Monday, November 18, 2013

The Gacha Show Premieres on Templar


By DrFran Babcock

I am not an oldbie, but I have been in Second Life™ long enough to have witnessed many ideas sweep the grid. Some come and go, and some stay. Right now gacha madness is in its ascendance, and few residents are without at least some awareness of what it’s all about.

What is Gacha?

The main gacha event is the Arcade Gacha ( http://thearcadesl.com ) held several times a year. Major content creators are asked to create a series of items, and place them in a machine where residents pay a fee to get the prizes that have been placed within. Most creators make one or a few items RARE, in that the odds of getting them are more difficult. The real coup in designing this event is that the items in the gacha machine are no modify, no copy, but transferable. This means, if you don’t like what you got in the machine, you can trade it for something else. An entire Gacha Culture has sprung up with residents running yard sales to sell their extra and unwanted items. In addition, some items that are RARE, especially items from earlier gachas fetch prices of several thousand Lindens! There is even an entire sim devoted to the sale, auction, and display of gacha items: Gachetopia.

Gachetopia is a sim-wide yard sale along with several stores dedicated to selling items from the past gacha events. The sim is the work of Morbid and Luke Templar, who are dedicated gacha addicts. They have been selling items and holding auctions for a while now, but on Saturday, November 16th, they hosted the first of what should be many live shows called: The Gacha Show. Each show is planned to host a content creator, and an interview with them to explore their work, their lives, and their gacha goods.

I am fascinated always by the content creators with consistently innovative, detailed and improving work. For the first show Morbid Templar interviewed the genius behind O.M.E.N.: Damien.

Damien and O.M.E.N.

A sampling of the wise words of Damien is below. Damien was very measured and wise in his responses, and the crowd was clearly eating out of his hand. He even got a marriage proposal from someone in the audience by the end.

 I found out that O.M.E.N. actually stands for Ominous Meaning Elude No one, that Damien created as a comment on all the business names in SL that actually mean nothing.

Creative inspiration that might be saleable is hard to come by, and Damien admits that he does rely upon his manager, Aarin Jennifers, to help him with his creations. He has several ideas that were rejected by his manager  (farting tacos ), but he has held on to them for the future. His personal favorite gacha creation of his own is the Panda Sushi (http://www.flickr.com/photos/75496317@N07/8799819073/ )

Morbid bodly brought up the subject of the odds on the machines. My own experience has been that some RARES in the machines are harder to get than others, and my visits to yard sales have confirmed that certain objects are much harder to find. Damien felt that no RARE should be impossibly hard to win, especially if someone plays a machine very often.

He was asked what other creators he admired and he mentioned two of my favorites, Apple Fall and Anya Ohmai (Nu’ville), and one I didn’t know: Rose of Olive. Of great interest was the fact that all of the designers in the Arcade Gacha Group get free copies of the gacha items. This tidbit had the crowd murmuring in jealousy.

However, no matter how much the crowd begged, Damien would not let people know what would be in his December 2013 Arcade Gacha, but he had sage advice for new content creators: Be willing to embrace being small to be big.

FREEBIES!

A big surprise was announced after the show. Each person who had attended was treated to a detailed globe made by Luke Templar that was only for this show, and would be retired. In addition, Damien promised a free gift to the attendees of this first Gacha Show.

The next guest is already lined up, and is Contraption, who makes…well, contraptions. It is set for November 30th on the sim of Templar, and if it is run as professionally and welcoming as this first show, it will be a hit.

If you are interested in joining the Gachatopia group, you can teleport to the sim here: http://maps.secondlife.com/secondlife/Templar/121/179/41

DrFran Babcock

Friday, November 15, 2013

The CALL Art Exhibition Protest


By Bixyl Shuftan

On Sunday November 10, there was an art exhibition on the top floor of the Somnium Photo Art Gallery in the Greece sim. This exhibition was different as it was an artistic protest against Linden Lab: the C.A.L.L. Exhibition. C.A.L.L., short for Creators Against Linden Lab, had asked artists from across the Grid to make and donate works specifically for the show, "which property rights you will gladly grant on your own free will to Linden Lab." All the artwork was free for residents to take a copy, set for "sale" at zero Lindens, "as the content you have uploaded to SL is not yours anyway with the current LL TOS."

