Friday, October 7, 2016

The DiXmiX Gallery

By MajikVixen (bluevioletvixen.lorefield)

“And What Say The Dreams?”

Have you ever been so at one with art, that you ate, slept, and breathed it, just for starters?  A lot of what draws us here to Second Life, is the beauty to create and share, so this seems a very obvious answer, but I wanted to share my experience of DiXmiX Gallery with you, anyway!  You see, this place called to me, all my senses were stimulated by the unrelenting aesthetics here.

When I first arrived, I was greeted by the colorful and lilting tree branches, encompassing a very practical and modern looking building, made for beautiful presentations.  I was drawn in, by the many poetic pieces that reminded me of things you'd find in one of Tool's albums, a touch of Marilyn Manson, things found at TheHappyPencil dot com, or something similar.  Whatever the case may be, I was immediately taken back to a very wondrous and emotional place in my artistic past, and I felt ALIVE again.

When I later came back to do a tour with the very kind communal curator, Dixmix Source, he talked about how long this gallery has been in SL and what made him decide to do this, "We opened September 17th, but before, we had another dixmix gallery in another land ... We had to move because we had too many ppl at the opening, so we needed a no limit avatar place for our event (even though the limit is still 100, as per Linden Lab rule).  You know before, I was not into promoting stuff, I was sending some notices to art groups and invited my friends, the gallery was not even in search.  With this one, it's a bigger project, about art, but also, a place to hang around, to make pictures, and take a drink."

I then asked Dixmix how he decides on what artists should go into the gallery and how often it changes, and he thoughtfully responded, "How I decide hahaha, feelings ... I have to be impressed by one picture, then I'm looking if his/her production is quality, if there is a style, then I talk, and see if we can do an exhibition together ... the 'together' is important.  I've been invited so many times in some gallery where the walls were not even nice to pop up the picture, and the owner says 'drop what you want' ... it's fine... But for me, here, I want to be involved in what we are showing.  Artists usually like to be helped with their selections, and I push them to produce more exclusive pieces.  After some weeks of the opening, and artists being in articles, I will begin to change one of the galleries every 2 weeks."

At the beginning of the tour, Dixmix explained that all galleries have two floors (even though we would mostly stay on the ground level).  In the entrance is their thematic room, now occupied by the amazing SL artist, Ariel Brearly.  "...all these pics are from my inventory.  I bought them through the years, but later this year we will have Ariel with new work here," he commented, "Later we will have different themes, like black/white pics from different artists, or pictures from a sim, or pieces based on a word."  I asked Dixmix how he found Ariel, and he replied, "How?  Dunno.  I saw an exhibition of her maybe 6 or 7 years ago, I bought some, then more at another exhibition, and I bought some other pictures by Ariel too, then we become friends.  And we organized an exhibition of her work at Crimarizon's gallery (it was a sim, built by Megan Prumier - co owner and builder of this gallery too).  Megan also built a lot of sims, one of the famous ones being Deadpool - Metropolis city."

I was then taken to a room in the South, with a little bar and one amazing coffee machine.  I clicked on it, and was then able to select my poison *grin*.  Dixmix remarked, "We created this gallery after some others (all were dixmix gallery named), but this time we wanted to promote art as usual, but also have a nice place to hang around.  Since the opening, many bloggers are coming here to take the pictures... it's full of nice chairs, and some little details that Megan created and rezzed here and there, to warm up this modern building."

Then continuing on the tour, Dixmix said, "...then we have 3 areas (the black, grey, and white gallery that we named like that, not because of their walls, but because its shade of monochrome ...and even if we will have colored exhibition, it's a photography theme I really like so much).  The black gallery is occupied with Grazia Horwitz photos, it's her first exhibition in SL, and I found her in Flickr.  As a curator, I select her pictures, and drive her to produce a lot of new ones in the direction I show her.  My curator's job is not only to invite artists and let them go, I'm talking with them, I'm sharing ideas about how it has to be hanging on the walls, and of course it has to match all together.  Some photographers (like me) have many different genres of shooting (portrait, surreal, landscapes, erotics) but I always want to make a strong selection, and all pics of an artist match in a series."

Hard to pick a favorite, but I did mention how much I loved the sculptures.  "All the scupties are bought by us, and most of them are from the Italian sculptor 'Mistero Hifeng,'" Dixmix replied.

