Friday, September 23, 2016

Kayly Iali’s Art At The Paris Metro Art Gallery

By Gemma Cleanslate

I made it to the opening party in Paris for the September opening in the gallery. The  delightful Tiny Maniac’s Band was hard at work playing their music and Keeba Tammas, a well known Second Life vocalist, was singing her songs . The party was well  under way when I arrived in the lovely courtyard. Everyone was in great form dancing along. I stopped there for a while to enjoy the music then stepped away into the gallery where Kayly Iali’s art is on display for the next month.

Kayly was at the door when I entered. She says of her work, "I am an alla prima painter. I paint still life, mostly fruits but my first love is portraits. I also had painted abstracts. I do calligraphy and bring my calligraphic skills into my abstracts.I started my art career back in 2009 after graduating from California State University at Sacramento in studio arts. Going back to school was a great way to keep one toe in art as my kids were growing up. Since then I have been jurored into a couple of major regional art competitions and sold paintings through . I came into SL in 2009 and started exhibiting in 2010. I had showings at Pirats, Space 4 Arts, and others.”   

Alla prima is a new term to me so I looked it up and it is wet-on-wet, or alla prima is a painting technique, used mostly in oil painting, in which layers of wet paint are applied to previously administered layers of wet paint. I am glad I did because it helped me see her paintings in a different light as I went through the gallery. Her love of painting fruit is evident as she explores the fruit from different viewpoints in her art. It is so interesting to see an artist who brings their art from real life into Second LIfe. I enjoy visits to galleries where I see this. I have seen Kayly’s art in other galleries passed through. I hope you will stop over to visit during the next month while the exhibit is up. 

Kayly mentioned she may start painting pumpkins soon.  Walking in the Paris region is always so interesting. Enjoy !

Gemma Cleanslate 

Wednesday, September 21, 2016

Gaming Island

By Bixyl Shuftan

Recently on the official Second Life Blog, Linden Lab announced the creation of an area to inform residents about "skill games," Gaming Island. They called it a "region dedicated to educating Residents about skill games in Second Life." Deciding to see what exactly the place was like, I went over to check it out.
To begin with, it used to be that games which were outright gambling were available to play and common in Second Life. There were virtual casinos in Second Life in which people could play blackjack, poker, roulette, slot machines, and more. But in 2007, Linden Lab banned gambling on the grid, saying there were laws against it on the Internet. And the games and casinos vanished. Some time afterward, new games such as "Zyngo" appeared. The makers claimed that some degree of strategy was involved, and play did not rely entirely on chance. Despite their similarity to gambling machines, Linden Lab allowed the games, although could and did demand changes in a game's internal programing. Some residens saw little difference between these games and other forms of online gambling.

In July 2014, Linden Lab updated their policy on "skill games," saying they could only be in designated areas of which the owners had applied to the Lab to house them and pay fees. The makers of such games also had to be approved by Linden Lab and pay them fees as well. Critics charged Linden Lab was trying to squeeze a few extra bucks from the residents out of greed out of an industry of which the legality was based on technicalities in the law. But a number in the business paid the fees and a number of residents continue to spend Lindens on the games.

As it turned out, there is more than one "Gaming Island" on the map, Gaming Island and Gaming Island 2, presumably in case Linden Lab anticipated anticipated a large number of residents checking out the place. A third, Gaming Island Build, was blocked when I tried heading over. Heading to one, the area is made up of a welcome area for landing on, a "Play" area for the games, a "Learn" area to find out the basics of the Lab's policies on the games, and a portal area to one of several gaming areas.

There were several different kinds of games there, all in "free to play" mode. There were instructions nearby explaining how the games are played. I found the games rather simple enough. While they offered a prize for getting to a certain score, I never did reach it in any of the games.

The "Learn" area was were the policy of Skill Games was explained in brief. The definition of a Skill Game is describes. Another sign mentions the eleven US states where residents living cannot take part, which ironically includes Nevada despite it's gambling mecca of Las Vegas.