Dropping in, the top floor of the several floor gallery was full of the C.A.L.L. art, with several people there, including the exhibition host Walt Ireton. The artwork included "How to Stamp Out Creativity" by Em Larsso, a page with an international "not allowed" sign over it. There were a couple animated sculptures, "TOS Eats Art" by ChapTer Kronfeld, a "Pac-Man" like being that was constantly chewing prims, and would face whomever was nearby, and"The Copyright Monster" by Asmita, an ever-hungry tongue that kept flickering out, as if trying to reach for anything out there to devour.


Walk himself had made and donated a peice, "Property of LL," which had a paragraph of statement freely donating his "content" to Linden Lab, with an outline of a man sitting on a toilet.

Among those there was Trinity Yazimoto, one of the organizers of the "United Content Creators in Second Life" group. A favorite piece of art of her, and others, was "Once Upon a Time," which was a few words next to a picture of a wilted flower, "this one is really meaningful." Walt called it, "this is technically very good - the title I find a bit misunderstandable. 'Take our creativity not our souls.' Well, actually we dont want our creativity to be taken. ... The picture is great" "I like that without any words," a visitor commented, "it gives a message."

Another there was Chris Kayor. He had quite a few things to say in IM (most of which he gave permission to quote) and felt Linden Lab was out to tighten its grip over Second Life, both it's control and it's demand for money, "I believe that SL is indeed headed toward becoming ... pay to play," feeling basic accounts would soon no longer be free, and before long not only would third party Linden exchangers be banned again, but residents would no longer be able to sell Lindens back to the Lab, meaning the only ones who would be allowed to make real money from Second Life would be Linden Lab. And if longtime residents left, the Lab would not care, thinking they could easily replace them with newcomers.The UCCSL, while he felt was well intentioned, was in his opinion just being used by the Lindens to stall for time.

The exhibition will remain up at the Somnium Art Gallery until December 31st.

Greece (51/25/35)

Monday, November 11, 2013

Best Free Photo Studio


By Becky Shamen

Long before learning of Second Life, I was getting experience with posing and photographing avatars for graphic novels and videos, using a variety of software like Poser. Additional experience with CADD and paint softwares provided skills for designing, building, photographing and post production editing. With these experiences and skills, Second Life is a virtual painter's canvas/photo studio for me to create art works. Combine this usefulness with the social aspect of SL and the game, for me, is more than an alternative. It augments my real life. Now, as a reporter, I explore and tell others of places that will add to their joy, in both their real and second lives.

I had gathered a list of places to explore, from the Destination Guide's "photogenic" category, to prepare an article covering a number of them. The first sim on the list deserved a report of it's own.

Best Free Photo Studio

secondlife://GLENN/223/117/27

In the guide, each destination has a short introduction. This is what they wrote for this sim;

"As the name suggests, Best Free Photo Studio has free photo studios for public use. With a wide range of styles and locations, this is a great place for professionals, amateurs and students. They have some of the greatest photo equipment, poses and props available in Second Life. Whether you're looking for single poses, couples, even groups, come have some fun!"

At the sim landing, the first two things I saw were a TP to several of it's studios AND a free studio/pose stand, that looked very useful. We'll tell more about the freebie shortly, but first we'll look at what a photo studio is.

The above photo shows the main elements of any photo studio. In the center, there is a stand or pose ball. This is used to hold your avatar still, while you take the pictures. Behind the pose position, there is a background, called the "scene". These can be changed to other textures and each has a number of different ones to choose from. One of the studios, I played with, had 480 scenes. Each studio also has a menu, for making changes. Some have pop-up menus and others use boards, to one side of the scene, with menus on them. The menu allows you to change poses, scenes and lighting effects.

