Friday, December 6, 2019

Montecito Bay's NuYu Modtacular Event


By Bixyl Shuftan

There's a big event going on in Montecito Bay this month: the NuYu Modtacular. The main feature is the number of booths in the northern part of the boardwalk. Dropping by there recently, I had a few words with one of the women behind it, Becky Nosferatu. Not far away was Magpie Hyena (VesperBloodwing Parx), whom was also it the event.

"The NuYu Modtactular event is a mod-exclusive gacha event!" Becky told me when asked to describe it,"It's main goal is to help people find one-of-a kind, unique and new mods! Hence the awesome auctions and all the exclusives we have." When asked how long it took to organize, she answered it was about three months, "It was pretty back-to-back for most of the staff coming up with ideas, took us a good half a month to come up with the name. The auctions were purely Mag's idea and we ran with it!"

There were almost two dozen booths on the boardwalk, eighteen tents and several smaller stalls, each representing a vendor. "The center tents, near us here, are the premium vendors," Becky explained, "The booths here in the center, these four? They're the sponsors. They were randomly picked. The different sizes were how many prims were distributed to each, with the sponsors getting Entertainment events."

Magpie chuckled, "Well the folks that couldn't show up, we decorated with various furniture. But one of them we went crazy with. That's our crazy corner I guess. Everyone needs a crazy corner. Don't, look too deep into it. Me and Brae don't even know if Becky's seen it yet." Becky gave a snicker, "Yeah, a few had to back out last minute. Some are still empty and were planning to make it. They ended up having family emergencies and such. Hopefully we'll see them soon."

Becky did say a few backed out, "But it happens," Magpie commented, "We ended up with nearly everyone here, which is honestly incredible." "It wasn't a lot we lost," Becky added, "I was really impressed with how many we ended up keeping." "We did have some late folks," Magpie stated, "but they both were super communicative. One of em's already up." "Honestly if it wasn't for Brae (Brae Vaher /Braelynn Darkstone) and Mag's help," Becky commented, "it probably wouldn't have gotten done at all, Bixyl. The three of us busted our (behinds) getting this event on time, and it's really proving to be a great idea." "We all had our parts," Magpie remarked, "plus helped each other with certain things. It was definitely a group effort, and the Montecito Bay staff as a whole should also be recognized for their patience and support."

I asked if anything in particular stood out. Becky answered, "Well the auctions, of course! Really, every vendor has unique stuff. Most are for the Regalia body currently, that's super popular right now." Magpie commented, "I was shocked how many worked with Regalia (chuckle). But it's definitely an up and coming avie. Plenty did omega compatible mods and Kemono, and some feral stuff too here and there." When asked more about Regalia, Becky responded, "The body is from Sugarcult. It has bodies that fit existing bodies clothes and is aimed at furries with digitigrade legs and a long neck for alternate heads. It's main draw is it uses a very simple UV, so a lot of modders have been working with it easier than (other) SL UVs. The Regalia is a lot cheaper than mainstream bodies, too, which is a big draw for the cheaper furry crowd, as human skins and heads tend to be a lot more." Magpie commented, "I think modders are attracted to the Regalia because the UV unwrap is way easier than the typical Omega unwrap, but it's got multiple bodies that seem to fit just fine with nearly every article of clothing made for some of the popular current omega bodies." "She's been updating it like mad, Bixyl, so there's a lot of stuff." "Yeah I think it's gonna catch on. She literally is keeping track of all the bugs."

My next question was about the auctions. Becky answered, "They're still taking bids, and will be all month. Mags can tell you more." Magpie responded, "Getting the script made by our scripter was terrifying but he worked damn well. I don't know JACK about scripts, so Becky and Trevor helped me a lot through the process of getting the script to do what we needed it to do. I love that it ended up working to where customers could bid on a mod they wanted, it'd instantly take their Linden, and if they got outbid, it'd be refunded back. Anyone had the choice of making an auction mod, but in the end we ended up with the five current ones you see at the front. It's only day three, and every single mod has had at least one bid. They all worked SUPER hard on their auction mods and I'm extremely proud how successful it's been. The auction was something I wanted us to do because it was basically like selling off a character. A new look that would never be sold again, not even as a recolor. It's like getting a custom from a modder, but it's already done. Some of them even gave their Auction mods a cute name and personality in their ad images and information."

