Friday, November 8, 2013

Nu’Ville Will Haunt Your Soul


By DrFran Babcock 

 During the month of September I was immersed in the Arcade Gacha Event, because I was trying to complete sets of items that I liked. My favorite items of all are the OhMai Spice Jars and the Teacup Piglets, both of which were created by Anya Ohmai. I also adored the Hamster avatars that were all the rage in the last September’s Arcade Gacha. These pint-sized marvels were created by Suetabulous Yootz, the owner of Beetlebones, who, it turns out, is the real-life sister of Anya Ohmai. Together, they have teamed up with a scripter named Biblar Heliosense to create the Nu’Ville Horror sim. My guess is that they had planned to role this out for October and Halloween, but if you still feel the need for a scare, and some amazing gifts, head over to Nu’Ville. 

 Full Disclosure on Pricing 

 I have no connection to these creators; I only wish I did, the things they create are things I want. Nu’Ville is not a free sim. For a 24 hour pass you will have to pay 100L, and for 800L you get an unlimited pass, and group member gifts throughout the month that the sim is open.  

 This is not the first time that this kind of pricing has been used. MadPea has had several events for which an entry fee was charged. I am not adverse to this if I believe there is value in the event. I never hesitate to pay the shocking entry fees to the Musée d’Orsay in Paris, because I want to see the art. The work of these sisters is art, and worth the charges paid. Plus, I got a bunch of items made by Anya and Suetabulous that I would have paid for anyway. 

 I paid for my membership in the group, because I wanted to remain unbiased in my views towards the event, and let my dear readers decidre for themselves. 

 What’s On The Sim of Nu’Ville? 

 Once you have paid either for a pass or an unlimited membership, you can find your way to a bus stop where you embark on a ride through scary, dark and foreboding Nu’Ville. The bus drivers offer commentary along the way, as their skeletal hands clutch the wheel to navigate through the horrors. If you press your Escape key your camera will point in the manner intended by the creators, and you will see the gates of Nu’ville open to welcome you. The cemetery on the right has a tombstone that reads: R U Next.  

 The bus ride takes you through the village of Nu’Ville and over a bridge upon which a car accident seems to have occurred in the fog. You wish that the driver would stop and pick up the girl in the middle of the road asking for help, but he’s just a bony civil servant, making his way along the road, and refusing to stop for passengers that don’t know enough to wait at a bus stop. Perhaps you can imagine what happens to the girl? 
 When you arrive at your destination, the bus drive and bus poof in a cloud of brown smoke, and you are left at the entrance to a huge apartment building. It is there that the hunt begins. 

 Nu’ville Hunt 

 I don’t want to give away too much, so I will tell you that Anya and Suetabulous have filled this apartment building with gifts and prizes that are as much fun to have as they are to find. It took me a few times to gather all the prizes that are shown on a HUD given out for the hunt. Some of the better hunters finished quickly. I still haven’t found the rumored 13th floor as of this writing, but I continue to try. There are 50 prizes in all, plus extras along the way. In addition, residents who join the Nu'Ville Group will receive gifts throughout the duration of the event. 

 My favorite hunt gift is the bat avatar, that is the opposite of the cute, harmless little hamsters that were all the rage a year ago. 

OMG, It's Them!!!! 

I am honored and amazed to tell you that I was able ato catch up with both Anya and Sue, and they agreed to speak with me about their work. I will present a combination of their answers below.  

My aim in conducting these interviews was to learn about Nu'ville and to get a peek into the minds of these two creative genuises. 

SL Newser: What was the inspiration for Nu'Ville ? 


Anya & Sue: We have always dreamt of making a theme park/amusement park sorta sim, but that particular idea had been held and shelved for years now. We decided to do a miniature version for Halloween to see if we can even finish something smaller scale compared to our initial idea. The inspiration was mostly Disneyland's Haunted Mansion ride and it really spun off into something entirely different. It was meant to be an animated gallery of our work, but  most importantly, we wanted to build a theme park where Secondlife Families and Friends can spend time together and have fun! 
 
SL Newser: What would you like Second Life residents to take away from their experience there? (Besides the great hunt gifts )? 

Anya & Sue: We really want SL Residents to take away the experience and the ride more so than the apartment/hunt itself. The main focal point of it is to show a combination of passions - Sue loves meshing and modeling, I for one love texturing and Biblar (Heliosense) is a huge scripter extraordinaire. So with three of our passions, we hope to bring you an idea of the potential SL has in having something that just takes your imagination into another place. We wanted people to see the possibility of what mesh can offer when you combine scripts, sounds, lighting and animation together.  
 
(ED Note: I have come back to the sim and taken the ride about five times now, so I guess the plan worked) 
 
SL Newser: What projects do you have for the future ? 

