Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Monday, October 23, 2023

Luna's Empire Ghost Hunt For Halloween 2023

 
By Bixyl Shuftan
 

 A year ago, the Newser reported on the Ghostbusters-themed Ghost Hunt in the pony-themed Luna's Empire sim. A year later, the game is back. It's gotten some improvements, which make for more interesting gameplay. 


As before, the game isn't just for ponies, but open for just about all avatars to play (the very large and those smaller than tinies will likely have trouble). A board in the entrance room gives some instructions on how to play.


Just outside are more instructions about how to use the HUD, and explaining one change to the game: classes of ghost hunters. You can choose to be a "Binder" whose shots slow down ghosts. You can be a Hunter, whose capture of a number of regular ghosts can bring on a boss ghost. And finally you can be a Cleaner, whose shots can clean slime off other players.


Clicking the instructions outside, you get a hud, a map, two guns (one for ponies and the other made for human and anthro avies) and an emitter.


One other change in the game this year, the ghosts can slime you. The slime bar on your HUD goes up, and your screen appears streaked with good. Besides feeling icky, this can reduce the candy you get for busting ghosts. The more you're slimed, the less candy you get. To clean off the slime, you need to either bathe in the fountain near where you get the HUD and gear, or another player on "Cleaner" mode uses his gun to zap it away. Sometimes there's always a cleaner around to help you, and other times you wait for a while and end up walking to the fountain to wash up on your own. 


Most of the ghosts are regular ones, with one or two circles over their heads. 
 

They just take several seconds to zap, weaken, and trap. Just don't be too close so they won't charge, touch, and slime you. A typical reward is ten candies.


Some of the regular ghosts do look like "Slimer" from "Ghostbusters" (hard to see in this picture).

Less common are those with three, four, or five circles over them.

These boss ghosts are tougher, and will need multiple people to take down. Fortunately, you can call for help, and others will see a red "X" on the map where you did. The result will be people closing on the boss ghost to bust it to get a share of it's greater candy prize. 
 

About every couple hours, a much more powerful boss ghost will appear. You can't just simply zap him, but apparently one will need to take out some pillars around the pond he appears in first. 


It also throws splotches of slime around, which hunters will need to zap and clean up. 


Taking down this bad boy takes effort, and likely getting slimmed and cleaned up a lot. But the rewards are great. For helping out, I got 1000 pieces of candy.
 

 What to do with all that candy? One can use it to buy prizes. The majority of them are for ponies, but not every single one.


There is a scoreboard for the top players. Some guys and girls have done a lot of 'bustin. 
 

Going around, there's a variety of players.




There's also plenty of Halloweenish scenery (G-rated) in the sim.





Have fun ghostbusting.
 
 
Bixyl Shuftan
 

Friday, October 14, 2022

Luna's Empire Ghost Hunt

 
 By Bixyl Shuftan
 

 Various communities in Second Life are having some Halloween fun in various ways. For the Pony community of Luna's Empire, they've set up a "Ghostbusters" style game: Luna's Empire Ghost Hunt. It's not just ponies that are invited to take part, but it's open to all.

 
To take part, head to the Luna's Empire Events sim. In front of you are a few panels explaining the game, and a map of the sim. Between the two panels on the right is a proton pack and ghostbusting gun giver. Touch it, and you'll get guns made for both ponies and humans/furs, as well as backpack units (the later are just for show). 
 
 
The ghosts come in two main varieties, normal level and boss level. Normal level ghosts come either slow, which look like sheets, or fast, which look like "Slimer" from the movie and cartoon. Both have a single star over them. Just aim the gun a little above them, or right at them if you're a pony, and fire. Before long the ghosts are captured and you get a few points. As the guns were originally made for pony avatars, those adapted for humans and furs may misfire if not aimed just right over the spooks.

 
Less common but tougher are the boss ghosts. A single proton gun won't be enough to stop them. They have multiple stars over them, which is the number of players it takes to stop them. The zombie ponies need just a few. But Nightmare Moon needs several players all firing on her at once to take down. When finally busted, both give all players involved a larger amount of points. 

 
The points are good for more than just bragging rights. In front of the town hall are a number of prizes they can be exchanged for. Most are made in mind for pony avatars. Unlike the Caledon Downs Ghost Hunt, there are no actual Linden dollars up for grabs. 


