Monday, April 15, 2019
By Marcel Mosswood
The “First Annual International Photography Festival” will be held on April 13th – May 12th. It is to bring together real-life photographers in one place and allow them to exhibit their photos in Second Life for one month.
“The festival will allow people who are interested in the photo real-life to discover more easily the work of the photographers present in Second Life by grouping them in the same gallery. Currently, they are scattered in several galleries with other artists (painters, sculptors, art designers, etc.). I am convinced that SL is still a good way to promote photographers in the real world,” said Nils Urqhart, the avatar behind the event.
The Annual International Photography Festival will be organized every year with more photographers, this year they are twelve. “It's already a good start,” said Nils. There is no charge for the photographers and they are allowed to sell their photos during the exhibition.
This event was inspired by the photo festivals in real life. For example in France: Montier en Der, Bourg en Bresse, Hauteville-Lompnes, or Namur in Belgium. Montier en Der and Namur are international festivals. It’s also held on April - May in same reason, it is the moment of the photo festivals in France.
For the event, Nils work in a team with Annie Scott-Siegel (claera). This event also supported by Chia (volchia.ferduccio) the owner of the Art'e Gallery which provides a gallery for displaying photography for free during the festival.
Nils Urqhart (Paul Maurice in RL) is a French landscape photographer in real-life. He takes photos mainly in French Alps and other French mountains (Vosges, Jura, Bugey, Aubrac). He is present on SL since December 2007, opening his 1st gallery at Isla Victoria in 2008, and since 2010 he shows his photos at Helvellyn (Art gallery Rill'Arts).
Here is the LM of the First Annual International Photography Festival: http://maps.secondlife.com/secondlife/Helvellyn/58/217/30
Friday, April 5, 2019
The Primtionary Games: Challenge Your Building And Language SkillsBy Marcel Mosswood
Have you heard about Primtionary? It’s a cool and fun game in Second Life. I remember, one day when I was in the middle of the games, my friend asked me over IM, “Hey, what do you do?” I answered, “Playing games.” She said, laughing, “Of course, I’m in the games too. It’s called Second Life!” But I was too busy playing Primtionary to explain to her.
Primtionary was established in 2004 and has been played since, the copyright is owned by Yummie Olsen. “Primtionary may just be the longest-running, most popular game in Second Life,” said Peace Dragovar, the manager of one running Primtionary game at Creations Park and The Palace.
|The Primtionary Games at Creations Park|
There are four levels word: Easy, Medium, Hard, and Evil. The Easy level can be built with 1 prim. The Medium level is a concrete word for everyday kind of objects or obvious symbols. The Hard level is a common word that is an object or concept and takes creativity to build. The evil level is a common word that takes a lot of creativity or uncommon words. So Evil should be hard to build, but could be easy to guess.
So, who are the avatars behind these great games? As mentioned earlier the copyright owner of Primtionary is Yummie Olsen, the scripter for the timer and word catcher is Lum Kuhr, Hooten Haller created the theme manager, and Aisuru Reiko built the stage (he is the winner of the Design-a-Stage contest). The avatars who keep it running are the hosts: Gardendancer, Technus Grayman, Hooten Haller, Peace Dragovar, Buck Enoch, and Ololo Petya. Yummie is the head host.
As a game, Primtionary makes benefit for the players. According to Peace, “Personally, I enjoy guessing what is being built. Once in a while, I like the challenge of building the word given to me. As a host, it's amazing to see how builders build clues. I often get surprised by how creative people can be. I also find it’s a relaxing game, there's pleasant chat among players.”
And what are the other hosts said about the benefit of this game? Technus Grayman said that “Newer folks learn new building techniques. Also, non-English speakers learn new words! Actually, some English speakers learn new words as well!” According to Ololo Petya: “We have fun! Also, an incentive to make people learn to build.”
If you are interested to participate in the game here is the schedule:
And here are the LMs:
Creation Park: http://maps.secondlife.com/secondlife/Creations%20Park/246/13/24
The Palace: http://maps.secondlife.com/secondlife/Terra%20Delta/138/157/805
Wednesday, April 3, 2019
By Bixyl Shuftan
Not long ago, I went to United Furry Outpost at the Topaz Oasis sim where my friend Jasmine Dawn found something interesting. She introduced me to Skywind Kitsune (Gravity Wright), who showed me around. Eventually, he decided, "I'll show you the Anti-Gravity Racing Association. This is something that only we have, and we are very proud of. ... Ever hear of the game F-Zero? Well, we basically made that game in SL, with cars that can cling to walls."