The last place was a portal area which would teleport residents to one of several areas with skill games. For some reason, PI Games, which did have machines in the "Learn" area, did not have a portal leading to their place. In the past, PI Games temporarily closed and halted operations of it's machines due to Linden Lab but has since come back online and their gaming hall is up and running.

Despite the controversy, it seems unless there are some changes in the law, Skill Games will continue to be a part of Second Life. And it's up to residents to decide whether or not to play. Just keep in mind in the long run, the House always wins.

Bixyl Shuftan

Friday, September 9, 2016

Dancing at the LEA 1

By Gemma Cleanslate

 LEA 1 is open for fun! It has been open since August 1 and will be there through the end of October. There are free dance lessons offered for all in four delightful venues in the region. The idea and the region are there through the group 2Ldance. The builds in the region are delightful just to visit. I took a tour of the gardens which are filled with lovely foliage and walkways. The Gardens Park is a wonderful place to dance. I visited the building which holds one of the classrooms where lessons are held, Jardines  de Baile , after the Mexican coast area was built by Stella Rhode Recco. Lesly Rotaru built Swing City, reminiscent of the 40’s dance halls, and Barbie Alchemi built Gardens Park that I just loved.
When I went to a live dance class I found the instructor, Carlyle Chaparral , giving the lesson and explaining about the various dance terms.”FRAME is what holds a dancing couple together. The LEAD “pulls” with the right hand, and the FOLLOW “pushes back” with her left. This tension helps the LEAD control the movement.” Carlyle gave instructions. Barbie Alchemi was his assistant for the session and all took turns dancing dances with partners and changing often. It was great fun! 

“We use the word “nightclub” to describe several kinds of slower, smoother Swing dances, such as West Coast Swing, Carolina Shag, and Blues.” was the announcement as we changed dances . The education is ongoing through the session which is fun and interesting. “As the LEAD guides the dance, the FOLLOW can focus on Flourish, those twists, sways, spins and hand motions that embellish the basic dance.  West Coast Swing usually moves in a “slot” shape, forward and back, but we have not been able to find a good animation in Second Life to illustrate this.” If you know anyone can do this type of animation Carlyle would be happy if you contact him.
On the wall there is a list of themes for dances and what would be good to wear and provides dressing rooms in which to change into the appropriate costume or gown.  In all I would say a visit to the Lea1 in the next month would be a great thing to do. Wander the areas but try to get to a dance session.  You can check this calendar for live dance lessons times and places. I I highly recommend you visit the sim to check out the lovely builds. This will take you to the Welcome center where you can catch a tp to other venues.

Gemma Cleanslate

Wednesday, August 24, 2016

The Pokemon Sim of Ravenlock

By Bixyl Shuftan

With the smash hit "Pokemon GO" game making news, it's attracted the attention of many. This includes Second Life users, some whom have been playing the game. But for some residents, playing Pokemon is nothing new. They've been doing it here in Second Life at a sim called Ravenlock. With the game in real life news so much, I decided to take a look at the place, and the people who run and play there.

The sim is owned by Mindy Runo, a six-tailed foxgirl. She has the help of two friends, Ivy Kirax (Ivy Steampunk) and Casio (Casio2000) with running the place. I ended up meeting with both Mindy and Ivy on two different occasions. "I love both Ivy and Casio," Mindy told me, "This sim wouldn't be here without either one of them."

Asking her how the place got started, she told me the original idea wasn't about Pokemon, "The idea was originally going to be a carnival game. I was making small toys, and was going to make one of those duck shoot games where the creatures would move, you shoot it and get a prize. Well, during the creation of it, a friend passed me a squirtle.The initial squirtle was not animated, but it did move about. We were laughing and playing with it, till several others said it would be nice to have the others as well. So I worked on the bulbasaur, squirtle, and charizard lines, and eventually got to creating several things Pokemon.