Anya & Sue: Of course, one of the projects would still be creating that theme park/amusement park idea—it'll be a sim called NuWiggles. We also are working on The Clove, which is a more realistic, beautiful sort of Tuscan village. The Clove hopefully brings back the malls and rentals we use to have in Second Life™.   For the Clove we are using an architect we commissioned from www.deviantart.com because we wanted to see what it would be like to collaborate with artists from different communities. We are also trying to create more places and items that would be fun and interactive for Second Life™ users. 
 
SL Newser: Personally, I am always interested in the workflow people have. What tools do you use to make the enchanting objects you create?  

Anya & Sue:  We always joke around because Sue says the entire place is a walking Zbrush (from Pixologic) advertisement. That's really the main software we both use, but we do also dabble with Hexagon, Blender and Maya—oh, and how can we forget Photoshop?! Those are the main tools we've used for modeling and texturing. Most of our rigging is done using Avastar for  Blender (http://blog.machinimatrix.org/).  
 
To speed up the process for some of our avatars, we actually used Makehuman that creates amazing base models. We bring those into Zbrush and touch them up. This time round Sue dabbled with Audacity for mixing sound effects that you'll hear throughout the ride.  
 
And finally, Dropbox is our savior! We are real life sisters but we currently live in different parts of the world. So having Dropbox to exchange files is the best way to go. The work flow for us is always: 1) Sue gets the base meshes done,  and then 2) Anya finishes it with a texture. That has been the way we worked for several collaborations now! 

Is It Worth It? 

I am a satisfied customer. I have shown my avatars and transfusion bottles to many people, and they went immediately to Nu'Ville. I was impressed with how well the ride worked. The number of avatars is limited on the sim, the build mesh has been optimized to keep down lag, and the experience is so multi-sensory that you can almost smell the Vampire Chocolate Kisses. 
 
Duration of Opening: Nov 2nd, 2013 (8AM SLT) - February 2nd, 2014 (12AM SLT) 

 Entry Fee: 100L for a Day Pass (12hrs) to Nuville Horrors 

Group: Or join the "NU'VILLE" Membership Group for 800L for a permanent access throughout the time we open. 
*Additional group gifts will be given throughout the time we open via the Membership Group as well. 


DrFran Babcock

Monday, October 28, 2013

"Flesh Dreams" at Burn2 by Ub Yifu


By Gemma Cleanslate

I have been working as a ranger on the playa at Burn2 for several weeks now , helping builders get settled and assisting with any problems. Since the gates opened to the public I have been even more busy, too busy to write much and left that to the other reporters. One build that has intrigued me for weeks ,and I find myself going back to it over and over is that of Ub Yifu in the sim Frog Pond. Cargo Cult is the theme of the Burn2 in real life and in SL this year. But this is a unique interpretation from many of the others on the playa. The name of the plot and the build is “Flesh Dreams.” For a while I had a hard time deciphering the meaning of it all.

The description by Ub finally gave me the meaning, “My vision of the cargo cult but from another point of view..... Here on Earth in 3247 humankind is no more than a dream in survivors mind: the robots we built. Humans have been gone a very long time, and our machines survived as they could without us. But, now wishing for our return, they build human-like figures with the rare memory they have of us to convince their creators to come back.” 

The sad machines lie in a set of destruction in the are future as you can see. You can become part of their dreams by finding a place to sit . The strange robots circle the human creature they are trying to create. The devestation all around shows the remnants of our demise. I wonder why we are gone? So many images for thought. 

Be sure to visit this amazing build in Frog Pond sim on the playa.  SLURL: http://maps.secondlife.com/secondlife/Burning%20Man-Frog%20Pond/211/56/24   Remember the playa will still exist all next week so you can go back and visit all the marvelous builds before they disappear. 

Gemma Cleanslate

Sunday, October 27, 2013

Gracie Kendel's "Goodbye to Second Life Stuff"


By Bixyl Shuftan

On Sunday October 20th, Gracie Kendel, known as Kristine Schomaker in real-life, ended her "Binge and Purge" art exhibition. Originally done for artistic reasons, with the Terms of Service controversy, the exhibit was taking a new meaning. It could also very well be Gracie's last exhibit within Second Life.

The event for the exhibit's close was announced on her blog for 10 AM. At the time, a number of residents dropped in at the LEA16 sim where "Binge and Purge" was. Gracie was in her "painted maniquen" skin which she started wearing when her "This is Not a Painting" exhibit was up. Among those attending were Any1 Gynoid, Crap Mariner, Fuchsia Nightfire, and Tuna Oddfellow, whom earlier had made news by moving his "Odd Ball" performance from Second Life to Inworldz. Without terrain, the sim was just open ocean with a barrier for walking on, and of course Gracie's inventory.

Not all of her inventory was rezzed. Landmarks and notecards, which often make more than half a resident's inventory, of course could not be brought out into the open. She would delete those last. But her list of friends, she would certainly not erase. She also planned on keeping her skin, shape, and AO.

What was in her inventory? Much of it was what one would expect in that of most resident's, vehicles such as a dune buggy and a place, Christmas decorations, furniture, etc. But there was some Relay for Life related items, and an award given to her. Among those objects she considered important, one was from the late Artistic Fimicloud, a pink foxgirl known for her work with the Relay for Life.