The track itself resembled a holodeck, with the techy grid-like appearance of much of the surface, but was much, much larger. Much of it was on the ground, including the starting/finish line and the vehicle rezzer. But there was lots of track on the walls of the place, as well as the ceiling. "People can register here to race," Skywind told me, "We host racing tournaments every year, with a 1st place prize of L$2000. ... Weve been hosting this events since 2006, we even had Lindens race. But back then, we didn't have the wall-clinging cars. At AGRA, we've been perfecting the racing tech over the years (chuckle), finding new and creative ways to race in Second Life."
Getting back, Skywind suggested to watch a race, people change their draw distance to 1024 meters. Of his fast car zipping around, "as you can imagine, have six racers go head to head, it can be quite the spectacle. It also gets pretty technical, the cars are entirely adjustable. ... I told my friend Kyosuke who built this track he probably built the longest race track on SL."
I would later meet up with the builder, Kyosuke Yexil. He told me the first track didn't take long to make, "Only took a few hours to build the base, then worked on and off on aligning the textures." Back in 2006, the course was simpler than it was now, "back then though, the engine was very different, it could only move in two dimensions." Of the recent tracks over the wall and ceiling, Skywind told me, "We actually build a new track all the time." Someone else told me they try to make the tracks fill as much of the racing area as they can, "every couple months we build a new one."
Skywing mentioned, there was just one slight problem, smaller participation lately, "the game kinda has fallen out of popularity. ... I've been trying to setup a tournament, but we don't have any racers. We have three people interested, that's it. It's like the game is at it's peak and we got nobody that wants to participate (chuckle)."
<iframe width="560" height="315" src="https://www.youtube.com/embed/7Zv5YENwsSs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Before we parted ways, Skywind would send me a link to a Youtube of a race a few years ago.
Giving the vehicles and track a try myself, I found it quite a challenge. I turned off the music so I could hear the sound effects better, such as the whines of the engine and the rush of power boosts. I found AGRA to be a great and unique racing game in Second Life. Hopefully interest in the race course picks up soon.
Monday, March 25, 2019
By Bixyl Shuftan
Some might be surprised to learn that not all comics are in the newspaper's "funny pages" or in magazines. Some you can read online. Some are good enough to be in a real life newspaper with good art and clean humor, and some are done by beginners with not much of a plot. Occasionally, an online comic gets something based on it in Second Life. One example was "ZZ Studios" which was a tribute to Eric Schwartz's "Sabrina Online." Another was a rideable mount I once got that was based on those in Tiffany Ross's "Pure", although it could also be considered one of the "Shiave" of her "Cyantian Chronicles" which had more readers.
"Out of Placers" (http://www.valsalia.com/comic/prologue/01/), or "OOPs" as it's sometimes called for short, is a Fantasy webcomic by an artist known as Valsalia that began in April 2015 in which humans share their world with other intelligent races, including Yinglets. What is a Yinglet? Probably the simplest definition I've come across is "Like the kobolds of D&D, but more comical." They're small furry bipeds that average three to three and a half feet tall (add several inches if the ears are erect), thin arms and legs, large ears and eyes, and a snout with a large single tooth in the front. Although they can speak the same language as humans, the "shelltooth" usually results in a lisp. The majority aren't quite as intelligent as the average human, though there are some exceptions, and they tend to be easily amused and distracted. Most humans in the world see them as pests or amusing distractions themselves. They prefer shellfish for dinner, their large front tooth handy for opening clams and oysters, and are often seen at riverbanks and beaches scavenging for them and anything else that might catch their interest, getting the less than flattering nickname "scavs" from the humans. They have a different sleep cycle, while sleeping fewer hours a day overall will take naps about three to seven times in a 24 hour period.
release party of the Ynglet avatar, by Raphie Jular of Evil Turtle Productions. The avatar is bento rigged, and both male and female chests are included. Two colors are included, and the avatar has bento rigged mesh with bento rigged jaws, ears, tails, and fingers.
