Wednesday, August 24, 2016
By Bixyl Shuftan
The sim is owned by Mindy Runo, a six-tailed foxgirl. She has the help of two friends, Ivy Kirax (Ivy Steampunk) and Casio (Casio2000) with running the place. I ended up meeting with both Mindy and Ivy on two different occasions. "I love both Ivy and Casio," Mindy told me, "This sim wouldn't be here without either one of them."
Asking her how the place got started, she told me the original idea wasn't about Pokemon, "The idea was originally going to be a carnival game. I was making small toys, and was going to make one of those duck shoot games where the creatures would move, you shoot it and get a prize. Well, during the creation of it, a friend passed me a squirtle.The initial squirtle was not animated, but it did move about. We were laughing and playing with it, till several others said it would be nice to have the others as well. So I worked on the bulbasaur, squirtle, and charizard lines, and eventually got to creating several things Pokemon.
As time went on, they improved the pokeball thrower, added a money system, and multiple levels, "Use to (be) we had roughly five levels that would take up all our prim count. Now we have over 15 levels, and room to spare. The next rebuild, I plan on over forty different areas, though smaller. I hope to prove that it will keep people happy being able to literally be in a game."
"Our one and only scriptor Casio2000 has been very busy this year though to make the battle system active, new activities using the sim's roleplay currency for Halloween, and improve the safety system against griefers and harassers. Mindy and myself are also in the process of revamping the sim from a 'Japanese pokemon' theme back to the old firered/leafgreen style. Now that the sim uses the new experience key program, we're able to make a more authentic game experience with many effects for players. There's many ideas left to implement and probably many more to come."
Asking if there was any roleplaying, Mindy answered, "Yes but not nearly as much as I would like, I do want to get an actual RP system in place, which with the new rebuild, I plan to head this section myself. In the past I relied on others who said they wanted to create the groups and such, but it never got further than that." With Renemon and other avatars resembling Pokemon, I asked if any residents were roleplaying the parts of Pokemon themselves. Mindy answered, "I have actually seen several doing such. I have seen Trainers and Pokemon RPing together in mock battles."
Ivy told me a little more about roleplaying here, "we do help supply the RP tools, faction groups and such for people to continue on personal roleplays around the sim. More often than not you're sure to find someone from a faction roaming around in full uniform. There's been a lot of funny roleplay stories that have occurred, and a lot of fan made stories too. Even though we don't have a full scale roleplay going on currently, there is also many secrets around the sim that people can find relating to the factions. While the teams like Rocket, Magma and Aqua have become a household name you can find entrances to their current team bases around the main town. However there is one new shadowy faction said to be run by a band of Yokai Pokemon lurking around, for the curious trainer they may stumble upon an old shrine in a magic infused forest. This shrine is said to be the entrance to the Yokai Pokemon base."
While it was a sure thing that Ravenlock had been getting more traffic since the release of Pokemon GO, she wasn't sure by how much as her real-life job has been keeping her busy lately,"I haven't had much time to spend on here." But the statistic from a few months before she was aware of, "We are at 20K traffic, which is roughly average for this sim. A low point is around 12K, and our highest point hit 43K. To put this in perspective, Help Island Public, the hub for most newbies, is only 8K traffic. So in layman's terms, your place was popular even before Pokemon Go was released."
Besides her six tails, Mindy's foxgirl avatar has a few other distinguishing features. One is the badge worn around her neck. Mindy explained, "The badge is something we use to do, and which I do want to bring back in a new design in the rebuild, if you click it you can get a clearer view above me." And it did, the badge listing her Pokemon as a "Vulpix," with her ability as "Flaming Ban Hammer." Mindy added, "It was a fun thing I did that let people make there own custom badges. It was just something fun to do. In the new build, I wish to bring it back, with badges for Trainers, Pokemon, and Observers." There was also a pirate ship and shark on her tails, "The ship, is the Thousand Sunny from 'One Piece.' I do love the anime and watch it regularly. The shark, I just got that recently."
Eventually, one of her tails lit up, making a musical note. She explained, "I like music, as people find out when they click my tails." And the others around began doing so more, making a few melodies causing Mindy to giggle a bit, "I think everyone who often plays here plays with my tails."
Besides the ponies, I also saw a coin on the ground, "As you can see, Pets, the ponies, as well as pokedollars, the coin over there, spawn around the players. We used to use floating spawners, which would roam an area and spawn them constantly. This would actually cause lag, as well as use a lot more prims. Now we have it so that the actual people are the rezzers, threw the experience system, and will only spawn creatures out around them."
