Showing posts with label building. Show all posts
Showing posts with label building. Show all posts
Friday, July 17, 2020
Bellisseria Update: Working on The Railroad
By Bixyl Shuftan
While attention was on the Second Life Birthday, work on the Bellisseria region continues. This includes the railroad, and rail bridges, rail lines, and the occasional railroad station are being placed by Linden Lab's moles.
On the map, one can just barely see the rail lines as brown lines. A little easier to see are the light green lines marking places for track to be placed.
The quickest place to find them are at bridge areas, where a rail bridge is next to a road bridge.
At some places, the moles placed rail, ties, and other objects to help give the impression of a rail line under construction, which it is.
There are occasional stations along the railroad.
I (or rather my alt in this case), was able to rezz a rail car and move along. At one point though, the car got stuck. So I had to go into edit and push it a distance.
While most of the tracks laid down went by community areas, there were some through some more rocky and wooded places.
It made for some picturesque scenery.
At one point, I found a zip line that led from the top of a hill next to the tracks.
The areas near the track are being filled with Linden Homes, available to Premium account residents, the ones I saw in Victorian and log cabin styles.
But while much track has been laid down and ready to use, there's still more to lay down. On the ground, one can see the green lines marked for future building.
So one can't ride a train across eastern Bellisseria just yet. But eventually it can be done in the future. For now, the moles will still be workin' on the railroad.
Bixyl Shuftan (and Rezzdammit Resident)
Labels:
Bellisseria,
building,
Design,
laying,
lines,
moles,
rail,
railroad,
railroads,
Second Life,
secondlife,
sl,
track,
train
Wednesday, July 4, 2018
Interview with Silvia Ametza
By Deaflegacy
Silvia
Ametza
I recently met up with Silvia Ametza, the builder of the Newser's exhibit at the Second Life Birthday. She invited me to her sim, and we met at the meeting
place there. Silvia then started showing me her work. Starting with a copy of the Newser tower.
“This is (the) tower – original as
intended. All works – all floors available.” said Silvia,
“But due to script restrictions, floors between ground and top
were closed.” We got on the elevator,. “All is automatic, like a
real elevator. We planned with Bixyl to put on every level something
from SL history – 15 levels – 15 years. Unfortunately, our plan
was halted by script restrictions.”
My next question was, “What were your
first few days on Second Life like before you become good at
building.” According to Silvia , it was confusing, “I
logged in and spent maybe 30 minutes in and then – logged out for a
looong time.” She still had an account and
after some time, just logged in without any goal – just logged in
and started to explore. “Exploring was actually my first activity
in Second Life,” said Silvia,
I asked Silvia Ametza where she got her
first start in building. According to her, some years ago,
not that long as at the beginning, Silvia didn't enter Second
Life much. “I find SL fascinating with all that options available
to residents – socializing, finding new friends regardless of where
they are from, builds, clubs, various activities, etc and I decided I
will learn how to shape prim. (smile),” replied Silvia, “You
know – brick – one simple brick and you can build cathedrals with
them. I do see in simple prim – simplest shape – cube as a
brick. I can shape it. I can use many of them and give them some
meaning. Later I learned some scripts and now, meshes.”
“I do still prefer using simple prims
shaped and made from the mesh," Silvia Ametza continued to say, "It is very rewarding to see your
build appreciated by people. This tower was built by two of us,
Aimeelou Destiny and me. Aimee gave life to this tower, and to many
builds we did together, with her elegant highly efficient scripts and
as well builds. She corrected
me many times what and how something should look. I do love
building, showing it, and often give to people – I am very poor as (a)
seller. I do prefer build for my friends and as a gift. Their
happiness satisfies me a lot and it is a good pay for me.”
The next question is if Silva took school in learning how to build. “No,” she replied, “My first prim rezzed – cube – and I played with one
single prim to see what can be done. Then I rezzed other default
shapes like cylinders, etc and straight away, my imagination busted
out – woooooow this is material I could build probably anything.
So, no school, self teaching (smile)."