Sorry to all the newcomers who are just joining us and are probably wondering WHAT THE HECK IS GOING ON! We're hosting the release of Evil Turtle Productions very own Yinglet avatar!
Do you like eating clams? Do you like talking like 'zhis'?! Do you enjoy being a short little cute ball of fluff who's always finding trouble around every corner! Then be sure to pick up this well created little avatar!
It didn't take long for the place to fill up. And finally at 6PM SL time, "Hello everyone that's here so far! We're just now OFFICIALLY starting things off! Thank you all for showing up early to support the lovley Raphie Jular and their release of the Yinglet avatar!! If you take a look to the right of the stage there's already a nice little board for you to purchase your own Evil Turtle Productions Yinglet!" Becky greeted, "Welcome everyone! Glad to see you! So the rules are as follows; if you want to join zhe raffle, ya must be here the WHOLE event, no join and run. That's the only rule! so click that raffle ball, floating above the dance floor when it opens!" "If y'all have friends who are fans of yinglets or looking for a really cool avatar, be sure to invite them along! Raphie put their blood sweat and tears into this wonderful little thing, and I'd absolutely love to see it flourish! ...There's also an event currently on the board for 1,500L! ... The theme is 'Fantasy.' ... And you can 100% spend that on Yinglet and Yinglet accessories! ... But let's be serious, any money they get is going to clams more than likely!" Later in the event, it would get raised to 2069 Lindens.
Magpie Hyena (VesperBloodwing Parx) had a gift for people attending the party, skins to change the appearance of the Yinglet avie a little, "Raph, I have three skins I can do for this av. I don't have time to set up for selling so, I was thinking about just giving them away." Raphie agreed, "Sure thing Magpie."
Another mused, "Dancing chickenlegs even." Becky commented, "Chicken legged, but far to small to eat! You won't get any meat off these bones." She herself later got hungry, "Be right back, I need another taco." This being the favorite food of the Crux avatars that Montecito Bay is fond of, someone commented,"Seriously, you're going to cruxify your Yinglet at this rate, Becky." Emorald surprised Becky by popping a taco into her mouth, "Ack! Hey! I had zhree dammit!" Emo chuckled, "Eat a fourth one!" Eventually, someone asked, "Becky can I haz some clamz?" Someone responded, "I don't think Becky wants to share her clams, or her tacos."
The contest was won by Iexo Bethune!.
With the party over, people began heading out. "Have a wonderful evening everyone! Thank you Raphie for letting us host your wonderful avatar!" "Yall be safe and good. Don't OD on clams!" Someone responded, "Awwwww! OD'ing on clamz iz de fun part!" Some would say they'd return, "I'll have to come back here, this place is HUGE." Raphie commented, "I will tell (Valsalia) zhe tale of zhe SL Ying takeover, Zhe mighty tale! ...Zhank you all for coming!"
I had been told that in the rush to get the avatar finished by the release party, there were a few bugs in it. But the only person concerned about it at the party seemed to be Raphie himself. They should be ironed out and those who already having brought the avatar getting updates in a week or two. It was also commented that the avatar might have a lasting effect on Montecito Bay, remarking things were crazy enough with the Crux avatars, but with Crux *and* Yinglets, things would be truly insane.
Monday, March 18, 2019
Environmental Art Delivers a Sobering Message at Ecoscape
by Klaus Bereznyak
EcoScape opened March the 3rd in a dedicated setting at Asmita Duryanjaya's InterstellART sim. Environmental Art installations from 8 Second-Life artists treat a variety of issues from the threat of biosphere collapse to human survival strategies in a polluted future scenario. The exhibits are impactful and informative and well worth experiencing up close.
One of the contributing artists, Elle Thorkveld explained to me how she'd been inspired with the seed of an idea while participating in an online class in Environmental Humanities. She highlighted a rare interview with the artist Gustav Metzger in AnOther magazine which talked of a need for artists to speak up about the issues the earth is facing.