"I started on the homestead Joep, and at the time once we got houses and such made, we had a total of four areas you could visit. Not very many pets though, but it was already starting to get popular. When they were 'Waving the Setup fee' for new sims eight years ago, we decided to go ahead an get a full sim. At the time we had just over 30 catchable pets. The sim has been rebuilt, and redesigned at least seven times now. And we're working on the eighth, and now harboring at least 800-plus unique catchables. We have Pokemon, Minecraft, Mario, My Little Pony, and several other game and user created creatures. We find though Pokemon is fun, people do like being able to catch there favorite game or movie character as well."

As time went on, they improved the pokeball thrower, added a money system, and multiple levels, "Use to (be) we had roughly five levels that would take up all our prim count. Now we have over 15 levels, and room to spare. The next rebuild, I plan on over forty different areas, though smaller. I hope to prove that it will keep people happy being able to literally be in a game."

When I met with Ivy earlier, she had told me the "thrower points" box people to keep track of their score was just a few Lindens. Captured pets were tradeable between players, "In 2012 we started making holiday events for Halloween, Christmas and Easter where people can collect holiday rares as well. As for a battle system it is still in the works however, and many activities are tried and tested with the visitors to make more stable and workable activities.

"Our one and only scriptor Casio2000 has been very busy this year though to make the battle system active, new activities using the sim's roleplay currency for Halloween, and improve the safety system against griefers and harassers. Mindy and myself are also in the process of revamping the sim from a 'Japanese pokemon' theme back to the old firered/leafgreen style. Now that the sim uses the new experience key program, we're able to make a more authentic game experience with many effects for players. There's many ideas left to implement and probably many more to come."

Of the in-game currency, Ivy stated, "the roleplay money hud and the currency was implemented in recent years. Players can collect various currency that spawn along with the pets and be able to buy things from the shops around the main town should people wish to sell things using the roleplay currency. Mindy's shop, 'Nook-Fu,' is a dedicated shop for the pokedollars. The item system there is set up to be like Nook's store from 'Animal Crossing,' so it will cycle it's content every in game day (4 Ravenlock days in 1 real-life day). Other renters have taken a liking to the gatcha system where customers can use Pokedollars on them instead of Lindens. The money system can only be used in Ravenlock or any potential sister sims of course, and is all free and found while wandering the sim. The hud will also be expanded to have things like inventory, map, your Pokemon team when we implement the battle system, game clock, and the battle system itself. So it's very much still a work in progress."

So what were some of the challenges? Mindy told me, "The biggest challenge was getting the proper scripts to make everything work. The thrower system alone has came a LONG way. Used to be, to throw a ball, you would attach a thrower, throw at a pet, then whether you caught it or not, to throw another ball you had to detach the thrower, and attach a new one. Thanks to Cassio we now have a completely automated thrower that can be refilled by anyone." One other problem, which they've been working on recently, allowing the gamers to have their Pokemon fight each other in matches, "we are STILL working on a battle system, the test which is this 'rock paper scissors' game here." She pointed to a box next to the statue near the main entry area, "The thrower actually happened on the third rebuild when I went and found Casio at a script library when I was going there to try and learn how to do better pet scripts, since the ones I had would only let you do legs a certain way. we had some derpy pokemon back then."

Asking if there was any roleplaying, Mindy answered, "Yes but not nearly as much as I would like, I do want to get an actual RP system in place, which with the new rebuild, I plan to head this section myself. In the past I relied on others who said they wanted to create the groups and such, but it never got further than that." With Renemon and other avatars resembling Pokemon, I asked if any residents were roleplaying the parts of Pokemon themselves. Mindy answered, "I have actually seen several doing such. I have seen Trainers and Pokemon RPing together in mock battles."

Ivy told me a little more about roleplaying here, "we do help supply the RP tools, faction groups and such for people to continue on personal roleplays around the sim. More often than not you're sure to find someone from a faction roaming around in full uniform. There's been a lot of funny roleplay stories that have occurred, and a lot of fan made stories too. Even though we don't have a full scale roleplay going on currently, there is also many secrets around the sim that people can find relating to the factions. While the teams like Rocket, Magma and Aqua have become a household name you can find entrances to their current team bases around the main town. However there is one new shadowy faction said to be run by a band of Yokai Pokemon lurking around, for the curious trainer they may stumble upon an old shrine in a magic infused forest. This shrine is said to be the entrance to the Yokai Pokemon base."

