By
DrFran Babcock
I was
amazed and entranced from the first day I came into Second Life™. I have never
lost my enthusiasm for this virtual world, and its ability to continue to
surprise and delight. The thing I like to do most after socializing with
friends and creating content is to explore in hopes of finding magic. Thus it
was, that I stumbled upon Xineohp Guisse’s ethereal and wonderful build.
I was
with my friend Brick, exploring the soon-to-be-opened Linden Endowment for the
Arts (LEA) builds. He had shown me the gigantic Dragon Curves fractal
installation by Mac Kanashimi on LEA 26, covered by Inara Pey here:
http://modemworld.wordpress.com/2014/02/02/enter-the-dragon-curves/
. After spending some time there, I began to sim hop, and upon landing on LEA13
I stopped, drew my camera back and smiled.
Whenever
I find something I like—clothing, furniture, landscaping, hair—I immediately
inspect it to see who is responsible, and the creator of this green and
intricate sim was Xineohp Guisse. Even better, he showed up on the sim as a
green dot. Thinking of nothing more than complimenting him on his work, I IMed
him, and said: I LOVE, LOVE, LOVE this build! Thus began an hour long
exploration and visit with one of the LEA’s artists.
Xineohp
was modest: “I’m still building, sorry about the mess (smile),” he replied. He is
also a great jokester. After I told him I thought the build was gorgeous, and
hardly a mess, he responded with what I later realized was an out and out pun:
“Nope. Not mess; old-school build (smile)," by which he meant that he had used not
one sculpt or mesh object, but used prims for the entire construction!
The
build is in two folds, and contains an interactive piece. Xineohp, a cello
player, used cello notes that sound as you collide with the flexi glass on many
parts of the build. “So you can make your own music,” kids Xineohp.
On the main tower, there are two creatures, that
to me looked acquatic. They moved around on the grass creating tones as well,
and because they are random in their movements, the sounds evolve and change.
When two notes are struck, it creates a third resounding note. I walked around
and loved the experience of the sounds, and the cello notes were just perfect
with the swaying grass. Xineohp was working on a pod chair when I finally
joined him on one of the towers. He asked me to test it out, and I ended up
with my camera trained on one of the two wriggly creatures. The two creatures
on the main towers are named: Connie and Blyde (a spoonerism reference my older
readers may get).
The
LEA grant runs for five months, and Xineohp plans to do a different chapter of
a story each month, starting with the current build: The Lost Garden of
Sundarya. Chapter Two will be under water, and tell the story of Connie and
Blyde, focusing on how creatures come into being, and how they end up being a
symbiotic musical link. Chapter Three will take you to the middle sky and deal
with wind and birds, and flying “stuff.” Chapter Four will go higher, and be in
the spirit world, but Chapter Five will be a secret.
Xineohp
was still debating some of the details of the build, set to open on Saturday,
February 8
th, but he was still willing to talk about it. He also
told me he is the alt of an older resident, so watch for an Oldbie Project from
him in the future.
We
went on to look at an old THiNC Book that had pictures of older avatars, and
quotes about their relationship with their avatar. We poured over it for a
while, and I was pleased that he was so willing to spend time. He reminisced
about his early days: "I remember when I first came into SL, and started
building. I was a total massive crap at it! I built a swimming pool, which even
I wouldn't want to swim in!"
"You
remember free 512 land when you signed up as a premium member? I went from
owning my first 512 to buying an entire island. That was fun.
"I did
a charity art thingy on my island for World AIDS Day that ran non-stop for an
entire weekend, and we raised just over 500USD. Then I kinda gave it up … Real
Life, work, yada yada. Then I came back and lived in a rock, after killing my
first avie in a big swan song. I burnt the entire island, and reinvented myself
as Xineohp Guisse. Xineohp is Phoenix backwards, by the way."
<--
About the build --->
For
the SecondLife LEA round 6 2014, I present to you Chapter One of my 5-month
long build - The {Lost} Garden Of Sundarya Lahari.
The
build is based on live sampling of my cello "plucking". Each
"reed" in the build, upon collision, produces a specific note. The
build is made up of two chambers - An interactive chamber where avatars can
move around, collide with the reeds and make their own music. And a second
chamber, where the musical notes are produced in total random fashion by the
collision of the creatures "the pentapuss" - Thus creating a musical
score that is ever-changing and evolving.
Resonant
sounds/notes are produced when two notes are simultaneously struck.
I
hope you'll enjoy this build...... Just as much as I have building it.
Xineohp
Guisse xxo
P.S.
This build would not have been possible without the help of my dear friend (and
darling sweetheart) Nava Muni, and the generosity of Linden Lab with the LEA
initiatives.
So,
you absolutely must come see this
build at the Linden Endowment for the Arts. Here’s the information from the
notecard for the event:
DrFran Babcock