This sim has a number of different studios and you will want to make a LM and come play with all of them. The only limitation is that each has it's own poses and backgrounds and you can't change them. The photo to the left was one of my favorite poses and scenes, in the main studio.

In studio B, they have chairs in the studios, for making boudoir photos. I should mention here, I have a "Anypose Expression HUD", that lets me add facial expressions and hand poses, to add more to my photos.

After checking out this cool sim, I returned home to open my free studio and see what it had to offer. This device has so many great features, I don't know how I ever did without one. It's compact and only 9 prims. I can set it up in my living room, without moving any furniture. It comes with 18 poses and scenes and you can easily add more of your own. You don't even need to edit, to add scenes. While playing with it, I remembered a picture in inventory that would make a good scene. I opened the picture, to be sure I had the correct one. Without editing the studio, I dragged the image from it's window to the background and bang, there it was, ready to shoot. The studio also comes with 10 different colored lights and you can also use your own or the sim's lighting. I've already used it for  2 photos on my blog and I'm sure I'll be getting a lot more use out of it.

Becky "Sha" Shamen

Friday, November 8, 2013

Nu’Ville Will Haunt Your Soul


By DrFran Babcock 

 During the month of September I was immersed in the Arcade Gacha Event, because I was trying to complete sets of items that I liked. My favorite items of all are the OhMai Spice Jars and the Teacup Piglets, both of which were created by Anya Ohmai. I also adored the Hamster avatars that were all the rage in the last September’s Arcade Gacha. These pint-sized marvels were created by Suetabulous Yootz, the owner of Beetlebones, who, it turns out, is the real-life sister of Anya Ohmai. Together, they have teamed up with a scripter named Biblar Heliosense to create the Nu’Ville Horror sim. My guess is that they had planned to role this out for October and Halloween, but if you still feel the need for a scare, and some amazing gifts, head over to Nu’Ville. 

 Full Disclosure on Pricing 

 I have no connection to these creators; I only wish I did, the things they create are things I wantNu’Ville is not a free sim. For a 24 hour pass you will have to pay 100L, and for 800L you get an unlimited pass, and group member gifts throughout the month that the sim is open.  

 This is not the first time that this kind of pricing has been used. MadPea has had several events for which an entry fee was charged. I am not adverse to this if I believe there is value in the event. I never hesitate to pay the shocking entry fees to the Musée d’Orsay in Paris, because I want to see the art. The work of these sisters is art, and worth the charges paid. Plus, I got a bunch of items made by Anya and Suetabulous that I would have paid for anyway. 

 I paid for my membership in the group, because I wanted to remain unbiased in my views towards the event, and let my dear readers decidre for themselves. 

 What’s On The Sim of Nu’Ville? 

 Once you have paid either for a pass or an unlimited membership, you can find your way to a bus stop where you embark on a ride through scary, dark and foreboding Nu’Ville. The bus drivers offer commentary along the way, as their skeletal hands clutch the wheel to navigate through the horrors. If you press your Escape key your camera will point in the manner intended by the creators, and you will see the gates of Nu’ville open to welcome you. The cemetery on the right has a tombstone that reads: U Next.  

 The bus ride takes you through the village of Nu’Ville and over a bridge upon which a car accident seems to have occurred in the fog. You wish that the driver would stop and pick up the girl in the middle of the road asking for help, but he’s just a bony civil servant, making his way along the road, and refusing to stop for passengers that don’t know enough to wait at a bus stop. Perhaps you can imagine what happens to the girl? 
 When you arrive at your destination, the bus drive and bus poof in a cloud of brown smoke, and you are left at the entrance to a huge apartment building. It is there that the hunt begins. 

 Nu’ville Hunt 

 I don’t want to give away too much, so I will tell you that Anya and Suetabulous have filled this apartment building with gifts and prizes that are as much fun to have as they are to find. It took me a few times to gather all the prizes that are shown on a HUD given out for the hunt. Some of the better hunters finished quickly. I still haven’t found the rumored 13th floor as of this writing, but I continue to try. There are 50 prizes in all, plus extras along the way. In addition, residents who join the Nu'Ville Group will receive gifts throughout the duration of the event. 

