Showing posts with label discussion. Show all posts
Showing posts with label discussion. Show all posts

Wednesday, March 22, 2023

The VWBPE Grounds

 
 By Gemma Cleanslate

I made a visit to the Virtual Worlds Best Practices in Education (VWBPE) Monday just to let you get a glimpse of what a visit there will look like. The programs look wonderful with great presenters as usual. The Press  Release contains the information.


The venue is quite different from the past years.  Last year it was in space This year it is solidly on the ground. It is titled’ Uncommon Realities’. You will have a wonderful Hud to guide you to the sites for presentations and social event .When you arrive at the Gateway, grab the Swag Bag that contains the hud and other items that will help you on the vast area.


Various Biomes await you from desert to forest.  I looked up a definition of Biome just to be sure , it is”  a biome is a community made of all the habitats in a given region and climate. Different organisms inhabit different types of biomes. “As you travel from one biome to another you will find an explanation of each.


 I was taken especially by The Wetlands. It is expansive and lovely. The building there contains lots of information about wetlands . There will be a guided tour there one day. Check the program for the time and day.


The auditorium where the Keynote speeches will be held as well as some other large events is delightful and there is plenty of room in different sections.


The place of remembering those who have gone from life is the Lest We Forget. I stopped there. Ebbe Linden’s plaque was prominent at the entry way. Take a walk to see the others remembered. Here is the full program for you to peruse. Some of the presentations may peak your interest. https://www.vwbpe.org/conference/vwbpe23-program?mc_cid=b72656b04f&mc_eid=aafed12562
 

Scattered among the biomes along the roads  you will find structures such as this . Inside it a wealth of information about The University of New Mexico. There are many in each biome. Walk around and check everything. Look for some nice gifts as you go along. Look through the events clicking on the picture and see what you like. The social events are always fun and all are welcome . Freebies will be found in the social area. I picked up an outfit, some  sneakers and other items. . Here is the gateway. https://www.vwbpe.org/conference/vwbpe23-program?mc_cid=b72656b04f&mc_eid=aafed12562vw
 

I will be a host Ranger at the event for the 5th year I think .  I found my outfit and this is how to recognize me. Say Hi!

Gemma Cleanslate
 

Friday, July 5, 2019

Oz And April Linden Summary, Last Names And Other Questions


By Bixyl Shuftan


On Tuesday June 25 at 2PM SL time, the "Meet the Lindens" event with Oz and April Linden took place. Saffia Widdershins gave the interview, with Patch Linden taking questions from the audience. As Oz is the Senior Director of Second Life Engineering and April the Systems Engineering Manager, this was the event of the week in which people would get the most answers about upcoming features and technical questions about Second Life. This included when will residents get the option to get a new account surname, which Linden Lab stated in March 21 last year they were working on.

To begin with April had been a resident of Second Life since 2006 before being hired by Linden Lab. She still has her regular account and has a couple regions under it. She commented she feels more of a resident than a Linden, saying at the end of the work day and after dinner, she goes to her computer and signs onto that account. She described her coming across Second Life as especially important as she came from a family where certain issues "were not to be discussed." The virtual world allowed her to learn more about herself and others, "I love working here, this platform is so important to me."

Oz in contrast had signed up years ago, but he was on an old machine at the time and didn't do much. While April had the benefit of her residency experience, Oz compared his learning experience to drinking water from a fire hose. Although he found his first days overwhelming, he liked working at the Lab as it was a fun place to work with great people, with fascinating "lore" about the early days. While April is at an office, Oz works from home.

What Oz liked most about Second Life were the stories about how the virtual world can help people in their real lives, "We get a steady stream of those. ... you don't get those working on web browsers or telephones." April stated it was the same with her, "If I'm having a really bad day, I'll hang out with some folks here to remind me what I'm doing here"

The challenges though were many. Oz commented the biggest one is usually how to update something or introduce something new without breaking something else. The "backwards compatibility" of making sure older things don't get broken is a neverending issue, "we often don't know about it until it breaks" April called the grid complex and diverse, built by many generations of Lidens over 16 years, additions made on top of another. And occasionally the way to fix things is when the Grid is offline. April stated it gave her no pleasure at all to do that as when she was a regular resident she hated it as much as everyone else.