I saw a schedule with several music events and asked about it. Magpie told me, "Those are the Sponsor events! All sponsors get their own show with the Entertainment department! (grin)" Becky added, "Yeah! so part of being a sponsor for the event, they get an event dedicated to them and their store by our entertainment staff. Think Mod Monday, but for them only." Among then was an event DJed by Sheba Metaluna of the Bay's Flying Pickle Lounge. Becky told me, "She actually sponsored us using AllFur Radio! They've been advertising it a lot for us, and in return, they are played here." Magpie added, "She did. AFR's on the sim too for the duration of NuYu I believe as our music channel when shows aren't happening? Sheba's been helping out a ton too with some cute as heck ads during her shows."

This being December, Becky reminded, "We have a lot of Christmas themed mods to this event too." Magpie stated, "... all the gacha machines at NuYu are at or below 100 Lindens." Becky then directed out attention to a nearby boat, "I should add, the events are also going to be in one new location. On the yacht! We're treating all our sponsors to an awesome boat party. (smile) Whiiich that reminds me, we'll have to move some of the hardware around to the boat. Heh."

Before we parted ways, Becky stated, "This is going on all month and we hope people will enjoy it enough that they come back next year! Or maybe for even a summer time event. We haven't decided that yet."

The event goes on to Tuesday December 31st.

Montecito Bay (31/128/26)

Bixyl Shuftan

Friday, November 22, 2019

Two Art Galleries at Chilbo


By Marcel Mosswood

Chilbo is one of the oldest places in Second Life and was the place where I first interact with other Second Life residents in 2010. In the past, Chilbo was dedicated as a place for educators in real life to own a house in Second Life for their avatars. This time, educators in Second Life are still trying to maintain the uniqueness of Chilbo so that the educational atmosphere in this sim can still be felt.

Earlier this year I returned to Chilbo and managed to get a land that has a good position and hilly landscape, it is on the edge of the main road that connects the sims. I build an art gallery there to display and sell my and my son's paintings (my real-life son). I named this gallery "Marcel and Sebastian's Art Gallery" (visit: http://maps.secondlife.com/secondlife/Chilbo/239/205/109).

The cozy place of Marcel & Sebastian's Art Gallery
I am quite satisfied with this place, many visitors every day and some also shop for our art so we have a good profit and many people know us in Second Life. The concept of Marcel and Sebastian’s Art Gallery is a cozy place to hang out in a calm atmosphere. It’s not a club, but a hilly cozy-calm place surrounds with artworks.

Shortly afterward I heard that there were some lands leased around my gallery. I decided to rent one of the lands that I found interesting to build a public gallery. I worked with a friend, Avianty, to help me with the administration in this gallery. The use of the gallery that I named Art2048 is free, we only rely on donations and every Linden we have to pay land rent.


We are happy to help 2D artists in Second Life to introduce their work through the Art2048 (visit: http://maps.secondlife.com/secondlife/Madhupak/152/131/65), especially artists who are just exploring Second Life to introduce their paintings, drawings, and photographs to the world. I know how hard it is to sell artworks, I've experienced it. That’s why I like to help the new artists in Second Life.

Here in the Art2048 new artist can exhibit their artworks for four months for free! That’s why I mention that this is the most wonderful time of the year when the artist helps each other.

If you are interested in joining Art2048, please contact me (Marcel Mosswood) or Avianty Resident.

Marcel

Tuesday, October 29, 2019

Halloween Attractions at Caledon


By Bixyl Shuftan

Earlier, the Newser reported on a Halloween party held at the steampunk-themed community of Caledon. For fans of the area and people who missed on the event or are looking for more fun there, or are just looking around for more spooky fun, there's more fun and games to be found there.