In the East, we approached the Grey Gallery, and Dixmix said, "On the walls of the grey gallery, we invited Ziki Questi, who is a SL art blogger, and we have been attracted by the quality of her photography, so I asked her to show 7 of them (as you can see the selection, the blue ones are downstairs and the sunset upstairs.  I should also have sepia, pink, or green, but I want to have an 'ensemble' (in French), a collection."  Questi's style reminded me a bit of a mix between Salvador Dali and Mark Ryden.

Continuing Eastward, we came upon the White Gallery.  " the white gallery are my pictures, a selection of monochromatic sensual photos.  Works on the light and the darkness.  And behind me my favorite chairs (very personal ) hahaha," he proclaimed about Megan's "NOMAD // Sea Mine Chairs."  Love the black and white and limited color erotic photographs in this collection, they massage one's thoughts after having visited the previous works.

Then we stabbed Westward into a cozy and spacious room Dixmix called "The Atom," and Dixmix told me, "'s our party room.  For openings, we always have live DJs, but we will also have live musicians playing here too.  Even our tip jar has been made by Megan, and is a piece of art.  People like to touch it and drop some L$ to support us hahaha.  This is one of our permanent galleries (the other one is up here).  In this one it's Megan's choice (and I asked her to have this collection of her pictures)."  ...This place would be perfect to mingle and talk about the feelings the artwork in the gallery has provoked.

We trudged forth, upstairs and sat in front of a mesmerizingly mechanical memory game.  "...Up here, it's my choice and I select again, in my inventory, from the stuff I'm buying or have received, from artists that had an exhibition earlier in my gallery.  Some games you can play with are here and there, also.  People will discover it when they will take the time.  Come back 10 times and you will still discover new stuff."

I asked Dixmix, at the end of our journey, if he gave these tours to everyone, and he replied, "I did a lot ... we build the gallery early August, but with vacations, we wait until mid September to open it, so I invited some art blogger to make the tour before, and since the opening I'm trying to have a SL magazine like yours... It's good to have press before an event, but also after, because we will always have events here, artists will change.  And making the tour with people helps me to find my way here too (laughter)."

If a picture is worth 1,000 words, then I bet the first hand experience is priceless.  Go and see what thoughts and feelings can be brought to the surface of your being, when you live for a few moments, at DiXmiX Gallery ...Your inner poet craves this nourishment. ♥

Additional Information:
Personal Gallery:
Group: DiXmiX Gallery (Group Key: 1f0de95d-9c3b-df47-9b79-db1d8af5c00a)
Preferred contact: dixmix Source


Friday, September 30, 2016


By Gemma Cleanslate

Two of my fishing friends were having a conversation one day during a contest that caught my attention. They were discussing a new inworld game that is called Pokemonsters. (sound familiar?) I intruded and my friend Emily began to explain the game, and then after the contest took me to the headquarters. I was able to pick up a free hud, information and directions on the game, and get to see the explanation posted on billboards. She then showed me the Pokestops, where, by clicking you get aids to the game,….. apples, candy and pokebawls to help with the capture of the monsters. I was almost overwhelmed by that time so decided to read and take my time absorbing and understanding the hud and the extensive directions. I next visited some of the locations of Pokemonster stops just to check them out and collect some the aids,(apples, pokeballs, candies )to aid in capture. I then felt ready to try and go after those little monsters. 
What a riot. It is not easy to get those little guys. First you have to get them to look at you by giving them an apple ( clicking them). Then you go into mouse look and start bombarding them with pokebawls, quickly!! I feel like I was hitting them square between the eyes but kept missing. or, worse yet, they run away! Then I had to find them or another one and start all over again. I began to have success! I have spent about two weeks running around the grid chasing after all kinds of little monsters. They are cute! The creators of this game, Addict Algoma and .۰Ʀεs ۰. (Rems57 Resident) have spent a long time working it out to the the stage it is now but are continuing to perfect what is done and look to the future with new ideas.
There is so much more to find out about too. Each monster has combat points. They are capable of fighting in an arena. The lesser point ones you can capture and then transfer and gain more candies.  I heard the arena is one of the things that they are working on.  There are a few pokestop places that have a lot of little critters running around that are not pokemonsters which can trip you up trying to capture them. The monsters make a cute little sound in their own language that will help identify them. They also wiggle, bob and weave which helps to locate them, but then makes it hard to catch them. I have finally become pretty good at doing that though .
The hud you wear has a book on it where it tells you what monsters you have so far. I have saved some of the best combat points in a pokemonster saver that you can also pick up for free at the headquarters and rezz at home. I have also evolved a couple by depositing them in the machine at the HQ . This changes their appearance and also their combat points and cost you candy to do.  Many people sell their high point pokemonsters by putting them in a box that is also available there. There is still a lot more to learn about this complex game but I wanted to let you know all about it so you can go try it yourself. I need to get an egg and I know I can incubate the egg and will see what I get. 
As you catch more monsters you will rise to a higher level that you can see on your hud. The pokemonsters are really cute and interesting creations.  I have met quite a few addicts so far in my travels around the grid, some playing the “similar “game in real life. Go try it! You can start here at the headquarters and the owners are helpful and there is a group to join that is also helpful with problems. You will also enjoy seeing different locations on the grid where the Pokestops are located. I did.

