By Bixyl Shuftan
Halloween season in Second Life means
plenty of haunts to visit. There are too many for the Newser to write
in-depth about, and too many for most residents to visit. So to stand
out, some are making an extra effort to give the audience a more
exciting time. But Wolf Ridge Asylum is going all-out to give it's
visitors a scare they'll never forget. Located in the Geerkil land sim,
this isn't a run of the mill spook house, but a three story maze of
horrors with traps, reactive mobs, and volunteers playing the part as
monsters. But the journey isn't the only reward. There's also a
scavenger hunt with a prize for finding all the items.
1-quarter
sim... Three stories high... Featuring Hidden Traps and Live
Adversaries! All-Fur Radio Media in association with Club EFS present
you... The Wolf Ridge Asylum! Come to Geerkil Land at Club EFS for the
Halloween Fright of your un-life! Join the party at the club, and then
dare the horrors of the Asylum Labrinth! Win prizes and have fun, now
until the lights go out on the 31rst!... And be prepared to make the
Ultimate Sacrifice!
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I met up with one of the staff, Tod
Heat (Okori Inaka), the designer and general manager. Speaking to me in
Voice, he called Wolf Ridge Asylum a "funhouse for SL-goers" with "traps
and live enemies. It was made by the staff of Club EFS, which was
nearby, "It's open at nights run by a
bunch of furries. You enter a game with scripts. Big Linden prizes. ...
something special for the adults once the kiddies go to bed." Unlike
most haunts, it's only open at certain times as "people where cheating
when it was closed." So when it's not operating, those dropping in not
on an approved list will be booted out. Tod did say on Halloween,
they'll give some extra time for people to finish up." The location is "music powered" by All Fur Radio.
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Tod called
the Asylum an "absolute labyrinth" with all kinds of features, and
horrors. Playing it properly requires a HUD. The place has barely
visible, or outright invisible, traps that will "kill" your avatar and
send it back to the safe zone next to the entrance. There are also
animesh and mesh mobs that move about, or pop out from some hidden
location. Some of these will react to your presence and will also
teleport you back to the start if they touch you. And then there are the
"volunteer frighteners," human-controlled avatars like you playing the
part of monsters whom will be unpredictable. Will they just sit around,
or will they be relentlessly trying to hunt you down like no
script-controlled animesh bot ever could?
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As an extra incentive
to brave this nightmare, there's a scavenger hunt with prizes. Scattered
around the Asylum are dozens of raccoons (a scavenger hunt for
scavengers?). There are sixty raccoons, fifty regular and ten golden. If
you manage to find all fifty of the gray critters, you get a 3000
Linden prize. If you find all of the golden raccoons, you get 5000
Lindens. If you find all five dozen of the regular critters *and* the
golden ones, you get a whopping 10,000 Linden dollar prize. At the time
of the interview, Tod told me so far no one had been able to collect
enough raccoons to get the top prizes.
There is no fee to enter
the manor to make a try for the prize, "It's all free." They do accept
donations. Besides Tod, others on the team included Kate (Katelynni
Resident), Correzz Resident, and MetalWolf Nootan. JB Raccoon came up with the original concept of Wolf Ridge Asylum.
Along
with the HUD, I got a short tale of the haunt's supposed origins, a
place of refuge and healing that was made following a terrible war that
people, human and furs alike, felt had cursed the land. Over time,
conditions in the Asylum deteriorated, until an investigation revealed
conditions that shocked the most war-hardened veterans among the police
and the place was closed. Supposedly few have dared to go in, one who
did and managed to escape saying:
"Be warned of the Wolfridge
Asylum!! The nightmare begins as you walk in the front doors! No! It's
the very grounds itself! Oh, gods. Guns don't work for long! Blades only
hamper them!! Light only keeps them at bay! Nothing you carry in there
will save you!! The way the Asylum sucks you back and forth in time,
forces you relive any tiny mistake you make; to re-live the pains again
and again again!! One inmate told me that if you stay too long?... You
may just become one of its residents yourself, becoming the very things
that chase, punish and torment!! I've seen it myself!! It's all worst
on the Pumpkin Month!!! Then, it becomes three times its former power,
and it's only growing year by year! There's no end to the pain,
suffering and torment!! The Asylum is pure evil! Please!! Please, don't
go in! You'll be lost forever!! Forever!! FOREVER!!!"
Both the
story and announcements warned, "Be prepared to make the Ultimate
Sacrifice!" So what is the "Ultimate Sacrifice?" That's something you
may have to find out for yourself.
The Wolf Ridge Asylum is
located at Geerkil Land (
165/122/2251), and is open Thursday to Sunday
from 9PM to 2AM SL time, with the last day open being Halloween, in
which it will be open a little longer for people to finish.
Can
*you* rescue all of those poor innocent raccoons from the nightmarish
horror and walk away with the prize that has eluded everyone else?
Bixyl Shuftan
Note: The notecard I was given told me the times open were from 5PM to 10PM SL time, though I was told differently. Also, I had been told All Fur Radio had been a co-sponsor of the event. I was later contacted by someone saying they were providing the music, but that was all.