While it was a sure thing that Ravenlock had been getting more traffic since the release of Pokemon GO, she wasn't sure by how much as her real-life job has been keeping her busy lately,"I haven't had much time to spend on here." But the statistic from a few months before she was aware of, "We are at 20K traffic, which is roughly average for this sim. A low point is around 12K, and our highest point hit 43K. To put this in perspective, Help Island Public, the hub for most newbies, is only 8K traffic. So in layman's terms, your place was popular even before Pokemon Go was released."

And other Pokemon sims? Mindy told me Ravenloft "was and is so far, the only sim I know of fully dedicated to Pokemon and has a custom catch system in place. We have had MANY sister sims, which we tried to help others get started, even applying our system AND builds to their sim free of charge. But they just didnt last due to internal disputes between themselves. I still welcome anyone who wishes to start up a sim like what we have, and will still be willing to help them build it."

As Mindy and I talked, there was a crowd gathering around. Some had their own things to say about the place, all positive, "I'm a newbie to the sim and Second Life in general and this has been fantastic so far." "I'm a regular here. I love coming to this place." One had just discovered the place, "I actually only found out about this sim just a few minutes ago." A couple had a pet by their side as they went about.

Besides her six tails, Mindy's foxgirl avatar has a few other distinguishing features. One is the badge worn around her neck. Mindy explained, "The badge is something we use to do, and which I do want to bring back in a new design in the rebuild, if you click it you can get a clearer view above me." And it did, the badge listing her Pokemon as a "Vulpix," with her ability as "Flaming Ban Hammer." Mindy added, "It was a fun thing I did that let people make there own custom badges. It was just something fun to do. In the new build, I wish to bring it back, with badges for Trainers, Pokemon, and Observers." There was also a pirate ship and shark on her tails, "The ship, is the Thousand Sunny from 'One Piece.' I do love the anime and watch it regularly. The shark, I just got that recently."

Eventually, one of her tails lit up, making a musical note. She explained, "I like music, as people find out when they click my tails." And the others around began doing so more, making a few melodies causing Mindy to giggle a bit, "I think everyone who often plays here plays with my tails."

As Mindy and I were talking, one player, Asuka, came over asking where the ponies were. Mindy offered to take her to the "Neighasaki" level, "We have noticed all the names in the MLP universe are a spinoff of horse acronyms." The three of us went up there, and in no time at all, ponies started appearing around us. The area itself was bright and cartoony, Mindy telling me, "As you can see, we do design the levels to represent there respective designs, so people may RP as they wish here as well. ... You have to thank Ivy for that, she is the lead texture artist and designer. She's the one who designed most of the current levels."

Besides the ponies, I also saw a coin on the ground, "As you can see, Pets, the ponies, as well as pokedollars, the coin over there, spawn around the players. We used to use floating spawners, which would roam an area and spawn them constantly. This would actually cause lag, as well as use a lot more prims. Now we have it so that the actual people are the rezzers, threw the experience system, and will only spawn creatures out around them."

Mindy told me once they have their battle system in it's second stage, catching Pokemon won't be a sure thing, "I DO hope to have wild pets battle people trying to catch them, much like the game. The normal pokemon will have there respective moves, but for the user created creatures, we do plan to have some fun with them." Seeing a pinkish pony, she commented, "Since were in the pony level, Take Pinkey Pie for instance. A few attacks she may have would be Duplication, Suger Rush, Fourth Wall Breaking and such stuff." Asking her what the "Fourth Wall Breaking" would entail, Mindy answered, "Hopefully we'll emplement the script to beable to detect what a user has caught, has in their inventory, where they been, and even a general knowledge database about the users, allowing such fourth wall breakings to occur.Such as, we have a sim website where people add there usernames AND real-life names, we can link the database up so that the pony would actually call the user by there real-life name (we will have an opt in and opt out option)."

