Showing posts with label Madpea. Show all posts
Showing posts with label Madpea. Show all posts

Wednesday, February 18, 2015

Review of Madpea's "Buried"


By Kiirya Lii

 As far as easter-egg hunts go, Buried is one of the best, and one of the worst of the genre. You begin as an amateur geocacher ... using GPS coordinates to hunt down little trinkets and doodads for sport and entertainment ... just like the protagonist of our story. Introducing Lily Morano, an famous author who got a little too invested in geocaching ... and is now missing. Her husband Joshua Morano is offering anyone who can find her a whopping $500,000.

That's where you come in. After forking over the 300L for the HUD, which that alone is difficult enough to understand until you realize it's an overhead view of the entire mesh of the sim. Then you embark on a mysterious adventure ... or so you think. The first clue is an interesting find. You wonder around the isle until you come upon some clues that lead you to Lilys iPad. (Lilypad, for those who miss the joke.) After some decent voice acting and an interesting plot twist, you're suddenly teleported to a shop.

At this shop, you're likely to spend anywhere from twenty minutes to a couple hours searching for a tiny geo capsule whose only purpose is to give you a tiny sense of immersion. As one player put it, whose name will be left out to protect anonymity,  "Thrusting people into a resource-intensive sim without any indication of what they're supposed to be looking for? Genius."

After a few of these you start to realize the story is more of an afterthought while advertising and exposure is the true point of this whole game. You just paid someone to tell you buy items.

"But Kiirya!" you say, "There are prizes!" Yes! I tell you, albeit a bit sarcastically, Have you seen them? For the amount of work involved with finding just a FEW capsules, let alone TWENTY-FIVE, I personally feel the end does not justify the means. From what I understand, on each "level", shop and sim owners had the say on where they would hide the capsule. Some were very clever, others were like finding a purple elephant in a white room.

This lack of consistency in ascending or descending difficulty is another reason I am not fond of this game. Besides the progressing story, you don't feel like you're making any progress. By capsule six, you feel more like a parent observing their child's magic trick for the thousandth time and less like a rising geocacher on the adventure of a lifetime. The coordination required for this game non existent. One would assume they didn't communicate much during the development stage.

The games saving grace comes in the form of friendly faces sharing your adventure. The madpea group the you join in correlation with starting the game is filled with wonderful, helpful and willing people. In fact I believe it's safe to assume that without this group, a large majority of players simply wouldn't progress enough to find the encouragement to keep playing until the end. This game is infuriating, welcoming, annoying, and wonderful. Regardless of my obvious negative opinions of the game, I would STILL recommend you go out and get it, if for nothing else other than the wonderful community you encounter while embarking on this adventure.

Kiirya Lii

Thursday, April 14, 2011

Virtual Medical Doctor

Among the games at Madpea, one of the newest is the Virtual Medical Doctor game, sometimes called VMD for short. For gamers even slightly interested in medical fields and the human body, this game is a must. Even if you’re not, you may find yourself dropping by time to time. The plot: pilot a medical probe called a “Cheiron” which is miniaturized with you in it, and placed inside the patient where you work to cure the illness from within.

Whenever someone has a little pain in Hoshi, they come to the Tupol Hospital. You might not believe it, but there are a lot of patients in the hospital and we simply don't have enough doctors to care for each of them. That is why we need you - help us to get our patients home. We will equip you with the latest medical devices and Poseidon, who speaks 6 different languages, will help you to become a VMD.

Set at Tupol hospital, there are four levels in the building accessible by the elevator. One level is for new residents of Second Life, a guide on how to go about the Grid. Another shows examples of body organs. Another floor is one players will keep coming to: one with the background of the several missions and their patients. One also gets a HUD to help with playing the game.

To head to the game area, one needs to use the teleporter. Then head down the walkway to the scrub room for decontamination. After that, head to the one of three capsules, the game calls them “Cheirons,” programed for the location of your mission. The first two missions are in the brown-coded capsule straight ahead.

The first mission is simple, taking care of a 68 year old man with an upset stomach, "Chinese Restaurant Syndrome." The real purpose is for you to learn how to control the probe. The Cheiron’s computer will guide the user on how to proceed. It is possible to lose by depleting the battery through too many laser shots. The second mission: to get rid of parasites from a case of bad sushi. From there, the cases get more serious, Mission Three for example involving a heart condition.

For players with slower computers, one may have to wait a few moments for the control panel to rez enough to be able enough to read, for those moments you need to inject a drug (for the first two missions, it’s the one on the bottom-right). And once when playing, I didn’t appear back at the hospital right away. But there’s not much to complain about what I can only call a great Second Life game.

And oh yes, one can pick up a doctor's coat and set of medical scrubs while here.

To get to the Virtual Medical Doctor game, head to Tupol Island at (120, 131, 0).



Bixyl Shuftan