 Gemma Cleanslate

Friday, September 23, 2016

Kayly Iali’s Art At The Paris Metro Art Gallery

By Gemma Cleanslate

I made it to the opening party in Paris for the September opening in the gallery. The  delightful Tiny Maniac’s Band was hard at work playing their music and Keeba Tammas, a well known Second Life vocalist, was singing her songs . The party was well  under way when I arrived in the lovely courtyard. Everyone was in great form dancing along. I stopped there for a while to enjoy the music then stepped away into the gallery where Kayly Iali’s art is on display for the next month.

Kayly was at the door when I entered. She says of her work, "I am an alla prima painter. I paint still life, mostly fruits but my first love is portraits. I also had painted abstracts. I do calligraphy and bring my calligraphic skills into my abstracts.I started my art career back in 2009 after graduating from California State University at Sacramento in studio arts. Going back to school was a great way to keep one toe in art as my kids were growing up. Since then I have been jurored into a couple of major regional art competitions and sold paintings through . I came into SL in 2009 and started exhibiting in 2010. I had showings at Pirats, Space 4 Arts, and others.”   

Alla prima is a new term to me so I looked it up and it is wet-on-wet, or alla prima is a painting technique, used mostly in oil painting, in which layers of wet paint are applied to previously administered layers of wet paint. I am glad I did because it helped me see her paintings in a different light as I went through the gallery. Her love of painting fruit is evident as she explores the fruit from different viewpoints in her art. It is so interesting to see an artist who brings their art from real life into Second LIfe. I enjoy visits to galleries where I see this. I have seen Kayly’s art in other galleries passed through. I hope you will stop over to visit during the next month while the exhibit is up. 

Kayly mentioned she may start painting pumpkins soon.  Walking in the Paris region is always so interesting. Enjoy !

Gemma Cleanslate 

Wednesday, September 21, 2016

Gaming Island

By Bixyl Shuftan

Recently on the official Second Life Blog, Linden Lab announced the creation of an area to inform residents about "skill games," Gaming Island. They called it a "region dedicated to educating Residents about skill games in Second Life." Deciding to see what exactly the place was like, I went over to check it out.
To begin with, it used to be that games which were outright gambling were available to play and common in Second Life. There were virtual casinos in Second Life in which people could play blackjack, poker, roulette, slot machines, and more. But in 2007, Linden Lab banned gambling on the grid, saying there were laws against it on the Internet. And the games and casinos vanished. Some time afterward, new games such as "Zyngo" appeared. The makers claimed that some degree of strategy was involved, and play did not rely entirely on chance. Despite their similarity to gambling machines, Linden Lab allowed the games, although could and did demand changes in a game's internal programing. Some residens saw little difference between these games and other forms of online gambling.

In July 2014, Linden Lab updated their policy on "skill games," saying they could only be in designated areas of which the owners had applied to the Lab to house them and pay fees. The makers of such games also had to be approved by Linden Lab and pay them fees as well. Critics charged Linden Lab was trying to squeeze a few extra bucks from the residents out of greed out of an industry of which the legality was based on technicalities in the law. But a number in the business paid the fees and a number of residents continue to spend Lindens on the games.

As it turned out, there is more than one "Gaming Island" on the map, Gaming Island and Gaming Island 2, presumably in case Linden Lab anticipated anticipated a large number of residents checking out the place. A third, Gaming Island Build, was blocked when I tried heading over. Heading to one, the area is made up of a welcome area for landing on, a "Play" area for the games, a "Learn" area to find out the basics of the Lab's policies on the games, and a portal area to one of several gaming areas.

