Showing posts with label Second Life Newspaper. Show all posts
Showing posts with label Second Life Newspaper. Show all posts

Friday, August 21, 2015

The “Wingless” Free Avatars (2009)


The following first appeared in Second Life Newspaper in August 19, 2009

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By Bixyl Shuftan

When I first came to SL, alongside the newbie human avatars as choices for one’s first look was one nonhuman, the old ringtail avatar Luskwood donated to Linden Labs. I did find a few free furred avatars in my newcomer period, but aside from the purple kitty avie, nothing seemed an improvement until I had the cash to buy a better avatar.

 Later, I heard the newbie ringtail had been done away with as an option. So where could a newcomer go to get a furred av, particularly one with a quality look?

It was about that time I found out an answer: the Wingless Avatar package, a collection of quality avatars once sold, now free for the asking.

The Wingless Avatar package is a gift to the residents of SL from the avatar designer Wingless Emoto. He once sold his avatars through a retailer, but a dispute occurred and the business partnership dissolved. Unfortunately for Wingless, the contract signed stated he could not sell the avatars in the deals w ith him through anyone else. So Wingless decided to make them freely available, people able to grab a package at locations, or transferable from person to person. Some carry them not to wear, but to pass to newcomers to SL or those around for a while curious about furry avatars or wanting a different look. Some locations have individual Wingless avatars up for sale for 10L. But this is against the wishes of Wingless.

And the package has an impressive variety of avatars. There are many varieties of both wolf and fox-type avatars, cannids being a popular furred av in SL. There are also a few hyena and horse avs in the package. Rezzing the box on a sandbox and unpacking it, one gets a folder filled with each avatar, boxed. One has to rezz and unpack each avatar.

The avs come in both male and female skins. Highly modifiable, each av offers a choice of either plantigrade (walk on the heel like a normal human foot) or digitgrade (walk on the ball on the foot) lower legs. The latter looks more exotic, though someti ¥mes one can see the shadow of the invisiprims, and long pants worn end up looking cut off with a ring of fabric around the ankles. There is an option for small or large hands/paws. For the wolf avs, A Customization HUD gives you the option of showing canine teeth or not, and choosing the color of eyes, paws, claws, and the inside of ears. Another HUD, “Control,” allows for options for twitching ears, wagging tails, blinking eyes, and blushing.

It should be noted one doesn’t *have* to wear the whole avatar. I have seen some kitsune-style nekos who told me their ears and tails came from Wingless avatar parts. As there are several styles of hair that come with the av, this means a few
free hairpieces. A good place to look if you need one in a hurry upon getting a av with no hair.

The Wingless Avatar Package can be found in some freebie locations, though in any place in SL with some furs, it shouldn’t take long to find someone who has it and get a copy.

A truly great package of free avatars.

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Six years later, the Wingless avatars are still around. Despite that they're free, they're not worn as often as before. It seems most residents who prefer a nonhuman look whom get a set of them replace them with a more recent avatar as soon as they have the Lindens. There are also other avatars available as freebies, either legitimately such as the AX avatars at Northstar, or copied without their creators' permission and made available as free packages, such as Avenity.  Still, the avatar does have it's place in Second Life. It comes in a variety of colors that remain unmatched by some other lines of avatar. Plus with some clubs having script limits, some residents will find their favorite avatars will have problems getting them in. But with it's smaller number of scripts, the Wingless will have less trouble doing so. And if one runs across a resident interested in a nonhuman look but doesn't know where to go, one can just hand over a package of Wingless avatars.

*Addition* With the InWorldz grid becoming increasingly popular, a collection of Wingless Avatars was imported there as well. So now the avatars are available now in two grids. 

Bixyl Shuftan

Saturday, June 6, 2015

Real Life Businesses in Second Life (2008)


Second Life was much more in the public eye than it is now, seen as the darling of the tech media, and attracting attention among those whom would ordinarily dismiss such things as "geeky." It was to the point real life businesses wondered if they could use Second Life as a means to make money. I myself saw numerous companies such as Circuit City, Manpower, IBM, and many others here. Among these were car companies. In March 2008, James and Dana decided to take a look at the virtual cars these companies were putting on the market here. This article was originally published March 28 2008.

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Recently James and I set out to look at the real businesses in our virtual world, mainly looking at the car industry. We are all aware of the hype surrounding a new RL business coming into SL, and lately, more often pulling out of Second Life, Mercedes are the latest to announce their departure after Pontiac.

My honest opinion? Considering I am a non driver in RL I had a great deal of fun! Zipping around the tracks trying out the huge loop-the-loop on Nissan island, finding the code to get your own free car or answering the challenge of Mazda, jump the gap and keep the car :) (It took James 3 tries LOL)

From what we saw Nissan have certainly got the right idea of how to show their product to its best advantage with plenty of information and a lot of fun activities which had kept people coming to the sim even though there were no staff on hand at any time we visited, there were still avatars having fun. The only disappointment was the boxy look of the virtual model, with sculpties nowadays a better model could be constructed although the internal detail was good. Mazda also was populated and set in beautiful surroundings too. The Mazda Hakaze was also one of the best built representations we saw, although, only having a simple drive script it may have limited real drivers enjoyment.

Peugeot disappointingly were actually selling their models rather than giving them away and we were quickly bored, very much set out as a RL showroom - yes there was a road but if you wanted to see it you had to get a bike since you couldn't Rez your car to get around. All in all a disappointment they obviously had spent no time in SL and had no idea how to best use it to sell their product.

How should Real businesses set about using Second Life? Well I am no marketing expert but if you don't make it fun and give people something to do then you are unlikely to succeed. You need to provide the information in a fun and interesting way, I believe Nissan have seen the possibilities the best out of the ones we visited, closely followed by Mazda.

To an extent it's the same as browsing the Internet for information on cars, BUT its much more fun and relaxed, Why go to a stuffy showroom if you can walk on a tropical beach and and enjoy the looks of your new car at sunset?

Can Second Life be used to sell real products? I believe it can if it is done in the right way. Just don't take us all for suckers and give us some real info to go with the free models!

Dana

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Real life companies more often than not found Second Life a confusing place. It didn't help that most didn't try to recruit local talent, but try and learn and do things on their own. As James and Dana wrote, the results were often disappointing for Second Life residents and real life companies themselves as they didn't get the results they desired. Eventually, the car companies would move on, leaving the Second Life auto market to local talent.