Asuka was happy to have found the pony area, "It's relaxing to me." Then she noticed a certain purplish pony, "TWILIGHT!" She then tossed pokeballs at it until the game announced *Twilight Sparkle is captured by aliciasilverfang* "My favorite pony!" she beamed. She would capture a few more, then "Eep! I need to get pokeballs." So the three of us headed back to the town square.
Most of the rules in the sim are common sense ones, no griefing, no cheating, no sex and nudity. Profanity is not allowed, nor are vehicles not approved by the sim administrators. Drama is to be kept to a minimum and heavily scripted items "that can push, throw, trap, spam etc. in any part of this sim" are prohibited.
More on the sim can be read on their forum at http://toxicx.net/ravenlock/ . Their town square is located at Ravenlock (128, 127, 144).
Friday, August 19, 2016
By Gemma Cleanslate
Bixyl asked what games do we play. I looked back in my life in sl and I still miss the old casinos , especially the camping casinos ,sorry to say. Sigh. I am not fond of the new gaming possibilities. So far I have not attempted any mostly because of laziness.
One game I still like is chasing crystals in the Linden Realms. It is "stupid fun" to run and escape the rumbling monsters that watch over the crystals and will get you if you are not fast or careful enough. That is okay because there are resurrection sites where you go after they kill you and begin again from there. You never lose the crystal points you have captured and when they are enough to matter you can go and exchange them for lindens.
Each part of a realm is large and encompasses many adventures to run through. When you first arrive in the realms for the first time you will be asked to complete a quest. I did that years ago, but then you are free to run to any area of the forests, caves, mountains, hollows and find the varied colored crystals that stick out of the ground. Each color offers certain points to exchange. Not only do you have to watch the rock monsters but watch for falling rocks and many other very scary dangers. Try it for yourself. Read the rules and follow them or you will find yourself at home once in a while.
You will automatically be wearing a hud that keeps track of your crystals while you are in the realms but don’t worry if it does not appear, your points are still added. The entrance is by teleport through a blue arch found at the Linden Portal Park.
Another game I play almost every day I am in Second Life for at least 30 minutes or possibly more if I have time is 7Seas Fishing Contest. I have been fishing for almost 10 years and not only fishing in contests but hosting them for various places. It is a social activity as well as a contest. All the fishers who are mostly too lazy to hold a rod so fish automatically with invisible rods. It is all random.
As soon as the cast begins the fishers begin to collect various fish with points that are registered on a leader board that keeps track of the points of the top 5 fishers. At the end of the contest the top winners are rewarded with lindens and possibly trophies and other rewards. Bait is used in almost every contest and we must purchase our own bait. There may be a lot of grumbling taking place as time passes and the fish are not biting.
Trivia questions play at some of the fishing holes and help pass the time. Conversations can range from fashion to food. Greedy game is available at some of the sites but I have never tried that. And there are many Krafties (another game I have not tried) enthusiasts who come fishing too and have their battles while there.
There are other forms of fishing in sl but this one is my favorite. There are custom fish to be caught at many of the sites that people love to collect as well as the trophies. Those trophies belong to Grey Nacht who collects them and more.
You can learn about 7seas Fishing at the website http://www.7seasfishing.com/ or you can visit the headquarters inworld. http://maps.secondlife.com/
Friday, August 12, 2016
By MajikVixen (bluevioletvixen.lorefield)
“Avast Ye Matey, If Ye Be Looking For Treasure, 'Tis Here...!”
Treasure Quest is another relatively new game within Second Life that is pretty fun to play and generates traffic for Land Owners. StormyDaze15 and Chris (chrs1969) developed the game in hopes of improving other coin hunting games out there. I would say from the abundance of happy chatter going on in the group, that it's definitely the best generation of these types of games. Players are also free to talk about any game they want in group chat, Stormy and Chris do not fear that threatening TQ. Players have talked about a multitude of things, from the game itself, to everyday things like pizza, and Dr. Phil. Players love to chat because it gives them something to do while waiting for a TQ item.
There are free HUDs for both Players and Land Owners (listed as the 2nd link in the Additional Information, URLs section of this article). Tax is only 10% (which one only pays once, not on every item).
The values of each item have also been listed on their website (listed as the first link in the Additional Information, URLs section of this article), ranging from L$.01 - L$10. However something new has happened with Mega Coins (also listed on their website)... these are valued at L$25, L$50, L$100, L$200, and L$250. For example, the L$25 one is worth a 45 minute wait (the more the value, the longer the wait).