The sim itself has been decorated for Halloween, giving it a cartoony spooky fun (some use the term "spoopy") look. At night, a few glowing wisps move about. And oh yeah, occasionally you'll hear something shout "BOO!" behind you. But when you turn, there's nothing there ... nothing you can see anyway.


Bixyl Shuftan

Thursday, February 4, 2021

Valentine's Day Game At Club Cutlass

By Bixyl Shuftan

For those looking for something fun to do, Shockwave Yareach has something for this time of year. For this Valentine's Day season, he has a new game out, the "Big Box O' Candy." He announced the game in Sunweaver chat.

There is now a pair of vendors to the Valentine's Game.  One is in the Club Cutlass, and the other at the train stop on the ground.  

Anyone can play -- in or out of the group.  Game is free to play.

There are 12 candies hidden in Sunweaver Bay.  As you touch them, a chocolate appears in the box you carry.  Find all 12 and give it to your loved one, and they
will get a special prize.  (And hopefully so will you.)  


To play the game, head to one of the vendors carrying it, a large rotating heart candy that changes color over a pyramid. As Shockwave mentioned, one is in Club Cutlass at Sunweaver Bay (114/117/757), located next to the wall near the movie poster. The other is at the Sunweaver Bay train stop at the end of the main railway line. Just touch it to receive both the instructions and the box of chocolates. Just "add" the box for it to appear in your arm (you may need to adjust the box if it appears too deep into your avie).

After that, you look around for twelve candy hearts scattered around the Sunweaver Bay sim. They look like the rotating heart over the game vendor, but smaller and are a single color. Obviously some are easier to find than others. Some are more or less out in the open. They're either at ground level or on a hill. None are underwater, Shockwave musing, "They dissolved when we tried that." Some are in public buildings, but none are in a private home. Each time you touch one, another chocolate appears in your box.

Shockwave says if you find all twelve, the person you give the box to will get a prize, "Find all dozen and then detach the candy box.  You can now give it to your sweety. And since some of you have several sweethearts, it is set copy as well as transfer so that you can give out as many as you like. When your love rezes the candy box, if all 12 candys have been found, she will get a special prize.  And hopefully you will get a special reward from your honey for all the hard work you did - you don't have to tell her that you had fun." While you can give away an unfinished box, no prize will be given.

Going about the sim myself, after about half an hour I myself found ten of the twelve candies. How many can you find? Play the game and find out.

Once again, to play the game, head to Sunweaver Bay (114/117/757)

Bixyl Shuftan

Wednesday, October 9, 2013

Death in the Desert

 By Grey Lupindo
If you like riddles and mysteries, the new “Death in the Desert” site should be on your list of go-to places.    It opened October 1st and will remain open until October 31st.   The site was created by Slueth-Sayers Builders and is located at Death in the Desert, Fun and Games (130, 20, 22)
The mystery is that that Edmund Mallory, a great archaeologist but perhaps a not-so-great person, is missing.  He has lots of enemies, including rival archaeologists, shady businessmen, government agents, and even his own son.   There are notecards which give you the background on the historic site, as well as a few bare facts about Mallory.  After the original investigator was promoted to a position with INTERPOL, a new agent—you-- is assigned to the case.  To make matters more interesting, the evidence that the first Investigator found has been stolen from the police evidence locker.    
Since I love hunts and mysteries, this seemed like a perfect challenge for me.    The locale is beautiful, too:  an Egyptian market surrounded by the desert, the Nile, a pyramid, and lovely oasis waterfalls.    
The first problem I faced was too high a script count.   To its credit, the sim keeps lag down by keeping scripted avi’s at bay.    Warning messages told me how many scripts I needed to lose or risk being sent home.   It took a bit, but I finally got my weight down without shedding too many clothes.
You are instructed to first go to the police station to meet Police Chief Fasir.   This is easy since there is a large sign.  At the police station you receive a Case File filed with photos of the main suspects, interview notes, clues and other items.   You are then sent out to investigate. 
To work the case you will need to look in every shop and back alley.   As you hunt you’ll find some freebies as well as some beautiful items for sale.   I picked up some free clothing, lots of snacks, and a few other fun items.   The goods for sale range from beautiful furniture to inexpensive trinkets.   My favorite furniture item was an inlaid desk with drawers that open and close.   My favorite fun item was a pool of blood on the floor, which was for sale for $30L.   I passed up buying either item, but I may go back after that desk.
 There’s also a train and a boat to ride, both of which were fun and passed by sites where you might find clues.  I hopped off once or twice, but when I stayed off too long the train left without me.   It was a long, dry walk back to the market.  
After receiving the case file, I snooped around and soon found informant Badru Fayad.   I collected some evidence off of him, including a pick axe and shovel.  Then I was off to dig up more clues.
As soon as I found my first person, I was able to access the interview sheet.   I quickly realized I was going to have to gather all of the basic information before I could solve the crime, just like a RL detective should do.   Once all of the evidence is gathered, the rules tell you to take your time solving the mystery.  If you guess wrong, you have to start all over gathering the clues again.  
So far I’ve found four of the people I need to interview and lots of evidence, including a potentially useful recipe for poison.   I’ve filled up on snacks and Skeleton Cake, too.   In short, I had a great time.
The names of the ace detectives who have already solved the puzzle are listed at the entrance.  My name isn’t there yet, but I’m working on it.