Silvia wanted to show me her
biggest build. “It was difficult and it was done for joined sims
called Cumberland City – they used this build but sadly, sims are
gone now.” Before Silvia Ametza showed me her biggest build, I
asked her how many times she had built for the SL Newser on the Second Life
anniversary date. “Three times,” replied Silvia, “I
did enjoy all of them.”
I was curious about if Silvia
had any inspiration when it comes to building something. “It is
various,"
replied Silvia, "Depends on mode or for an example, my best friend, Aimee
shows me something – some pictures on Google and just says 'we
can buld that.' And – we jump to work and just build, rebulid, fix.
Often when I am exploring Second Life (many nice sims and builds) I
get motivation there – plants, builds, vehicles, a lot of
motivations and trying to check my abilities what I can do. As well – friends often ask- We would
like to have this or that – is it possible for you to build
something? Or in case of my friend< Gee – I see her build –
gallery and have idea how to rebuild and make it better."
I asked Silva if she would
continue to build for a long time. “Yes, I like building and will
continue,” she replied. We then went to an exhibit by
Kim. “Kim was able to accumulate to small parcel a lot of
information," Silvia told me, "She even created voting stations to see what people
think. In my opinion as builder, this is one of the best exhibits I
have ever seen. Weather prediction and giving information on demand
fast in case of some emergencies like was for example Catrina Storm
in the USA requires a lot of education and deep knowledge. It is her world. Kim is now on stage in China,
having the meeting with Chinese scientists, she inspires me a lot as
well, she is motivating me to build something special, not just to
please eyes.”
Silva went on to show me her
biggest build. “Increase draw distance to
– maybe 400 to see it all," she told me, "This bridge with realistic design. It
has lights as well and all bridge needs.” She showed me the other side of the bridge. We went on maintenance
carriage. “It goes back automatically – Aimee and me – we made
this bridge together. What's more, Aimee scripted it all (smile).”
Silvia then offered to show me their airship. I accepted, and she brought me to it, telling me, “Fully functional air
ship with moving parts. Airship made by Aimeelou Destiny and me.
Scripted by Aimee.” Unfortunately I
found out a bit too late that I have forgotten to take a picture of
the airship but it was amazing.
In my opinion, Silvia Ametza is a
really good builder. She had built a 15-floors building for the SL
Newser for the SL15B. I have gone on the building and would end up
being impressed. I look forward to seeing her new buildings in the
years to come.
Deaflegacy
Monday, September 18, 2017
Building Begins For Burn2 Radical Ritual in October
By Klaus Bereznyak
Last week, the sims became available, plots were allocated to contributors, and building began for Second Life's regional Burning Man Festival, which opens October 21.
This year's theme for the Big Burn (or Octoburn) is "Radical Ritual", and it follows the theme and ethos of the recent 2017 Burning Man festival in Nevada's Black Rock desert.
According to Burning Man, "Beyond the dogmas, creeds, and metaphysical ideas of religion, there is immediate experience. It is from this primal world that living faith arises. In 2017, we will invite participants to create interactive rites, ritual processions, elaborate images, shrines, icons, temples, and visions ... The human urge to make events, objects, actions, and personalities sacred is protean. It can fix on and inhabit anyone or anything." (https://burningman.org)
There is plenty to be done in readying the flat, empty desert sims for the imaginative architecture that is to come. Individual plots have been divided and named and roads put in place. The large public features like Main Stage, The Temple and the Gateway are to be constructed.
A series of info sessions were held for builders this week before the building plots were handed out. In the coming weeks, we'll see an extraordinary city arising from the desert floor.
It's not too late to participate in Burn2's Radical Ritual as there are still openings for the submission of single artworks or applications for juried plots. Musicians and live performers can sign themselves up with a performance slot, and a range of volunteers are needed, from community guides to scripters and greeters.
Klaus Bebeznyak
Labels:
art,
building,
builds,
Burn2,
burners,
desert,
Design,
Klaus Bereznyak,
music,
Octoburn,
preparations,
preparing,
Radical,
Ritual,
Second Life,
secondlife
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