As a Land Owner, funding is easy, you just rez the Treasure Quest Funds Vendor, fund it, and then you can take it back into your inventory. Land Owners can rez as many TQ items as they want (TQ is low prim friendly, for example, each Coin is only 1 prim), and once a Mega Coin is rezzed, it goes to sleep (becomes invisible) so a hunter can't follow you to collect them. As long as you have the Treasure Quest Land Anchor, the Land Owner HUD will tell you what you need to rez to have a Dash at your place. A player does have to follow the Terms of Service, also listed on their website, but this is to make playing fair for everyone.
TQ also chose not to do ranks, to keep the game more enjoyable and not stressful. However, the items one has collected are displayed in nearby chat, and they do have a weekly contest that is like a bonus to playing the game.
Although group chat announces when an item is hidden or found, Treasure Quest players typically never know what awesomeness they may find. Truly there is no other game out there like this. ...So get out your Geiger counters and find those worthwhile items just itching for their new owners!
Marketplace URL: (here)
Groups: Treasure Quest Friends (Group Key: 584874bb-49db-b18c-a324-44472a5c2aba)
Treasure Quest Owners (Group Key: 03efac2d-2832-7d8b-5f76-5c004fb79096)
Friday, July 29, 2016
By Bixyl Shuftan
The Relay for Life brings out many talented creators whom over the course of the season use their skills to create some very artistic and detailed builds. This is particularly the case for the Relay Weekend, in which not only the various camps show of what they can do, but also some artists whom get to work on special "designer sims," usually having a whole sim to work on. For this year's Relay Weekend, Null Aries got to work on the designer sim of RFL Courage.
With the theme being "Once Upon a Cure," I had adopted the look of a "dragonkin" fighter to look around the place that day.
RFL Courage was on the east side of the Relay Track, with the suggested direction of traffic going east then south.
Looking around on the right side of the tracks (right going clockwise on the course) was the "Lake of Despair." But where there is despair, there is also courage.
Not far away was a small shopping area with a few wares.
The area had much detail in the scenery. I would check out things out in more detail later, but I had heard about a cavern I wanted to explore first.
On the left side of the track was a stairway leading up the hill to the "Trail of Tranquility."
The trail itself is a peaceful one, a path through some woods.
Next to the path was a hole, which led down to the "Cave of Unknowing."
At the bottom of the entry ladder, things seemed a little slimy and sluggish.
The cave was very detailed, with features such as mushrooms and this fountain, fed by water coming from above.
There were dark, misty, passageways between rooms.
"Courage to be aware."
In the middle of this cavern of fungi, a monster lurks.
And the monster has a name: cancer.
"Courage to find out."
The monster can take different forms, and names.
"Courage to fight."
Fighting cancer isn't easy, needing the right medicines and care.
It's a disease that can strike both the old, and young.
"Courage to Triumph."
What everyone fighting cancer thinks of is the victory, of finding out the monster is defeated.
Support, Courage, Faith, Determination, all are needed to beat the monster.
"Courage to Endure," After the victory, it isn't necessarily easy going on.
"Courage to Accept." One has been through a struggle.
It soon dawned on me the journey out of the caves looked just like going in.
In the aftermath. one looks back at the journey they went through, but one finds the "Courage to Survive."
And the caves end like they began. It probably was"U" shaped with two mirror ends, with the other sides of the passage signs with a different set of letters
"Immerse yourself in our fairytale quest. Locate a book. Then travel the Trail of Tranquility. Help us give courage in Second Life and real life."
Getting out, it was back on the trail.
The Cave of Unknowing was worth an article in itself. But there were other sights in the sim yet to see.
The Brook of Encouragement.
One could pick up a notecard with a small Fantasy tale.
Back on the right side of the track, I decided to check the trail up "Triumph Mountain."
Like most everything else about the sim, the trail up was well detailed.
At the top, I found a heart, and a little something else.
There was a freebie display case for a hunt. This was for nine geodes hidden about the trail. I just had to find them.
So I began looking.
And I began finding them
At the base of the mountain was a farmer's building with a few piggies.
Sometimes you wonder what else is in the area besides you.
The search for the geodes continued.
Eventually, I would find all nine geodes.
The 2016 Relay Track, and its RFL Courage designer sim, are now gone. But I still have the the nine geodes as a souvenir. For now, they're on display at the Newser office building.