Showing posts with label Caledon Downs. Show all posts
Showing posts with label Caledon Downs. Show all posts

Tuesday, October 29, 2019

Halloween Attractions at Caledon


By Bixyl Shuftan

Earlier, the Newser reported on a Halloween party held at the steampunk-themed community of Caledon. For fans of the area and people who missed on the event or are looking for more fun there, or are just looking around for more spooky fun, there's more fun and games to be found there.

Cynthia Farshore's Caledon Downs has a few games that residents looking for spook-tacular fun. One is a Skull hunt courtesy of Shockwave Yareach. To start, look for one of three large "giver skulls" that will hnd you instructions, as well as a basket. "There are nineskulls hidden about, here and there.  When you find one, simply touch it (note: you must be within 20m).  The picture of a skull will appear in your basket, showing how many you have found.  Try to find all nine skulls and put their souls to rest.  But don't think this too easy.  Not to give anything away right now, but keep in mind as you search that the dead are not resting right now.  Just keep that thought in mind."

The skulls could be "in any public building, gun placement, tower, runway, hanger...  If you don't have to cam to go there, it can be there." They will not be underwater, inside vehicles, in trees, or private homes.

http://maps.secondlife.com/secondlife/Caledon%20Downs/99/90/32

Also at Caledon Downs, in the northwest corner of the sim, is a Haunted Steeplechase. To run it, go to the starting gate, touch it to start, and run the course as it goes up and down a nearby hill, jumping over obstacles. The best times are posted on the board. I saw no sign of a horse rezzer, so you'll have to provide your own steed.

http://maps.secondlife.com/secondlife/Caledon%20Downs/43/156/23

To the east, there's a shooting gallery. To play, press the sign to get the spider gun in your inventory, then click on it and select "add." You then press the green button to start a round, shooting spiders at the various monsters and ghosts. When you're done, your score is displayed.

http://maps.secondlife.com/secondlife/Caledon%20Downs/202/81/44

To the south of Caledon Downs is Caledon SouthEnd. Here, you'll find a spooky amusement park in three parts. There are a number of rides to go on, notably four rides through haunts. The "Orphan Asylum" ride was busted, but the other three were working. Probably the scariest of these was a demonic-themed one which the maker felt they needed to add a disclaimer on.

There were also games to play, such as a "wack-a-mole" type game with witches popping out of nine pumpkins. There was another shooting gallery game, in which one was to shoot the zombies while avoiding hitting the human. In another shooting game, one shoots at witches, ghosts, black cats, etc. while avoiding hitting the pumpkin, "we need it for the pie." For those wanting a break from the spooky, there are regular rides such as a ferris wheel.

The main parcel of the carnival is at http://maps.secondlife.com/secondlife/Caledon%20SouthEnd/129/41/23

Caledon is a big place, so there's likely to be a Halloween attraction I missed. But the ones I found are worth stopping by to look.

Bixyl Shuftan

Monday, December 10, 2018

North Pole And The "Christmas Express" at Caledon Downs


By Bixyl Shuftan

As the community of Caledon turns white with snow, the Caledon Downs sim is getting into the Christmas spirit. While some places are putting up lights and decorations on their trees, Cynthia Farshore's sim is taking Xmas to a whole new level, with trips to the North Pole.

I recently met with Cynthia at her new exhibit. "Hiya Bix, welcome to the North Pole," she greeted me, "as it is right now. Still in work, but can be opened now." She pointed out the buildings at the place where the reindeer were housed and the elves made the gifts. They were decorated with candy canes, holy, and lights, some still being put up by a couple of Santa's helpers. Cynthia's friend Shockwave Yareach cautioned, "All the elves are in bad temper though." I asked if that was because it was crunch time for making presents. Shocker responded, grinning, "they're 'elf'-absorbed." Cynthia chuckled, "Well, their elf-bred."

One building was the reindeer barn in which a number of the sleigh-pullers hung around at. In one shop, there was an elf working on toys at one table with red sacks of toys next to another, "Everyone there is elf-employed too." There was also a tool bench in which one could touch to get a tool, and help out a little him or herself, "supposed to be interactive." One building was the kitchen area, where one could pick up some sweet treats such as pudding, cake, or hot chocolate.

Cynthia told me while the place was basically ready and open, it wasn't truly complete as she would be adding a few more things, "Hope I can get together some gifts to grab around here, here in the shop and under the trees. ... it will be a work (in progress) a bit, as this is the first year to do this, just like Halloween was.  I had to hunt a lot to find just the right things so they work with each other. Really, I would put something in crate but later take it out as I found a better one, and so on."

But the most active part of Cynthia's build, and the one that required the most work, was the train that like the reindeer could fly, "Now to get up here there will be a Christmas Express train running from the ground to up here and back down. ... You know the movie 'Polar Express?' It's a bit of a knock off, 'Polar Express,' 'Christmas Express.' There will be a stop down on the ground in front of the airplane hangar. It will run up to where you see the Sunbeamer engine, then run back down. Here's the change: no tracks. It will fly."

Cynthia would later have the train ready, sitting at a small station in front of her airport hangar. Candy canes would display when the next several trains would be available. She took me on a run. Sitting on the seats could be slightly tricky. As Cynthia stated, the train lifted up from it's position and went into the air. It would go up to the North Pole platform. On the way back down, it would make a stop at a Nativity scene, then Cynthia's Goblin Cave, then head on to the small station on the ground.

Other things I noticed at her sim, there was a large Christmas tree next to the fishing dock. There was also a skating pond next to the water. There was a skate giver that one could touch to get a pair. Once putting them on, one could skate around on the ice.

Besides a little more at Caledon Downs as time goes on, Cynthia told me to expect some decorating by her neighbors, "There will be more on other areas around here, like over on Star's land right next to me and Andrea's on my south side." She also mentioned Caledon was taking part in the "International Christmas Tree" contest.

All this time, Cynthia's Farshore Radio was playing a number of Christmas tunes from classics old and new to parodies, and others. Speaking of music, Cynthia let me know about a few Christmas parties at Caledon. Two would be at Oxbridge Village on Saturday the 15th, "I was told by Andrea she wants 1PM and 7PM, I will DJ both." The third event would be at Cynthia's Goblin Cave itself on Thursday December 13 from 6 to 8 PM.

http://maps.secondlife.com/secondlife/Caledon%20Downs/194/137/50

Bixyl Shuftan