Friday, October 19, 2012
Friday, October 5, 2012
Game Review: Borderlands2
The new first person shooter offered by Gearbox Software is
an excellent game in my opinion. The first Borderlands is and was a good game as
well. The sequel follows from the original where the vault hunters Roland,
Brick, Lilith and Mordecai from the first game discovered the vault. The Vault
was an amazing treasure trove of weapons and riches on the planet of Pandora. Disappointed
that there was no treasure they wandered off not to be seen again.

Borderlands 2 allows character customizing like World of Warcraft. For each of the four characters there are three skill trees you may distribute
your skill points that you start to gain at level 5 and up. Maybe I’m
nitpicking but gearbox soft could have automatically given your character his
or her special ability at level 5, but instead you have to use your first skill
point to gain your special ability. However it’s a small thing. As an example
the Siren character I play as grease711 her skill tree is geared in Harmony.
Harmony lets her bring back other characters in a co-op from dying to getting
back on their feet by using her phaselock ability. Overall it’s slanted to
being a healer player and helping other players by keeping them from death. I
even have the option to shoot other players to refill their hit points or
health. A player was shocked that I deliberately shot him and his hit points went
back to full. I also dabbled in her elemental damage tree apocalypse. My damage
improved as I killed baddies quicker but I lost a lot of my healing abilities.
Don’t worry though if you want to reset your skill points for your character it
doesn’t cost a lot of money.

Also like World of Warcraft your character is asked to do
quests helping out various npc/s you gain experience and sometimes a new
firearm. It’s your choice whether you want the weapon or just to sell it for
money in your pocket.
The color of rarity goes from white, green, blue, purple, and
the very best is orange. The firearms are pistols, shotguns, smgs, assault
rifles, sniper rifles, and launchers which fire rockets. The weapons have
attributes like reload speed fire rate and how much damage the weapon does per
shot and accuracy. Also your character uses shields like a smaller version of
energy shields from star trek shows. You’re your shield goes to 0 then you’re vulnerable
as any attack hits your flesh instead. You’ll see blood splattered when your shield
is off when you’re hit. Launchers are
slow to reload but pack a nasty punch. Pistols do their fair share of damage
too and fire faster. Right now my commando has a blue pistol off a quest. Also
the weapons that you find have different elements. Fire is very effective against
flesh. Shock guns knock down shields fast. Corrosive destroys armored or
robotic enemies swiftly. It helps to have elemental weapons in store to wipe
baddies out quickly before they have a chance to overwhelm you.
As you progress through the game you’ll meet the characters involved
in the story. Each time you meet a new character there’s a dramatic
introduction of the character and his or her name. One character an npc you can
buy guns from is introduced in a very funny way. A good laugh is a woman npc
who you do quests for. A man taunts her for being the leader when he is very
sexist against her being a woman. Don’t worry she gets him back.
Eventfully at the end of the game you’ll fight Handsome
Jack. The boss fight is an excellent medium between easy and hard so long as
you work together with your teammates you’ll down him. And there is a lot of
treasure when you defeat Handsome Jack in the final fight so it’s certainly
worth your while to fight him over and over again if you want to look for
better guns.
After defeating the game there’s a “True vault hunter mode”.
It’s a much harder version of the normal game and was very frustrating. Every
time your character dies you lose 5% or so of your total wealth as you pay
Hyperion to create a clone of yourself. If you’re not careful you could lose a
lot of money quickly. One thing an npc says which makes sense in the game, “Money
