Showing posts with label content creator. Show all posts
Showing posts with label content creator. Show all posts

Friday, May 1, 2020

Genetic Love Interview


By Cyfir (Cyfiremmerich)

Last week, my article mentioned a release party for a new mod for the SPACE-A-LOPE at MIDI and Furzona This week, I got to interview the creator of the now released SPACE-A-LOPE, Dr Prawn (badasslobster) (also known as Doc), and pick their brain about their creative processes when working on mods and more.

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Cyfir: What got you started in modding and why did you open a Second Life store?

Doc: So modding was a consequence of being held back by the traditional sandboxes. I decided to do what I wanted instead.  Early on when I started Second Life, I heard it was an open world full of possibilities. So, I took that to a literal sense. Thus, I made a screaming house fire. Which got me labeled a griefer. But I was laughing, why couldn’t everyone else? As time passed, I wondered how I could make content that kept my childish whims while creating something beautiful and tangible yet inviting to all levels and types of people within Second Life.

Cyfir: How did you come up with the name for your store?

Doc: Genetic Love’s name came from an old project that got revived for a time, but didn’t make it in the end, although now it shares the same name as my upcoming comic. So, I put it into the mod store. I have a deep and enthralling love of science and genetics, so why not change the DNA of your avatar?

Cyfir: What programs do you use?

Doc: Sai 1.0, Sai 2.0, Z Brush, 3DS Max, Motion Builder as well as Daz for conceptual imagery.

Cyfir: What advice can you give to anyone thinking about starting to mod for Second Life?

Doc: Fear nothing. Do whatever the hell you want to do, and more importantly what you love. Take the raw imagination in your head and put it down on paper no matter what. Don’t be afraid if it doesn’t look perfect, everyone starts somewhere. Be proud that you took those first steps. Make sure to give yourself ample time to complete your commitments while still tending to your mental health and celebrate fiercely when you complete anything.

Cyfir: What was the inspiration for the SPACE-A-LOPE?

Doc: Last year I moved to Texas to join the moon of my life. After leaving New York and regaining some creativity, I became fascinated with lore of the south. So, what better than the crazy legend of the Jackalope. As for the space part, that came in because of my history with Genetic Love. My first mod was the Space Dragon, which lore wise are exactly what they sound like. Your traditional dragon, but with exotic colors and love of fiestas!

Cyfir: Can you walk us through the process of the SPACE-A-LOPE’s creation?

Doc: Before you even model a single polygon, it all starts with a preliminary sketch. I wanted to be done in a reasonable time, so instead of doing my usual massive amount of conceptual art, I googled pictures of Jackalopes and sketched next to them until I found the iteration I loved most. There were even versions with wings! But, at the end of the day a lot of the crazier versions detracted from the simplicity of what Genetic Love’s concepts are. So, I cut back, I knew the horns were the centerpiece, so from there I began color blocking, finding what the right feel for this avatar was going to be. Once I found that, I put some money down on a shading kit, and began my work on the actual mod itself. There were a total of 12 prototypes until I settled on the final pattern that you see on the mod today. From that point, there was a lot of focus on color theory, figuring out which colors would be the most appealing to market. The classic Space-a-lope is very much a carbon copy of my original space dragon, right down to some of the original raw files used. Once all the texture work was done, I coded all the Omega Appliers.

But what a lot of people unfamiliar with being a creator in Second Life don’t know is the insane amount of time that goes into marketing and launch. It’s one thing to make a mod or a creation, and an entirely different beast to make the vendors, and build the gallery. I work hard to ensure even the pictures on the marketplace are flawless. Some of those pictures took hours to get right where we needed them so that we could separate ourselves from other makers as truly professional. When you step into a Genetic Love pop up shop, or go to an event, we want to make sure you feel whisked away to another world, to our Bauhaus so to speak, that the product speaks for itself. I do have the luxury of an excellent team, in fact, the vendors were made by my great friend and MIDI founder Lain Lycoris. My friend Zooks helped with some of our photography, and even my other half Altair Luna Sol modeled the Space-a-lope for the launch so people could better understand what they were investing in. We go so far as to develop each version of the space-a-lope into a fully-fledged character. Zooks and I have an everlasting and passionate love of fighting games and drew deeply on that when it came to building the personality and lore for each version of the Space-a-lope. For example, the “Natural” color of the space-a-lope is named Sparrow. As you will see from the pictures in the gallery he loves to spar, as he is pictured having it out in an old school brawl with “Kala” the classic Space-a-lope. As you will see all the other colors and versions are full of lore and personality. This was truly a labor of love, through and through. In fact, there will be a full bio for each character on the marketplace listings.