Cynthia Farshore's Caledon Downs has a few games that residents looking for spook-tacular fun. One is a Skull hunt courtesy of Shockwave Yareach. To start, look for one of three large "giver skulls" that will hnd you instructions, as well as a basket. "There are nineskulls hidden about, here and there.  When you find one, simply touch it (note: you must be within 20m).  The picture of a skull will appear in your basket, showing how many you have found.  Try to find all nine skulls and put their souls to rest.  But don't think this too easy.  Not to give anything away right now, but keep in mind as you search that the dead are not resting right now.  Just keep that thought in mind."

The skulls could be "in any public building, gun placement, tower, runway, hanger...  If you don't have to cam to go there, it can be there." They will not be underwater, inside vehicles, in trees, or private homes.

http://maps.secondlife.com/secondlife/Caledon%20Downs/99/90/32

Also at Caledon Downs, in the northwest corner of the sim, is a Haunted Steeplechase. To run it, go to the starting gate, touch it to start, and run the course as it goes up and down a nearby hill, jumping over obstacles. The best times are posted on the board. I saw no sign of a horse rezzer, so you'll have to provide your own steed.

http://maps.secondlife.com/secondlife/Caledon%20Downs/43/156/23

To the east, there's a shooting gallery. To play, press the sign to get the spider gun in your inventory, then click on it and select "add." You then press the green button to start a round, shooting spiders at the various monsters and ghosts. When you're done, your score is displayed.

http://maps.secondlife.com/secondlife/Caledon%20Downs/202/81/44

To the south of Caledon Downs is Caledon SouthEnd. Here, you'll find a spooky amusement park in three parts. There are a number of rides to go on, notably four rides through haunts. The "Orphan Asylum" ride was busted, but the other three were working. Probably the scariest of these was a demonic-themed one which the maker felt they needed to add a disclaimer on.

There were also games to play, such as a "wack-a-mole" type game with witches popping out of nine pumpkins. There was another shooting gallery game, in which one was to shoot the zombies while avoiding hitting the human. In another shooting game, one shoots at witches, ghosts, black cats, etc. while avoiding hitting the pumpkin, "we need it for the pie." For those wanting a break from the spooky, there are regular rides such as a ferris wheel.

The main parcel of the carnival is at http://maps.secondlife.com/secondlife/Caledon%20SouthEnd/129/41/23

Caledon is a big place, so there's likely to be a Halloween attraction I missed. But the ones I found are worth stopping by to look.

Bixyl Shuftan

Thursday, October 24, 2019

Wolf Ridge Asylum


By Bixyl Shuftan

Halloween season in Second Life means plenty of haunts to visit. There are too many for the Newser to write in-depth about, and too many for most residents to visit. So to stand out, some are making an extra effort to give the audience a more exciting time. But Wolf Ridge Asylum is going all-out to give it's visitors a scare they'll never forget. Located in the Geerkil land sim, this isn't a run of the mill spook house, but a three story maze of horrors with traps, reactive mobs, and volunteers playing the part as monsters. But the journey isn't the only reward. There's also a scavenger hunt with a prize for finding all the items.

1-quarter sim... Three stories high... Featuring Hidden Traps and Live Adversaries! All-Fur Radio Media in association with Club EFS present you... The Wolf Ridge Asylum! Come to Geerkil Land at Club EFS for the Halloween Fright of your un-life! Join the party at the club, and then dare the horrors of the Asylum Labrinth! Win prizes and have fun, now until the lights go out on the 31rst!... And be prepared to make the Ultimate Sacrifice!

I met up with one of the staff, Tod Heat (Okori Inaka), the designer and general manager. Speaking to me in Voice, he called Wolf Ridge Asylum a "funhouse for SL-goers" with "traps and live enemies. It was made by the staff of Club EFS, which was nearby, "It's open at nights run by a bunch of furries. You enter a game with scripts. Big Linden prizes. ... something special for the adults once the kiddies go to bed." Unlike most haunts, it's only open at certain times as "people where cheating when it was closed." So when it's not operating, those dropping in not on an approved list will be booted out. Tod did say on Halloween, they'll give some extra time for people to finish up." The location is "music powered" by  All Fur Radio.

