2851

About the Pyramid Café: (in Italian) http://thepyramidcafe.blogspot.com

NOTE: If you are very, very lucky Taralyn will take you to her homestead where there is what is probably the largest collection of Second Life™ art ever seen. Visitors get to walk through a giant maze-like castle with surprises and hidden rooms, and astounding art at every turn. You can see famous content creators in SL doing sketches and paintings and items that are very different from the clothing and furniture you see them create. There is also a bit of erotica, but it’s discreetly tucked away. Taralyn assured SL Newser that she is considering opening up her collection to the public, and we hope she decides to do it.

DrFran Babcock

Wednesday, September 18, 2013

Becky Beholds Beauty - Finding Art in Second Life


By Becky Shamen

There is a saying that goes, "Beauty is in the eye of the beholder". Technically, that saying is not a truism. Research shows that when a group of people are shown pairs of pictures and asked to pick the most beautiful or aesthetic of them, 99% will pick the same ones. The 1% will, generally, pick the others, just to be contrary. For this writer, the same can be said for art. If you give a chimp a paint brush, some might call his work 'art', but it won't be something that this reporter recommends you spend time and money to go see. In scriptures, it is written that we would know the end of days were upon us, when bad is called good. In the destination guide, in the 'Art' category, they list 108 locations, second only, in number, to shopping places. While exploring for places to include in this report, I trudge through the first 9 and nearly gave up. If this art was 'good', surely we are all about to meet our maker. I was delighted to find the tenth to be a brilliant ray of sunshine. With that, we begin our list.

Haven Gallery
secondlife://BAY%2520CITY%2520-%2520TISBURY/147/239/32

There are a half dozen display areas, all connected by TP, which allows lots of space around each art piece. Even when there are others about, you have the space to contemplate the beauty, in peace. The artists displayed clearly had something to say in their works and had spent years in developing their skills. The name, Haven Gallery, is very fitting.

Artists for Second Life
secondlife://RAINBOW%2520PARK%2520ISLAND/129/129/1017

This skybox gallery is huge. From the landing point, you can TP or walk to each of it's 50 exhibit rooms, with a different artist's display on each wall. Be sure to make a LM when you arrive, because there's just to much to see in one visit. I went there 3 times, to make sure I saw everything. All of the works displayed are quallity, done by seasoned artists and most can be purchased at reasonable prices. If you're looking for some paintings to dress up the walls of your home, this place is a must see. There were also a number of great sculptures available. If you want to contact any of the artists, their names are given at the top of each display wall and many provide notecards with contact information and the location of their shops. A custom portrait would look great over your fireplace and make an impressive profile pic. I wondered how they got the avatars to pose in these paintings, then discovered that some also sold poses. I was also pleased to find that the sim was free of lag.

Ub Yifu Gallery Park
secondlife://UB%2520YIFU%2520SCULPTURES/201/230/29

You have to see this place, to believe it. When I landed here, I thought a man was chatting me up, but it turned out to be one of the sculptures they make. He even moved his head and had a group tag on. He welcomed me and said his creator could make one of me. That would be a hoot, if you walked into my house and saw a realistic sculpture of me, at the computer, writing my next Newser article. I'm sure it's more than I want to spend, but they do have other premade ones for sale. They also have Bob Marley, Michael Jackson, Marylin Monroe and other stars, for $2499. And, if size matters, check out the Gulliver for $10000. There are many other sculptures and even several free ones. I've seen similar life size avatar sculptures, but this was the first time I tried to chat with them.

Petit Chat Art Gallery
secondlife://HADDATH/26/106/67

This is a small shop, with paintings by Trinity Yazimoto. The paintings are mostly landscapes and very affordable. Near the landing, you can get the LM to her main shop and a catalog HUD. Upstairs, you find a painter's studio, with more paintings. I liked her style. I also got a kick out of seeing somebody with a Japanese name, who calls her shop Petit Chat, French for little cat. I like clever, when I see it.

Nitroglobus Gallery
secondlife://COSTA%2520BLANCO/200/114/771

Normally not a fan of 'modern art', the style here is a blend of Primitive and modern, which I found enjoyable. Be sure to explore all three rooms of Dido and Nitro's works, which includes paintings and kinetic sculptures.

I have been an illustrator and wood carver since childhood and enjoyed being on the viewer side for this article d'art. Perhaps I will do another in the near future.

Becky "Sha" Shamen