Wednesday, November 20, 2013
Second Life Historical Museum
By Becky Shamen
In my explorations of Second Life, I have covered many millions of square meters of space. For this adventure, we will travel in time and go back to the beginning days, when all of SL amounted to a mere 16 sims. I found the Second Life Historical Museum in the Destination Guide. The guide described it as follows.
Learn about the origins of Second Life and see displays of historical artifacts, images, and notecards that have been instrumental in shaping SL. Wear a free, fully-customizable avatar of our Primitar "ancestors" and relive magic from the early days.
Looking at this early street scene, it seems, back then, builders were limited to using basic primitives, like cubes, spheres, cylinders and cones. They had sculpts then, but nobody was very good with them yet. Today, we have mesh objects. Mesh is great for clothes and for limited use in scenery. While mesh does allow sim owners to have many decorations, using fewer prims, the trade off is increased lag. There have been many times that I have gone to a sim that sounded interesting, only to turn around and leave, because excessive use of mesh kept the place from rezzing and my av from being able to move. I wonder if lag was as big a problem, 10 years ago.
The next time you find yourself cursing Linden Labs, because you are still a cloud, the scenery isn't rezzing, you are only getting 1 Frame Per Second, or you've crashed three times in the last hour, remember, it could be worse. It could be 2002 and the big yellow duck wants to dance with you and take you home to his nest.
Becky "Sha" Shamen