Showing posts with label funny. Show all posts
Showing posts with label funny. Show all posts

Tuesday, December 6, 2016

Reader Submitted: My Psychotic Little Friend


By Kain Scalia (Maus Merryjest)

Coming back to your hold hunting grounds after a prolonged absence  always brings with a certain feeling of nostalgia.  There are inevitable changes, places and people gone. If you've been absent long enough, the landscape that greets you might convince you that you've arrived at your haunting grounds, instead.

But then there are also the welcome surprises, new vistas that, although not able to replace the longing for the old, certainly have new and wonderful innovations. New faces and old friends step forth to greet you, and recently the Lindens seem to be plunging their hands into the depths of oblivion itself to pluck echoes of the primmy past and bring them into our midst.

In a way, like the Gardens of Apollo, I am a vestige of the antediluvian days of Second Life, freshly plucked. Though I assure you, gentle reader, that the plucking was done by my own hand- I would hate for any Linden to have to be held accountable for my existence.

Between all of my accounts, I have been Second Life now twelve years, prim and dance-ball, and I have seen a lot. I've seen things you wouldn't believe. Ships on fire off the prow of the SS Galaxy (this was shortly before they reconsidered having those 'ornamental' antique cannons on board. And before they considered not allowing me any matches while on deck.) I watched floating objects in obscene shapes glitter in the studio lights as they interrupted Anshe Chung's press conferences. All those moments will be lost in time, like that latest new outfit you bought for the most recent social shindig and which has now been forgotten in the depths of an inventory so vast that entire sims go offline every time you connect. 

Well, they will be lost in time, unless we talk about them, of course, and I can't think of a better way to introduce myself (anew) than to share one such moment of my Second Life past with you. After all,  I have returned and intend to stay for the duration (knock on wood, right?)

I am sure we all  have one of those stories from our salad days in Second Life, when we were bright-eyed and bushy-tailed, so full of innocence and faith in humanity before that accidental teleport landed you in Midian City. You know what I'm talking about: the first time you accidentally wore a whole house on your heads because you didn’t understand how to rez things in-world, or the time I broke my hair  by fiddling around with it  so that I ended up looking like something right out of a Buggles video, or that time you accidentally ran over a Linden with a flying genital…

This story hearkens back to the days when I was trying to learn how to script the hard way- by tinkering around with the code, and may god have mercy on your soul...

You see, one of the things I wanted, more than anything in the world back in 2006, was a little virtual pet.  Something that would follow me around, like a little drone or an obsessed stalker.

I always made the best of choices.

 So I created this little computer monitor with a goofy smile. A pixelated, green-glowing tiny maniacal grin the likes one is likely to see shining at you from the darkness of an opium den. To this magistral idea, I added a bit of  floating text. This text proclaimed in yellow capital letters, "WILL YOU BE MY FRIEND?" 
 
  I want to remind you, reader, that I found absolutely nothing wrong with this at the time. What's more, I decided that I wanted the damned thing to not just follow me, but to follow anyone that got close. I guess I was going after the impression of  a lost puppy which would follow you if it had lost sight of its owner, lost and alone. 
 
 Being, as I told you, new at all of this, and only having the slightest idea of what I was doing, I ended up miscalculating how fast the screen from Hades would go. 

The moment I released this homunculus of chaos, my screen froze. Once the client got its bearings,  I suddenly found myself halfway across the next sim, without a clue about  what had happened. 

Let me remind you, this was back in the day before Linden Labs added some safeguards against what would happen when an object traveling at high speed would impact you.

On my map, could see this little  light-blue blip on the map moving here, then there, then there, then here. It was moving awfully fast.

You see, there had been a wedding going on not too far away from me. 

Just as the beautiful, veiled  bride was making her way down the aisle, or so was reported to me, my most terrible Frankenstein's monster comes speeding in, psychotic grin on full display. "DO YOU WANT TO BE MY FRIEND?"

And then it twanged the bride into, and through, a tree.

To this day, songs are still being sung of how my makeshift scud stalker bounced off the gathered guests who were unlucky enough to be standing. Several of them made it into the stratosphere. I hastily made my way to the commotion only to find a scene straight out of a George R. R. Martin wedding, if the good people of Westeros had invested more in catapults than in daggers.  