Asuka was happy to have found the pony area, "It's relaxing to me." Then she noticed a certain purplish pony, "TWILIGHT!" She then tossed pokeballs at it until the game announced *Twilight Sparkle is captured by aliciasilverfang* "My favorite pony!" she beamed. She would capture a few more, then "Eep! I need to get pokeballs." So the three of us headed back to the town square.

Asking Mindy what advice she'd give beginners, her answer was, "Have fun, and aim at the feet. For actual Pokemon games, put Abra to sleep before trying to catch the little squirt. (I) spent well over half my collected money trying to catch him, and he just kept teleporting away. As for the aim at the feet one, Secondlife's Hitbox for physical builds seems to be near the feet." She explained with the charlizard for instance, people would be trying to hit it's wings when only a hit at the feet would succeed. She rezzed one Pokeman as an example, a rectangle beneath it visible. She called that a "'ground box' ... used to keep them standing up right. It's actually the biggest part of the build, and has to be physical to keep pets from falling threw the floors."

I then asked about special events, such as holidays. Mindy then offered a sneak peek at the upcoming Halloween area. We teleported there, and I saw a dimply-lit fairground, "this is the event area for the Halloween event we are planning. Things are still being worked on at the time, carnival, fun house, and several other things. The stalls will be for renters to set up selling stalls. We headed to the largest building, where the first floor had a number of unfinished stations, "The second floor of the building has past events we had, past builds, events, and others we have pictures of." We headed up the stairs, and the walls had a few dozen pictures all around, "we do have a picture of the very first build this sim seen, not the one on the homested mind you." She pointed that one out.

Taking a look all around, this gallery helped remind me this wasn't just simply a place that was recently set up, but one that had been around for years, with many different players, some whom had spent a lot of time here making their own adventures and stories.

Most of the rules in the sim are common sense ones, no griefing, no cheating, no sex and nudity. Profanity is not allowed, nor are vehicles not approved by the sim administrators. Drama is to  be kept to a minimum and heavily scripted items "that can push, throw, trap, spam etc. in any part of this sim" are prohibited.

"This sim was created in the hopes that it would make people smile, the prices I have set allows even those with no Lindens at all to come and enjoy themselves, the rent here also is meant so that those who love the sim, no matter the income, can come and live here and be around the area they like ... It always is still a surprise to me (smile) being the place origionally started out with the plan that me an a few friends could have fun with. I honestly didn't think the sim would end up this popular."

More on the sim can be read on their forum at . Their town square is located at Ravenlock (128, 127, 144).

Bixyl Shuftan

Friday, August 19, 2016

Games in Second Life: Linden Realms and 7Seas

By Gemma Cleanslate

Bixyl asked what games do we play. I looked back in my life in sl and I still miss the old casinos , especially the camping casinos ,sorry to say. Sigh. I am not fond of the new gaming possibilities. So far I have not attempted any mostly because of laziness.
One game I still like is chasing crystals in the Linden Realms. It is "stupid fun" to run and escape the rumbling monsters that watch over the crystals and will get you if you are not fast or careful enough. That is okay because there are resurrection sites where you go after they kill you and begin again from there. You never lose the crystal points you have captured and when they are enough to matter you can go and exchange them for lindens. 
Each part of a realm is large and encompasses many adventures to run through. When you first arrive in the realms for the first time you will be asked to complete a quest. I did that years ago, but then you are free to run to any area of the forests, caves, mountains, hollows and find the varied colored crystals that stick out of the ground. Each color offers certain points to exchange. Not only do you have to watch the rock monsters but watch for falling rocks and many other very scary dangers. Try it for yourself. Read the rules and follow them or you will find yourself at home once in a while. 
You will automatically be wearing a hud that keeps track of your crystals while you are in the realms but don’t worry if it does not appear, your points are still added. The entrance is by teleport through a blue arch found at the Linden Portal Park.    