 My favorite hunt gift is the bat avatar, that is the opposite of the cute, harmless little hamsters that were all the rage a year ago. 

OMG, It's Them!!!! 

I am honored and amazed to tell you that I was able ato catch up with both Anya and Sue, and they agreed to speak with me about their work. I will present a combination of their answers below.  

My aim in conducting these interviews was to learn about Nu'ville and to get a peek into the minds of these two creative genuises. 

SL Newser: What was the inspiration for Nu'Ville ? 


Anya & Sue: We have always dreamt of making a theme park/amusement park sorta simbut that particular idea had been held and shelved for years now. We decided to do a miniature version for Halloween to see if we can even finish something smaller scale compared to our initial ideaThe inspiration was mostly Disneyland's Haunted Mansion ride and it really spun off into something entirely different. It was meant to be an animated gallery of our work, but  most importantly, we wanted to build a theme park where Secondlife Families and Friends can spend time together and have fun! 
 
SL NewserWhat would you like Second Life residents to take away from their experience there? (Besides the great hunt gifts )? 

Anya & SueWe really want SL Residents to take away the experience and the ride more so than the apartment/hunt itself. The main focal point of it is to show a combination of passions - Sue loves meshing and modeling, I for one love texturing and Biblar (Heliosenseis a huge scripter extraordinaire. So with three of our passions, we hope to bring you an idea of the potential SL has in having something that just takes your imagination into another place. We wanted people to see the possibility of what mesh can offer when you combine scripts, sounds, lighting and animation together.  
 
(ED Note: I have come back to the sim and taken the ride about five times now, so I guess the plan worked) 
 
SL NewserWhat projects do you have for the future ? 

Anya & Sue: Of course, one of the projects would still be creating that theme park/amusement park ideait'll be a sim called NuWiggles. We also are working on The Clove, which is a more realistic, beautiful sort of Tuscan village. The Clove hopefully brings back the malls and rentals we use to have in Second Life™.   For the Clove we are using an architect we commissioned from www.deviantart.com because we wanted to see what it would be like to collaborate with artists from different communities. We are also trying to create more places and items that would be fun and interactive for Second Life™ users. 
 
SL Newser: Personally, I am always interested in the workflow people have. What tools do you use to make the enchanting objects you create?  

Anya & Sue:  We always joke around because Sue says the entire place is a walking Zbrush (from Pixologic) advertisement. That's really the main software we both use, but we do also dabble with Hexagon, Blender and Mayaoh, and how can we forget Photoshop?! Those are the main tools we've used for modeling and texturing. Most of our rigging is done using Avastar for  Blender (http://blog.machinimatrix.org/).  
 
To speed up the process for some of our avatars, we actually used Makehuman that creates amazing base models. We bring those into Zbrush and touch them up. This time round Sue dabbled with Audacity for mixing sound effects that you'll hear throughout the ride.  
 
And finally, Dropbox is our savior! We are real life sisters but we currently live in different parts of the world. So having Dropbox to exchange files is the best way to go. The work flow for us is always: 1) Sue gets the base meshes done and then 2) Anya finishes it with a texture. That has been the way we worked for several collaborations now! 

Is It Worth It? 

I am a satisfied customer. I have shown my avatars and transfusion bottles to many people, and they went immediately to Nu'Ville. I was impressed with how well the ride worked. The number of avatars is limited on the sim, the build mesh has been optimized to keep down lag, and the experience is so multi-sensory that you can almost smell the Vampire Chocolate Kisses. 
 
Duration of Opening: Nov 2nd, 2013 (8AM SLT) - February 2nd, 2014 (12AM SLT) 

 Entry Fee: 100L for a Day Pass (12hrs) to Nuville Horrors 

Group: Or join the "NU'VILLE" Membership Group for 800L for a permanent access throughout the time we open. 
*Additional group gifts will be given throughout the time we open via the Membership Group as well. 


DrFran Babcock