Cyfir: Tell us a little bit about your club MIDI.

Doc: So, I should clarify I don’t own it, that would be Serra / RaishiFox, with the help of Lain Lycoris. Rather, I got into MIDI long ago and was lucky to find a home on staff. I was DJ’ing at the ARK, but I felt like I didn’t have much of an audience, or rather one that was into my abstract music. But one day, I was offered a job with MIDI before it had even opened yet. I was unsure at first, but I had nothing to lose, so one teleport later and I quit immediately with the ARK and went full time at MIDI. It was the first time that I found home. I felt understood and accepted for who I was, and was allowed full creative expression as an artist, without any of the traditional and archaic club rules that prevent a lot of talent from blooming.

Cyfir: What do you have in mind for upcoming projects for your store?

Doc: First things first. I’m going to create a brand new, open source shade kit for the Second Life body, as well as Omega compliant bodies. The reason why I’m working on that first, is that most of the shade kits you see on the marketplace now are incredibly restricting. Also, I had a really horrible personal experience with the shade kit I purchased recently. I think it’s unfair the stranglehold that some of these creators have had on the marketplace, and the “Boys club” that some of this has become. So it’s my goal to make this open source, and community driven! So, anyone can go ahead and add any component, remove anything they want from the shade kit and put it into their own projects. And the best part is, it’s free, because I believe everyone should have freedom of creative expression without barriers.

After that is completed, the Genetic Love team and I will begin work on the SunF**** project. It will be in keeping with our current theme of mythical creatures. It is a nod to my current fursona, and a nod to one of my favorite bands, Swans, who has a song of the same name, which describes the creature in question. We are extremely excited to share this with all of you!

Cyfir: What would you say is most rewarding about making stuff for people in Second Life?

Doc: What’s the most rewarding part is seeing people get excited or fall in love with our products. Genetic Love is truly its own entity and different from many other stores. We are mod and creator friendly by design, which has really done a lot to make people go nuts for things that we make. Even better seeing what people do with our mods when they begin to sell. The way they make unique and original characters for themselves to live their best life. It brings me so much joy to help give them that. Another thing I absolutely love is when people take a species we have created, and make yet another new species from it, like a blossoming family tree! It’s truly the heart of what Genetic Love hopes to share.

Cyfir: Is there anything else you would like to plug?

Doc: Shout out to all the pears! Zooks, Art, my right-hand man and brother. Lain, my mentor. Altair / Infidailia, my loving partner for helping translate my nonsense, and keeping me sane, without her, this interview would’ve had far more profanity and broken desks. Shoutout to Xii from Apricot Paws! Shoutout to all the people who support us, and this project for over six years now! Of course, shoutout to MobianAngel for keeping me together, and being an amazing advisor and friend. (Checkout their YouTube! Smash that like button!) Finally, thank YOU Cyfir for this interview, I hope we get to do this again soon.

Doc, OUT *Drops Mic*

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You can find Doc’s store here: https://marketplace.secondlife.com/stores/148126

All SpaceAlope mods can be found here: https://marketplace.secondlife.com/p/Geneticloves-SpaceAlope-Natrual/19456334

Cyfir

Monday, July 16, 2012

Content Creators’ Conflict Leads to Fundraiser

     A conflict involving allegations of copyright infringement and the Digital Millennium Copyright Act (DMCA) have resulted in one resident’s creations being removed by Linden Lab, and her friends and fellow content-creators holding a fundraiser to assist in her.   They also hope to focus attention on the issues raised by the DMCA.   The One Voice Fundraiser is being held at Mesh (18, 131, 22).
     The controversy is between Gala Phoenix, owner of Curio Skins, and Hush Darkrose, owner of HUSH Skins.  The issues involve not only copyright and DMCA law, but also international law and the impact on SL.   The RL people behind Phoenix and Darkrose live in different RL countries.   