Another game I play almost every day I am in Second Life for at least 30 minutes or possibly more if I have time is 7Seas Fishing Contest. I have been fishing for almost 10 years and not only fishing in contests but hosting them for various places. It is a social activity as well as a contest. All the fishers who are mostly too lazy to hold a rod so fish automatically with invisible rods. It is all random. 
As soon as the cast begins the fishers begin to collect various fish with points that are registered on a leader board that keeps track of the points of the top 5 fishers. At the end of the contest the top winners are rewarded with lindens and possibly trophies and other rewards. Bait is used in almost every contest and we must purchase our own bait. There may be a lot of grumbling taking place as time passes and the fish are not biting. 
Trivia questions play at some of the fishing holes and help pass the time. Conversations can range from fashion to food. Greedy game is available at some of the sites but I have never tried that. And there are many Krafties (another game I have not tried) enthusiasts who come fishing too and have their battles while there.  
There are other forms of fishing in sl but this one is my favorite. There are custom fish to be caught at many of the sites that people love to collect as well as the trophies. Those trophies belong to Grey Nacht who collects them and more. 
You can learn about 7seas Fishing at the website  or you can visit the headquarters inworld.

Gemma Cleanslate

Friday, August 12, 2016

Treasure Quest

By MajikVixen (bluevioletvixen.lorefield)

“Avast Ye Matey, If Ye Be Looking For Treasure, 'Tis Here...!”

Treasure Quest is another relatively new game within Second Life that is pretty fun to play and generates traffic for Land Owners. StormyDaze15 and Chris (chrs1969) developed the game in hopes of improving other coin hunting games out there.  I would say from the abundance of happy chatter going on in the group, that it's definitely the best generation of these types of games.  Players are also free to talk about any game they want in group chat, Stormy and Chris do not fear that threatening TQ.  Players have talked about a multitude of things, from the game itself, to everyday things like pizza, and Dr. Phil.  Players love to chat because it gives them something to do while waiting for a TQ item.

There are free HUDs for both Players and Land Owners (listed as the 2nd link in the Additional Information, URLs section of this article).  Tax is only 10% (which one only pays once, not on every item).

One simply adds the Players HUD and then can search for Coins, Gems, or Mystery Prizes worth L$ or things.  There are buttons on the HUD to check your balance, go to Headquarters (there are items there and an ATM; once you have L$1 you can withdraw with your group tag), go to the website, or find lands to hunt on.  I clicked a few coins at various places and got myself a pretty penny!  It's easy, you just stand within 10 meters of an item, click them, the time counts down in the floating text, then you type in an answer to the simple math question in the blue box that pops up (probably to prove you're not a bot), and your score is presented in nearby chat.

The values of each item have also been listed on their website (listed as the first link in the Additional Information, URLs section of this article), ranging from L$.01 - L$10.  However something new has happened with Mega Coins (also listed on their website)... these are valued at L$25, L$50, L$100, L$200, and L$250.  For example, the L$25 one is worth a 45 minute wait (the more the value, the longer the wait). 

Additionally, anyone can ask for a special Mega Coin to be designed (you can even pick the value), and Stormy and Chris will make them for free.  During the weekend, I asked them to make a Mega Coin with a heart that has bat wings, inspired by my ^v^/<|;) (Bats Out Of Hats) store, and they did!  After some short testing, the Gothic Heart coin was released on 08AUG16 and is valued at L$25.  Players are only allowed one Mega Coin per day, per avatar, per land, but it really pays off!

As a Land Owner, funding is easy, you just rez the Treasure Quest Funds Vendor, fund it, and then you can take it back into your inventory.  Land Owners can rez as many TQ items as they want (TQ is low prim friendly, for example, each Coin is only 1 prim), and once a Mega Coin is rezzed, it goes to sleep (becomes invisible) so a hunter can't follow you to collect them.  As long as you have the Treasure Quest Land Anchor, the Land Owner HUD will tell you what you need to rez to have a Dash at your place.  A player does have to follow the Terms of Service, also listed on their website, but this is to make playing fair for everyone. 

