Friday, October 19, 2012
Friday, October 5, 2012
Game Review: Borderlands2
The new first person shooter offered by Gearbox Software is
an excellent game in my opinion. The first Borderlands is and was a good game as
well. The sequel follows from the original where the vault hunters Roland,
Brick, Lilith and Mordecai from the first game discovered the vault. The Vault
was an amazing treasure trove of weapons and riches on the planet of Pandora. Disappointed
that there was no treasure they wandered off not to be seen again.
The second Borderlands follows five years later as new vault
hunters come to Pandora in search of a new vault. There’s an introduction to
the plot before you can pick a new character. The prologue explains that a rare
element eridium now is on the surface of Pandora and the Hyperion Corporation is
now mining it on the planet. Handsome
Jack runs Hyperion from his spaceship a large H covering the moon. The characters
this time are Maya the Siren, Axton the commando, Salvador the gunzerker, and
zero the assassin. Each character has a special ability. Maya can phaselock a
single enemy and keep it from attacking for a short time. Axton can summon a
turret to shoot at enemies for a while. Zero can turn himself invisible.
Salvador for a short time can wield two weapons of any kind at once. The other
three characters are only allowed to equip a single weapon at any one time.
Over time you’ll learn to hate Handsome Jack as the main villain in the game as
he does atrocious things.
Borderlands 2 allows character customizing like World of Warcraft. For each of the four characters there are three skill trees you may distribute
your skill points that you start to gain at level 5 and up. Maybe I’m
nitpicking but gearbox soft could have automatically given your character his
or her special ability at level 5, but instead you have to use your first skill
point to gain your special ability. However it’s a small thing. As an example
the Siren character I play as grease711 her skill tree is geared in Harmony.
Harmony lets her bring back other characters in a co-op from dying to getting
back on their feet by using her phaselock ability. Overall it’s slanted to
being a healer player and helping other players by keeping them from death. I
even have the option to shoot other players to refill their hit points or
health. A player was shocked that I deliberately shot him and his hit points went
back to full. I also dabbled in her elemental damage tree apocalypse. My damage
improved as I killed baddies quicker but I lost a lot of my healing abilities.
Don’t worry though if you want to reset your skill points for your character it
doesn’t cost a lot of money.
The game itself has wonderful graphics and fun gameplay. You
start out with lousy weapons but as you progress through the game mowing down baddies
you gain bigger and better weapons like an RPG game but with black humor along
with a western feel of first person shooting. Once in a while you’ll see
treasure chests with either meah or something worth your time or something that
makes you go wow!
Also like World of Warcraft your character is asked to do
quests helping out various npc/s you gain experience and sometimes a new
firearm. It’s your choice whether you want the weapon or just to sell it for
money in your pocket.
The color of rarity goes from white, green, blue, purple, and
the very best is orange. The firearms are pistols, shotguns, smgs, assault
rifles, sniper rifles, and launchers which fire rockets. The weapons have
attributes like reload speed fire rate and how much damage the weapon does per
shot and accuracy. Also your character uses shields like a smaller version of
energy shields from star trek shows. You’re your shield goes to 0 then you’re vulnerable
as any attack hits your flesh instead. You’ll see blood splattered when your shield
is off when you’re hit. Launchers are
slow to reload but pack a nasty punch. Pistols do their fair share of damage
too and fire faster. Right now my commando has a blue pistol off a quest. Also
the weapons that you find have different elements. Fire is very effective against
flesh. Shock guns knock down shields fast. Corrosive destroys armored or
robotic enemies swiftly. It helps to have elemental weapons in store to wipe
baddies out quickly before they have a chance to overwhelm you.
As you progress through the game you’ll meet the characters involved
in the story. Each time you meet a new character there’s a dramatic
introduction of the character and his or her name. One character an npc you can
buy guns from is introduced in a very funny way. A good laugh is a woman npc
who you do quests for. A man taunts her for being the leader when he is very
sexist against her being a woman. Don’t worry she gets him back.
Eventfully at the end of the game you’ll fight Handsome
Jack. The boss fight is an excellent medium between easy and hard so long as
you work together with your teammates you’ll down him. And there is a lot of
treasure when you defeat Handsome Jack in the final fight so it’s certainly
worth your while to fight him over and over again if you want to look for
better guns.
After defeating the game there’s a “True vault hunter mode”.
It’s a much harder version of the normal game and was very frustrating. Every
time your character dies you lose 5% or so of your total wealth as you pay
Hyperion to create a clone of yourself. If you’re not careful you could lose a
lot of money quickly. One thing an npc says which makes sense in the game, “Money
isn’t worth a thing if you don’t spend it.” Don’t be afraid to spend money on
something that will greatly improve your character like a new weapon or shield.
You’re better off buying upgrades than dying and losing your cash. The more
cash you have the more cash you lose per death so hoarding your money is counterproductive.
When you have the chance shop around for
a better shield or new weapon. The money you spend will help out your character
making the difference between dying once in a while to dying a lot.
The plot itself is fun to follow and adds to the gameplay.