 Fun and Games (130, 20, 22)


Grey Lupindo

Thursday, April 28, 2011

Basketball in Second Life: The VBA

The Virtual Basketball Association describes itself as " the premier basketball league in Second Life." With the Alpha Cold Area as it’s home base, it's teams compete against one another, and strive to spread the word about their sport to other residents on the Grid. There are about thirty VBA teams, which have the same names as real life ones, such as the Bulls and the Knicks.

I met marketing VP Gladiola Mistwallow in the audience of the Virtual Tonight talk show. She invited me to see their place for myself, and a few days later we met at Alpha Cold. She showed me the arena complex, which besides the basketball court included locker rooms, a players’ workout room with functioning equipment, another workout room for the cheerleader squads, offices for team management, a mall area over the court, a recruitment center, a league club for fans to socialize after-hours, and more. In normal times, the court is plain. For games, a scripted one is rezzed. Near the entrance are the logos for the various teams.

Gladiola also showed me the practice court, which was in a skybox. In playing the game, one has to wear an attachment provided from a dispenser. Basketballs appear from players clicking on the dispenser and choosing to ress a ball. As in real-life basketball, the player can move while dribbling the ball, or stand still while holding it. While the ball is being dribbled, it can be stolen. To shoot the ball into a hoop, usually one has to go into mouselook and hold down the left mouse button briefly. If the player is very close to the basket, he may attempt a slam dunk, which needs no mouselook. Contact with another player results in a foul. The fouled player may make two free throws. Free throws are worth a point each. A basket made from shooting the ball outside the three point line is worth three points. From inside two points.

Later on, Gladiola introduced me to their VP of Development Emerald Ishtari, whom was willing to answer some questions about the VBA and it’s plans.

Bixyl Shuftan: So how did the VBA come to be?

Emerald Ishtari: The idea first came from some football team owners. They felt the sport was becoming “saturated” in Second Life. They decided upon basketball as it was another popular sport.

Bixyl Shuftan: When was it officially started?

Emerald Ishtari: The public announcement was made on December 15th 2010

Bixyl Shuftan: How has the attendance been?

Emerald Ishtari: Attendance has been good. The first game was over 40 people, and we’ve enjoyed a good audience since. Exhibition and recruitment games can have as many as seventy. Sim capacity prevents us from having more, but we keep seeing many different faces every time. We consider this a sure sign of a growing fan base.

Bixyl Shuftan: How easy would you say the game is to play?

Emerald Ishtari: Like basketball in real life, takes some practice and dedication. It’s not easy to be a truly great player. Much depends on the individual. It adds to the roleplay side of things, though.

Bixyl Shuftan: About how long would you say it took most of the team players?

Emerald Ishtari: I would say most got the hang of it after about a week of practice.

Bixyl Shuftan: Gladiola and I talked a little about the teams. I understand some are available for purchase?

Emerald Ishtari: Yes, several teams, three of which are still under development. Besides the teams, there are the dancers.

Bixyl Shuftan: Dancers? Heh, I saw the cheerleaders whom performed at Virtual tonight. ... Do all teams have a cheerleading squad, or just some of them?

Emerald Ishtari: All the teams have a squad of cheerleaders. What you saw on Virtual tonight were cheerleaders from the various teams.

Bixyl Shuftan: I take it they’re quite popular among the guys in the audience?