There were several different kinds of games there, all in "free to play" mode. There were instructions nearby explaining how the games are played. I found the games rather simple enough. While they offered a prize for getting to a certain score, I never did reach it in any of the games.

The "Learn" area was were the policy of Skill Games was explained in brief. The definition of a Skill Game is describes. Another sign mentions the eleven US states where residents living cannot take part, which ironically includes Nevada despite it's gambling mecca of Las Vegas.

The last place was a portal area which would teleport residents to one of several areas with skill games. For some reason, PI Games, which did have machines in the "Learn" area, did not have a portal leading to their place. In the past, PI Games temporarily closed and halted operations of it's machines due to Linden Lab but has since come back online and their gaming hall is up and running.

Despite the controversy, it seems unless there are some changes in the law, Skill Games will continue to be a part of Second Life. And it's up to residents to decide whether or not to play. Just keep in mind in the long run, the House always wins.

Bixyl Shuftan

Friday, September 9, 2016

Dancing at the LEA 1

By Gemma Cleanslate

 LEA 1 is open for fun! It has been open since August 1 and will be there through the end of October. There are free dance lessons offered for all in four delightful venues in the region. The idea and the region are there through the group 2Ldance. The builds in the region are delightful just to visit. I took a tour of the gardens which are filled with lovely foliage and walkways. The Gardens Park is a wonderful place to dance. I visited the building which holds one of the classrooms where lessons are held, Jardines  de Baile , after the Mexican coast area was built by Stella Rhode Recco. Lesly Rotaru built Swing City, reminiscent of the 40’s dance halls, and Barbie Alchemi built Gardens Park that I just loved.
When I went to a live dance class I found the instructor, Carlyle Chaparral , giving the lesson and explaining about the various dance terms.”FRAME is what holds a dancing couple together. The LEAD “pulls” with the right hand, and the FOLLOW “pushes back” with her left. This tension helps the LEAD control the movement.” Carlyle gave instructions. Barbie Alchemi was his assistant for the session and all took turns dancing dances with partners and changing often. It was great fun! 

“We use the word “nightclub” to describe several kinds of slower, smoother Swing dances, such as West Coast Swing, Carolina Shag, and Blues.” was the announcement as we changed dances . The education is ongoing through the session which is fun and interesting. “As the LEAD guides the dance, the FOLLOW can focus on Flourish, those twists, sways, spins and hand motions that embellish the basic dance.  West Coast Swing usually moves in a “slot” shape, forward and back, but we have not been able to find a good animation in Second Life to illustrate this.” If you know anyone can do this type of animation Carlyle would be happy if you contact him.
On the wall there is a list of themes for dances and what would be good to wear and provides dressing rooms in which to change into the appropriate costume or gown.  In all I would say a visit to the Lea1 in the next month would be a great thing to do. Wander the areas but try to get to a dance session.  You can check this calendar for live dance lessons times and places. I I highly recommend you visit the sim to check out the lovely builds. This will take you to the Welcome center where you can catch a tp to other venues.

Gemma Cleanslate

Wednesday, August 24, 2016

The Pokemon Sim of Ravenlock

By Bixyl Shuftan

With the smash hit "Pokemon GO" game making news, it's attracted the attention of many. This includes Second Life users, some whom have been playing the game. But for some residents, playing Pokemon is nothing new. They've been doing it here in Second Life at a sim called Ravenlock. With the game in real life news so much, I decided to take a look at the place, and the people who run and play there.

The sim is owned by Mindy Runo, a six-tailed foxgirl. She has the help of two friends, Ivy Kirax (Ivy Steampunk) and Casio (Casio2000) with running the place. I ended up meeting with both Mindy and Ivy on two different occasions. "I love both Ivy and Casio," Mindy told me, "This sim wouldn't be here without either one of them."

Asking her how the place got started, she told me the original idea wasn't about Pokemon, "The idea was originally going to be a carnival game. I was making small toys, and was going to make one of those duck shoot games where the creatures would move, you shoot it and get a prize. Well, during the creation of it, a friend passed me a squirtle.The initial squirtle was not animated, but it did move about. We were laughing and playing with it, till several others said it would be nice to have the others as well. So I worked on the bulbasaur, squirtle, and charizard lines, and eventually got to creating several things Pokemon.