Even if you beat the game there’s always the option of trying a new character
of a new skill tree to make your character very different. There’s certainly
replay value when you play co-op with others. Another neat thing is the voices
from your character and the bad guys you fight. The bandits in the game will
constantly taunt you or npc/s will ask you to go on a quest in a live voice.
The voices sounds legitimate no corny voices in this game. My character the
siren will say things like “Cool!” or “I love my powers! “When you phaselock
bad guys.
I highly recommend Borderlands 2 to anyone who is a fan of
first person shooters or an RPG sort of game. Even after beating the game there’s
things for your character to do like leftover quests or the boss from the original
borderlands that’s only fightable when you reach the maximum level 50. You can
choose to fight him below level 50 but it’s a poor idea as he is impossible to
fight and you’ll just lose money dying again and again.
I haven’t reached level 50 yet, but with the game being fun
to play and a joy to look at graphically it’s only a matter of time.
Grease Coakes
Wednesday, October 3, 2012
Gracie Kendel's "Ce n’est pas une peinture"
Gracie Kendel, the artist known for her "1000 Avatar Project" has come up with another art exhibition. The name of it is "Ce n’est pas une peinture," which translates to "This is not a painting."
In her article in iRez, Gracie mentioned that some art critics in Second Life feel two dimensional art on the Grid is too plain, "They don't believe people should upload photos of their physical art … they believe that people should use Second Life as its own platform. While I don't agree with this line of thinking, I did decide to play with the concept." So she came up with the idea "to deconstruct one of my paintings/collages into a full sim installation that avatars can walk and fly through and get lost in. … I want to expand on the idea of blowing apart a painting to evaluate and experience each layer separately as a whole."
In her blog, Gracie described herself as creating the place "using chance and spontaneity" while listening to a music stream playing jazz and classical music. The iRez article described herself as having taken five days off her job, and doing little but work on the project, "Right now I am almost in a trance-like work state." Ziki Questi gave the number of prims as 1400
Getting to the location at the LEA 15 sim, I was invited to click on a glowing ball titled "Float." Doing so, I was transported to the middle of the artwork, slowly floating and tumbling along in the middle of the sea of splashes of colors. It was … different.
"Ce n’est pas une peinture" was the scene of Gracie's sixth rezzday party, on Monday October 1st. At 7PM, a number of avatars dropped down to the bottom of the sim to wish the birthday girl well. Gracie herself was in an avatar skin that resembled the splashes of colors of her new project. Gwen Carillon provided the music for the party. A variety of people showed up, from fellow artist Bryn Oh, to someone from Virtual Ability Island, to a couple combateers from a Second Life combat sim army, "WOW, Bryn, great look." "Happy Rez Day Gracie!!!!! we love you!" "How's Gracie gonna test poseballs here?" "It's Gracie....she'll find a way."
Eventually, everyone had to go is and her separate ways. But the painting you can float around in will be around for a while at LEA 15 (63, 114, 533).
Sources: iRez, Ziki Questi, Gracie Kendel
*Update* A Youtube was made of the exhibit by Nina Camplin, which can be seen Here.
Bixyl Shuftan
In her article in iRez, Gracie mentioned that some art critics in Second Life feel two dimensional art on the Grid is too plain, "They don't believe people should upload photos of their physical art … they believe that people should use Second Life as its own platform. While I don't agree with this line of thinking, I did decide to play with the concept." So she came up with the idea "to deconstruct one of my paintings/collages into a full sim installation that avatars can walk and fly through and get lost in. … I want to expand on the idea of blowing apart a painting to evaluate and experience each layer separately as a whole."
In her blog, Gracie described herself as creating the place "using chance and spontaneity" while listening to a music stream playing jazz and classical music. The iRez article described herself as having taken five days off her job, and doing little but work on the project, "Right now I am almost in a trance-like work state." Ziki Questi gave the number of prims as 1400
Getting to the location at the LEA 15 sim, I was invited to click on a glowing ball titled "Float." Doing so, I was transported to the middle of the artwork, slowly floating and tumbling along in the middle of the sea of splashes of colors. It was … different.
"Ce n’est pas une peinture" was the scene of Gracie's sixth rezzday party, on Monday October 1st. At 7PM, a number of avatars dropped down to the bottom of the sim to wish the birthday girl well. Gracie herself was in an avatar skin that resembled the splashes of colors of her new project. Gwen Carillon provided the music for the party. A variety of people showed up, from fellow artist Bryn Oh, to someone from Virtual Ability Island, to a couple combateers from a Second Life combat sim army, "WOW, Bryn, great look." "Happy Rez Day Gracie!!!!! we love you!" "How's Gracie gonna test poseballs here?" "It's Gracie....she'll find a way."
Eventually, everyone had to go is and her separate ways. But the painting you can float around in will be around for a while at LEA 15 (63, 114, 533).
Sources: iRez, Ziki Questi, Gracie Kendel
*Update* A Youtube was made of the exhibit by Nina Camplin, which can be seen Here.
Bixyl Shuftan
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