For a while, we hung around with her as she went around deleting objects. There was something odd going on at first as only those near us could be seen, even if we extend our range. Someone poked fun at Crap Mariner's name, by joking Gracie was eliminating the "crap" from hers, which got chuckles all around.

I had to leave before long, but came back a few hours later to see everyone but Gracie was gone, and she was still getting rid of her inventory. She explained she was still rezzing items, and it could take many hours before only Landmarks and notecards were left.

Gracie explained this art project started out as a statement about consumerism and dieting, hence the name "binge and purge." But after Linden Lab's recent moves, It became a statement against the TOS. This was the last exhibit she was planning to do within Second Life until Linen Lab changed their Terms of Service to remove the language content creators found objectionable.

Gracie explained she was standing up to support fellow artists whom had taken actions in protest. But she had some genuine concerns as she worked in Second Life as well as real life. Could the Lab sue her for duplicating content in real life? Maybe not, but she didn't want to take chances.

So what would get her to do another performance? Linden Lab would have to change it's terms. While They did issue a statement, it wasn't legally binding. Would she move to InWorldz? Gracie answered she had no plans to make performances there, as that alternative world lacked the history Second Life did, "I've been where for seven years. I love Second Life. … I'll come in socially, but I won't be creating in Second Life any more."

Before I left, Gracie expressed hope the Lab would change it's mind, "I hope they realize content creators are the ones who make Second Life what it is, and they're just shooting themselves in the foot.."

On her blog post for October 24, Gracie announced the job was done, her inventory was finally empty, aside from what she planned to save. "It was a rather liberating feeling letting go of all the stuff," she wrote, "I felt like I did when I had my hair shaved off. I felt free." But looking back at old photos, she felt sad about some things what were gone.

And so, Gracie Kendel joins the list of those making a statement against Linden Lab's new Terms of Service. Will the Lindens be persuaded to change? Time will tell

Bixyl Shuftan

Wednesday, October 9, 2013

Death in the Desert

 By Grey Lupindo
If you like riddles and mysteries, the new “Death in the Desert” site should be on your list of go-to places.    It opened October 1st and will remain open until October 31st.   The site was created by Slueth-Sayers Builders and is located at Death in the Desert, Fun and Games (130, 20, 22)
The mystery is that that Edmund Mallory, a great archaeologist but perhaps a not-so-great person, is missing.  He has lots of enemies, including rival archaeologists, shady businessmen, government agents, and even his own son.   There are notecards which give you the background on the historic site, as well as a few bare facts about Mallory.  After the original investigator was promoted to a position with INTERPOL, a new agent—you-- is assigned to the case.  To make matters more interesting, the evidence that the first Investigator found has been stolen from the police evidence locker.    
Since I love hunts and mysteries, this seemed like a perfect challenge for me.    The locale is beautiful, too:  an Egyptian market surrounded by the desert, the Nile, a pyramid, and lovely oasis waterfalls.    
The first problem I faced was too high a script count.   To its credit, the sim keeps lag down by keeping scripted avi’s at bay.    Warning messages told me how many scripts I needed to lose or risk being sent home.   It took a bit, but I finally got my weight down without shedding too many clothes.
You are instructed to first go to the police station to meet Police Chief Fasir.   This is easy since there is a large sign.  At the police station you receive a Case File filed with photos of the main suspects, interview notes, clues and other items.   You are then sent out to investigate. 
To work the case you will need to look in every shop and back alley.   As you hunt you’ll find some freebies as well as some beautiful items for sale.   I picked up some free clothing, lots of snacks, and a few other fun items.   The goods for sale range from beautiful furniture to inexpensive trinkets.   My favorite furniture item was an inlaid desk with drawers that open and close.   My favorite fun item was a pool of blood on the floor, which was for sale for $30L.   I passed up buying either item, but I may go back after that desk.
 There’s also a train and a boat to ride, both of which were fun and passed by sites where you might find clues.  I hopped off once or twice, but when I stayed off too long the train left without me.   It was a long, dry walk back to the market.  
After receiving the case file, I snooped around and soon found informant Badru Fayad.   I collected some evidence off of him, including a pick axe and shovel.  Then I was off to dig up more clues.
As soon as I found my first person, I was able to access the interview sheet.   I quickly realized I was going to have to gather all of the basic information before I could solve the crime, just like a RL detective should do.   Once all of the evidence is gathered, the rules tell you to take your time solving the mystery.  If you guess wrong, you have to start all over gathering the clues again.  
So far I’ve found four of the people I need to interview and lots of evidence, including a potentially useful recipe for poison.   I’ve filled up on snacks and Skeleton Cake, too.   In short, I had a great time.
The names of the ace detectives who have already solved the puzzle are listed at the entrance.  My name isn’t there yet, but I’m working on it.

 Fun and Games (130, 20, 22)


Grey Lupindo