"I started on the homestead Joep, and at the time once we got houses and such made, we had a total of four areas you could visit. Not very many pets though, but it was already starting to get popular. When they were 'Waving the Setup fee' for new sims eight years ago, we decided to go ahead an get a full sim. At the time we had just over 30 catchable pets. The sim has been rebuilt, and redesigned at least seven times now. And we're working on the eighth, and now harboring at least 800-plus unique catchables. We have Pokemon, Minecraft, Mario, My Little Pony, and several other game and user created creatures. We find though Pokemon is fun, people do like being able to catch there favorite game or movie character as well."

As time went on, they improved the pokeball thrower, added a money system, and multiple levels, "Use to (be) we had roughly five levels that would take up all our prim count. Now we have over 15 levels, and room to spare. The next rebuild, I plan on over forty different areas, though smaller. I hope to prove that it will keep people happy being able to literally be in a game."

When I met with Ivy earlier, she had told me the "thrower points" box people to keep track of their score was just a few Lindens. Captured pets were tradeable between players, "In 2012 we started making holiday events for Halloween, Christmas and Easter where people can collect holiday rares as well. As for a battle system it is still in the works however, and many activities are tried and tested with the visitors to make more stable and workable activities.

"Our one and only scriptor Casio2000 has been very busy this year though to make the battle system active, new activities using the sim's roleplay currency for Halloween, and improve the safety system against griefers and harassers. Mindy and myself are also in the process of revamping the sim from a 'Japanese pokemon' theme back to the old firered/leafgreen style. Now that the sim uses the new experience key program, we're able to make a more authentic game experience with many effects for players. There's many ideas left to implement and probably many more to come."

Of the in-game currency, Ivy stated, "the roleplay money hud and the currency was implemented in recent years. Players can collect various currency that spawn along with the pets and be able to buy things from the shops around the main town should people wish to sell things using the roleplay currency. Mindy's shop, 'Nook-Fu,' is a dedicated shop for the pokedollars. The item system there is set up to be like Nook's store from 'Animal Crossing,' so it will cycle it's content every in game day (4 Ravenlock days in 1 real-life day). Other renters have taken a liking to the gatcha system where customers can use Pokedollars on them instead of Lindens. The money system can only be used in Ravenlock or any potential sister sims of course, and is all free and found while wandering the sim. The hud will also be expanded to have things like inventory, map, your Pokemon team when we implement the battle system, game clock, and the battle system itself. So it's very much still a work in progress."

So what were some of the challenges? Mindy told me, "The biggest challenge was getting the proper scripts to make everything work. The thrower system alone has came a LONG way. Used to be, to throw a ball, you would attach a thrower, throw at a pet, then whether you caught it or not, to throw another ball you had to detach the thrower, and attach a new one. Thanks to Cassio we now have a completely automated thrower that can be refilled by anyone." One other problem, which they've been working on recently, allowing the gamers to have their Pokemon fight each other in matches, "we are STILL working on a battle system, the test which is this 'rock paper scissors' game here." She pointed to a box next to the statue near the main entry area, "The thrower actually happened on the third rebuild when I went and found Casio at a script library when I was going there to try and learn how to do better pet scripts, since the ones I had would only let you do legs a certain way. we had some derpy pokemon back then."

Asking if there was any roleplaying, Mindy answered, "Yes but not nearly as much as I would like, I do want to get an actual RP system in place, which with the new rebuild, I plan to head this section myself. In the past I relied on others who said they wanted to create the groups and such, but it never got further than that." With Renemon and other avatars resembling Pokemon, I asked if any residents were roleplaying the parts of Pokemon themselves. Mindy answered, "I have actually seen several doing such. I have seen Trainers and Pokemon RPing together in mock battles."

Ivy told me a little more about roleplaying here, "we do help supply the RP tools, faction groups and such for people to continue on personal roleplays around the sim. More often than not you're sure to find someone from a faction roaming around in full uniform. There's been a lot of funny roleplay stories that have occurred, and a lot of fan made stories too. Even though we don't have a full scale roleplay going on currently, there is also many secrets around the sim that people can find relating to the factions. While the teams like Rocket, Magma and Aqua have become a household name you can find entrances to their current team bases around the main town. However there is one new shadowy faction said to be run by a band of Yokai Pokemon lurking around, for the curious trainer they may stumble upon an old shrine in a magic infused forest. This shrine is said to be the entrance to the Yokai Pokemon base."