isn’t worth a thing if you don’t spend it.” Don’t be afraid to spend money on
something that will greatly improve your character like a new weapon or shield.
You’re better off buying upgrades than dying and losing your cash. The more
cash you have the more cash you lose per death so hoarding your money is counterproductive.
When you have the chance shop around for
a better shield or new weapon. The money you spend will help out your character
making the difference between dying once in a while to dying a lot.
The plot itself is fun to follow and adds to the gameplay.
Even if you beat the game there’s always the option of trying a new character
of a new skill tree to make your character very different. There’s certainly
replay value when you play co-op with others. Another neat thing is the voices
from your character and the bad guys you fight. The bandits in the game will
constantly taunt you or npc/s will ask you to go on a quest in a live voice.
The voices sounds legitimate no corny voices in this game. My character the
siren will say things like “Cool!” or “I love my powers! “When you phaselock
bad guys.
I highly recommend Borderlands 2 to anyone who is a fan of
first person shooters or an RPG sort of game. Even after beating the game there’s
things for your character to do like leftover quests or the boss from the original
borderlands that’s only fightable when you reach the maximum level 50. You can
choose to fight him below level 50 but it’s a poor idea as he is impossible to
fight and you’ll just lose money dying again and again.
I haven’t reached level 50 yet, but with the game being fun
to play and a joy to look at graphically it’s only a matter of time.
Grease Coakes
Wednesday, October 3, 2012
Gracie Kendel's "Ce n’est pas une peinture"
Gracie Kendel, the artist known for her "1000 Avatar Project" has come up with another art exhibition. The name of it is "Ce n’est pas une peinture," which translates to "This is not a painting."
In her article in iRez, Gracie mentioned that some art critics in Second Life feel two dimensional art on the Grid is too plain, "They don't believe people should upload photos of their physical art … they believe that people should use Second Life as its own platform. While I don't agree with this line of thinking, I did decide to play with the concept." So she came up with the idea "to deconstruct one of my paintings/collages into a full sim installation that avatars can walk and fly through and get lost in. … I want to expand on the idea of blowing apart a painting to evaluate and experience each layer separately as a whole."
In her blog, Gracie described herself as creating the place "using chance and spontaneity" while listening to a music stream playing jazz and classical music. The iRez article described herself as having taken five days off her job, and doing little but work on the project, "Right now I am almost in a trance-like work state." Ziki Questi gave the number of prims as 1400
Getting to the location at the LEA 15 sim, I was invited to click on a glowing ball titled "Float." Doing so, I was transported to the middle of the artwork, slowly floating and tumbling along in the middle of the sea of splashes of colors. It was … different.
"Ce n’est pas une peinture" was the scene of Gracie's sixth rezzday party, on Monday October 1st. At 7PM, a number of avatars dropped down to the bottom of the sim to wish the birthday girl well. Gracie herself was in an avatar skin that resembled the splashes of colors of her new project. Gwen Carillon provided the music for the party. A variety of people showed up, from fellow artist Bryn Oh, to someone from Virtual Ability Island, to a couple combateers from a Second Life combat sim army, "WOW, Bryn, great look." "Happy Rez Day Gracie!!!!! we love you!" "How's Gracie gonna test poseballs here?" "It's Gracie....she'll find a way."
Eventually, everyone had to go is and her separate ways. But the painting you can float around in will be around for a while at LEA 15 (63, 114, 533).
Sources: iRez, Ziki Questi, Gracie Kendel
*Update* A Youtube was made of the exhibit by Nina Camplin, which can be seen Here.
Bixyl Shuftan


