Showing posts with label tribute. Show all posts
Showing posts with label tribute. Show all posts

Friday, April 15, 2016

Metamorphosis


By Becky "Sha" Shamen

Well folks, here we are again, now on our third art exhibit in a row. A notice was sent to the Newser staff, that a reporter was needed to cover an exhibit of M.C. Escher's work. I responded, immediately, that this was my baby. As a Graphic Artist and Engineer, I have been a fan of Maurits Cornelis Escher (1898-1972) all my life. I was 22 when he passed on, making him a contemporary artist and inspiration in my own works. It is very likely that I have been a fan of MCE since before the creators of this exhibit, Solkide Auer and Sniper Siemens were even born. This exhibit is found on the LEA 15 sim. I didn't need to even search for a LM, because it was right next door to the last exhibit I wrote about. Arriving at the landing point, I found myself in the lower level of a flying saucer shaped structure. There are a number of objects to explore at that level, before going up the stairs to the main exhibit.


    My first visit to a sim is always a short one, to get an idea of the layout, make a LM and get a first impression. I return a few more times, to get more insight and take pictures. On this first visit, I notice that on the first level objects have been placed to provide key information that will help make the exhibit better understood and enjoyed by visitors. The first thing they want you to know is that it took two artists to build the exhibit. Next, we see two signboards that show the proper settings for Firestorm and SL viewers, to get the intended lighting effects for the exhibit. Next we see an original MCE drawing, placed as it was originally drawn. In addition, there were a number of the objects, used in the exhibit. I also took a quick look around the upper level, before dashing off to another appointment. Later, before returning, I reported to the Editor that I would indeed write the article, but it would be a short one and I would have to add a bit of "spin" to make it sell.

When I returned, the first thing I did was adjust my graphics settings, hoping to get the spectacular lighting effects that I thought Solkide and Sniper had intended. Alas, the lighting didn't impress me. I thought perhaps there was a problem with the viewer I was using, so I switched from Firestorm to the SL viewer. After matching my settings to those on the signboard, the lighting was the same as in the previous viewer. While in the SL viewer, a notice popped up, saying it would upgrade the viewer on my next start, so I closed it and came back. This time, the upgrade had set the lighting back to default settings. I could now see the difference, with and without the correct settings. When I corrected the settings, I was back to the same lighting as I saw in the other viewers. It was not spectacular. If anything, it was very subtle. It would take a bit longer to understand why the artists placed so much importance on getting the settings right.

At the exhibit level, the lighting is what, in stage lighting, we call a "wash". Little ovals of soft white blurred lighting dotted the walls and ceiling, beyond the perimeter of the physical exhibit. A single spot of light illuminated the center of the floor. Aha! Perhaps they want the exhibit to be seen from the center. Using Alt+Ctrl+T, to see the invisible source of the center light, I moved to where the light was directly above my head and entered "Mouselook". Doing a complete 360 degree turn did not improve the picture, but it did produce a thought, in my mind. This exhibit is built in a circle, around me. As an artist, this thought was interpreted as art "in the round", a.k.a., 3D. Suddenly, the lighting made perfect sense. By being outside the exhibit, it enhanced the 3D perspective. At this point, the artists gained  in status. Their art had communicated the message that they wanted me to hear. They had converted MCE's 2D drawing into a 3D object and I, the viewer was now inside the creation. In my attempts to create Escher style art, these were the two things that were the greatest challenge, making it 3D and being inside the art.

 Now that I understood the main message, that of turning Escher's "Metamorphosis" into 3D art, my questions switched from what they were doing to how well they were doing it. I began to investigate the individual elements that went into building the exhibit.  It looks like it was made from hundreds of mesh objects, which were then assembled. None of the mesh objects had any name, other than "object". How hundreds of objects, no two alike, were made and assembled is something I have experienced with my PXL structures, so I know how difficult it can be. This pair of artists, compared to my skills, are master art engineers. If he were alive today, Escher would probably like their work and tell them, "Bedankt voor het compliment".