While it was a sure thing that Ravenlock had been getting more traffic since the release of Pokemon GO, she wasn't sure by how much as her real-life job has been keeping her busy lately,"I haven't had much time to spend on here." But the statistic from a few months before she was aware of, "We are at 20K traffic, which is roughly average for this sim. A low point is around 12K, and our highest point hit 43K. To put this in perspective, Help Island Public, the hub for most newbies, is only 8K traffic. So in layman's terms, your place was popular even before Pokemon Go was released."

And other Pokemon sims? Mindy told me Ravenloft "was and is so far, the only sim I know of fully dedicated to Pokemon and has a custom catch system in place. We have had MANY sister sims, which we tried to help others get started, even applying our system AND builds to their sim free of charge. But they just didnt last due to internal disputes between themselves. I still welcome anyone who wishes to start up a sim like what we have, and will still be willing to help them build it."

As Mindy and I talked, there was a crowd gathering around. Some had their own things to say about the place, all positive, "I'm a newbie to the sim and Second Life in general and this has been fantastic so far." "I'm a regular here. I love coming to this place." One had just discovered the place, "I actually only found out about this sim just a few minutes ago." A couple had a pet by their side as they went about.

Besides her six tails, Mindy's foxgirl avatar has a few other distinguishing features. One is the badge worn around her neck. Mindy explained, "The badge is something we use to do, and which I do want to bring back in a new design in the rebuild, if you click it you can get a clearer view above me." And it did, the badge listing her Pokemon as a "Vulpix," with her ability as "Flaming Ban Hammer." Mindy added, "It was a fun thing I did that let people make there own custom badges. It was just something fun to do. In the new build, I wish to bring it back, with badges for Trainers, Pokemon, and Observers." There was also a pirate ship and shark on her tails, "The ship, is the Thousand Sunny from 'One Piece.' I do love the anime and watch it regularly. The shark, I just got that recently."

Eventually, one of her tails lit up, making a musical note. She explained, "I like music, as people find out when they click my tails." And the others around began doing so more, making a few melodies causing Mindy to giggle a bit, "I think everyone who often plays here plays with my tails."

As Mindy and I were talking, one player, Asuka, came over asking where the ponies were. Mindy offered to take her to the "Neighasaki" level, "We have noticed all the names in the MLP universe are a spinoff of horse acronyms." The three of us went up there, and in no time at all, ponies started appearing around us. The area itself was bright and cartoony, Mindy telling me, "As you can see, we do design the levels to represent there respective designs, so people may RP as they wish here as well. ... You have to thank Ivy for that, she is the lead texture artist and designer. She's the one who designed most of the current levels."

Besides the ponies, I also saw a coin on the ground, "As you can see, Pets, the ponies, as well as pokedollars, the coin over there, spawn around the players. We used to use floating spawners, which would roam an area and spawn them constantly. This would actually cause lag, as well as use a lot more prims. Now we have it so that the actual people are the rezzers, threw the experience system, and will only spawn creatures out around them."

Mindy told me once they have their battle system in it's second stage, catching Pokemon won't be a sure thing, "I DO hope to have wild pets battle people trying to catch them, much like the game. The normal pokemon will have there respective moves, but for the user created creatures, we do plan to have some fun with them." Seeing a pinkish pony, she commented, "Since were in the pony level, Take Pinkey Pie for instance. A few attacks she may have would be Duplication, Suger Rush, Fourth Wall Breaking and such stuff." Asking her what the "Fourth Wall Breaking" would entail, Mindy answered, "Hopefully we'll emplement the script to beable to detect what a user has caught, has in their inventory, where they been, and even a general knowledge database about the users, allowing such fourth wall breakings to occur.Such as, we have a sim website where people add there usernames AND real-life names, we can link the database up so that the pony would actually call the user by there real-life name (we will have an opt in and opt out option)."

Asuka was happy to have found the pony area, "It's relaxing to me." Then she noticed a certain purplish pony, "TWILIGHT!" She then tossed pokeballs at it until the game announced *Twilight Sparkle is captured by aliciasilverfang* "My favorite pony!" she beamed. She would capture a few more, then "Eep! I need to get pokeballs." So the three of us headed back to the town square.