Getting to the location at the LEA 15 sim, I was invited to click on a glowing ball titled "Float." Doing so, I was transported to the middle of the artwork, slowly floating and tumbling along in the middle of the sea of splashes of colors. It was … different.

Eventually, everyone had to go is and her separate ways. But the painting you can float around in will be around for a while at LEA 15 (63, 114, 533).
Sources: iRez, Ziki Questi, Gracie Kendel
*Update* A Youtube was made of the exhibit by Nina Camplin, which can be seen Here.
Bixyl Shuftan
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Friday, September 28, 2012
Roaming the Playa at Burn2
As a ranger at Burn2 I take a tour most days to make sure nothing
is blowing up, drifting off the sims, or blocking roadways.
As I roam I come across so many interesting items the builders bring into the playa while they are preparing their sites.
It is great fun to come across strange items and wonder what in world they are doing there and where they came from.
One of my favorites were three little green men standing in the road chattering away in alien-ish language.
Once in a while I heard a food word.
I am so glad I took a picture of them before they disappeared back into space.
I found a
greeter practicing at the gate as she grilled some food on her
stand.
I snapped pictures of some of the strange items to share with you.
Time is passing quickly but it will all be ready for October 20.
As I roam I come across so many interesting items the builders bring into the playa while they are preparing their sites.
It is great fun to come across strange items and wonder what in world they are doing there and where they came from.
One of my favorites were three little green men standing in the road chattering away in alien-ish language.
Once in a while I heard a food word.
I am so glad I took a picture of them before they disappeared back into space.
I snapped pictures of some of the strange items to share with you.
Time is passing quickly but it will all be ready for October 20.
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Thursday, August 30, 2012
Virginia Alone
Earlier this summer, Bryn Oh had a new art exhibition at her Immersiva sim, "Virginia Alone," which is about a lady, Virginia Blakely, her house, and how she coped with a mental illness she tried to understand.
I went to the sim. At the entry point, there were a few signs, including one describing her exhibit. I found a path marked by posts, and began walking down it, soon seeing telephone poles and birds. I then saw a figure nearby, wearing a rabbit mask with a hole cut over one eye and cheek. It was Bryn Oh. She greeted me, "Just building a tree. (smile)" Talking about the house, "The only thing to know is to click the cassette tapes inside the house, and letters. It is the story of a lady I know in real life, who has schizophrenia, and is blind. It is a recreation of her home." She mentioned the sky would change for those using Firestorm, but in my Cool LV, I could see clouds moving.
I asked how she met the lady. Bryn answered, "I met her estranged daughter, and through her discovered Virginia. So I asked to meet her. … She knows she has issues, but she is not aware they are called Schizophrenia. For example, she says in one tape that she discovered her mouth open and saying some words. So she wrote down what she was saying, and tried to figure out why she would say those things and what made her do it. She is quite rational, rational in dealing with the irrational. … She is someone who lived alone, away from society, and fought against an illness that she refused to let overcome her."
The area has some subtle sounds of being in the countryside. Getting close to a tree with some plastic bags stuck in it, one can here them rustling in the wing. I also came across a couple visitors whom were just leaving after taking a look inside, a reminder Bryn's exhibit is still getting traffic. The building itself had a look of age, made of unpainted, fading, wooden planks. The first room one steps in is the one Virginia had been spending almost all her time in. She was nearly blind from cataracts. There are cupboards, a sink, and a representation of Virginia sitting in a chair listening to the radio. And in a corner are some of the items she collected over time.
The rest of the house, Virginia seldom ventured to. There is a basement, which with it's flooded floor and network of pipes is artistic creativity on Bryn's part. And there are other rooms, with boxes and bags, and 20 year old cobwebs. Some of the boxes are clickable, as Bryn described, leading to pictures, or links to recordings on Youtube. Stairs lead to a few more rooms. One had a music box, when clicked, was about Bryn Oh's "Rabbicorn."
Sits forlorn
The Rabbicorn
A robot gift
Set adrift
In settled dust
With spots of rust
A once treasured toy
Of a boy
The house is just one corner of the island on Immersiva. I spotted a couple round structures in the water that I couldn't identify. I also saw what looked like a frolicking fox, frozen in time. At the entrance is a teleport to a store area, an unearthly white region with a number of small exhibits up for sale, and at least one not so small.
I asked Bryn if Virginia knows anything of what she made here. "Oh yes, she is very excited about it. I went to visit her a few weeks ago to update her on the amount of people who have come to see it. And to give her messages from guests who wanted me to relay things to her. She was touched. There have been around 12,000 to see this (exhibit) so far. … The most impressive thing to me, that people from around the world who have completely different cultures or environments in which they live can look at this house and landscape, look at the life of a Canadian woman and associate, even though so little overlaps between them."
"Virginia Alone" is at Immersiva (21, 127, 21) One can read more at Bryn Oh's blog post here, and a little more at her "Piano" post.
Bixyl Shuftan
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Monday, August 20, 2012
Arcadia Asylum Library
Aley, the former Arcadia Asylum is a historical figure in SL. Her
creations are so extensive it is hard to see them all. They are diverse and
imaginative.You may recall that a few months ago I did an article about The Sea
of Aley. (http://slnewserdesign. blogspot.com/2012/04/sea-of- aley.html
) where there was a hunt going on in LEA. In it I put a link to the
Library of Arcadia where so many of her builds were located in vendors for the
taking, all free!



And to those who are interested in the history of SL you can
at least go visit the vendors in Mieville. You can browse the vendors to
see what is there, and go ahead and grab a bit of history to hold in your
inventory or, if you can afford the prims, put it out on display. The
first place is Brian’s land where he initially set out some of the
vendors http://slurl.com/secondlife/ Anilis/16/176/2
. or visit Mieville http://slurl.com/secondlife/ Mieville%20Wells/101/30/88
or at Pala http://slurl.com/secondlife/ Pala/160/90/21
where you teleport to the spacestation.
Have a great hunt and visit to the libraries.
Have a great hunt and visit to the libraries.
Gemma Cleanslate
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Thursday, August 9, 2012
Virtual Unreality
Sunday I was invited to the opening of an exhibit at the LEA 23. It was
called Virtual Unreality and it was!
Eupalinos Ugajin, along with Maya Paris,
Marmaduke Arado, Kikas Barbanco, Trill Zapatero, and Simotron Aquila have
created a playground for us. According to Quan Lavender, Eupalinos is a collector
of art and then creates all kinds of fun with it.
You will find pieces by many
artists. Click everywhere and become part of the exhibit. It was a lot of
fun with everyone participating in the numerous “sits “ all around the whole
area.
Many or the top artists in SL were at the opening having fun.
Enjoy
the sights and sounds. It will be in the sim for a while so take some time
to visit before it disappears. http://slurl.com/secondlife/ LEA23/64/144/111
.
Gemma Cleanslate
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