Finally came the issue of last names (28:24 in the video). Saffia commenting,"Something we've been asking for for years." Oz's response was, Oz "I'll give you the short form quickly, and then we can keep talking about it. The short for is, last names would have been difficult, last names would have been easy. We still do last names, it's just that we give everyone the same last name.

"The hard part, and I may have contributed to making it the hard part, because I underestimated how difficult it would be. The hard part is allowing you to change your name. What we didn't want to do is say 'We're going to reintroduce last names, but you can't ever change your last name, which means all of you who got "stuck" with the last name "Resident" are just out of luck and you have to create new accounts.' That didn't seem fair. So we said we shouldn't just reintroduce last names. We should give people the ability to change their name. And that turns out to be the tricky part. It turns out that every part of Second Life, absolutely everything, was built with the assumption that your name can never change. And that means lots of things treated as something that can be cashed and the cash never needs to be cleaned up or updated and it has to be ... we have to go back and find that assumption everywhere in Second Life. And that's a *lot* of code.

"So we're working on it. We're knocking it down one system at a time. You would have thought it was based on a key, it isn't always, and the trick is that despite the fact that it was maybe not the best way to do it, to be saving names in diferent places, it always worked because names could never change. So it's the changing part that's ... We are working our way through that process. We're getting there. We're making progress. We'll get it done eventually. Anyone who's been to one of my regular user group meetings knows that I don't talk about making predictions of when things will come out until it's so close, I just can't be wrong."

April commented, "As Oz and I sometimes joked, turned out this was a really hard problem. And we didn't quite realize how hard it was until we started actually trying to do it." Oz added, "We're working on it. We are making progress. It'll be out, eventually."

Saffia asked if one possible problem was someone who changed their name possibly loosing their inventory. April answered , "That's the kind of stuff we're trying to not have happen."

When the audience had their chance to ask questions, many were about last names. One was how did the Lab plan to make name changes? The current plan was that residents could pick from a list. The number of names on the list wasn't decided on yet. But like before the list would change time to time. There were no plans on making old surnames available again. There was discussion within the Lab of possibly accepting suggestions for last names.

There will be a webpage to go to for those interested in changing their names. For the first time, it was revealed that having one's first name changed is also part of the plan. But the combination of the first name and new last name will still have to be unique, "not used by anyone, ever."

It was asked if new residents will have the option of choosing a last name. Oz Linden answered there were no plans to do so. He reminded the crowd that when the Lab looked into the issue in 2010, they found people signing up saw it as an "unfamiliar thing." In fact, their rate of successful registrations went up when they took last names away. "You'd be surprised at how difficult, how many places there are in the user experience to give up<" Oz spoke,  "And it turned out that was one. People were bothered at having to pick a last name. So we'll give them the default name, which will probably remain 'Resident.' We don't want to scare people off by making them pick a second name."

It was asked why was the Lab planning to charge residents to change their names. Oz answered, ""It has a social cost within the world, and a complexity. Not something you want people to do too frequently. It creates trouble. One of the ways to slow down things we don't want to go too fast is charging people for it." As of now, there were no plans to have any other limits. Oz stated though if too many residents changed names too often, they could impose time limits such as no more than once a week.

It was asked if residents would be notified when someone on their friends list changed their name? Oz answered, "We haven't addressed that.That's an interesting question. I can see ... that might be a good idea. We haven't discussed it." The person would still be on the friends list. Someone asked would the name on whatever items the person made be changed? Oz answered that was the goal. But as names would be in caches, the updating might not be instant, but could take some time. He hoped that it would be a short transition period.

On how much would changing names cost, Oz stated they were no longer making guesses on how much the fee to do so would be until after they figured out the process on how to do so.

Another issue was Linden Lab moving Second Life's data to "The Cloud." Oz answered they were making progress on that. They hadn't been notifying residents about updates concerning it partly because there were so many components of data, April stated about 200. But another reason was people were blaming cloud updates for perceived bugs, "We will avoid telling you when we've moved something. ... We get lots of bug reports that blame that ... muddies the waters." It was April's team that was largely responsible for moving data to Cloud servers. Among the things in which the moving was done were most of the resident inventories, "We didn't tell you, and we didn't get the bug reports," Oz remarked, "Some months after we've done something, we might mention it." They hoped a result of inventories being moved to The Cloud would be to make them more stable.