Asking Mindy what advice she'd give beginners, her answer was, "Have fun, and aim at the feet. For actual Pokemon games, put Abra to sleep before trying to catch the little squirt. (I) spent well over half my collected money trying to catch him, and he just kept teleporting away. As for the aim at the feet one, Secondlife's Hitbox for physical builds seems to be near the feet." She explained with the charlizard for instance, people would be trying to hit it's wings when only a hit at the feet would succeed. She rezzed one Pokeman as an example, a rectangle beneath it visible. She called that a "'ground box' ... used to keep them standing up right. It's actually the biggest part of the build, and has to be physical to keep pets from falling threw the floors."

I then asked about special events, such as holidays. Mindy then offered a sneak peek at the upcoming Halloween area. We teleported there, and I saw a dimply-lit fairground, "this is the event area for the Halloween event we are planning. Things are still being worked on at the time, carnival, fun house, and several other things. The stalls will be for renters to set up selling stalls. We headed to the largest building, where the first floor had a number of unfinished stations, "The second floor of the building has past events we had, past builds, events, and others we have pictures of." We headed up the stairs, and the walls had a few dozen pictures all around, "we do have a picture of the very first build this sim seen, not the one on the homested mind you." She pointed that one out.

Taking a look all around, this gallery helped remind me this wasn't just simply a place that was recently set up, but one that had been around for years, with many different players, some whom had spent a lot of time here making their own adventures and stories.

Most of the rules in the sim are common sense ones, no griefing, no cheating, no sex and nudity. Profanity is not allowed, nor are vehicles not approved by the sim administrators. Drama is to  be kept to a minimum and heavily scripted items "that can push, throw, trap, spam etc. in any part of this sim" are prohibited.

"This sim was created in the hopes that it would make people smile, the prices I have set allows even those with no Lindens at all to come and enjoy themselves, the rent here also is meant so that those who love the sim, no matter the income, can come and live here and be around the area they like ... It always is still a surprise to me (smile) being the place origionally started out with the plan that me an a few friends could have fun with. I honestly didn't think the sim would end up this popular."

More on the sim can be read on their forum at . Their town square is located at Ravenlock (128, 127, 144).

Bixyl Shuftan

Friday, August 19, 2016

Games in Second Life: Linden Realms and 7Seas

By Gemma Cleanslate

Bixyl asked what games do we play. I looked back in my life in sl and I still miss the old casinos , especially the camping casinos ,sorry to say. Sigh. I am not fond of the new gaming possibilities. So far I have not attempted any mostly because of laziness.
One game I still like is chasing crystals in the Linden Realms. It is "stupid fun" to run and escape the rumbling monsters that watch over the crystals and will get you if you are not fast or careful enough. That is okay because there are resurrection sites where you go after they kill you and begin again from there. You never lose the crystal points you have captured and when they are enough to matter you can go and exchange them for lindens. 
Each part of a realm is large and encompasses many adventures to run through. When you first arrive in the realms for the first time you will be asked to complete a quest. I did that years ago, but then you are free to run to any area of the forests, caves, mountains, hollows and find the varied colored crystals that stick out of the ground. Each color offers certain points to exchange. Not only do you have to watch the rock monsters but watch for falling rocks and many other very scary dangers. Try it for yourself. Read the rules and follow them or you will find yourself at home once in a while. 
You will automatically be wearing a hud that keeps track of your crystals while you are in the realms but don’t worry if it does not appear, your points are still added. The entrance is by teleport through a blue arch found at the Linden Portal Park.    

Another game I play almost every day I am in Second Life for at least 30 minutes or possibly more if I have time is 7Seas Fishing Contest. I have been fishing for almost 10 years and not only fishing in contests but hosting them for various places. It is a social activity as well as a contest. All the fishers who are mostly too lazy to hold a rod so fish automatically with invisible rods. It is all random. 
As soon as the cast begins the fishers begin to collect various fish with points that are registered on a leader board that keeps track of the points of the top 5 fishers. At the end of the contest the top winners are rewarded with lindens and possibly trophies and other rewards. Bait is used in almost every contest and we must purchase our own bait. There may be a lot of grumbling taking place as time passes and the fish are not biting. 
Trivia questions play at some of the fishing holes and help pass the time. Conversations can range from fashion to food. Greedy game is available at some of the sites but I have never tried that. And there are many Krafties (another game I have not tried) enthusiasts who come fishing too and have their battles while there.  
There are other forms of fishing in sl but this one is my favorite. There are custom fish to be caught at many of the sites that people love to collect as well as the trophies. Those trophies belong to Grey Nacht who collects them and more. 
You can learn about 7seas Fishing at the website  or you can visit the headquarters inworld.

Gemma Cleanslate