By DrFran Babcock

Talk about sounds in Second Life and Lorin Tone’s name is
bound to come up. Thus, when Judi Newall sent me a notecard to alert me that
Lorin and his friends had gotten a sim in the Linden Endowment for the Arts
(LEA) I knew I was in for a treat. I teleported over there, and was met by
Lorin Tone himself. He told me to explore, so that’s what I set out to do. I
had a wonderful, joyfully noise-filled time, and so will you.
The build is actually a series of several different
environments, constructed by Lorin’s long time collaborator and aptly-named
recluse, Madcow Cosmos, along with other friends: Glyph Graves, P4ndor4,
Quintessa, Meriadne Merlin,Inventor Alchemi, Marcus Parrott, Mia Anais,
and Judi Newall. It’s a testament to Lorin’s spirit of teamwork that so
many people love to work with him.

It is difficult to describe the builds, especially because
they focus on sound—a concept that does not translate well into print. The
exhibits are interactive, and rely upon you to touch and walk through
characters and sculptures to create and loop sounds. For example: A beach side
group of singing creatures loop sounds and chorus when touched. Touch them all
for a pleasing cacophony, touch them again to change the loop played, and the
whole sound changes completely.
Or, go to the Obligatory Spooky Cave, and walk through the
falling water to activate sounds that echo and chime through the space, but
beware the monster at the end. There are so many activities: Eat Brains under
the giant skull, visit the jellyfish underwater that were made by Glyph Graves
, see the Boolean Sequencer by Inventor Alchemi, play full songs on The Mighty
SLurlitzer, visit Marcus Parrott’s cafĂ© where the staff speak to you and sing
the Fishead Song, and everywhere on the sim Madcow Cosmos’ alarming, cute and
frightening characters, sticking out their tongues, winking, flapping wings,
and most of all making sounds, sounds sounds.

The whole point of this installation is this, according to
Lorin Tone: Second Life is a place where so many different and amazing
environments can be created, but what improves and enhances
all of them is sound. Lorin and his
friends have a mission to improve how sound is used in Second Life., and the
sim is proof that they have succeeded.
Of Sound Mind is open now on LEA Island 19. Did I mention
freebies? There are several scattered around the sim. I found a harp and some
other goodies to play. There will be events and lectures and sound seminars
throughout the installation. Check the Linden Endowment for the Arts website
for schedules:
http://lindenarts.blogspot.com .
LEA19, (
123, 187, 22)
DrFran Babcock