Tod called the Asylum an "absolute labyrinth" with all kinds of features, and horrors. Playing it properly requires a HUD. The place has barely visible, or outright invisible, traps that will "kill" your avatar and send it back to the safe zone next to the entrance. There are also animesh and mesh mobs that move about, or pop out from some hidden location. Some of these will react to your presence and will also teleport you back to the start if they touch you. And then there are the "volunteer frighteners," human-controlled avatars like you playing the part of monsters whom will be unpredictable. Will they just sit around, or will they be relentlessly trying to hunt you down like no script-controlled animesh bot ever could?

As an extra incentive to brave this nightmare, there's a scavenger hunt with prizes. Scattered around the Asylum are dozens of raccoons (a scavenger hunt for scavengers?). There are sixty raccoons, fifty regular and ten golden. If you manage to find all fifty of the gray critters, you get a 3000 Linden prize. If you find all of the golden raccoons, you get 5000 Lindens. If you find all five dozen of the regular critters *and* the golden ones, you get a whopping 10,000 Linden dollar prize. At the time of the interview, Tod told me so far no one had been able to collect enough raccoons to get the top prizes.

There is no fee to enter the manor to make a try for the prize, "It's all free." They do accept donations. Besides Tod, others on the team included Kate (Katelynni Resident), Correzz Resident, and MetalWolf Nootan. JB Raccoon came up with the original concept of Wolf Ridge Asylum.

Along with the HUD, I got a short tale of the haunt's supposed origins, a place of refuge and healing that was made following a terrible war that people, human and furs alike, felt had cursed the land. Over time, conditions in the Asylum deteriorated, until an investigation revealed conditions that shocked the most war-hardened veterans among the police and the place was closed. Supposedly few have dared to go in, one who did and managed to escape saying:

"Be warned of the Wolfridge Asylum!! The nightmare begins as you walk in the front doors! No! It's the very grounds itself! Oh, gods. Guns don't work for long! Blades only hamper them!! Light only keeps them at bay! Nothing you carry in there will save you!! The way the Asylum sucks you back and forth in time, forces you relive any tiny mistake you make; to re-live the pains again and again again!! One inmate told me that if you stay too long?... You may just become one of its residents yourself, becoming the very things that chase, punish and torment!! I've seen it myself!! It's all worst on the Pumpkin Month!!! Then, it becomes three times its former power, and it's only growing year by year! There's no end to the pain, suffering and torment!! The Asylum is pure evil! Please!! Please, don't go in! You'll be lost forever!! Forever!! FOREVER!!!"

Both the story and announcements warned, "Be prepared to make the Ultimate Sacrifice!" So what is the "Ultimate Sacrifice?" That's something you may have to find out for yourself.

The Wolf Ridge Asylum is located at Geerkil Land (165/122/2251), and is open Thursday to Sunday from 9PM to 2AM SL time, with the last day open being Halloween, in which it will be open a little longer for people to finish.

Can *you* rescue all of those poor innocent raccoons from the nightmarish horror and walk away with the prize that has eluded everyone else?

Bixyl Shuftan

Note: The notecard I was given told me the times open were from 5PM to 10PM SL time, though I was told differently. Also, I had been told All Fur Radio had been a co-sponsor of the event. I was later contacted by someone saying they were providing the music, but that was all.

Friday, September 20, 2019

Review of Lab Gab Episode Two With Reed Linden


By Bixyl Shuftan

On Wednesday September 11, the new "Lab Gab" youtube program by Linden Lab featuring Xiola and Strawberry Linden had it's second episode, airing at 3PM SL time. The guest for this episode was Reed Linden, the Product Manager.

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(Click here if the video fails to play)

 Xiola and Strawberry admitted to Reed, whom stood out in his tiny penguin avatar, that he had been asked to appear as their guest at the last minute. But he didn't mind, especially as he was number one, "Am I the first one? Oh wow! That feels amazing." Reed told that he had been with the lab for "a little less than nine years." He started in frontline support, "so some of your viewers may have talked to me before." After three years, he was moved to the engineering team. Soon after, Grumpity Linden decided he would make a good product manager "so here we are."

