Friday, February 20, 2015
JasX Games Part 3
By Locke Esgal
In the previous part, we learned about how JasX managed to succeed in game creation, but Jas has also had a few mistakes. While games like TiS, BARE and Fright have done extremely well, one game didn't quite top the charts in sales.
“jFish. Nobody plays jFish," Jasdac Stockholm explained, "I wanted to take on 7seas, but I guess fishing just isn't popular on SL. It's a bit of a niche, something you could do when there was nothing else to do. jFish was a really good learning experience for website-scripting though. By today, jFish has 1377 players. I'm not even sure if I've made back the Lindens I spent uploading content for that game, so I guess it's pretty dead in the water.”
“My reason for making Fright was to just make something people could enjoy for Halloween, but it did get some traction, so I made two additional maps and some extra game modes. It was fun all in all, even though the fun of playing died down for me quite fast.”
Stay tuned for part 4, when we take a look at BARE, what inspired it, and talk a bit about Jasdac's Dungeons and Pandas branch!