"I mentioned an environmental art exhibit as a possibility for a different venue to Asmita Duranjaya. She liked the idea and offered to host it at her interstellART sim. I would like to credit Asmita for all the great work she has done refining the concept, curating, organizing and creating installations herself for the exhibit. I have done much less in comparison.
Beyond the initial idea and some support, my contributions have been limited to creating an installation."
In spite of it being a difficult topic and far from cheerful, the project has been well received. It attracted a full sim for the opening event, and the level of interest has been encouraging.
The exhibits are stationed in a desert environment. Visitors can use teleport stations to get around or walk over the dunes on foot. There is information available in notecards at each station as well as in a dedicated information area, where a book about the show and some comfy chairs are free to pick up and take home.
Asmita, in a notecard, outlines the overarching intent of the exhibition:
"As artists we can neither influence necessary political decisions (except of voting for the parties and politicians, who care), nor reverse some negative developments of the industrial growth.
But we can warn, issue a statement beside trying our best in personal life to behave ecologically responsible."
I asked Elle what she thought artists can do about environmental problems:
"I think that they can raise awareness of the problems through presenting aspects in their work. Artists have the freedom to look at issues in imaginative ways which I think can raise the public's consciousness of issues. They might even offer new solutions."
Some of the stations make use of the virtual environment to immerse the viewer in alternative visions of the future.
June Clavenham's "Overpopulation" features a city burned out and ruined, embedded with interactive media stations and leading to a brightly painted garden that could represent a better future.
Our choice is also emphasised in Duna Gant's "You Decide" and Alosio Congrejo's "To Be or Not to Be."
The diversity of approaches artists have taken to the subject is worth appreciating, both in their choice of issues and the techniques used to create their installations.
Melodie Heart has collaborated with Erico Lecker in creating "Armageddon in the Biosphere" to highlight the frightening consequences of the destruction of insect life through pollution, habitat changes, overuse of pesticides, and global warming.
It must have been challenging for artists to zoom in from all the possible environmental issues they could underline.
Elle Thorkveld's contribution, "No Ark in Sight", calls our attention to rising oceal levels and the plight of polar bears with imagery that melts together arctic scenes and open ocean, demonstrating the transition. She explained why she chose the bears:
"I like bears in general and I think polar bears, being so specifically adapted to an environment that is being dramatically impacted by climate change are sort of a canary in the coal mine for all animals and the mass extinction going on. They are beautiful animals, it is very sad."
The beauty of trees and the artists' evident love for them is poignantly presented by Lalie Sorbet on an island with cutout organic forms and by Asmita Duryanjaya in her tree-hugging trail.
Asmita's trail invites the visitor to ponder a series of quotes in a short pilgrimage and homage to trees, then to go and hug a tree in RL.
Overlooking the exhibit, Asmita has also composited an inspiring build with a focus on survival strategies, using mesh creations by Silas Merlin. It asks what kinds of alternative technologies humans might need to survive after a catastrophe.
All the contributring artists have more permanent exhibiting areas on the main part of the InterstellART sim, which can be reached by teleport from the landing area.
This exhibition is a bold foray into the ways virtual art can be used to inform, confront and offer some answers while emphasizing the worrying state of the planet. The challenge of using a virtual world to create a uniquely immersive branch of environmental art has been creatively entertained by the participants, and Asmita has done a great work in initiating and assembling the experience for Second life avatars. The exhibit remains open for visiting, and it has only been possible to mention a few of the details.
It seems fitting to end with an afterthought that Elle Thorkveld offered in our discussion:
"We have a focus on finding new life in the solar system, as a great search, yet we are participating in mass extinction of thousands of living species right here on our own planet. It is ironic and rather sad, we humans are strange creatures. I think simply shifting our attitudes towards other species, to respect them and see that they too have a right to exist, live and raise their families, to be treated with kindness, would help greatly. As Asmita said in her installation, Hug a tree."
Gustav Metzger: "We Must Become Idealists or Die" - http://www.anothermag.com/design-living/8123/gustav-metzger-we-must-become-idealists-or-die
About the Environmental Art Movement - https://www.theartstory.org/movement-environmental-art.htm
Thursday, March 14, 2019
By Bixyl Shuftan
112/116/1738). You'll have to walk to it as teleporting to the Gacha Guild, you'll end up at the entry area.