Reed described himself as having seen Second Life from a few different angles. Of who knows the most about SL, he felt it's the users. Among the Lindens, he thought it's the frontline support team.
"The path I've taken is uniquely responsible for ... I have a very user focused perspective. Of his favorite thing about working on SL? He answered, "It's got to be the community, hands down." He enjoys stories about how Second Life brings people together, "Every week we hear a story about people that for whatever reason weren't able to make connections in their real life, but on Second Life they can. ... every time I hear stories about that, it makes my heart grow."

He described much of his work as a focus on web projects. Of what he called the the web profile "experiment," he stated it would "go away. and we shall no longer speak of it." He stated there would be a return to "old school" viewer profiles and "update them completely." He stated there would soon be further. changes to Marketplace, but wouldn't give any estimates of when they would be in effect due to the team working on profiles, destination guide, and events in the last couple months. He did discuss the recent release of a Marketplace feature, Shop Managers, which "allows you as a store owner to nominate other residents to be managers for your store," different abilities and manage them "basically allows you to have assistants." One upcoming feature was the Gifts Received Page, "something that people have been asking for for I think, forever." There would also be purchase notifications, specifically for store owners. This feature would be one they could opt-in or not, as owners of larger stores could be spammed with notifications. They would also be overhauling Marketplace for mobile use.

Other things discussed included the Last Names issue, which was "still in the works." Land pricing was also discussed, Reed feeling further reductions anytime soon were unlikely. Someone on the Youtube live comments asked if it would be possible for the viewer to have pop-out panels. Reed answered he wasn't sure how feesable it was, but it was worth pursuing a JIRA on if it hadn't been already. In the Youtube comments feed, Inara Pey answered that a third-party viewer had tried it, "It is *not* easy to achieve." Reed also stated the Lab was considering a level above Premium that would come with more benefits.

The Linden homes were brought up, Reed saying, "the response to the new Linden Homes has been absolutely just overwhelming and wonderful." There was some talk about the Bellisserian community, with some residents roleplaying certain community roles down to someone collecting the trash.

Of the recently released Bakes on Mesh, Reed stated he was, "super encouraged from the engagement we've been getting from the community ... already seeing a lot of mesh jumping." He was hearing about products in development, or already out and "excited about the flexibility this is going to give our residents." He felt content that was sitting around in inventories unused for years would soon be able to find new life, "our hope is that this will allow people to start making much more lightweight content ... in terms of graphic resources that are required to display it." He was looking forward to having his penguin avatar updated with BoM.

When talking to new people in real life, his "icebreaker" is that he works for Linden Lab, "The stories you can tell about working here, particularly in some of the fields that are closer to the residents themselves are just as wonderful and amusing." Of his real-life hobbies, Reed enjoys "miniature painting," or painting D&D figures and diorama.

No date has been set yet for the next "Lab Gab." Episodes have been on Wednesdays "every two weeks or so." So the next may be on September 25 at soonest.

Bixyl Shuftan

Monday, September 2, 2019

Rock Climbing in Second Life


By Bixyl Shuftan

Climbing up the face of a cliff in real life is a little too adventuresome for the majority of most residents of Second Life. Many of those whom wouldn't be detered by the strenous exercise and the element of danger can't face the thought of looking down and seeing ground hundreds of feet below. But there is a place in Second Life you can give it a try. At the Nitida sim on the mainland, there's a cliff one can scale, or head back down.

The cliff, Nitida Ridge, is at the Nitida sim on the mainland continent of Heterocera. At the bottom of the cliff is the base camp. The table of supplies, rope and gear, map, binoculars, radio, etc is basically a reminder of what real rock climbers would be needing. What you need will be at the sign. Click on it to get a notecard and picture of the routes up the cliff and the descents (by rope), a harness clip that attaches to your belt, called an abseil harness, and the climbing HUD. The pop-up that appears after you click the sign will ask if you want it to attach. It's default position is the lower right of your viewer. The HUD is red when disabled, blue when ready, and green when activated and working. You can also adjust your speed to climb faster or slower, or your avatar to be slightly closer or further away from the rock. The latter can help you avoid looking like your arm is going into the rock or climbing through air.