TQ also chose not to do ranks, to keep the game more enjoyable and not stressful.  However, the items one has collected are displayed in nearby chat, and they do have a weekly contest that is like a bonus to playing the game.

Although group chat announces when an item is hidden or found, Treasure Quest players typically never know what awesomeness they may find.  Truly there is no other game out there like this.  ...So get out your Geiger counters and find those worthwhile items just itching for their new owners!

Additional Information:
Marketplace URL: (here)    
Groups: Treasure Quest Friends (Group Key: 584874bb-49db-b18c-a324-44472a5c2aba)
    Treasure Quest Owners (Group Key: 03efac2d-2832-7d8b-5f76-5c004fb79096)
Preferred contacts:
    Chris (chrs1969)


Friday, July 29, 2016

RFL Courage 2016: Null Aries' Designer Sim

By Bixyl Shuftan

The Relay for Life brings out many talented creators whom over the course of the season use their skills to create some very artistic and detailed builds. This is particularly the case for the Relay Weekend, in which not only the various camps show of what they can do, but also some artists whom get to work on special "designer sims," usually having a whole sim to work on. For this year's Relay Weekend, Null Aries got to work on the designer sim of RFL Courage.

With the theme being "Once Upon a Cure," I had adopted the look of a "dragonkin" fighter to look around the place that day.

RFL Courage was on the east side of the Relay Track, with the suggested direction of traffic going east then south.

Looking around on the right side of the tracks (right going clockwise on the course) was the "Lake of Despair." But where there is despair, there is also courage.

 Not far away was a small shopping area with a few wares.

The area had much detail in the scenery. I would check out things out in more detail later, but I had heard about a cavern I wanted to explore first.

On the left side of the track was a stairway leading up the hill to the "Trail of Tranquility."

 The trail itself is a peaceful one, a path through some woods.

 Next to the path was a hole, which led down to the "Cave of Unknowing."

 At the bottom of the entry ladder, things seemed a little slimy and sluggish.

The cave was very detailed, with features such as mushrooms and this fountain, fed by water coming from above.

 There were dark, misty, passageways between rooms.

 "Courage to be aware."

In the middle of this cavern of fungi, a monster lurks.

 And the monster has a name: cancer.

"Courage to find out."

 The monster can take different forms, and names.

 "Courage to fight."

Fighting cancer isn't easy, needing the right medicines and care.

It's a disease that can strike both the old, and young.

 "Courage to Triumph."

 What everyone fighting cancer thinks of is the victory, of finding out the monster is defeated.

 Support, Courage, Faith, Determination, all are needed to beat the monster.

"Courage to Endure," After the victory, it isn't necessarily easy going on.

 "Courage to Accept." One has been through a struggle.

It soon dawned on me the journey out of the caves looked just like going in.

In the aftermath. one looks back at the journey they went through, but one finds the "Courage to Survive."

And the caves end like they began. It probably was"U" shaped with two mirror ends, with the other sides of the passage signs with a different set of letters

"Immerse yourself in our fairytale quest. Locate a book. Then travel the Trail of Tranquility. Help us give courage in Second Life and real life."

 Getting out, it was back on the trail.

The Cave of Unknowing was worth an article in itself. But there were other sights in the sim yet to see.

 The Brook of Encouragement.

 Nearby. also on the left side of the track,  was a small village.

One could pick up a notecard with a small Fantasy tale.

Back on the right side of the track, I decided to check the trail up "Triumph Mountain."

Like most everything else about the sim, the trail up was well detailed.

 At the top, I found a heart, and a little something else.

There was a freebie display case for a hunt. This was for nine geodes hidden about the trail. I just had to find them.

 So I began looking.

 And I began finding them

 At the base of the mountain was a farmer's building with a few piggies.

 Sometimes you wonder what else is in the area besides you.

 The search for the geodes continued.

 Eventually, I would find all nine geodes.

The 2016 Relay Track, and its RFL Courage designer sim, are now gone. But I still have the the nine geodes as a souvenir. For now, they're on display at the Newser office building.

Go Relay!

Bixyl Shuftan