There were other questions. Someone asked if there would ever be more than ten pics in a profile. Oz stated that was a likely perk to offer those on Premium accounts in the future. It was asked with so many events and places having multiple groups, the Second Life Birthday being one example, would there ever be a "sub-group" category? Oz answered, "We haven't talked about it," admitting groups ended up being used for a lot of purposes. He stated what the Lab has done mostly is work on reliability.

It was also asked if Linden Lab would work on a "web viewer" in the future. Oz answered, "Absolutely," but couldn't offer a prediction as to when it could be available. "We know enough about it that it's possible, works pretty well. ... There have been three or four experiments that other companies have done." He stated the Lab worked on one for a while, "What we haven't solved is how to make it affordable. We expect that in time." April called making one "not a small task, but we've done it before."

There was also a mobile viewer in development. Oz stated there would be an alpha version available soon. But the first version would be limited to logging in and chat. It was commented it sounded like Radegast in how it worked. Oz called it a way to get in touch with SL without the graphical interface.

It was asked how come Second Life puts a low value on texture memory. Oz answered the main reason it's stayed so low, many users have older computers, and if it was allowed to be set too high, some of them would crash before they were even logged in. So old software "lies" about how much memory is available, "Don't run (SL) on Windows 98, really." He did say they were committed to making the number larger for users with more high-end computers.

One thing Oz brought up a few times was that Linden Lab has been trying to hire a senior graphics director, "please send them our way." The hiring of one he stated would speed up a few certain projects.

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There would be a few other questions from the audience. They and the answers can be seen in the video of the event.

Bixyl Shuftan

Wednesday, September 9, 2015

Discussion About The Bright Canopy Viewer


By Bixyl Shuftan

On Saturday September 5, the creators of the Bright Canopy Viewer, designed to bring the Second Life experience to tablets and improve it on older computers like the defunct SL Go service, held a conference in Second Life to discuss recent events and developments. The sim was at an auditorium at a sim named after the product: Bright Canopy. Founder Bill Glover, known in Second Life as Chaos Priestman, did most of the speaking. Those with questions were asked to IM Jerri Glover, who was Bethsael Robbiani (Beth) inworld.

"Hello, and welcome," Chaos greeted the audience, "We're here today (to) talk about this last week and the future of Bright Canopy. We want to answer your questions, but we want to get to everyone, so if you have a question, please IM our Community Coordinator Bethsael Robbiani. We also have some questions sent in by email and we will be answering those too."

"Bright Canopy started a few months ago as a project to help people get the best out of Second Life and Open Sim without having to buy the latest hardware and eventually to be able to use mobile as well. We built a beta and it worked well and there was a lot of interest, so we moved on to pre launch and worked on billing and getting the last bugs ironed out. That also went well, and there was even more interest, so we planned a launch. We did the numbers and with the cost of goods on the back end we had a plan that we believed would break even and even make some money to fund new development and hiring support people."

Chaos described their business model was "Amazon Spot instance prices," and besides the costs of the instances, there was "the waste inherent in swapping people on and off those servers." And unfortunately, the price of the instances spiked starting in the first week of August, "What had been $0.12 was now over $1.00 and sometimes almost $8.00. This broke our business model, but it looked like a temporary spike. We decided to continue with the planned launch, We believed the prices would come back down. In the meantime, we moved to on-demand instances at $0.80 and that allowed us to continue. An $0.80 instance price meant we were losing money on every minute of user activity, but we hoped that usage would even out in such a way that we would lose money slowly enough to maintain our course until we could build out a solution that cost less on the back end. In the meantime we also hoped the spot prices would come back down and give us some relief."

 They launched on August 29, and realized things were not going as planned, "We had a good look at the usage with more people, and it became clear that we could not sustain the losses. Usage was just not the same as we had seen in Pre Release. We expected a difference, but we didn't expect such a huge difference. We agreed to pull the plug and rethink things. Now, as the dust has settled, prices have come back down in California and Virginia, but not in Ireland. And there's no guarantee they will remain low. Also, now that we've seen more of people's usage patterns we know that even the pre launch prices ... won't be profitable. At best we may break-even. It's probably a few months out before we could reduce cost enough (by splitting servers) to make it sustainable."