Emerald Ishtari: (laughter) Yes they are.

Bixyl Shuftan: What are the plans for womens' teams?

Emerald Ishtari: A Womens’ Virtual Basketball Association? Some of the team owners have been asking about that. We will be discussing it further with them.

Bixyl Shuftan: About how many exhibition games will be played until the season start?

Emerald Ishtari: At least one per week. In May, we’ll be setting up a training camp. The official season will start shortly afterward.

Bixyl Shuftan: Have any individual stars emerged among the teams yet?

Emerald Ishtari: I’m not sure how to answer that without showing favoritism. Let’s say that a few players have been shining stars, plus others have shown to be up and coming. Each team has it’s favorite go-to man.

Bixyl Shuftan: Considering SL's glitches, have there been any games in which something went completely unexpected?

Emerald Ishtari: Second Life being what it is, we run into them sometimes. There was one situation in which it threw such a monkey wrench into gameplay, the game was declared a draw and rescheduled. In a sense, it’s like the weather in outdoor sports. You never know what’s going to happen.

Bixyl Shuftan: Of the training camp? Was this for people interested in becoming VBA players?

Emerald Ishtari: It’s for official players, for getting them ‘in gear.’ Those interested in joining up can apply at Alpha Cold.

Bixyl Shuftan: So those interested can practice at the sim, and answer an application?

Emerald Ishtari: Yes they can. They can go to the skybox and play at the court for a while to see how they do. Then they can head to the recruiting center for an application of the team of their choice. They then wait until the team answers them.

Bixyl Shuftan: Do you have any other future plans you'd like to share?

Emerald Ishtari: We’re going to have an event at the Recruiting Center at May 1st, from 2 PM to 4PM. There’ll be a party, with team owners and staff. It’s a chance for those interested to inquire about being on a team.

Bixyl Shuftan: Sounds good. Any final comments?

Emerald Ishtari: Just our motto: “Go hard or go home! This is more than just a game!”

Bixyl Shuftan: Heh, well, thank you for your time.

For more information on the VBA, including times for future games, check out their website:
http://virtualbballassoc.wordpress.com. To get to the arena, head to Alpha Cold (237, 124, 22).

Bixyl Shuftan

Thursday, April 14, 2011

Virtual Medical Doctor

Among the games at Madpea, one of the newest is the Virtual Medical Doctor game, sometimes called VMD for short. For gamers even slightly interested in medical fields and the human body, this game is a must. Even if you’re not, you may find yourself dropping by time to time. The plot: pilot a medical probe called a “Cheiron” which is miniaturized with you in it, and placed inside the patient where you work to cure the illness from within.

Whenever someone has a little pain in Hoshi, they come to the Tupol Hospital. You might not believe it, but there are a lot of patients in the hospital and we simply don't have enough doctors to care for each of them. That is why we need you - help us to get our patients home. We will equip you with the latest medical devices and Poseidon, who speaks 6 different languages, will help you to become a VMD.

Set at Tupol hospital, there are four levels in the building accessible by the elevator. One level is for new residents of Second Life, a guide on how to go about the Grid. Another shows examples of body organs. Another floor is one players will keep coming to: one with the background of the several missions and their patients. One also gets a HUD to help with playing the game.

To head to the game area, one needs to use the teleporter. Then head down the walkway to the scrub room for decontamination. After that, head to the one of three capsules, the game calls them “Cheirons,” programed for the location of your mission. The first two missions are in the brown-coded capsule straight ahead.

The first mission is simple, taking care of a 68 year old man with an upset stomach, "Chinese Restaurant Syndrome." The real purpose is for you to learn how to control the probe. The Cheiron’s computer will guide the user on how to proceed. It is possible to lose by depleting the battery through too many laser shots. The second mission: to get rid of parasites from a case of bad sushi. From there, the cases get more serious, Mission Three for example involving a heart condition.

For players with slower computers, one may have to wait a few moments for the control panel to rez enough to be able enough to read, for those moments you need to inject a drug (for the first two missions, it’s the one on the bottom-right). And once when playing, I didn’t appear back at the hospital right away. But there’s not much to complain about what I can only call a great Second Life game.

And oh yes, one can pick up a doctor's coat and set of medical scrubs while here.

To get to the Virtual Medical Doctor game, head to Tupol Island at (120, 131, 0).



Bixyl Shuftan