While I was in the middle of being in the middle of Metamorphosis, I got a group message from my friends at Sunweaver. After telling them I was at the Escher exhibit, Mamma Gil responded with, "I went to one, once, but damn it wore me out. I never did find the top of the stairs and just felt like I was going around and around in circles". While I was there, there was very little visitor traffic. If you go now, there's a good chance you'll be in the center of attention and the circle will go round and round YOU. In closing, it turns out this article was not short and did not require any additional hype. They did a great job. I  recommend that you go see this exhibit, even if Escher is new to you.
 
Have fun,
 
LEA15 (128/129/1998)
 
"Sha"


Monday, October 7, 2013

The Portuguese Way


By Gemma Cleanslate


Often when I get an invitation to a LEA sim I encounter spectacular  installations that are really busy, show the art of one builder, and sometimes send one spiraling into the space or depths. There is a new installation on LEA19 to which I received an opening party invitation and, for once was able to attend. It was wonderful to sit at a picnic table and listen to a tribute to the popular Portuguese Fado singer, Mariza. I sat among some of the famous artists of Second Life and enjoyed it all. There was even a very famous performance artist who is banned by  LEA, but attended, incognito, almost, and actually sort of behaved. The party was fun, but to enjoy the sim I had to go back several times. 

The installation is quiet and lovely. It is called The Portuguese Way. It was created by Winter Wardhani and a team including Chagal Campestre, FlorCampestre, Janjii Rugani and Wan Laryukov. The scenes depict the beauty of the land of Portugal and tries to incorporate the history of  the past 900 years since its beginning. I took Qwark, a native of Portugal, on my second visit and he said so easily “Oh, there is the famous bridge into Lisboa”... “Oh! There is the castle of Sao Jorge” and on seeing a windmill on a hill said those are very common in Portugal. 

Along the way you can learn of the  history culture of this lovely land by picking up notecards at all the interesting stops. We visited a charming farm village typical of ones you will find in the Portuguese countryside. In a quaint shop there we saw the wares you might find in such a tiny town. Outside you will find pens with pigs and other animals roaming. As Winter said she thinks she went a it overboard on the contents of the notecards.  As you roam the sim you will find delightful views and places to sit and enjoy. I collected a shield and sword at the castle, a costume cap outside the chapel, and a few other items, so watch for them. 

There are teleports in many locales that will take you around to the interesting spots. I like to walk this type of sim after teleporting to the important places  because there are many quaint spots I will miss if I don’t. I found a paddleboat rezzer and took a ride along the river to a lighthouse , passing by the experience called blindness. This is described as “This totally dark maze was build based on the book "Blindness" by the Portuguese Nobel Prize winner José Saramago. Do you dare to feel all the emotions arising from being blind? To feel the despair of not seeing? To struggle to see the light again?” 

I went back the other way along the river, which passed a charming cozy spot to sit, and went to the base of a great waterfall where the fish are jumping all around. These are the points you might miss by just taking the teleports so take time to wander. I recommend beginning at the balloon ride, taking the TPs to various spots of interest and then ending with the paddle boat ride so you will not miss much in the region. The river winds under bridges and finally leads back to the beginning spot where you will find a fisherman’s camp . Grab a pole or just sit by the fire and relax. Savor the time you spend here. It should be here until December. 

Begin at the balloon ride. http://maps.secondlife.com/secondlife/LEA19/155/200/21

Gemma Cleanslate

Monday, May 23, 2011

Remembrance: An Artistic Homage to AM Radio


Friday I attended the opening of an art exhibit at Rohaus Art Collection that is an homage to AM Radio, whom you know is closing his sims. Most of us who are in Second Life for a while have visited his builds and loved each of them. Four wonderful artist decided to do an exhibit in his honor.

Raven Haalan, one of he artists said “It was a pleasure to be invited to participate in this exhibition. I confess to being humbled by the efforts of my fellows, Stephen Venkman, PJ Trenton and Rowan Derryth... and the grand challenge of this undertaking, that of representing the soon to be lost scattered artistry of AM Radio.”


The pieces chosen for the exhibit are truly lovely and were put together I believe, in the past month. Rowen commented ,”I hope they do some small justice to the work of my friend and inspiration, AM Radio.”

I hope you will go and visit the exhibit. Each piece is shows a project that AM Radio has created in Second Life. It will be open until the end of June.

The exhibit is at Magna Carta (156, 177, 30)


Gemma Cleanslate