Chaos went on to say "This has never been about making alot of money. So far, no one but Amazon has made anything at all. Frame has offered a tremendous amount of support because they believe it’s important and could eventually be a sustainable business, and Jerri and I have volunteered our time and invested our savings. We did it because we believed it was important, and we still do." They were working with Frame witha proposal, which would help pay for expenses, "and hopefully for some of Frame's time."

For now, they would "have to back-off from 24/7 support to answers within 24 hours. I know there’s alot of disappointment, and we all share it. We want this to be easier for everyone, but for now, this is just a small flame that we will have to tend carefully if we want to keep it alive."

Chaos then opened the discussions to questions from the audience.

Several people asked, "Doesn't having more users make it cheaper for you?" Chaos answered, "I understand where this is coming from. We often see volume discounts when we buy things and in a sense it's true over the long term. But as I described, that's not the case right now. We actually lose a little money on each user until we have a less expensive way of sharing instances."

"Is there a business model in which a user could buy and pay up front for server time at particular times/days thus getting chaper access to the hardware?" Chaos answered, "That's an interesting idea. To make it work we would have to be able to get that time cheaper ourselves or utilize what we have more efficiently. We can look at that, but I'm not sure I see a way to do it off the top of my head. Thanks for that suggestion. Who was that from? ... Thanks, Lynxx."

"What has the reaction by Linden Lab been to Bright Canopy?" Chaos answered, "Linden Lab has been very supportive."

"Other services like Kitely have found ways to go to a monthly plan, can't you just do what they did?" Chaos respinded, "I want to explain, that running sims requires different sorts of servers. We use servers that have a GPU card, and special support for streaming. That's a relatively rare beast at the moment. But we expect to see other providers stepping up soon, and Amazon is likely to provide more, just based on the demand we've seen. No one has ever pulled this off. We're still hoping to be the first to make this work in a sustainable way."

Beth then spoke up, "We have several of a similar style, so I am going to paraphrase a bit. 'We have questions about the feasibility of using other servers or even our own servers to provide the service at a more affordable rate? Alternatives to the Spot instances and so on.' " Chaos spoke, "There aren't alot of providers what we need right now. There will be in 2016, I would expect. We could begin buying servers and configuring them and over the long term that might be less expensive, but it's a huge upfront capital cost.  We don't have funding for that, but it is a possibility."

"Is Linden Lab offering any support other than advertising the service?" Chaos answered, "They've been open to talk about other support. We haven't talked about anything specific."

"what server used SL GO ?" Chaos informed, "SLGo built out their own servers, originally for another purpose."

"What is the feasibility of a kickstarter for upfront costs for servers, or would it simply be too prohibitive?" Chaos responded, "That's  a topic that has come up a couple of times. It's not out of the question, but there's more than servers. We would want all of the platform that Frame provides, so it would be a discussion about setting up a self-hosted option with Frame I would think."

"Do we have an estimate on when we may be accepting new subscribers? Or are we in a holding/wait pattern." Chaos answered, "Yes, I'd say a holding pattern is the best way to put it. We mentioned that Monday would be the earliest we could come back up, but we are not ready to do that yet. We want to make sure when we do, we have something that will last."

"Also, asking for clarification from 'Other Support' from SL – are we talking financial support? Wouldn’t it be to their financial advantage to build the customer base or are they more into the new platform now?" Chaos spoke, "I can’t speak for Linden Lab. But I can say our core mission is to bring as many people to this and opensim worlds as we can."

"Does LL realize that services like this are the way forward not everyone can afford to upgrade on a regular basis . Soon they will have a platform that is unusable by the majority?" Chaos responded, "I can’t speak for LL, as I said. But I think everyone understands how important this service is. We just have to find a way to offer it that will stand on it’s own two feet."

That was the last of the questions. Several people in the audience thanked Chaos and Beth for their efforts, "We hope you get it there, you all seem like a passionate and great bunch of people, and it's a great idea." "Thanks for the info, good luck ..." "hank you for inviting us." Chaos told the crowd, "Thank you all for coming. ... We will continue to provide updates through our twitter @BrightCanopyApp and through the Bright Canopy group."

For more information, one can check the Bright Canopy Blog, which also published a transcript of the event.  Inara Pey, whom Chaos credited with helping him get the idea to create Bright Canopy, also wrote on the event. New World Notes brought up a Reddit thread which suggested a somewhat mixed reception to Bright Canopy, some users enjoying it, others feeling it could be better.

Bixyl Shuftan