The cliff before you is about 100 meters high. While walking that distance horizontally is no problem, climbing here is something else. It's suggested that you check the routes on the picture provided, though not necessary as I was able to go up a path that was labeled for abseiling down, just slowly. Climbing is best up vertical parts of the cliff. If you encounter an obstacle such as an overhanging section of rock, as you can't climb upside down you'll have to go sideways until you can go around it.

Some routes are to head back down. There are a few points on the cliff with a pile of rope. Click on them, and your avatar will abseil downward to the ground below. There are also a couple points in which your avatar will do a little tightrope walking. Also at one ledge on the cliff is a small tend your character can step inside and rest.

The rock climbing system and the cliff area were created by Yasmin (YouAintSeenMe Resident), with some sections originally made by Funatik Resident. The notecard stated there were a few other cliff areas the HUD is good for climbing, but this is the tallest one.

https://maps.secondlife.com/secondlife/Nitida/136/175/131

Hat Tip: Inara Pey

Bixyl Shuftan

Wednesday, August 7, 2019

Update on LEA 2.0


By Marcel Mosswood

The effort to return LEA to its function as a means for artists in SL has shown good development. Linden Lab (LL) has responded to the email sent by Tansee. I interviewed Riannah and Tansee about this effort.

“We are processing the feedback that we have received from everyone," Riannah explained about the work they have done so far, "We have put together in words how the new committee structure should be, regarding how many committee members and tenure. We looked very closely at the notecards we received and what the majority of the people think would be an ideal committee. We do have enough volunteers for the new committee but anyone can still volunteer. We also are looking at implementing a 'watchdog' group to guarantee transparency with the committee.”

Q: About the new committee structure, can you be more detail about that?
“We are looking at having five committee members each with a two-year tenure," Riannah told, "We are working on details of how the committee members will be appointed. We're thinking a voting system so that everyone has a voice.”

Q: The watchdog, who will be in that position? And how they will work?
“We have not discussed that yet. But they will be LEA members," Riannah said, " They will review the committee meetings notes and ensure the accuracy of what took place during the meetings. Such things as decisions made regarding grants and other things that affect everyone at LEA.”

Q: This is a good idea about the watchdog. How you can guarantee the transparency of watchdog performance?
“After the watchdog group has verified the accuracy, the information will be public," Riannah continued, "Anyone can read what transpired. And hopefully, easily understand why decisions were made. The watchdog will consist of more than one person.”

Riannah went on, “The current committee issues stem from not having anyone perform any checks and balances, to make sure the rules regarding the committee are adhered to. Because things like what we are facing now, just should not happen. They could have been avoided. Tansee and I are working very hard to ensure the continuance of LEA... but in the way, it was intended.”

Q: Does the previous LEA committee doesn’t have the watchdog?
“That is the difference," Riannah answered, "Tansee nor I have to be on the committee, that is not the plan. I will be if needed. But always, the priority is LEA itself. We are looking at resumes of potential committee members, and we have a variety of experiences involved. From technical to artist experiences. That will be required for the direction of LEA.”

“We continue to receive a lot of support. And it's very encouraging. We can not express enough how much we appreciate it. One thing we have heard a lot: people feel they are cut out of the process like they don't matter and that the administration of LEA is done in secrecy. That will no longer happen, the favoritism will stop!”

Q: Some people see that the LEA committee is exclusive, not transparent, is this what you want to improve on?
Riannah explained, “Absolutely! We want to provide as much transparency as possible. Everyone matters. Everyone has a voice. Everyone is treated equally and with respect.

Tansee added some explanations, “We are still in the infancy stage of putting all the ideas into place and as we progress it will all become more refined and include everyone's ideas. And I also reconfiguring the placement of 29 sims to include some of the new ideas and suggestions we have gotten from the group. Together WE can make a change!”

Marcel Mosswood