Once the intervention of a Linden had been secured in order to tame the tiny prim Antichrist, the guests and the bride were free to gather anew. The groom, however, had not yet come back online after being propelled across the sim and crashing. I hastily apologized, gathered up my electronic enfant terrible, and performed a retreat worthy of Napoleon attacking Moscow.

I didn't log back to Second Life for a week, and it would be a full year before I would try coding again.

But if you, dear reader, think that was the end of my misadventures, then you clearly don't know Second Life. I could tell you, for example, of the time that a most unfortunate sim crash led me to being teleported to another location and, to my great surprise, materializing hovering on top of an altar, completely naked before a congregation that was, at the time, celebrating the sacraments (to THEIR great surprise.) 

But that would be overstaying my welcome in an almost Baron Munchausian way. I look forward to our future and frequent rendez-vous, because surely I will have more stories and items of interest to share with you. Second Life being what it is, hardly a day passes where something out of the ordinary doesn't come to pass. 

-Kain

Wednesday, January 9, 2013

Luminous Designs

By Bixyl Shuftan

In Steelhead, there are a number of personalities, such as the Sasquatch, Baron Wulfenbach, and everyone's favorite lycan, Sherif Fuzzball Ortega. Then there's Lumina Elvehjem, better known by her friends as Lumi. Popular among her friends, when I asked people around Steelhead who deserved an interview, it was suggested I talk to her. So I contacted Lumi, and we agreed to talk about her store at Steelhead, "Luminous Designs."


Lumi has been in business for about four years. First logging into Second Life in June 2006, "I started with furniture at 6 months, I got into photoshop at around two years. and opened a clothing line around that time." The store offers, "mostly womens'  clothing, but I have several mens' things too, in a few generes. Among her items, "historically accurate, steam/Victorian-inspired, boudoir (lingere / bedroom), and whimsical. And some stuff I make 'cause I want to."

Among her top selling items are the lingere sets, "I have been thanked by boyfriends for some of them (smiles)." But the best selling one, "my most popular item of all time (was) a total surprise to me, it's my Greek/Roman shoes." These "gladiator style" shoes were pretty simple fitting men and women equally well, a single prim sole and a "wrap around the legs." While Steelhead has had some Greco/Roman events, the reason she made the shoe, "was actually a request from a customer." And once in the store, people began buying it again and again.

Another top seller is her Sheerly Sari, available in a number of colors and about 500 Lindens, "I have to say, this is the thing I'm most proud of. I nailed it. That is a classic historically correct bit of lush gorgeousness. No sculpts, and it's pre-mesh."

The store itself was fairly large, with several floors, "First floor is for newer stuff. I have some things I need to put out for New Years. Next floor up is Oriental. Third floor is Steam/Victoriana, loosely interpreted. Fourth floor is boudoir, and the whimsical stuff ends up there too. Top floor is ancients. Asking her further about the whimsical items, Lumi answered, "Fairy  stuff, skimpy lil miss nothing outfits." I then asked what was her whimsical item that got the most laughs. Lumi thought for a moment, "Hmmmm, toss-up between the shower bubbles and the sparkle suit." Camming up, a picture of the wearable shower bubbles wasn't exactly safe for a family newspaper.

Lumi has more than one store in Steelhead. Stopping by one of her "annex store" locations, there were a few chuckles at the place such as a "Beware of the neko" sign, and a can of "anti-drama spray." More examples of her humor.

So what does Lumi do when not minding the stores or making items? "I hang out with the Steelheaders. I often lead several of them in Sync dancing where you match animations to the tunes that are playing in real time." Her favorite regular event is the Steelhead Friday Night Dance, "I sync-dance everyone at that. (smiles)"

As for her title of "Steelhead Ambassador," Lumi answered, "It's something Lunar thought up. We represent Steelhead, and help locals with various things, invite people." She's happy to have her store here, even though. "I'm not a 'steampunk' store. It's not genere-correct, but I'm not going anywhere else."

One can find information on some of Lumi's items at her blog on: http://lumisbloggiebits.blogspot.com/

So whether to get a Victorian-era outfit to fit in better at Steelhead, or a little something for the spouse, or something just plain funny, come by Luminous Designs.

Steelhead Shanghai (67, 21, 31)

Bixyl Shuftan