     According to information posted by Gala Phoenix at http://curioonline.org, she initially filed a “take-down” notice against Hush Darkrose because she believes Darkrose’s skins infringes on her copyright.   Darkrose filed a counter-notice and also copyrighted her skins in her real-life country.   Darkrose then filed a lawsuit in her country against Phoenix, and filed a notice of the action with Linden Las.   Phoenix failed to take any further actions after filing her initial  take-down notice.  
      If all of this sounds really complicated, it’s because it is.  Once court actions are initiated, the law requires specific responses, usually within certain time limits.   In addition, under the DMCA process, when Linden Labs receive notice of a lawsuit, they require that the products at issue be removed while the court action is pending.  The result is that Gala Phoenix’s skins have been removed from SL, even though she was the one who initially filed a “take-down” notice against Darkrose.   Darkrose was the one to filed in court, and sent notice to LL of that action.    At this point there has been no decision as to which party infringed, or if there was, in fact, any infringement at all.

      Many content creators are taking part in the fundraiser to help Gala Phoenix and also to let the SL community know about this process.  They feel the action taken by Darkrose is unfounded, but the process to fight it is expensive and it could happen to any of them.   Eku Zhong provided the location for the fundraiser.  Over 50 different creators are taking part, with 50-100% of the proceeds going to help with legal fees.   Gala Phoenix estimates those legal fees will be over $20,000.00 (US).   The fundraiser will be held from July 9-16th.

Grey Lupindo

Wednesday, April 11, 2012

The Sea of Aley

What an amazing build I have been visiting in LEA. That is The Linden Endowment of the Arts and is an official Linden Community Partnership program whose purpose is to help new artists, cultivate art in SL, and foster creativity, innovation, and collaboration within the art community. I took that from the wiki.

This is not the first LEA exhibits I have visited but it is certainly one of the most enjoyable. Aley has put all her wonderful underwater foliage, ancient ruin buildings, sunken ships and boats, a volcano, and more down there for you to explore. She has also placed ancient treasure chests that you can plunder for many of her wonderful creations. You will also find Nemo-themed vehicles through out the display.

I am not big on hunts because I get discouraged too quickly, but this one is such fun. You walk among the ruins, the lovely sea plants, and search for the treasure chests. Every time I go there I find something new. There are mermaids, divers, amazing fish and other sea life. I was lucky enough to run into a flying fish, and that fish turned out to be the artist creator of this amazing exhibit.

Aley told me about herself. This is not her first life in Second Life. She has had about five avatars and has left SL several times, but is always drawn back. You may recall Arcadia Asylum, well, that is Aley. Arcadia was her first account and at that time she worked in hobo and grunge. I first saw that work near in the Hobo Railway Infohub, a railway stop in Caletta. I had been there before I realized it was her work. You can still find her early and present works all free at the Library and Museum at http://slurl.com/secondlife/cheonma/191/152/74 .

That is one more thing I learned. Everything Aley makes is free and transferable and she considers it open source. She loves to see others use her creations and even improve on them if that is possible. ”I love the most when people make better stuff from all the junk,” she said. Aley was great fun to talk to. She took me to see the new mer house that she has put in the sea recently. It is cute an delightful.

Regarding her works, she says, “everything in SL is very transitory, but the web saves it all. This account I started a sort of clockwork punk theme then totally sidetracked into aquatics.” She would love to see her aquatic work all over the Second Life seas. It is too bad it cannot be placed in the Blake seas to be admired by all, she told me, “Well I have been trapped in SL for some 7 years now so my only goal is just to litter the grid with my prims. I tried to escape SL 3 times.“

I love it! You really need to visit the spectacular Sea of Aley. When you arrive you will be on land. just jump in and have a great time. She is sharing the sim with her friend Mcarp. I will tell you about that part next (before you jump, in there is one treasure chest on land in the lighthouse). http://slurl.com/secondlife/LEA11/112/106/21

Gemma Cleanslate