Like other gacha avatars, some varieties are less common than others. The common ones are the "Natural," "Thawny," "Spotted," and "Noir." Uncommon are the "Piebald" and "Runic." There are two rare ones with pronounced horns. The most rare is the "Koi," which is fishtailed. The vouchers can be traded, and the rare and ultrarare ones can fetch some good money (or you could give one to a noodle fan among your circle of friends and make them really happy).
Even if you're not a dragon fan, you'll probably think of the noodle dragon as cute and adorable. While not quite as small as most tiny avatars and much larger than a petite, it's still small. It's natural expression is to smile. It makes cute noises, especially when getting belly rubs, and it's various animations add to it's cuteness.
Moving around is much like a regular avatar, though you're usually on all fours. There is a HUD that allows you to look asleep, mad, sad, etc. There are also nine body animations, such as sitting down, rubbing a whisker, rolled over on the back, hugging, dancing on the ground, dancing on the back legs. One animation has the noodle dragon offering an egg (the Koi offers caviar). If touched, the person touching gets a copy of the egg. It can be hatched into a pet dragon that can be held. I read there is a swimming HUD, but haven't tried it out yet.
The avatar is Bento, so some older viewers may not be able to see it properly. The other problem is that to some, gachas can be quite addictive. "Betcha can't stop at just one," one might say. And indeed many can't. So watch your spending.
While nothing is certain, it's a good bet the Chibi Noodle Dragons will have a following for some time to come.
Monday, February 18, 2019
By Klaus Bereznyak
Imagine you had a magic pencil that could draw 3D lines in thin air so they became real objects ... what would you draw? Cica Ghost has been busy with her magic pencil creating her latest installation, Drawn Town, in Second Life - giving us a taste of what it might feel for a whole town to come to life from a sketch. Coming as it does, so soon after her last immersive offering, Lullaby, this new sim reveals a creative mind at play, recombining elements and ideas in fresh ways that are nevertheless instantly recognisable as classic 'Cica'.
When the sim opened at the start of the month, white lines in a black, starry night outlined the moonlit town. Visitors landed in a box high above and were invited to jump through a hole and fall through the darkness into the drawn wilds surrounding the town. A short walk through the trees and plants brought them to the town where there are alleyways to explore, ladders to climb, and even a cafe where one can relax and drink drawn coffee.
It seemed as if you were walking into a child's drawing on a blackboard but, up close, everything seemed to be outlined with frosted icing. Some of Cica's installations have stories to follow, leaving space for the avatar to also make up their own. This one was introduced with just a simple quote from the Irish Actress Maureen O'Hara: "In the beginning it was all black and white."
Last week, members of Cica's group received a notice that the whole town had switched black and white: what was black was now white, and vice-versa. I went back to look and it was a very different experience in the 'daytime'. For one thing, the sun now looked down where the moon had flickered before.
Visitors to the installation will keep tripping over the cats that make an appearance, wherever Cica has been at work, but the town is also inhabited by her signature, sketched figures who have even hung out their washing to dry between the tall houses.
For the curious, there is plenty to click on and look at, including places to sit high up with great views of the streets.
Cica cars are available to drive, and easier to maneuver than many SL vehicles. Time spent here is rewarding, and I mean not popping in for a few highly unusual selfies but immersing in the playful fantasy and pondering the stories that might be behind the doors. The little details, like stars floating up from the chimneys, characters looking out from windows, and huge street lamps that look more like the standing lamps you might find in a living room, are all worth spotting.
Cica Ghost is an SL artist based in Serbia and has been drawing marvelous landscapes filled with fantastical whimsy and bringing them to life in our virtual world since 2010. Many of her creations can be bought at her store and found all over the grid, especially the cats. Virtually every single month last year (2018) saw a fresh creation unleashed, some dark, some playful, all compellingly unique and imaginative. We look forward to seeing what comes next.
<iframe width="560" height="315" src="https://www.youtube.com/embed/95NakuS4iZQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Draxtor Despress did a short video of the place: (click here if the video fails to play)
Drawn Town - http://maps.secondlife.com/secondlife/Koro/169/128/22
Cica's Store - http://maps.secondlife.com/secondlife/Appalachian/141/139/3502